• Title/Summary/Keyword: 분기한정 알고리즘

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Solving the Haplotype Assembly Problem for Human Using the Improved Branch and Bound Algorithm (개선된 분기한정 알고리즘을 이용한 인간 유전체의 일배체형 조합문제 해결)

  • Choi, Mun-Ho;Kang, Seung-Ho;Lim, Hyeong-Seok
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.10
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    • pp.697-704
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    • 2013
  • The identification of haplotypes, which encode SNPs in a single chromosome, makes it possible to perform haplotype-based association tests with diseases. Minimum Error Correction model, one of models to computationally assemble a pair of haplotypes for a given organism from Single Nucleotide Polymorphism fragments, has been known to be NP-hard even for gapless cases. In the previous work, an improved branch and bound algorithm was suggested and showed that it is more efficient than naive branch and bound algorithm by performing experiments for Apis mellifera (honeybee) data set. In this paper, to show the extensibility of the algorithm to other organisms we apply the improved branch and bound algorithm to the human data set and confirm the efficiency of the algorithm.

A Rapid Algorithm for Optimal Allocation in Combinatorial Auctions (조합 경매에서의 최적 분배를 위한 빠른 알고리즘)

  • 송진우;양성봉
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.9
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    • pp.477-486
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    • 2003
  • In combinatorial auctions buyers nay bid for arbitrary combinations of goods. But determining the winners of combinatorial auctions who maximize the profit of a seller is known to be NP-complete. A branch-and-bound method can be one of practical algorithm for winner determination. However, bid selection heuristics play a very important role in the efficiency of a branch-and-bound method. In this paper, we designed and implemented an algorithm which used a branch-and-bound method and Linear Programming for winner determination in combinatorial auctions. We propose new bid selection heuristics which consider a branching bid and conflicting bids simultaneously to select a branching bid in the algorithm. In addition, upper bounds are reused to reduce the running time in specific cases. We evaluated the performance of the algorithm by experiments with five data distributions and compared our method with others. The algorithm using heuristics showed a superior efficiency in two data distributions and a similar efficiency in three distributions.

Time Series Pattern Recognition based on Branch and Bound Dynamic Time Warping (분기 한정적인 동적 타임 워핑 기반의 시계열 패턴인식)

  • Jang, Seok-Woo;Park, Young-Jae;Kim, Gye-Young
    • Journal of KIISE:Software and Applications
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    • v.37 no.7
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    • pp.584-589
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    • 2010
  • The dynamic time warping algorithm generally used in time series pattern recognition spends most of the time in generating the correlation table, and it establishes the global path constraint to reduce the corresponding time complexity. However, the constraint restrains just in terms of the time axis, not considering the contents of input patterns. In this paper, we therefore propose an efficient branch and bound dynamic time warping algorithm which sets the global constraints by adaptively reflecting the patterns. The experimental results show that the proposed method outperforms conventional methods in terms of the speed and accuracy.

Branch-and-Bound Algorithm for Division of Perfect Nine Dart Combinations (퍼펙트 9 다트 조합의 나눗셈 분기한정 알고리즘)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.4
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    • pp.87-94
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    • 2022
  • This paper researched a study to find a combination of acquisition scores for 9 dart throws, which is the minimum number of dart tactile throws in 501 point dart games. The maximum score that can be obtained by throwing once in a dart game is 60 points, which can end the perfect dart game with 60 points eight times according to 60×8+21×1=501, and if you earn 21 points once, you can finish the game with 9 throws. This is called 9-dart finish. As such, only 18 and 14 studies on the combination of scores that can obtain 501 points with 9 throws are known, and no studies have been conducted applying the exhaustive search algorithm. This paper proposed a division branch-and-bound algorithm as a method of simplifying the O(2n) exponential time performance complexity of the typical branch-and-bound method of a exhaustive search method, to polynomial time complexity. The proposed method limited the level to 8, jumped to a quotient level of 501/60, and backtracked to explore only possible score combinations in the previous level. The possible score combinations of the nine perfect games found with the proposed algorithm were 90(101 cases).

A Load Balanced Clustering Model for Energy Efficient Packet Transmission in Wireless Sensor Networks (무선 센서 네트워크에서 에너지 효율적 패킷 전송을 위한 부하 균형 클러스터링 모델)

  • Lee, Jae-Hee;Kim, Byung-Ki;Kang, Seong-Ho
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.12
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    • pp.409-414
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    • 2015
  • The energy conservation is the most important subject for long run operation of the sensor nodes with limited power resources. Clustering is one of most energy efficient technique to grouped the sensor nodes into distinct cluster. But, in a cluster based WSN, CHs and gateways bear an extra work load to send the processed data to the sink. The inappropriate cluster formation may cause gateways overloaded and may increase latency in communication. In this paper, we propose a novel load balanced clustering model for improving energy efficiency and giving a guarantee of long network lifetime. We show the result of performance measurement experiments that designs using a branch and bound algorithm and a multi-start local search algorithm to compare with the existing load balanced clustering model.

An algorithm to maximize the service ratio in VOD systems (VOD 시스템에서 최적의 서비스 허용을 위한 콘텐츠 저장 알고리즘)

  • Jung, Ji-Chan;Go, Jae-Doo;Song, Min-Seok;Sim, Jeong-Seop
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06b
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    • pp.592-597
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    • 2008
  • VOD 서버에 서비스를 요청하는 단말장치의 종류가 다양해짐으로 인해 VOD 서비스 사업자가 제공해야 하는 해상도의 종류 역시 다양해지고 있다. 단말장치가 서비스를 요청할 때 서버는 단말장치에 맞는 해상도로 서비스를 제공해야 하는데 대개의 경우 서버의 용량이 제한되어 있기 때문에 비디오별로 모든 해상도를 저장하고 있을 수는 없다. 단말장치가 서버에 저장되어 있는 해상도를 요청한 경우라면 바로 서비스가 가능하다. 하지만 단말장치가 서버에 저장되어 있지 않은 해상도를 요청해 왔다면 저장되어 있던 파일을 이용해 해상도를 변환한 후 서비스를 해주어야 한다. 만약 서버가 해상도를 변환하는 빈도가 높아 CPU 가용률이 충분하지 않다면 다른 단말장치들의 서비스 요청에 바로 응할 수 없게 된다. 따라서 서버에 저장되는 파일들을 CPU 사용률을 줄일 수 있는 해상도의 파일들로 저장하여 CPU 가용률을 높인다면 보다 많은 단말장치의 요청을 허용할 수 있을 것이다. 본 논문에서는 한정된 저장 용량을 가진 VOD 서버가 단말장치의 서비스 요청들을 최대한 허용하기 위해 저장해야 할 각 비디오의 버전들을 분기한정 기법을 이용하여 찾는 알고리즘을 제시한다.

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A Branch and Bound Algorithm to Find a Routing Tree Having Minimum Wiener Index in Sensor Networks with High Mobile Base Node (베이스 노드의 이동성이 큰 센서 네트워크 환경에서 최소 Wiener 수를 갖는 라우팅 트리를 위한 분기한정 알고리즘)

  • Kang, Seung-Ho;Kim, Ki-Young;Lee, Woo-Young;Song, Iick-Ho;Jung, Min-A;Lee, Seong-Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.5A
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    • pp.466-473
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    • 2010
  • Several protocols which are based on tree topology to guarantee the important metrics such as energy efficiency in sensor networks have been proposed. However, studies on the effect of topologies in sensor networks, where base node has a high mobility, are very few. In this paper, we propose a minimum Wiener index tree as a suitable topology to the wireless sensor networks with high mobile base node. The minimum Wiener index spanning tree problem which aims to find a tree with minimum Wiener index from a given weighted graph was proved to be NP-hard. We designed a branch and bound algorithm for this problem. To evaluate the performance of proposed tree, the comparisons with minimum spanning tree in terms of transmission distance, energy consumption during one round, and network lifetime was performed by simulations. Our proposed tree outperformed in transmission distance and energy efficiency but underperformed in lifetime.

An Algorithm for Managing Storage Space to Maximize the CPU Availability in VOD Systems (VOD 시스템에서 CPU 가용성을 최대화하는 저장공간관리 알고리즘)

  • Jung, Ji-Chan;Go, Jae-Doo;Song, Min-Seok;Sim, Jeong-Seop
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.3
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    • pp.140-148
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    • 2009
  • Recent advances in communication and multimedia technologies make it possible to provide video-on-demand(VOD) services and people can access video servers over the Internet at any time using their electronic devices, such as PDA, mobile phone and digital TV. Each device has different processing capabilities, energy budgets, display sizes and network connectivities. To support such diverse devices, multiple versions of videos are needed to meet users' requests. In general cases, VOD servers cannot store all the versions of videos due to the storage limitation. When a device requests a stored version, the server can send the appropriate version immediately, but when the requested version is not stored, the server first converts some stored version to the requested version, and then sends it to the client. We call this conversion process transcoding. If transcoding occurs frequently in a VOD server, the CPU resource of the server becomes insufficient to response to clients. Thus, to admit as many requests as possible, we need to maximize the CPU availability. In this paper, we propose a new algorithm to select versions from those stored on disk using a branch and bound technique to maximize the CPU availability. We also explore the impact of these storage management policies on streaming to heterogeneous users.

Algorithm Development for Effective Material Management in High-Rise Building Constructions (알고리즘 개발 연구방법론 기초연구 - 초고층 공사에서의 물류효율화를 위한 장비간 통신 방법 모델설정을 중심으로)

  • Cho, Chang-Yeon;Kwon, Soon-Wook;You, Seuk-Joon;Lee, Joo-Hyung
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2009.04a
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    • pp.230-233
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    • 2009
  • 3D(Difficult, Dirty, Dangerous) 산업의 대표적인 산업으로 인식되는 건설업은 현재 노무기능인력의 고령화와 신규 기능인력 육성의 어려움이라는 문제에 당면하였으며, 이러한 3D 산업이라는 이미지의 탈피 및 노동집약적 사업구조에 대한 변화에 대한 대안으로써 타산업과의 융복합을 통한 이미지 쇄신 및 생산성 향상을 위해 자동화 및 정보화를 위한 노력을 경주하고 있다. 본 연구에서는 건설 자동화 및 정보화를 위한 알고리즘 개발 연구방법론에 대한 기초연구로써, 초고층 공사에서의 물류 효율화를 위한 장비간 통신방법에 대한 모델을 설정하고, 해당 모델에 대해 적용 가능한 알고리즘을 도출하는 프로세스를 규명함으로써, 건설 자동화 및 정보화 연구를 진행하는 단계에서 최적화(Optimization)를 위한 알고리즘 규명에 대한 방안을 제시하고자 한다.

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Analysis of k-Nearest Neighbor Search in High-Demensional Vector Spaces (고차원 벡터 공간에서 k-최근접 검색에 관한 분석)

  • 최승락;곽태영;신봉근;이윤준;김명호
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10b
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    • pp.191-193
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    • 1998
  • 지금까지 제시된 최근접 질의 알고리즘은다소간의 cklms 있으나 기본적으로 질의 점과 MBR간의 최소거리에 기반한 분기와 한정 기법을 이용하고 있다. 그러나 차원이 증가함에 따라 질의 구와 겹치는 노드가 급속히 증가하기 때문에 최근접 질의 알고리즘의 성능은 매우 비효율적이다. 이러한 문제를 해결하기 위해서 MBR 간의 중첩을 줄이고 MBR 내에 가급적 많은 점을 포함할 수 있는 다양한 다차원 색인 구조가 제시도 되었다. 그러나 우리의 실험에 의하면 이러한 방법이 근본적인 해결책이 되지 못함을 알 수 있다. 고차원 백터 공간 모델이 가지는 문제로써 임의의 질의 점으로부터 모든 데이터 점들까지의 거리가 차원이 올라감에 따라 유사해지는 현상 때문에 비효율적인 성능이 나옴을 본 논문에서 지적한다.