• Title/Summary/Keyword: 박물관기능

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The Transition from the Imperial Museum to the Yi Royal Household Art Museum: Changes in the Composition and Characteristics of the Collection as Seen through Its Inventory (제실 박물관에서 이왕가 미술관으로: 컬렉션 목록으로 본 소장품의 구성과 특성 변화)

  • Mok Soohyun
    • Bangmulgwan gwa yeongu (The National Museum of Korea Journal)
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    • v.1
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    • pp.306-329
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    • 2024
  • Established in 1909, the Imperial Museum was the forerunner of Korean museums, and its collection formed the foundation of today's National Museum of Korea. However, when the Imperial Museum was first established in Changgyeonggung Palace, a zoo and botanical garden were created in addition to the museum. From 1911 onward, these three facilities were collectively referred to as Changgyeongwon Park. The zoo and botanical garden remained at Changgyeongwon when the museum was relocated in 1938, as did some of the items from the collection of the Yi Royal Household Museum. Among them were palanquins used by the royal family and folk items such as armor, as well as taxidermized birds. These stuffed birds were displayed in the corridor of Myeongjeongjeon Hall in Changgyeongwon, and were also displayed in the specimen hall at the back of Myeongjeongjeon Hall. The stuffed birds in particular should prompt a reconsideration of the nature of the Imperial Museum (Yi Royal Household Museum). The museum had been known as a prominent art museum, mainly collecting masterpieces of ceramics (such as Goryeo celadon), Buddhist sculptures, and paintings. However, this character seems to have been just one aspect of the museum. Along with the zoo, which housed live animals, and the botanical garden, which included greenhouses for tropical plants, the museum also featured specimens like taxidermy, suggesting that its initial aim, from a museological perspective, was to be a more comprehensive museum. Notably, Shimogoriyama Seiichi, who managed the general affairs of the museum, collected and cataloged Korean avian specimens from 1908 to 1917. This suggests that the zoo and botanical garden were not merely for entertainment purposes, but also served a museological purpose. However, the Imperial Museum (Yi Royal Household Museum) lacked the essential research and educational functions necessary for a museum, beyond its collecting and exhibition roles. For instance, although specimens of stuffed Korean birds were collected, they were not thoroughly researched. This indicates that while the museum's collection was acquired from a museological perspective, it did not advance into more specialized research. This study aims to examine how the characteristics of the Yi Royal Household Museum have evolved by analyzing the inventory of the museum's collections and the list of Korean bird specimens it held.

A Case Study of Museum Gamification in Korea and abroad (국내외 박물관의 게이미피케이션 사례 연구)

  • Son, So-Hee;Min, Seo-Yun;Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.18 no.2
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    • pp.109-120
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    • 2018
  • Gamification is an important technology for the museum experience in the future, but there is a lack in both its application and academic studies in Korea. Therefore this study targets the technical strategies of museum gamification by studying domestic and international cases. For this purpose, this study analyzes and compares the cases as personalization, and audience interaction of museum experience and sees how the structure of the digital program affects the museum experience in detail by applying MDA framework to the comparisons. For visitors' active interaction with the museums, gamification should be designed in a way to contribute to visual expression of self identity, utilization of the museum space, constructivist learning free from limit on space and time, and interaction with other people.

A study on the user-evaluation of museum smart phone applications in pre-visit setting (박물관 스마트폰 애플리케이션에 대한 사용자 평가 연구)

  • Rhee, Boa
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.215-218
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    • 2013
  • 본 논문에서는 루브르박물관, 미국자연사박물관, 대영박물관, 아시아문명박물관, 국립미술관, 빌바오 구겐하임스마트폰 애플리케이션에 대한 사용자 평가를 통해 정보서비스에 대한 만족도를 비교하고, 사용성과 기능적 특성간의 상관관계를 검증했다. 사용자 평가에 대한 종합결과와 정보서비스의 총점을 비교한 결과, 빌바오 구겐하임, 미국자연사박물관, 루브르박물관에 대한 만족도가 높게 평가되었다. 또한 사용성은 개인화적 특성, 비간섭적 특성, 동기부여, UX/UI, 연결완전성이 내재한 관람모형, 정보서비스 등 모든 요인과 유의미한 상관관계에 있었다. 본 연구를 통해 도출된 하나의 중요한 시사점은 박물관 스마트 폰 애플리케이션에 대한 만족도는 하드웨어나 기술의 적용보다는 콘텐츠와 관람객 사이에서 발생하는 인터랙션에 따라 좌우된다는 것이다.

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Analysis on the Library Management in Museum and Development Strategy toward Special Library (KSLA 연구논문 - 박물관내 도서관 운영 현황 및 전문도서관으로의 발전 전략)

  • Lee, Mi-Yeong
    • KSLA Bulletin
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    • s.2
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    • pp.28-42
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    • 2010
  • The lack of human resource, budget and understanding in organization didn't allow the library in museum to accomplish its function fully. I tried to find the development strategies toward special library in abroad cases. As a result, I suggested the librarian's role change from manager to collector, the expansion of the specialized collection, the function as institutional archives, the construction of networking between libraries.

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등대문화유산 분류체계와 DB구축 방안 -국립등대박물관을 중심으로-

  • Choe, Jong-Ho
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2013.10a
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    • pp.419-421
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    • 2013
  • 이 글은 등대문화유산 분류체계와 DB구축 방안에 관한 기존의 법령과 제도를 기반으로 기존의 국립등대박물관의 등대문화유산 분류체계에 문화재관리 및 박물관수장품관리와 연계성을 보완하고, 등대문화유산 DB구축에 문화재기록관리 및 박물관정보관리 체계의 호환성을 제고할 수 있도록 유형별 범주와 기능별 용도에 따라 효율적으로 체계적으로 관리할 수 있도록 실무방안을 제시하고자 한다.

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A Study on Contents Service for Museum Experience and Learning (박물관 체험 학습의 지원을 위한 콘텐츠 구성방안)

  • Kim, Na yun;Kim, Sang Heon
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.286-288
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    • 2010
  • 박물관은 인류의 다양한 문화의 보고이다. 사회와 문화의 변화로 박물관은 수집, 보존, 연구, 전시라는 고전적이고 기본적 기능을 넘어서 교육과 문화를 포함한 다양한 역할을 하고 있다. 멀티플랫폼은 박물관 체험 학습의 지원을 위한 콘텐츠로서, 관람객의 체험을 통한 지식의 확장과 소통에 더욱 효과적이다.

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