• Title/Summary/Keyword: 사계(四季)

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Automatic Depth-of-Field Control for Stereoscopic Visualization (입체영상 가시화를 위한 자동 피사계 심도 조절기법)

  • Kang, Dong-Soo;Kim, Yang-Wook;Park, Jun;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.502-511
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    • 2009
  • In order to simulate a depth-of-field effect in real world, there have been several researches in computer graphics field. It can represent an out-of-focused scene by calculating focal plane. When a point in a 3D coordinate lies on further or nearer than focal plane, the point is presented as a blurred circle on image plane according to the characteristic of the aperture and the lens. We can generate a realistic image by simulating the effect because it provides an out-of-focused scene like human eye dose. In this paper, we propose a method to calculate a disparity value of a viewer using a customized stereoscopic eye-tracking system and a GPU-based depth-of-field control method. They enable us to generate more realistic images reducing side effects such as dizziness. Since stereoscopic imaging system compels the users to fix their focal position, they usually feel discomfort during watching the stereoscopic images. The proposed method can reduce the side effect of stereoscopic display system and generate more immersive images.

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Two Efficient Methods for Generating Depth-of-Field (효율적인 피사계 심도 생성을 위한 두 가지 기법)

  • Suh, Young-Seon;Ihm, In-Sung
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.3
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    • pp.31-46
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    • 2008
  • The depth of field is the range that the objects inside of this range treated to be focused. Objects that are placed out of this range are out of focus and become blurred. In computer graphics, generating depth of field effects gives a great reality to rendered images. The previous researches on the depth of field in computer graphics can be divided into two major categories. One of them is the distributed ray tracing that samples the lens area against each pixel. It is possible to obtain precise results without noise if enough number of samples are taken. However, to make a good result, a great number of samples are needed, resulting in an enormous timing requirement. The other approach is the method that approximates depth of field effect by post-processing an image and its depth values computed using a pin-hole camera. Though the second technique is not that physically correct like distributed ray tracing, many approaches which using this idea have been introduced because it is much faster than the first approach. But the post-processing have some limitations because of the lack of ray information. In this paper, we first present an improvement technique that corrects the previous post-processing methods and then propose another one that accelerates the distributed ray tracing by using a radiance caching method.

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Effective Depth of Field Implementation Based on Standard Normal Distribution and Multiple Layers (표준 정규 분포 및 다층 레이어 기반의 효과적인 피사계 심도 구현)

  • Choi, Mookang;Kim, Yeri;Kim, Minji;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.53-62
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    • 2020
  • This paper proposes on the implementation method of depth of field effect based on backward mapping method available in real-time rendering enviroment using calculation of sampling range based on standard normal distribution and alpha blending of color of layers. To implement the effect, this paper describe how to calculate radius of circle of confusion, establish sampling radius using circle of confusion, and determine color through alpha blending of the multiple layer and denoising.

Color Fitting Himselves (자신과 어울리는 색)

  • Shin, Seong-Yoon;Jang, Dai-Hyun;Shin, Kwang-Seong;Lee, Hyun-Chang;Pyo, Seong-Bae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.311-312
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    • 2011
  • 사람은 어느 누구에게나 본인이 좋아하는 색상이 선천적으로 존재하고 후천적으로 혹은 인위적으로도 존재한다. 본 논문에서는 사람이 좋아하고 사람에게 어울리는 색상을 찾는 방법에 대하여 제시한다. 먼저, 피부, 머리카락, 눈동자의 색과 같이 색상의 기본을 이루는 톤(tone)에 대하여 알아보도록 한다. 그리고 색을 봄, 여름, 가을, 겨울의 사계절로 나누어 피부의 색, 머리카락의 색, 눈동자의 색과 자기 자신이 기호하거나 좋아하는 것과 본인의 성격에 따라서 나누어지는 사계절 색채이론을 설명한다. 또한 각 계절별 컬러의 특성도 살펴보도록 한다.

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A DoF-Based Efficient Image Abstraction (피사계 심도를 고려한 효율적인 이미지 추상화)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.5
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    • pp.1-10
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    • 2018
  • In this paper, we present a non-photorealistic rendering technique that automatically delivers a stylized abstraction of a photograph with DoF(Depth of field). Our approach is a new filtering method that efficiently classifies DoF regions using RGB channels and automatically adjusts the color abstraction and extracted line quality based on this classification. This DoF-based filtering is simple, fast, and easy to implement and significantly improves the abstraction performance in terms of feature enhancement and stylization.

Depth-of-Field based Post-Processing Framework for Multipurpose Applications (다목적 애플리케이션을 위한 피사계 심도 기반 후처리 프레임워크)

  • Kim, Donghui;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.253-256
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    • 2021
  • 본 논문에서는 합성곱 신경망을 통해 학습된 DoF(피사계 심도, Depth of field) 네트워크 아키텍처를 이용하여 객체 인식, 시점 추적, 문자 인식, 비사실적 렌더링 등 다양한 애플리케이션에 적용할 수 있는 사후 필터링 기법에 대해 살펴본다. 일반적으로 영상은 포커싱과 아웃포커싱에 의해 사용자의 관심표현이 결정되며, 이를 이용하여 영상 내 중요도를 판단한다. 영상 내에는 수많은 콘텐츠들이 혼재되어 있기 때문에 사용자가 집중적으로 보고 있는 콘텐츠를 찾아내기 어렵다. 본 논문에서는 사용자가 흥미롭고 집중적으로 보고 있는 영역을 DoF 네트워크로 학습시키고, 이를 통해 이전 기법으로는 표현할 수 없었던 DoF 기반 객체 인식, 시점 추적, 문자 인식, 비사실적 렌더링을 효율적으로 표현해낸다.

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A Study on the Monitoring Case of the Soil Blocking Facilities Due to Water Pipe Rupture Accident (상수관 파열 사고로 인한 흙막이 가시설 계측사례 연구)

  • Woo, Jong-Tae
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2023.11a
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    • pp.244-246
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    • 2023
  • 아파트 신축공사 흙막이 가시설 현장에 근접 매설된 상수관의 누수 및 파열 사고로 인접 건물이 공사현장 방향으로 58~188mm 기울어졌으며, 지중수평경사계 계측결과 21.07.20일 22.64mm가 21.10.18.일 101.46mm로 급격하게 78.82mm의 큰 수평 변위가 발생되었으며, 이로 인해 흙막이 가시설의 사보강재가 변형되고 토류판 일부가 파손되었다.

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