• Title/Summary/Keyword: 봉건제

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11~15세기 중반 기사문화가 중세복식에 미친 영향

  • 조현진;정흥숙
    • Proceedings of the Korea Society of Costume Conference
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    • 2004.05a
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    • pp.35-35
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    • 2004
  • 본 논문은 11세기에서 15세기 중반의 기사문화가 중세복식에 미친 영향에 대해 연구함으로써 중세 군사문화와 복식과의 연계성을 파악하고자 하였다. 기사는 봉건제와 십자군 전쟁이라는 독특한 시대적 배경하에 재력과 권력을 바탕으로 중세문화 전반에 영향을 미친 계급으로서 말을 탄 전사를 말한다. (중략)

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Historical Geographic Approach to Money, Market and City in Regional Geography (지역지리에서 화폐와 시장, 도시에 관한 역사지리적 접근)

  • Park, Seon-Heui
    • Journal of the Korean association of regional geographers
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    • v.11 no.2
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    • pp.155-168
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    • 2005
  • This study gropes for historical geographic approach to regional research in view of new regional geography. A geographical methodology in regional geography pursues the dialectics of concrete totalities. Regional researches think that social processes interact with the uniqueness of regional characteristics and that region is a historical unit which changes dynamically. Time in regional changes is understood in terms of a dialectics of continuity and break. Transition from feudalism to capitalism is the important period which is captured continuity and break simultaneously. Research objects in this research are money, market and city. Money symbolizes transition to capitalism, and market and city have the importance in transition from feudalism to capitalism In Korea, historical geographic approach to money, market and city both in the era of opening ports and in the Japanese colonial times in Korea are important objects in regional geography. Colonial urban research in view of money and market from the era of opening ports to the Japanese colonial times in Korea is a theme which includes a dialectic of concrete totalities in historical geographic approach in regional geography.

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The Study on Conflict expression of DongraeYaroo (동래야류의 갈등표현 방식 연구)

  • Sim, SangGyo
    • (The) Research of the performance art and culture
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    • no.33
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    • pp.33-58
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    • 2016
  • This thesis studied about the expression of the conflict in DongraeYaroo. Study perspective was time and passion. Time refers to a change in the time to move to the current from the past. As in the study was the change in the phase and values of the characters occurred. Passion is an act which is scheduled departing from the spirit moves the body. And the emotions move the human heart. And it was associated with the inner values that determine the ethical life. DongraeYaroo should ever criticize feudal era and values through the conflict with the changes in time. Through conflict with the realism tendencies and passions were melodramatic tendencies. DongraeYaroo is a folk masques of realism and melodramatic nature complex. DongraeYaroo has a part that is causing the conflict with the contents of the passion associated with the character's sexual desire is elsewhere. There are also distorted passions and inde normal expression of tragic passion passions that lead to death.

The World View of the Middle Ages Fantasy Game (중세 판타지 게임의 세계관 연구)

  • Seo, Seong-Eun
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.114-124
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    • 2009
  • 73 percent of online games in Korea hold perspectives of medieval times in them. So far in history, about a millennium in medieval times is said to be a period of darkness and savagery, but it is newly revived in the digital virtual world. Such phenomenon is paradoxical and meaningful to often bring out 'medieval times' as a theme for online games, which are revealed by up-to-date technologies in present days. This research examines the background of views of medieval times appeared in online games and how they are realized. Medieval fantasy games have appeared because people dream about escaping from pre-modem times and have fantasy about medieval times. Moreover, perspectives of medieval times have enormously influenced background epics, quest stories, creation of characters in a game scenario. The dual structure having coexistence of nature and super naturalness acts an important role to set up the epic for medieval fantasy games. And medieval romance literature, which has a three-step quest narrative of 'targeting - adventure and fight - achievement' is reflected in a quest story of medieval fantasy games. The strict pyramid system represented by feudalism forms a meaningful metaphor for designing characters, and players organize communities for online games through horizontal collective consciousness in such vertical system of history at the same time.

A Servicism Model of the New Politics and Administration System (서비스주의 정치행정시스템의 구조와 운용 연구)

  • Hyunsoo Kim
    • Journal of Service Research and Studies
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    • v.11 no.2
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    • pp.1-19
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    • 2021
  • This study was conducted to derive a model of a sustainable politics and administration system that will enhance human happiness. A new long-term sustainable development model has been established based on the experience of the politics and administration system over the past thousands of years. Currently, the democratic political system and the bureaucratic administrative system dominate, but they are facing many problems. In this study, we analyzed the politics and administration system experienced by human society, and derived a model of a politics and administration system that is ideal for the present and future societies and is sustainable in the long term. The necessary condition should be a model that can solve the problems of the current politics and administration system. It must be a model that is faithful to the characteristics and essence of modern society. And as a sufficient condition to ensure long-term sustainability, it must be based on the common principles of human society. After analyzing the problems of the current system and analyzing the conditions required for the new system, the axioms that are the basis of the politics and administration system were presented. Based on the axioms, the structure and operation model of a new politics and administration system were derived. The derived model was named as a servicism politics and administration system. It is a dynamic model in which two opposing opponents recognize each other's contradictions and balance them dialectically in the space-time dimension.