• Title/Summary/Keyword: 미디어 풍부성

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From Ambient to Interactive: Human-Digital Art Interaction on Public Display Based on the Spatial Relationship (공공디스플레이에서 공간적 상관관계를 고려한 인간과 디지털 아트의 상호작용)

  • An, Mi-Hye;Wohn, Kwang-Yun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1069-1074
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    • 2009
  • Public displays are evolving from a one-way display to an interactive medium which contains dynamic transition of various media. This study focuses on the interaction between human and digital technology-based art on public display from a HCI point of view, while several viewpoints exist on interactive public displays. We present a new interaction model which suggests different interactions depending on the viewer's distance and direction so that public display could offer rich media experiences. We have also and built an installation art to examine the efficacy of our interaction model. As such, we introduced two methodologies from HCI to derive our final interaction model. First of all, we analyze previous distance-dependent interaction models for public display in terms of context analytic approach, and propose an effective model for human-digital art interaction. Second, we introduce the concept of aura in HCI as user analytic approach to redefine interaction depending on the viewer's direction of attention. Thus, this study aims to suggest a new interaction model based on the previous two analyses to improve interaction between human and digital technology-based art on public display.

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Developing a Practical Training Program for Architectural Engineering using DACUM Method (DACUM기법을 활용한 건축공학 실무 교과목 개발)

  • Lee, Na-Ri;Son, Jae-Ho;Lee, Seung-Hyun
    • Journal of Engineering Education Research
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    • v.13 no.4
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    • pp.109-121
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    • 2010
  • They have been indicating that they cannot make their new employees to be committed immediately to working and suggesting the need for development of the program for improving the undergraduate students' practical ability in the business of architectural engineering. Specifically, in case of local colleges and universities, it is relatively difficult to establish the relationship with local industries or institutes and get a chance to visit various construction sites and meet with experienced professionals. In this study, a new course in the business of architectural engineering is developed for improving the undergraduate students' practical ability. In addition, the class website is developed to provide multimedia educational materials for distance education. Surveys on the programs and course materials developed through this research study will be conducted periodically to improve them continuously. It will encourage their sustainable use.

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Tag Recommendation Algorithms in Tagging System (태깅 시스템의 태그 추천 알고리즘)

  • Kim, Hyun-Woo;Lee, Kang-Pyo;Kim, Hyoung-Joo
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.9
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    • pp.927-935
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    • 2010
  • In the era of Web 2.0, users create a number of their own Web contents. So, multimedia search becomes much more important than ever. A tag is a simple keyword which describes the Web contents including URL, pictures, and videos. Tags perform a role of descriptors of Web contents and Web metadata properly. If the number of tagged Web data increases, users are more likely to find the desired search result because the system includes the Web contents which have richer Web metadata. However, the number of users who use tags as Web metadata is relatively small. Because of the cumbersome process of adding tags, or users do not know what to add for the better accessibility from the public. Given situation, tag recommendation, which helps the process of adding tags, has been studied to solve these problems. When a user adds some Web contents, the tag recommendation system recommends relevant tags for the Web contents to the use, and the user selects recommended tags. We analyze and categorize various tag recommendation algorithms in tagging system.

Detecting Spam Data for Securing the Reliability of Text Analysis (텍스트 분석의 신뢰성 확보를 위한 스팸 데이터 식별 방안)

  • Hyun, Yoonjin;Kim, Namgyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.493-504
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    • 2017
  • Recently, tremendous amounts of unstructured text data that is distributed through news, blogs, and social media has gained much attention from many researchers and practitioners as this data contains abundant information about various consumers' opinions. However, as the usefulness of text data is increasing, more and more attempts to gain profits by distorting text data maliciously or nonmaliciously are also increasing. This increase in spam text data not only burdens users who want to obtain useful information with a large amount of inappropriate information, but also damages the reliability of information and information providers. Therefore, efforts must be made to improve the reliability of information and the quality of analysis results by detecting and removing spam data in advance. For this purpose, many studies to detect spam have been actively conducted in areas such as opinion spam detection, spam e-mail detection, and web spam detection. In this study, we introduce core concepts and current research trends of spam detection and propose a methodology to detect the spam tag of a blog as one of the challenging attempts to improve the reliability of blog information.

Exploring the Potential of Podcasts in Flower Design Industry (플라워디자인 산업 활성화를 위한 팟캐스트 콘텐츠의 가능성 연구)

  • Yang, Dongbok
    • Journal of the Korean Society of Floral Art and Design
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    • no.44
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    • pp.75-100
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    • 2021
  • The purpose of this study is to explore ways in which the flower design industry can utilize podcasts that are rapidly growing in recent years. I selected foreign flower podcasts that are ranked on the global podcast chart, and examined the genre, content, components, show hosts and etc. By analyzing the characteristics of the podcast, the type of communication between the host and the audience, the audience interaction, the industry connection, and the media expansion strategy, I tried to derive the possibility of the flower podcast in Korea. As a result of analyzing foreign flower podcasts, podcasters built listener communities based on their rich experience and knowledge through podcasts and used them for education and marketing. They acted as leaders in the industry or led public opinion such as the sustainable flower industry. Podcast shows were repurposed as various content and used to spread flower design culture. In Korea, flower podcasts can be the basis for the formation of a community related to the flower design industry. Flower design experts can use podcasts as a source asset for various content. Listeners within the industry can get hands-on knowledge about the business from flower podcasts. The popular flower podcast will contribute to the vitalization of flower design culture and industry. Flower podcasts can be a starting point to actively cope with the era of personal media.

Web Service and Application modeling based on the Tru2Way technology (Tru2Way 기반의 웹서비스와 어플리케이션 모델)

  • Oh, Keum-Yong;Jun, Hae-Sik;Jung, Da-Na
    • Journal of KIISE:Information Networking
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    • v.36 no.5
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    • pp.376-382
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    • 2009
  • The recent growth of cable broadcast technology such as Tru2Way enables the cable service operator to provide more enhanced experiences to cable TV audience. As a result, various applications have been produced and user can easily access cable network to receive multimedia content as well as interactive application in cable environment. In order for current cable technology to be accepted as a web extended technology, a process of web based applications having a web document and multimedia resources, proper web service definition and middleware architecture for existing cable environment should be established. In this paper, we define a web application for cable environment and propose a middIeware architecture which can process web application based on Tru2Way technology

Formalization of Object-Oriented Dynamic Modeling Technique (객체지향 동적 모델링 기법의 정형화)

  • Kim, Jin-Soo;Kim, Jeong-A;Lee, Gyeong-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.4
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    • pp.1013-1024
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    • 1997
  • In the traditional object modeling methodologies, the object model can be said as formal since it has been based on rich semantic model. But almost of all methodolgies lack in formality the dyamic model and modeling process. Dynamic model cannot represent exctly the timing constraints and the interaction among the objects, which are very important features in real-time and multimedia system. In this paper, we formalize the synamic moedl and modeling proxess based on object behavior and state. This model defines the object state space using the concepts in algebra stucture and defines the object behavior func-tion. Also this model can formalize object kifecycle and conurrency among the objects usint the temporal logiction. Also this model can frlmaize object lifecycle and conurrency among the objects using the tempral logic and behavior founction. We apply firing rules to behacior function for modeling the dependency of interaction among the objescts.

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Research about the Abstraction of Area Typicality of Emotions for Systematization of Human's Sensitivity Symbol (인간의 감성기호 체계화를 위한 감정영역범주화에 관한 연구)

  • Yun Bong-Shik
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.137-145
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    • 2005
  • This study is a model of research for the developing 3D character contents about facial expression as a sort of non-linguistic signs, focusing on an expression of emotion factors of a person. It contributes a framework for symbolic analysis about Human's emotions along with a general review of expression. The human face is the most complex and versatile of all species. For humans, the face is a ich and versatile instrument serving many different functions. It serves as a window to display one's own motivational state. This makes one's behavior more predictable and understandable to others and improves communication. The face can be used to supplement verbal communication. A prompt facial display can reveal the speaker's attitude about the information being conveyed. Alternatively, the face can be used to complement verbal communication, such as lifting of eyebrows to lend additional emphasis to stressed word. The facial expression plays a important role under the digital visual context. This study will present a frame of facial expression categories for effective manufacture of cartoon and animation that appeal to the visual emotion of the human.

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Comparative Analysis of the Development of Mobile Applications for Electronic Textbooks: Criteria, Case Study and Challenges (디지털교과서 모바일 애플리케이션 개발방법론 비교 분석: 선택기준, 사례연구 및 적용 시 문제점)

  • Lee, HeeJeong;Yau, Kok-Lim Alvin
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.4
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    • pp.145-152
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    • 2018
  • In electronic textbooks (or e-Textbooks) the traditional paper-based textbooks are enriched with multimedia contents and new features such as interactive multimedia-based simulation, interactive quizzes, and content sharing. It has been envisioned that e-Textbooks will gradually replace the traditional paper-based textbooks in classrooms in the near future. HTML5 is an emerging and promising standard that enables web applications (or apps) to incorporate rich multimedia contents such as video clips, flash movies and simulation-based demonstration, as well as to provide cross-platform functionality which allows the apps to run on a diverse range of platforms. To support rich multimedia contents and cross-platform functionality, with respect to HTML5, this paper presents the new features, compares the current trend of mobile apps (e.g., native, web-based and hybrid apps) for e-Textbook development. In order to investigate the suitability of these three development approaches for e-Textbooks, we present a case study on our recent work in developing e-Textbooks using HTML5 and JavaScript, as well as analyses the challenges associated with HTML5 features (e.g, compatibility with web browsers) for developing e-Textbooks.

Perceptions of the Knowledge of the Channel ⓔ as educational media for school teachers (<지식채널e>의 교육적 활용에 대한 교사 인식 연구)

  • Park, Yooshin;Na, Yeohoon;Jang, Eunju
    • Cartoon and Animation Studies
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    • s.49
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    • pp.425-464
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    • 2017
  • The Knowledge of the Channel (e) is often used as educational materials; it delivers very short but compelling message of strong or interesting timeliness. However, as the media environment changes, expectations and demands for The Knowledge The Knowledge of the Channel (e) is used in school education and what should be improved upon to increase utilization of educational resources. We surveyed 361 elementary, middle and high school teachers and analyzed the frequency of using, approach and learning activities of The Knowledge of the Channel (e) in school education. We also analyzed difficulties in using it in the school and what improvements should be made. Result show that the frequency of using The Knowledge of the Channel (e) in school is highest in elementary schools, followed by middle school, and then high school. Teachers strongly consider curricular relevance when selecting broadcasting contents for education, and among programs of EBS(Educational Broadcasting System), most frequently use The Knowledge of the Channel (e). The The Knowledge of the Channel (e) is mainly used as an incentive for increasing motivation. When examined by elementary school curriculum, this material is highly utilized in subjects with content such as society, morality, and science, or with approaches that require various perspectives. However, it is difficult for teachers to find materials directly related to their classes, and since other media content similar to The Knowledge of the Channel (e) is abundant, the utilization of The Knowledge of the Channel (e) is decreasing. To improve this, The Knowledge of the Channel (e) needs to improve its platform and transformed the type of The Knowledge of the Channel (e) content being provided on social media.