• 제목/요약/키워드: 반사맵

검색결과 19건 처리시간 0.025초

Image based Relighting Using HDRI Enviroment Map & Progressive refinement radiosity on GPU (HDRI 환경맵과 GPU 기반 점진적 세분 래디오시티를 이용한 영상기반 재조명)

  • Kim, Jun-Hwan;Hong, Hyun-Ki
    • Journal of Korea Game Society
    • /
    • 제7권4호
    • /
    • pp.53-62
    • /
    • 2007
  • Although radiosity can represent diffuse reflections of the object surfaces by modeling energy exchange in 3D space, there are some restrictions for real-time applications because of its computation loads. Therefore, GPU(Graphics Processing Unit) based radiosity algorithms have been presented actively to improve its rendering performance. We implement the progressive refinement radiosity on GPU by G. Coombe in 3D scene that is constructed with HDR(High Dynamic Range) radiance map. This radiosity method can generate a photo-realistic rendering image in 3D space, where the synthetic objects were illuminated by the environmental light sources. In the simulation results, the rendering performance is analyzed according to the resolution of the texel in the environmental map and mipmaping. In addition, we compare the rendering results by our method with those by the incremental radiosity.

  • PDF

Estimation of 3-D Symmetric Shapes Using Shape-from-Shading Technique (Shape-from-Shading 기술을 이용한 대칭물체의 3차원 형상 예측)

  • Hong, Soon-Hwa;Hong, Dae-Hie
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • 제26권12호
    • /
    • pp.2503-2510
    • /
    • 2002
  • Since the first shape-form-shading technique was developed by Horn in the early 1970s, many different approaches have been continuously emerging in the past three decades. Some of them improve existing techniques, while others are completely new approaches. Using the image reflectance equation, they estimate the 3-D shape of an object utilizing adequate constraints. Each algorithm applies different constraints such as brightness, smoothness, and integrability to solve the shape-from-shading problem. Especially for symmetric objects, a symmetry constraint is proposed to improve the performance of existing shape-from-shading algorithm in this paper. The symmetry constraint is imposed to a conventional algorithm and then the improvement in the performance of 3-D shape reconstruction is proved by quantitatively comparing the depth and gradient errors.

Image Matching Based on Robust Feature Extraction for Remote Sensing Haze Images (위성 안개 영상을 위한 강인한 특징점 검출 기반의 영상 정합)

  • Kwon, Oh-Seol
    • Journal of Broadcast Engineering
    • /
    • 제21권2호
    • /
    • pp.272-275
    • /
    • 2016
  • This paper presents a method of single image dehazing and surface-based feature detection for remote sensing images. In the conventional dark channel prior (DCP) algorithm, the resulting transmission map invariably includes some block artifacts because of patch-based processing. This also causes image blur. Therefore, a refined transmission map based on a hidden Markov random field and expectation-maximization algorithm can reduce the block artifacts and also increase the image clarity. Also, the proposed algorithm enhances the accuracy of image matching surface-based features in an remote sensing image. Experimental results confirm that the proposed algorithm is superior to conventional algorithms in image haze removal. Moreover, the proposed algorithm is suitable for the problem of image matching based on feature extraction.

Light-distribution Templates for scattering and shades expression in volume rendering (볼륨 렌더링에서 산란과 음영 표현을 위한 빛-분포 템플릿 설계)

  • Lee, Byeong-Joon;Kwon, Koojoo;Shin, Byeong-Seok
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 한국정보처리학회 2016년도 춘계학술발표대회
    • /
    • pp.751-753
    • /
    • 2016
  • 볼륨 렌더링에서 가시화된 물체를 더욱 사실적으로 표현하기 위해서는 조명효과의 표현이 중요하다. 이를 위해 빛의 직접적인 영향과, 산란, 흡수에 따른 소멸, 반사등을 고려하여 빛의 에너지를 누적시켜 표현한다. 이러한 모든 연산을 수행하려면 많은 자원과 연산이 필요 하기 때문에, 여러 근사 방법들이 제안 되어 왔다. 본 논문에서는 3 차원 정보를 갖는 템플릿을 통해 광원의 위치에 상관없이 산란효과와 음영 효과를 표현한다. 램버트의 조명 모델을 기반으로 볼륨 데이터 전체에 대한 광원맵이 아닌 물체의 성질로부터 적은 자원을 차지하는 빛 분포-템플릿들을 생성한다. 생성된 템플릿들을 빛의 영향에 따라 누적 계산하여 3차원 볼륨 데이터를 가시화하는 방법을 제안한다.

3D Simulation of Thin Film using Contour Analysis of Interference Fringe Image and Interpolation Method (간섭무늬 영상 등고선 해석과 보간법을 이용한 박막의 삼차원 정보 형상화)

  • Kim, Jin-Hyoung;Ko, Yun-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • 제49권2호
    • /
    • pp.8-17
    • /
    • 2012
  • In this paper we proposes a new framework to obtain 3D shape information of thin film rapidly. The conventional equipments based on reflectometry are not suitable for obtaining 3D overall shape information of thin film rapidly since they require more than 30 minutes to measure the absolute thickness for 170 points. The proposed framework is based on an image analysis method that extracts contour lines from interference fringes images using Canny edge detector. The absolute thickness for contour lines are measured and then a height map from the contour lines is obtained by interpolation using Borgefors distance transformation. The extracted height map is visualized using the DirectX 3D terrain rendering method. The proposed framework can provide 3D overall shape information of thin film in about 5 minutes since relatively small number of real measurement for contour lines is required.

SAR(Synthetic Aperture Radar) 3-Dimensional Scatterers Point Cloud Target Model and Experiments on Bridge Area (영상레이더(SAR)용 3차원 산란점 점구름 표적모델의 교량 지역에 대한 적용)

  • Jong Hoo Park;Sang Chul Park
    • Journal of the Korea Society for Simulation
    • /
    • 제32권3호
    • /
    • pp.1-8
    • /
    • 2023
  • Modeling of artificial targets in Synthetic Aperture radar (SAR) mainly simulates radar signals reflected from the faces and edges of the 3D Computer Aided Design (CAD) model with a ray-tracing method, and modeling of the clutter on the Earth's surface uses a method of distinguishing types with similar distribution characteristics through statistical analysis of the SAR image itself. In this paper, man-made targets on the surface and background clutter on the terrain are integrated and made into a three-dimensional (3D) point cloud scatterer model, and SAR image were created through computational signal processing. The results of the SAR Stripmap image generation of the actual automobile based SAR radar system and the results analyzed using EM modeling or statistical distribution models are compared with this 3D point cloud scatterer model. The modeling target is selected as an bridge because it has the characteristic of having both water surface and ground terrain around the bridge and is also a target of great interest in both military and civilian use.

Ground Clutter Modelling and Its Effect of Detection Performance in FOD FMCW Radar (FOD 탐지 FMCW 레이다에서 지면 클러터 모델링 및 탐지성능에 대한 영향 분석)

  • Song, Seungeon;Kim, Bong-seok;Kim, Sangdong;Kim, Minsoo;Kim, Yoonseob;Lee, Jonghun
    • Journal of the Korea Society for Simulation
    • /
    • 제27권4호
    • /
    • pp.61-68
    • /
    • 2018
  • This paper deals with ground clutter model for FOD (foreign object debris) surveillance FMCW (frequency modulated continuous waveform) radar. In the FOD surveillance radar, it has received not only the signals reflected by FOD, but also the clutters of the surface of the runway and the grassland simultaneously. However, to detect the FOD, the clutter rejection algorithm is necessary because the RCS (radar cross section) of FOD is nearly same to RCS of the grassland. In addition, it is difficult to apply the MTI (moving target indicator) algorithm as the clutter rejection algorithm because both the FOD and the clutter coexist stationarily. Hence, to remove the stationary clutter, it is crucial to accurately generate clutter map considering the surface of road. In this paper, in order to generate the clutter map, the respective beat signal at every range bin is generated in the case of only the surface without FOD, and then the beat signal accumulated 100 times. And also, Weibull distribution is applied to the RCS value to take the scattering distribution of clutter into consideration. The simulation results show that FOD can be well detected by applying the generated clutter map to the FOD FMCW radar.

Hierarchical Subdivision of Light Distribution Model for Realistic Shadow Generation in Augmented Reality (증강현실에서 사실적인 그림자 생성을 위한 조명 분포 모델의 계층적 분할)

  • Kim, Iksu;Eem, Changkyoung;Hong, Hyunki
    • Journal of Broadcast Engineering
    • /
    • 제21권1호
    • /
    • pp.24-35
    • /
    • 2016
  • By estimating environment light distribution, we can generate realistic shadow images in AR(augmented reality). When we estimate light distribution without sensing equipment, environment light model, geometry of virtual object, and surface reflection property are needed. Previous study using 3D marker builds surrounding light environment with a geodesic dome model and analyzes shadow images. Because this method employs candidate shadow maps in initial scene setup, however, it is difficult to estimate precise light information. This paper presents a novel light estimation method based on hierarchical light distribution model subdivision. By using an overlapping area ratio of the segmented shadow and candidate shadow map, we can make hierarchical subdivision of light geodesic dome.

Mobile Device User Trajectory Analysis and Route Recommendation Method based on Intersection Region Indexing (교차점 기반 구역 인덱싱을 이용한 모바일 장치 사용자 이동 궤적 분석 및 경로 추천 방법)

  • Kwak, Kwangjin;Kim, Jeongjoon
    • The Journal of the Convergence on Culture Technology
    • /
    • 제1권1호
    • /
    • pp.79-85
    • /
    • 2015
  • According to the growing use of the personal GPS in the mobile device recently, the LBS (Local bases service), which processes and refines the GPS information, such as a position-tracking service, a public safety service, a local based information service, has increased steadily. Due to the refraction or reflection of GPS, however, it is impossible to use GPS around or in buildings. Therefore, it is necessary to correct the errors of GPS. We propose the method which corrects the errors of GPS and creates the refined trajectory using intersection region indexing. After analyzing the trajectory, receiving trajectories from many people and identifying the similarity between of trajectories, we will recommend the favorite route and useful information such as restaurant, convenience store, bus station and emergency call service.