• Title/Summary/Keyword: 미디어 과잉

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되돌아본 고병원성조류인플루엔자 발자취

  • Korea Poultry Association
    • KOREAN POULTRY JOURNAL
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    • v.39 no.10 s.456
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    • pp.82-85
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    • 2007
  • 2003년 고병원성조류인플루엔자(HPAI)가 발생된 이후 우리 양계산업은 겨울철만 되면 긴장을 늦출 수 없게 되었다. 해외에서의 인체 감염과 이에 따른 사망소식 등 위험성에 대해 미디어들은 축산농가들이 겪게 될 고통은 뒤로한 채 앞 다투어'조류독감'이라는 자극적인 표현을 내세우며 양계산업을 최악의 상태까지 몰아넣었다. 이러한 과잉보도는 국민들에게 불안감을 더욱 고조시켰으며 이는 바로 양계산물의 소비급감으로 이어져 양계산업을 큰 위기로 몰고 갔던 것이다. 정부를 비롯한 양계협회 및 관련단체들은 주요 보도 매체를 방문해 가며 기존에 사용했던'조류독감'을'AI'또는 '고병원성조류인플루엔자'라는 명칭으로 정정해 줄 것을 요청하였다. 또한 양계산물의 안전성을 보장하는 보험을 들면서까지 소비회복을 위한 노력에 동분서주하였다. 이렇듯 고병원성조류인플루엔자가 발생시마다 양계산업은 원자폭탄을 맞은 듯 큰 희생을 감내해야만 했다. 따라서 사전에 예방하고 피해를 최소화 하기위한 일환으로 고병원성조류인플루엔자의 발자취를 되돌아보고 농가들이 차단방역을 위해 준비할 내용을 정리해 보았다.

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Design and Implementation of TV-Anytime System based on Digital Cable Television (디지털 케이블방송 기반 TV Anytime 시스템 설계 및 구현)

  • Park, Min-Sik;Lee, Han-Kyu;Hong, Jin-Woo
    • Journal of Broadcast Engineering
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    • v.12 no.4
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    • pp.321-332
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    • 2007
  • The digitalization of a broadcast has caused the oversupply of the contents in order to fit the user's needs for various broadcast services. The massive contents could not help demanding one-sided watching without considering a taste and preference of a user. This situation is enlarging the demand about the personalized broadcast service to enable user to watch broadcast contents in anytime according to surplus provision of broadcast contents. TV-Anytime standard could be a solution for broadcast service to enable users to watch personalized broadcast contents according to their preference. The paper proposes the personalized broadcasting system for authoring, receiving and transmission of TV-Anytime metadata, the detailed information about the broadcast contents so that user could efficiently search a large of broadcast contents stored in the PDR(Personal Digital Recorder)receiver under the DCATV(Digital Cable Television) environment.

A Study on Hybrid Recommendation System Based on Usage frequency for Multimedia Contents (멀티미디어 콘텐츠를 위한 이용빈도 기반 하이브리드 추천시스템에 관한 연구)

  • Kim, Yong;Moon, Sung-Been
    • Journal of the Korean Society for information Management
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    • v.23 no.3 s.61
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    • pp.91-125
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    • 2006
  • Recent advancements in information technology and the Internet have caused an explosive increase in the information available and the means to distribute it. However, such information overflow has made the efficient and accurate search of information a difficulty for most users. To solve this problem, an information retrieval and filtering system was developed as an important tool for users. Libraries and information centers have been in the forefront to provide customized services to satisfy the user's information needs under the changing information environment of today. The aim of this study is to propose an efficient information service for libraries and information centers to provide a personalized recommendation system to the user. The proposed method overcomes the weaknesses of existing systems, by providing a personalized hybrid recommendation method for multimedia contents that works in a large-scaled data and user environment. The system based on the proposed hybrid method uses an effective framework to combine Association Rule with Collaborative Filtering Method.

Cloth Modeling using Implicit Constraint Enforcement (묵시적 제한방법을 이용한 옷 모델링 방법)

  • Hong, Min;Lee, Seung-Hyun;Park, Doo-Soon
    • Journal of Korea Multimedia Society
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    • v.11 no.4
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    • pp.516-524
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    • 2008
  • This paper presents a new modeling technique for the simulation of cloth specific characteristics with a set of hard constraints using an implicit constraint enforcement scheme. A conventional explicit Baumgarte constraint stabilization method has several defects. It requires users to pick problem-dependent coefficients to achieve fast convergence and has inherent stabilization limits. The proposed implicit constraint enforcement method is stable with large time steps, does not require problem dependent feed-back parameters, and guarantees the natural physics-based motion of an object. In addition, its computational complexity is the same as the explicit Baumgarte method. This paper describes a formulation of implicit constraint enforcement and provides a constraint error analysis. The modeling technique for complex components of cloth such as seams, buttons, sharp creases, wrinkles, and prevention of excessive elongation are explained. Combined with an adaptive constraint activation scheme, the results using the proposed method show the substantial enhancement of the realism of cloth simulations with a corresponding savings in computational cost.

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An Adaptive Search Range Decision Algorithm for Fast Motion Estimation using Local Statistics of Neighboring Blocks (고속 움직임 추정을 위한 인접 블록 국부 통계 기반의 적응 탐색 영역 결정 방식)

  • 김지희;김철우;김후종;홍민철
    • Journal of Broadcast Engineering
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    • v.7 no.4
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    • pp.310-316
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    • 2002
  • In this paper, we propose an adaptive search range decision algorithm for fast motion estimation of video coding. Block matching algorithm for motion vector estimation that improves coding efficiency by reduction of temporal redundancy has trade-off problem between the motion vector accuracy and the complexity. The proposed algorithm playing as a pre-processing of fast motion estimation adaptively determines the motion search range by the local statistics of neighboring motion vectors. resulting in dramatic reduction of the computational cost without the loss of coding efficiency. Experimental results show the capability of the proposed algorithm.

Effects of Parenting Attitude and Youth's Subjective Class Identification on Game Addiction (부모의 양육태도와 청소년의 주관적 계층감이 게임중독에 미치는 영향에 관한 연구)

  • Jang, Ye-Beet;Lee, Hye-Rim;Kim, Min-Chul;Ryu, Seoung-Ho;Jeong, Eui-Jun
    • Journal of Korea Game Society
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    • v.13 no.6
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    • pp.53-64
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    • 2013
  • This study investigated how parents' parenting attitude and youth's subjective class identification influence on game addiction. Total 177 youths from 16 to 24 participated an online survey. According to the results, parents' excessive expectation and youths' high level of self-control were associated with low level of game addiction. We divided a total into two groups; low subjective class identification group vs. high subjective class identification group based on the subjective class identification(SCI) scores. In low SCI group, excessive expectation and high level of self-control were associated with low level of game addiction. On the contrary, in high SCI group, only interference was associated with low level of game addiction. Parents' certain parenting attitude variables and individuals' level of SCI is strongly related to addictive use of game media and other various type of new media.

An Efficient Loop Filter to Improve Visual Quality of H.26L Video Coder (H.26L 동영상 부호화 방식의 화질 개선을 위한 루프 필터)

  • 홍민철
    • Journal of Broadcast Engineering
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    • v.7 no.4
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    • pp.327-334
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    • 2002
  • This paper addresses an efficient loop filter algorithm to improve visual quality by simultaneously reducing blocking and ringing artifacts in H.26L video coder. H.26L video coding standard using the different coding mechanism to existing video coding standards has different distribution of blocking and ringing artifacts that is dependent on coding type, quantization step size, and motion vector. Therefore, the information is used to define the filter type and the filter coefficients. and a projection operator is defined to avoid the over-smoothness. In addition, in order to avoid over-smoothing coming from filtering processing, a constraint projection operator is defined. Since the above information is available both in encoder and in the decoder, a loop filter is used, and the algorithm is simplified to reduce the computational cost. Experimental results show the capability of the proposed algorithm.

Device and Contents development for children applying Mixed Reality Technology - Based on Children's toy 'Smart Car' (혼합현실을 활용한 어린이용 디바이스와 콘텐츠 개발 - 어린이 완구 '스마트카' 개발을 중심으로 -)

  • Kong, Soo-Kyung
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.339-348
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    • 2016
  • While the development of digital media has positive aspects of knowledge enlargement and a new communication channel, it also demonstrates a lot of unexpected defects, such as personal isolation, addiction, obsession or Attention Deficit Hyperactivity. Thus, the author considers it is urgent to develop the contents specifically designed for children in this new digital environment and would like to propose the combined Children's device and contents using the new concept of Mixed Reality. The Mixed Reality that mixes real world and virtual world provides the opportunity that can experience the new concept of play education by using touchable interface of children's real life toy cars together with the virtual world in the smart phones. This Mixed Reality that is extended from sole senses will lead the children to develop the concentration, sense of reality and imagination and also to experience the enlarged play and education concept.

RGB Channel Selection Technique for Efficient Image Segmentation (효율적인 이미지 분할을 위한 RGB 채널 선택 기법)

  • 김현종;박영배
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1332-1344
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    • 2004
  • Upon development of information super-highway and multimedia-related technoiogies in recent years, more efficient technologies to transmit, store and retrieve the multimedia data are required. Among such technologies, firstly, it is common that the semantic-based image retrieval is annotated separately in order to give certain meanings to the image data and the low-level property information that include information about color, texture, and shape Despite the fact that the semantic-based information retrieval has been made by utilizing such vocabulary dictionary as the key words that given, however it brings about a problem that has not yet freed from the limit of the existing keyword-based text information retrieval. The second problem is that it reveals a decreased retrieval performance in the content-based image retrieval system, and is difficult to separate the object from the image that has complex background, and also is difficult to extract an area due to excessive division of those regions. Further, it is difficult to separate the objects from the image that possesses multiple objects in complex scene. To solve the problems, in this paper, I established a content-based retrieval system that can be processed in 5 different steps. The most critical process of those 5 steps is that among RGB images, the one that has the largest and the smallest background are to be extracted. Particularly. I propose the method that extracts the subject as well as the background by using an Image, which has the largest background. Also, to solve the second problem, I propose the method in which multiple objects are separated using RGB channel selection techniques having optimized the excessive division of area by utilizing Watermerge's threshold value with the object separation using the method of RGB channels separation. The tests proved that the methods proposed by me were superior to the existing methods in terms of retrieval performances insomuch as to replace those methods that developed for the purpose of retrieving those complex objects that used to be difficult to retrieve up until now.

Implementation of Medical Information System for Korean by Tissue Mineral Analysis (모발분석 및 처리를 위한 한국형 의료 정보 시스템 구축)

  • 조영임
    • Journal of Korea Multimedia Society
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    • v.6 no.1
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    • pp.148-160
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    • 2003
  • TMA(Tissue Mineral Analysis) is very popular method in hair mineral analysis for health care professionals in over 48 countries medical center. Assesment of nutritional minerals and toxic elements in the hair is very important not only for determining adequacy, deficiencies and unbalance, but also for assessing their relative relationships in a body. In Korea, there are some problems in TMA method. Because of not haying a medical information database which is suitable for korean to do analyze, the requested TMA has to send to TEI-USA. However, as the TMA results from TEI-USA is composed of English documents and graphic files prohibited to open, its usability is very low and a lot of dollars has to be payed. Also, it can make some problems in the reliability of the TMA results, since the TMA results are based on the database of western health and mineral standards, To solve these problems, I developed the first Medical Information System of TMA in Korea here. The system can analyze the complex tissue mineral data with multiple stage decision tree classifier. It is also constructed with multiple fuzzy database and hence analyze the TMA data by fuzzy inference methods. The effectiveness test of this systems can be shown the increased business efficiency and satisfaction rate 86% and 92% respectively.

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