• Title/Summary/Keyword: 방향 갱신

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Performance Analysis of Uplink Beamforming using Systolic Array Structure in W-CDMA Systems (W-CDMA용 Systolic 어레이 구조를 갖는 상향링크 빔형성기법 성능 분석)

  • 이호중;서상우;이원철
    • Proceedings of the IEEK Conference
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    • 2002.06a
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    • pp.25-28
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    • 2002
  • 본 논문에서는 W-CDMA(Wide-Code Division Mul-tiple Access)용 Systolic 어레이 구조를 잣는 상향링크 빔형성기법에 대한 성능 분석을 하였다. 적응 어레이 안테나와 Systolic 구조의 MVDR(Minimum Variance Distortionless Response) 알고리즘을 사용하여 구해진 가중치 벡터를 이용하여 원하는 사용자의 방향으로 빔을 형성하고 원하지 않는 사용자의 방향으로는 null을 형성하는 공간필터를 적용하여 W-CDMA 상향링크에서 다중 경로 페이딩과 다중 접속 간섭의 증가에 따른 수신 성능을 분석하였다. 그리고, 안테나 시스템에서 사용되는 가중벡터를 갱신하기 위해 Systolic 구조의 MVDR과 역방향 파일럿 채널을 이용하는 QR-RLS(QR-Recursive Least Squares) 알고리즘을 적용하였다. 본 논문에서는 빔 형성기에 사용하기 위한 역행렬의 계산과 정에 Systolic 어레이 구조를 적용하여 병렬적인 고속처리가 가능한 방법과 효율적인 계산과정을 위해 MVDR 과 QR-RLS 알고리즘을 적용한 공간 필터링의 성능을 소개한다.

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Detection of Hangul texts and symbols on road signs based on stroke width transform (자획 폭 변환에 기반한 도로표지 영상의 한글 텍스트 및 심볼 검출)

  • Park, Lae-Jeong;Jo, Myung-Suk;Yoon, Junhee;Chong, Kyu-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1318-1320
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    • 2013
  • 본 논문은, 도로표지 영상의 자동 획득, 관련 정보의 검출/인식 및 온라인 갱신 기능을 갖는 차세대 도로표지 관리시스템에 요구되는, 도로표지 영상으로부터 방향지시 정보과 국문지명을 검출하는 방법을 제안한다. 자획 폭 변환을 사용하여 비텍스트 정보를 구분하고, 한글 템플릿 매칭을 사용하여 국문 지명의 영역을 검출한다. 제안한 방법은 실제 도로표지 영상에 대해서 98%의 방향지시 정보 검출율과 92%의 국문지명 검출율 성능을 보였다.

Efficient Video Image Processings for Real-Time Traffic Infomation Collection (실시간 교통정보 수집을 위한 효율적인 비디오 영상 처리)

  • Kim, Eui-Chul;Na, In-Seop;Kim, Soo-Hyung;Lim, Kyoung-Tea
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.47-49
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    • 2007
  • 교통정보수집 시스템이란 CCTV나 웹캠을 통해 얻어진 영상을 토대로 차선별, 혹은 주행방향별 교통량과 통과 차량들의 속도를 실시간으로 측정하는 시스템이다. 차선별로 각각 두 개의 라인을 설정하고 이를 이용하여 차선별 속도와 교통량을 측정한다. 이 때 차선별로 설정된 두 라인에 해당하는 영역에 대해서 배경 값을 지속적으로 갱신한다. CCTV와 웹캠을 이용하여 수집한 영상을 실험에 사용한 결과 평균 86.2%의 차선별 주행차량 검지율을 보였으며, 검지된 차량들을 차선별 방향별로 구분하여 평균 속도를 측정하였다.

A Location Management Scheme using Direction Characteristics of Mobile Terminals in Mobile Communication Systems (이동 통신 시스템에서 이동 단말의 방향성을 고려한 위치 관리 기법)

  • 김태수;송의성;한연희;황종선;길준민
    • Journal of KIISE:Information Networking
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    • v.30 no.1
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    • pp.48-64
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    • 2003
  • Recently, as the number of mobile users keeps increasing explosively, the location management to track the mobile users in mobile communication systems is being more important. However, the previous location management schemes have been used static location information without the consideration of a user's moving direction. This results in unnecessary pagings, consequently it increases location management costs. In this paper, we propose a mew location management costs. In this paper, we propose a new location the cell occurred a location update. It also determines whether the location update will be executed or not, by the offset operation of direction vector. Thus, a user's paging areas are generated dynamically along the user's moving direction. The wide of paging areas is also determined dynamically. Besides, we present analytic model for our scheme. To compare with our scheme, the distance-based scheme is analyzed. The numerical result shows that our scheme is more efficient than the distance-based scheme in the most cases except a low CMR. Particularly if a user move into a specific direction, our scheme has the lower location management cost than that of the distance-based scheme.

A 3D Terrain Reconstruction System using Navigation Information and Realtime-Updated Terrain Data (항법정보와 실시간 업데이트 지형 데이터를 사용한 3D 지형 재구축 시스템)

  • Baek, In-Sun;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.157-168
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    • 2010
  • A terrain is an essential element for constructing a virtual world in which game characters and objects make various interactions with one another. Creating a terrain requires a great deal of time and repetitive editing processes. This paper presents a 3D terrain reconstruction system to create 3D terrain in virtual space based on real terrain data. In this system, it converts the coordinate system of the height maps which are generated from a stereo camera and a laser scanner from global GPS into 3D world using the x and z axis vectors of the global GPS coordinate system. It calculates the movement vectors and the rotation matrices frame by frame. Terrain meshes are dynamically generated and rendered in the virtual areas which are represented in an undirected graph. The rendering meshes are exactly created and updated by correcting terrain data errors. In our experiments, the FPS of the system was regularly checked until the terrain was reconstructed by our system, and the visualization quality of the terrain was reviewed. As a result, our system shows that it has 3 times higher FPS than other terrain management systems with Quadtree for small area, improves 40% than others for large area. The visualization of terrain data maintains the same shape as the contour of real terrain. This system could be used for the terrain system of realtime 3D games to generate terrain on real time, and for the terrain design work of CG Movies.

A Study on the Revision Direction of National Geographic Information System Law and Institution (국가GIS 법.제도의 개정방향에 관한 연구)

  • Kim, Tae-Jin;Park, Jong-Taek
    • Spatial Information Research
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    • v.14 no.2 s.37
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    • pp.191-209
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    • 2006
  • This study is analyzing what necessary law and institution is to solve various problem that is happened in process that execute the first$\sim$second National GIS Master Plan in the meantime at visual point that the second National GIS Master Plan(2001-2005) period is expired. Specially, it is that present what improvement direction of law and institution by each field is. Minimize of obstacle factors far National GIS Master Plan is purposeful during the third National GIS Master Plan period. To achieve study purpose, this study analyzes background of National GIS law and institution, objective, system. It is expected that of this article can contribute to the picture of National GIS law and institution.

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An Efficient Location Management Scheme for High-speed Mobile Nodes (고속으로 이동하는 노드들을 위한 효율적인 위치 갱신 기법)

  • 송의성;길준민;황종선
    • Journal of KIISE:Information Networking
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    • v.30 no.5
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    • pp.581-594
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    • 2003
  • Recently, a location management is being more important in mobile communication systems due to an explosive increase of mobile users. Current systems have used a concept of location area. Based on this concept, a mobile user performs a location update whenever it moves into a new location area. However, this scheme can not avoid unnecessary location updates when a mobile user moves around with high movement rate as compared to call arrival rate. That results in tremendous location management cost. To overcome this drawback, our proposal divides service areas into two sets: One is a set of areas that mobile users move with high speed and another is a set of areas that they move with low speed. After establishing these two sets, this paper employs different location tracking schemes for each sets. Generally, most mobile users with high speed have a low CMR and a regular direction until they arrive at their destination. Using such the moving behavior, systems can predict a mobile user's next location area in advance. When the mobile user moves into the predicted location, our proposal does not perform a location update. Thus, it can reduce overall location management cost. The Markov model is used to analyze the performance of our proposal. Using the model, this paper compares our proposal with IS-41 and TLA. The analytic results show that as CMR grows lower, an overall cost of our proposal becomes less, particularly if a mobile user frequently moves into the specific location are predicted by mobile systems. Also, our proposal has a better performance than other two schemes when the communication cost between HLR and VLR is high.

A Study on Combined DoA Estimation Algorithm using LCMV and Maximum Posterior on Uniform Linear Array Antenna (균일 선형 배열 안테나에서 선형구속최소분산 방법과 사후 추정 확률을 결합한 도래 방향 추정 알고리즘 연구)

  • Lee, Kwan-Hyeong;Park, Sung-Kon;Jeong, Youn-Seo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.3
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    • pp.291-297
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    • 2016
  • In this paper, we are comparative analysis of exit algorithm and proposal algorithm for desired target direction of arrival estimation in correlation signal system. Proposed algorithm in this paper is to decrease target direction of arrival an estimation error probability using bayesian, maximum posterior, and MUSIC algorithm in order to decrease direction of arrival error probability as optimize and use linear constrained minimum variance to update weight value. Through simulation, we were comparative analysis proposed algorithm and exit MUSIC algorithm. In case SNR is 10dB and antenna element arrays are 9 and 12, We show the superior performance of the proposed method relative to the class method to decrease of signal estimation error probability about 11% and 13%, respectively.

A Study on Desired Signal Estimation in Correlation Signal of Array Antennas (배열 안테나의 상관성 신호에서 원하는 신호 추정 방법에 대한 연구)

  • Lee, Min-Soo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.4
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    • pp.275-280
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    • 2015
  • In this paper, we studied for modified MUSIC algorithm of direction of arrival (DOA)estimation. Modified MUSIC algorithm search optimal covariance matrix using singular value decomposition and Bayes method, and desired signals are estimated by updating weight. In order to estimation of desired signals, we used sub spatial method of MUSIC algorithm. General MUSIC algorithm can estimate a desired signal in case of non-correlation signal. But, general MUSIC algorithm in case of correlation signal can not estimate a desired signals and resolution is decreased. Though simulation in case of correlation signal, we analyze to compare proposed MUSIC algorithm with general MUSIC algorithm.

Tracking a Moving Object Using an Active Contour Model Based on a Frame Difference Map (차 영상 맵 기반의 능동 윤곽선 모델을 이용한 이동 물체 추적)

  • 이부환;김도종;최일;전기준
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.153-163
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    • 2004
  • This paper presents a video tracking method for a deformable moving object using an active contour model in the image sequences. It is quite important to decide the local convergence directions of the contour points for correctly extracting the boundary of the moving object with deformable shape. For this purpose, an energy function for the active contour model is newly proposed by adding a directional energy term using a frame difference map to tile Greedy algorithm. In addition, an updating rule of tile frame difference map is developed to encourage the stable convergence of the contour points. Experimental results on a set of synthetic and real image sequences showed that the proposed method can fully track the deformable object while extracting the boundary of the object elaborately in every frame.