• Title/Summary/Keyword: 빛의 조형

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A Study on Audio-Visual Interactive Art interacting with Sound -Focused on 21C Boogie Woogie (사운드에 반응하는 시청각적인 인터랙티브 아트에 관한 연구)

  • Son, Jin-Seok;Yang, Jee-Hyun;Kim, Kyu-Jung
    • Cartoon and Animation Studies
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    • s.35
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    • pp.329-346
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    • 2014
  • Art is the product from the combination of politics, economy, and social and cultural aspects. Recent development of digital media has affected on the expansion of visual expression in art. Digital media allow artists to use sound and physical interaction as well as image as an plastic element for making a work of art. Also, digital media help artists create an interactive, synaesthetic and visual perceptive environment by combining viewers' physical interaction with the reconstruction of image, sound, light, and among other plastic elements. This research was focused on the analysis of the relationship between images in art work and the viewer and data visualization using sound from the perspective of visual perception. This research also aimed to develop an interactive art by visualizing physical data with sound generating from outer stimulus or the viewer. Physical data generating from outer sound can be analyzed in various aspects. For example, Sound data can be analyzed and sampled within pitch, volume, frequency, and etc. This researcher implemented a new form of media art through the visual experiment of LED light triggered by sound frequency generating from viewers' voice or outer physical stimulus. Also, this researcher explored the possibility of various visual image expression generating from the viewer's reaction to illusionary characteristics of light(LED), which can be transformed within external physical data in real time. As the result, this researcher used a motif from Piet Mondrian's Broadway Boogie Woogie in order to implement a visual perceptive interactive work reacting with sound. Mondrian tried to approach at the essence of visual object by eliminating unnecessary representation elements and simplifying them in painting and making them into abstraction consisting of color, vertical and horizontal lines. This researcher utilized Modrian's simplified visual composition as a representation metaphor in oder to transform external sound stimulus into the element of light(LED), and implemented an environment inducing viewers' participation, which is a dynamic composition maximizing a synaesthetic expression, differing from Modrian's static composition.

Hangul Component Decomposition in Outline Fonts (한글 외곽선 폰트의 자소 분할)

  • Koo, Sang-Ok;Jung, Soon-Ki
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.4
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    • pp.11-21
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    • 2011
  • This paper proposes a method for decomposing a Hangul glyph of outline fonts into its initial, medial and final components using statistical-structural information. In a font family, the positions of components are statistically consistent and the stroke relationships of a Hangul character reflect its structure. First, we create the component histograms that accumulate the shapes and positions of the same components. Second, we make pixel clusters from character image based on pixel direction probabilities and extract the candidate strokes using position, direction, size of clusters and adjacencies between clusters. Finally, we find the best structural match between candidate strokes and predefined character model by relaxation labeling. The proposed method in this paper can be used for a study on formative characteristics of Hangul font, and for a font classification/retrieval system.

A study on Interactive-type Exhibition Using Fractal Images (프랙탈 이미지를 활용한 쌍방향 실감형 전시에 관한 연구)

  • Lim, Mi-Jeong;Cho, Hyong-Je;Choi, Gyoo-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.5
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    • pp.163-168
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    • 2015
  • Recent exhibition's paradigm is changing from the existing unidirectional oriented exhibition form to a form of interactive hands-on exhibits that viewers can get and realistically feel a variety of information. Hands-on exhibit embodies the human interface by utilizing light, sound, pressure, etc. in time and space. In this paper, we have studied the creation of fractal image by the Mandelbrot technique and proposed the interaction method for it to be converted into a variety of forms. By using the proposed method, a variety of image transformation such as printmaking effect, sketch effect, Pop Art effect can be performed, according to clicking a certain fraction on the created fractal image screen by a user mouse. Interactive image generated in this study are expected to be used for trade shows, promotional products, media art design.

The Tunnel Lane Positioning System of a Autonomous Vehicle in the LED Lighting (LED 조명을 이용한 자율주행차용 터널 차로측위 시스템)

  • Jeong, Jae hoon;Lee, Dong heon;Byun, Gi-sig;Cho, Hyung rae;Cho, Yoon ho
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.16 no.1
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    • pp.186-195
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    • 2017
  • Recently, autonomous vehicles have been studied actively. There are various technologies such as ITS, Connected Car, V2X and ADAS in order to realize such autonomous driving. Among these technologies, it is particularly important to recognize where the vehicle is on the road in order to change the lane and drive to the destination. Generally, it is done through GPS and camera image processing. However, there are limitations on the reliability of the positioning due to shaded areas such as tunnels in the case of GPS, and there are limitations in recognition and positioning according to the state of the road lane and the surrounding environment when performing the camera image processing. In this paper, we propose that LED lights should be installed for autonomous vehicles in tunnels which are shaded area of the GPS. In this paper, we show that it is possible to measure the position of the current lane of the autonomous vehicle by analyzing the color temperature after constructing the tunnel LED lighting simulation environment which illuminates light of different color temperature by lane. Based on the above, this paper proposes a lane positioning technique using tunnel LED lights.

The effect of silica composite properties on DLP-stereolithography based 3D printing (실리카 복합소재의 물성에 따른 DLP 3D printing 적용 연구)

  • Lee, Jin-Wook;Nahm, Sahn;Hwang, Kwang-Taek;Kim, Jin-Ho;Kim, Ung-Soo;Han, Kyu-Sung
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.29 no.2
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    • pp.54-60
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    • 2019
  • Recently, various composite materials for additive manufacturing are interested to expand the application field of 3D printing. 3D printing technique was mainly developed using polymer, and ceramic materials for 3D printing are still in the early stage of research due to the requirement of high solid content and post treatment process. In this study, silica particles with various diameters were surface treated with silane coupling agent, and synthesized as silica composite with photopolymer to apply DLP 3D printing process. DLP is an additive manufacturing technology, which has high accuracy and applicability of various composite materials. The rheological behavior of silica composite was analyzed with various solid contents. After DLP 3D printing was performed using silica composites, the printing accuracy of the 3D printed specimen was less than about 3 % to compare with digital data and he bending strength was 34.3 MPa at the solid content of 80 wt%.