• Title/Summary/Keyword: 미디어 재생기

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Impact of Shock Wave on Nerve Regeneration in Motion Analysis of Affected Side after Nerve Injury (신경 손상 후 환측의 동작분석을 통한 충격파가 신경재생에 미치는 영향)

  • Lee, Jung-Ho;Choi, Yeong-Deok;Sung, Youn-Bum
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.3
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    • pp.533-540
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    • 2019
  • This study investigated the effect of extracorporeal shock wave therapy on nerve regeneration in nerve injured rats. In this study, we used 30 male Sprague-Dawley rats weighing 230-280g and 6 weeks old. Study groups were divided into two groups using a random sampling method: experimental group (n=15) treated with extracorporeal shock wave after sciatic nerve injury and control group (n=15) treated without extracorporeal shock wave after sciatic nerve injury. In this study, extracorporeal shock wave therapy equipment (OPTIMUS, SALUS TALENT 3, Korea) was used to apply extracorporeal shock wave therapy and applied to the sciatic nerve crush area of the right hind limb using low intensity. We measured the stance time and stride distance of the affected side using dartfish software. There was a statistically significant difference in the change of stance time and stride distance of the affected side between the experimental group using extracorporeal shock wave therapy and the control group without extracorporeal shock wave treatment. In conclusion, extracorporeal shock wave therapy has a positive effect on nerve regeneration.

A Real-Time Multiple Circular Buffer Model for Streaming MPEG-4 Media (MPEG-4 미디어 스트리밍에 적합한 실시간형 다중원형버퍼 모델)

  • 신용경;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.13-24
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    • 2003
  • MPEG-4 is a standard for multimedia applications and provides a set of technologies to satisfy the needs of authors, service providers and end users alike. In this paper, we suggest a Real-time Multiple Circular Buffer (M4RM Buffer) model, which is suitable for streaming these MPEG-4 contents efficiently. M4RM buffer generates each structure of the buffer, which matches well with each object composing an MPEG-4 content, according to the transferred information, and manipulates multiple read/write operations only by its reference. It divides the decoder buffer and the composition buffer, which are described in the standard, by the unit of frame allocated to minimize the range of access. This buffer unit of a frame is allocated according to the object description. Also, it processes the objects synchronization within the buffer and provides APIs for an efficient buffer management to process the real-time user events. Based on the performance evaluation, we show that M4RM buffer model decreases the waiting time in a buffer frame, and so allows the real-time streaming of an MPEG-4 content using the smaller size of the memory block than IM1-2D and Window Media Player.

Implementing Motion-constrained Tile Set Based Tile Extractor on VVC (VVC 에서의 움직임 제한 타일 셋 기반 타일 추출기 구현)

  • Jeong, Jong-Beom;Lee, Soonbin;Ryu, Il-Woong;Kim, Sungbin;Kim, Inae;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.6-9
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    • 2020
  • 최근 몰입형 가상 현실을 제공하기 위한 360 도 영상 전송 기술이 활발히 연구되고 있다. 그러나 현재 가상현실 기기가 가지는 연산 능력 및 대역폭으로는 고화질의 360 도 영상을 전송 및 재생하기에 한계가 있다. 해당 문제점을 극복하기 위해 본 논문에서는 사용자 시점의 고화질 360 도 영상 제공을 위해 사용자 시점 타일을 추출하는 움직임 제한 타일 셋 기반 타일 추출기를 구현한다. Versatile video coding (VVC) 기반 타일 인코더를 이용해 360 도 영상에 대한 비트스트림을 생성한 후, 사용자 시점에 해당하는 타일들을 선택한다. 이후 선택된 타일들은 제안하는 타일 추출기에 의해 추출되고 전송된다. 또한, 전체 360 도 영상에 대한 저화질 비트스트림을 전송하여 갑작스러운 사용자 시점 변경에 대응한다. 제안된 타일 추출기를 기반으로 360 도 영상 전송을 수행하면, 기존 VVC 기반 시스템 대비 대비 평균 24.81%의 bjontegaard delta rate (BD-rate) 감소가 가능함을 확인하였다.

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Education equipment for FPGA-based multimedia player design (FPGA 기반의 멀티미디어 재생기 설계 교육용 장비)

  • Yu, Yun Seop
    • Journal of Practical Engineering Education
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    • v.6 no.2
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    • pp.91-97
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    • 2014
  • Education equipment for field programmable gate array (FPGA) based multimedia player design is introduced. Using the education equipment, an example of hardware design for color detection and augment reality (AR) game is described, and an example of syllabus for "Digital system design using FPGA" course is introduced. Using the education equipment, students can develop the ability to design some hardware, and to train the ability for the creative capstone design through conceptual, partial-level, and detail designs. By controlling audio codec, system-on-chip (SOC) design skills combining a NIOS II soft microprocessor and digital hardware in one FPGA chip are improved. The ability to apply wireless communication and LabView to FPGA-based digital design is also increased.

Design and Implementation of An MPEG-4 Dynamic Service Framework (MPEG-4 동적서비스 프레임워크 설계 및 구현)

  • 이광의
    • Journal of Korea Multimedia Society
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    • v.5 no.5
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    • pp.488-493
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    • 2002
  • MPEG-4 movies are composed of several media objects, organized in a hierarchical fashion. Those media objects are served to the clients as elementary streams. To play the movie, client players compose the elementary streams according to the meta- information called the scene graph. The meta-information streams are delivered as BIFS and OD elementary stream. Using dynamically generated BIFS and OD streams, we can provide a service something differs from traditional file services. For example, we can insert weather or stock information into the bottom of the screen while an existing movie was played in the screen. In this paper, we propose a dynamic service framework and dynamic server. Dynamic service framework is an object-oriented framework dynamically generating BIFS and OD streams based on the external DB information. Dynamic server provides a GUI for the server management and interface for registering dynamic services. In this framework, the dynamic service has the same interface as a file service. So, a dynamic service is considered as a file service by clients and other services.

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An Embedded Text Index System for Mass Flash Memory (대용량 플래시 메모리를 위한 임베디드 텍스트 인덱스 시스템)

  • Yun, Sang-Hun;Cho, Haeng-Rae
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.6
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    • pp.1-10
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    • 2009
  • Flash memory has the advantages of nonvolatile, low power consumption, light weight, and high endurance. This enables the flash memory to be utilized as a storage of mobile computing device such as PMP(Portable Multimedia Player). Potable device with a mass flash memory can store various multimedia data such as video, audio, or image. Typical index systems for mobile computer are inefficient to search a form of text like lyric or title. In this paper, we propose a new text index system, named EMTEX(Embedded Text Index). EMTEX has the following salient features. First, it uses a compression algorithm for embedded system. Second, if a new insert or delete operation is executed on the base table. EMTEX updates the text index immediately. Third, EMTEX considers the characteristics of flash memory to design insert, delete, and rebuild operations on the text index. Finally, EMTEX is executed as an upper layer of DBMS. Therefore, it is independent of the underlying DBMS. We evaluate the performance of EMTEX. The Experiment results show that EMTEX can outperform th conventional index systems such as Oracle Text and FT3.

A Scheduler for Multimedia Data and Evaluation Method (멀티미디어 데이터를 위한 스케쥴러 및 평가법 설계)

  • 유명련;김현철
    • Journal of the Institute of Convergence Signal Processing
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    • v.3 no.2
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    • pp.1-7
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    • 2002
  • Since multimedia data such as video and audio data are displayed within a certain time constraint, their computation and manipulation should be handled under limited condition. Traditional real-time scheduling algorithms could not be directly applicable, because they are not suitable for multimedia scheduling applications which support many clients at the same time. Rate Regulating Proportional Share Scheduling Algorithm is a scheduling algorithm considered the time constraint of the multimedia data. This scheduling algorithm uses a rate regulator which prevents tasks from receiving more resource than its share in a given period. But this algorithm loses fairness, and does not show graceful degradation of performance under overloaded situation. This paper proposes a new modified algorithm, namely Modified Proportional Share Scheduling Algorithm considering the characteristics of multimedia data such as its continuity and time dependency. Proposed scheduling algorithm shows graceful degradation of performance in overloaded situation and the reduction in the number of context switching. Furthermore, a new evaluation method is proposed which can evaluate the flexibility of scheduling algorithm.

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A Study of Media Player Program Development using Direct-Show (Direct Show를 사용한 동영상 플레이어 개발 연구)

  • Kim, Min-Gi;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.291-294
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    • 2010
  • Various forms in order to play the video decoder and Demux specific needs. Depending on need, many developers to develop a filter, but KMP existing GOM player or players do not have the Open API, created difficulties in the use of filters and used for video playback issues are the selection of Codec. In this paper, written by the filter, easy to play and develop the library and search for Seek function designed to screen and screen capture, full screen, your screen, zooming DLL files for user convenience, such as building to the development. This study multimedia S/W technology and information and communication will contribute to the development.

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Analysis of Field Test Results of Digital TV On-Channel Repeaters (지상파 DTV 동일채널 중계기 필드테스트 결과 분석)

  • 서영우;목하균;권태훈
    • Journal of Broadcast Engineering
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    • v.7 no.1
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    • pp.10-20
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    • 2002
  • In order to fill the gaps in DTV coverage, KBS Technical Research Institute has researched on DTV on-channel repeating systems as well as DTV translators. The on-channel repeater can reuse frequency resources for expanding service coverage. but it has also many restricts in applications for ATSC DTV system. Thiss Paper compares two kinds of DTV on-channel repealer systems and also presents field test results of both systems. From these results, we Infer their characteristics and summarize the conditions and possibilities of the application for our broadcasting networks.

Design and Implementation of Data Broadcasting Emission System on ATSC (ATSC 기반 데이터 방송 송출 시스템 설계 및 구현)

  • 최지훈;박민식;이용주;최진수;김진웅
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2001.11b
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    • pp.15-19
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    • 2001
  • 본 논문에서는 데이터 방송 송출 시스템 구조와 작동 방법에 관하여 기술한다. 또한 본 시스템을 통하여 다중화되어 전송된 비동기/동기화 비스트림(Non-stream)을 분석하고 데이터 방송 단말 화면에 재생되는 결과에 대하여 서술한다. 본 논문에서는 데이터 방송 서비스를 위하여 프로그램 다중화기 모듈을 변경하지 않고, 비동기/동기화 데이터를 전송할 수 있도록 데이터 인젝터라는 모듈을 개발하였다. 이와 관련하여 데이터 방송 송출 시스템을 제어하는 다중화 관리기/프로그램 스케줄러, 부가 데이터를 MPEG-2 부호화하는 데이터 서버, PSI/PSIP/SDF 테이블을 생성하는 PSIP 서버 모듈과의 연동을 통해 비동기/동기화된 비스트림 데이터를 전송할 수 있도록 데이터 방송 송출 시스템을 구현하였다.

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