• Title/Summary/Keyword: 방향 전환

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현대전과 전자기술

  • Lee, Deok-Hun
    • Defense and Technology
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    • no.2 s.228
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    • pp.38-47
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    • 1998
  • 현대전 및 미래전에서 전쟁의 승패를 좌우하는 것이 첨단 무기체계라는 점을 고려하면, 국가 방위력의 개선 방향은 국방력의 양적 증가보다, 군을 과학 기술군으로 전환하는 방향으로 추진되어야 한다는 점에서 첨단 기술 확보 위주의 국방 전략 추진이 필요할 것이다.

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국내 지상파 디지털방송 전환계획의 기본 환경

  • 이광직
    • Broadcasting and Media Magazine
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    • v.3 no.3
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    • pp.11-23
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    • 1998
  • 디지털 기술을 중심으로 한 급속한 기술혁신과 정보통신 시장의 대내 \ulcorner외적 개방으로 방송과 통신 등 미디어간의 융합화가 가속되고 미국, 영국, 일본 등 선진국들이 지상파 디지털TV 방송실시 계획을 발표 함으로서 방송의 디지털화는 기정 사실화 되었다. 또한 각국은 방송시장의 개방에 대응하여 방송산업의 경쟁력강화 및 이를 통한 문화적 정체성 확보에 고심하고 있다. 이러한 방송환경의 급속한 변화에 대응하여 21세기 멀티미디어/정보화 시대에 국내 방송산업의 활성화 및 국제경쟁력 강화를 위해서 국내 지상파 디지털TV 방송의 전환계획은 매우 중요하며 상당한 의미를 갖는다. 따라서 국내 지상파 방송의 디지털 전환계획을 수립하기 위해 기본적인 전환 일정, 디지털TV 방송 및 동시방송과 관련된 세부 전환 일정, 유료방송 관련 사항, 주파수 활용 계획, 전환비용, 산업체의 기술확보 계획, 디지털방송 관련 법/제도 등 주요 사항들을 여러 분야에서 연구하여 향후 추진방향을 제시하고자 각 관련기관들이 노력하고 있다. 본 고에서는 국내 지상파 방송의 디지털 전환과 관련된 주요 사항들에 대한 기본 배경 및 환경들을 중심으로 서술하고, 이를 기초로 관련 기관들로부터 의견을 수집하고, 외국의 사례를 참조하여 수행된 주요 사항들을 간략히 정리하였다.

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Design of path-finding algorithm using dynamic turn heuristic (가변적인 턴 휴리스틱을 이용한 경로탐색 알고리즘의 설계)

  • Lee, Ji-Wan;Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.179-182
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    • 2008
  • It needs to consider of turns during a path-finding on real road network. Because a car is delayed by waiting a traffic signal and decreasing speed when drived in a turn road such as cross road and slip road. If a straightness of a path is increased, a real cost of traveling should be able to decrease. An older method, the algorithm with Turn Heuristic, considered of this case. The algorithm, that differently gave weights to left, right and U-turns, improved a straightness of a path, but increased a cost of exploring. In this paper, we propose a improved Turn Heuristic Algorithm. Proposed algorithm uses Dynamic Turn Heuristic. It is able to more decrease a cost of exploring than older method by using the Turn Heuristic in a part of path-finding.

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An Implementation of $A^*$ Algorithm with Turn Heuristic for Enhancing the Straightness of a Path (경로의 직진성을 고려한 턴 휴리스틱 $A^*$ 알고리즘의 구현)

  • Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.561-564
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    • 2007
  • In driving a car, u-turn or left turn makes the speed of car decrease considerably or require more waiting time at the cross for the traffic signal to turn green. A more straight path, therefore, is probably faster to arrive at the destination than zig-zaged path with same distance. Previous works related to the path navigation do not consider the straightness of the path. In this paper, we have proposed the path navigation algorithm with turn heuristic for enhancing the straightness of a path. We have implement the proposed algorithm and compared it with a traditional $A^*$ algorithm. The experimental result shows that the degree of the straightness of a path is enhanced by 30% and the navigation distance of a path is deceased by 3.3%.

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An Implementation of $A^*$ Algorithm with Turn Heuristic for Enhancing the Straightness of a Path (경로의 직진성을 고려한 턴 휴리스틱 $A^*$ 알고리즘의 구현)

  • Moon, Dae-Jin;Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2072-2077
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    • 2007
  • In driving a car, u-turn or left turn makes the speed of car decrease considerably or require more waiting time at the cross for the traffic signal to turn green. A more straight path, therefore, is probably fester to arrive at the destination than zig-zaged path with same distance. Previous works related to the path navigation do not consider the straightness of the path. In this paper, we have proposed the path navigation algorithm with turn heuristic for enhancing the straightness of a path. We have implement the proposed algorithm and compared it with a traditional $A^*$ algorithm. The experimental result shows that the degree of the straightness of a path is enhanced by 30% and the navigation distance of a path is deceased by 3.3%.

A Study on the Use of RDW Data in Virtual Environment (가상환경에서 방향전환보행 데이터 활용 연구)

  • Lim, Yangmi
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.629-637
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    • 2022
  • This study is an experiment on the use of RDW(Redirected Walking) technology, which helps users to hardly feel the difference of user movement in the limited physical space and the extended virtual space when the user moves while wearing the HMD in the real world. The RDW function installed in 3D space realization software such as Unity3D is used to induce the user's redirection by slightly distorting the virtual space according to the user's point of view. However, if the RDW distortion rate is used excessively, dissonance is highly likely to occur. In particular, it is easy to make errors that cause cybersickness of users. It is important to obtain the RDW data value in the virtual environment so that the user does not feel fatigue and cybersickness even after wearing the HMD for a long time. In this experiment, it was tested whether the user's RDW was safely implemented, and item and obstacle arrangement data were obtained through this experiment. The RDW data obtained as a result of the experiment were used for item placement and obstacle placement in the virtual space.

한국 천연가스사업의 발전 방향

  • 선우현범
    • Proceedings of the Korea Society for Energy Engineering kosee Conference
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    • 1993.05a
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    • pp.10-10
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    • 1993
  • 기존의 에너지 시스템 하에서 환경 적합성을 재고하는 방향으로 연료전환이 이루어지기 위해서는 천연가스의 역할이 강조된다. 천연가스는 신에너지의 실용화가 요원한 현실에서 과도기를 담당하는 역할을 수행할 연료로 각광을 받고 있다. $CO_2$배출량이 타 화석 연료의 절반 정도에 불과할 뿐 아니라 청정하고 사용이 편리한 특성으로 인해 천연가스에 대한 수요는 급격히 증가하고 있다. 향후 국내 가스사업의 발전방향을 제시하고자 한다. (중략)

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Touch User Interface of Relative Coordinate Style based on Drag and Diversion Operations (드래그 및 방향전환 동작 기반의 상대좌표형 터치 유저 인터페이스)

  • Paik, Jung-Hoon;Choi, Kyung-Soon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.89-98
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    • 2011
  • In this paper, a new touch user interface which is based on the hand operations of dragging and diversion is presented. With it, convenience and quickness for inputting of texts as well as searching and selecting of multi-layered menus are improved. The new interface also applies relative coordinate systems which display texts on the touch positions corresponding to the moving of touch location. It accommodates more text codes than those in conventional fixed coordinate systems which allocates texts to fixed location on touch screen. The suggested interface is implemented to IPTV remote control and set-top box to prove its practicality and effectiveness.