• Title/Summary/Keyword: 물리적 환경디자인

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Study on the Development of Environmental Design Checklist at Exhibition Facility Based on Physical Characteristics of the Elderly (고령자의 신체특성을 반영한 전시시설 환경디자인 체크리스트 개발에 관한 연구)

  • Oh, Ji young;Park, Hey kyung
    • Korea Science and Art Forum
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    • v.20
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    • pp.267-277
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    • 2015
  • The whole world enters the ageing era and 'lifelong education' is issued where the elderly can learn knowledge and techniques caused by era-change. Museum is a cultural public-facility and taking roles to provide education with spatial composition of contents and articles at exhibition. Therefore, museum can be a learning space for the elderly, performance of learning, environmental support to museum is required considering their physical characteristics. This study aims to develop a environmental design checklist at museum and to provide a frame for environmental plans to support the elderly for smooth watching of exhibition and education at museum. The environmental design checklist at museum was drawn for the spaces for entry, exhibition, public-service, educational activity and movement at museum, based on physical characteristics of the elderly or the criteria of 'sense (eye-sight, hearing and feeling by tough)' / 'exercise (skeleton, movement, physical strength and muscular strength). The environmental design checklist at museum for the elderly was composed newly by combining existing related acts, manuals, and preceded studies. For future studies, actual survey items at site and questionnaires for the elderly watchers were drawn.

Development of AI-driven Visual Code-based City Information Service System (AI-driven Visual Code 기반의 도시 인포 서비스 시스템 디자인)

  • Sunghee Ahn;Sumin Hong;Seojung Moon;Jaeun Lee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.32-33
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    • 2022
  • 팬데믹이후 온라인 커뮤니케이션이 가속화되면서 개인화의 현상이 두드러지고 있는 가운데 도시의 정보시스템의 많은 부분들이 디지털 트윈으로 가고 있다. 때문에 오프라인의 사이니지 등은 이미 개인화에 익숙한 사용자에게 만족도나 낮고 이를 반영하여 다양화시키기에는 많은 예산이 소요되며 물리적 한계가 있다. 본 연구는 사용자 중심 프로세스의 기술 융합 연구를 통해 이러한 오프라인 정보 표기와 전달 등의 문제점을 해결하고자 하였다. 본 논문은 이러한 목적을 가지고 개인화 기반 도시 인포메이션 시스템의 물리적 사이니지와의 정보 데이터 간의 상호운용을 실현화하는 연구를 진행하였다. QR 코드 등 비쥬얼 코드-기반 기존의 인터랙션 기술들의 장점을 활용하고 AI 기반의 필터 시스템을 도입하여 도시 복합정보데이터와 개인데이터와의 연동 및 변별 시스템을 설계하여 AR서비스 환경을 디자인 하였다. 개인화 서비스를 위하여 'Personal Data'와 타사용자의 'Feedback Data를 기존의 클라우드 정보와 AI-Analytic-Process에 개입시켜서 개인화 기반의 서비스 시스템 모델로 개발하였다.

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Way of Local Culture Storytelling Application for Creative Cityscape Design -Focused on Tokyo's Marunouchi Street and Avenue des Champs-Elysées in Paris Style for the Journal of Korean Contents- (창의적 도시경관 디자인을 위한 지역문화 스토리텔링 활용 방안 -도쿄의 마루노우치 거리와 파리의 샹젤리제 거리를 중심으로-)

  • Hwang, Yoo-Soon;Lim, Chae-Hyong
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.119-132
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    • 2012
  • Korea's latest quantitative urban development led to a result to lose our public properties' identity provided by urban environment, so we now have to think how to solve environmental matter of one-sided public design. Because one city's public environment is the central axis to determine its first impression and also connected with its overall value, the region's value show obvious differences by its urban scape design. Therefore we analyzed current cityscape of Tokyo's Marunouchi street and Avenue des Champs-Elys$\acute{e}$es in Paris which applied how to connect visual and physical characteristics of urban space representation to outdoor space's nature well, and tried to reconsider what is our design identity of creative cityscape.

The Framework of an Interoperatable Game between Wired and Wireless (유무선 연동을 이용한 게임의 구성)

  • Kim, Hyeon-Mi;Jang, Sun-Hee
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.53-59
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    • 2008
  • 본 연구에서는 온라인 환경과 모바일 환경이 가지는 각 플랫폼의 약점은 서로 보완하고 각각이 가진 강점을 최대한 활용할 수 있는 방법으로 유무선 연동을 이용한 게임을 제안한다. 이를 위해 유무선 연동방식익 게임 구성방법과 이러한 게임구성에 있어 게임 플레이어가 몰입할 수 있는 요인들에 대해 고찰하였다. 본 연구는 게임의 구성요소를 코어메카닉(Core Mechanic)과 코어 메카닉의 변화(Core Mechanic Variation), 캐릭터(Character)로 구분하고 이러한 구성요소들을 물리적, 사회적 시뮬레이션(Simulation)이라는 방법으로 구성하여 이를 실제 유무선 연동방식 구현 사례 게임 <똘끼>를 통해 설명한다. 또한, 게임을 디자인하는데 있어 게임 플레이어가 몰입할 수 있는 3가지 변인으로서 통제감, 숙련도와 도전감, 사회적 상호작용을 제안하고, 이들 변인들을 게임 플레이어에게 제공하는 방법들을 적용 사례 <똘끼>를 통해 설명한다. 본 연구는 하나의 플랫폼에서만 플레이할 수 있었던 기존의 게임과는 차별화되는 유무선 연동을 이용한 게임을 통해 게임의 구성방법과 게임플레이어에게 게임에 대한 몰입감을 제공하는 방법에 대하여 연구함으로써 게임디자인에 있어서 새로운 구성방향을 제시했다는 점에서 의의를 가진다.

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A Study on the design method and characteristics of "La casa del fascio" in Italian Como city (이탈리아 꼬모(COMO)에 까자 델 파쇼(CASA DEL FASCIO)의 디자인 전개방법에 관한 연구)

  • 이대진
    • Archives of design research
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    • v.17 no.1
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    • pp.135-142
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    • 2004
  • This study is an analyze for Casa del Fascio, of Giuseppe Terragni, an important architect of fascism period of Italy. Based on the spot reinvestigation of first copies and unpublished data in a archive for a month of 2002. August, Terragni, Como, to compromise with the limit of studies up to the present. General's from early scheme to final constructed scheme, finally offered standard way to understand Terragni's scheme. Result of analyze are to two conclusions. 1) It has direct bearings between physical environment of site which was to build from original scheme and final decided external form. Especially there is direct relation between facade and composition of Duomo Cathedral, in the center of Como. 2) Although the image for scheme by architect represented as a physical form which was impossible to analyze the data as development sequence from archive, it influences on the first image, which had changed many times, exists as important element to final constructed scheme.

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Development of Community Design Evaluation Index from the Perspective of Sustainability (지속가능성의 관점에서 본 커뮤니티디자인 평가지표 개발)

  • Geng, Li;Yoon, Ji-Young
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.110-124
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    • 2022
  • The purpose of this study is to develop community design evaluation factors for sustainable urban regeneration and to suggest considerations for sustainable community design by analyzing excellent community design cases. Through literature review, previous studies on the concept and core items of sustainable urban regeneration, and the concept and components of community design were considered. In addition, evaluation indicators for sustainable community design were developed in the socio-economic, physical, environmental, historical and cultural dimensions through the analysis of the linkage with the evaluation factors of community design through the analysis of previous studies. The evaluation index consists of 3 evaluation items and 9 items including social performance and participation at the social level, economic feasibility at the economic level, environmental characteristics at the physical and environmental level, accessibility, contextuality, locality at the historical and cultural level, identity, and artistry. Includes dog evaluation factors. Reliability and effectiveness are secured through the developed evaluation index and detailed description and expert verification. Exploratory factor analysis and expert interviews were conducted through the survey, and as a result of the analysis, the stability and Cronbach'α coefficients were verified, and the validity of the community design evaluation index considering sustainable urban regeneration was recognized through expert interview. The results of this study are considered meaningful in that they can provide basic data for the improvement of community design for sustainable urban regeneration in the future.

The Manufacturing Technology of Ecological Foam with Polyurethane Dispersion (수분산 폴리우레탄 수지를 이용한 친환경 Foam 제조기술 연구)

  • Sur, Suk-Hun;Lee, Jae-Yeon
    • Proceedings of the Korean Society of Dyers and Finishers Conference
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    • 2012.03a
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    • pp.102-102
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    • 2012
  • 수분산 폴리우레탄 수지는 기능성이 뛰어나고 다양한 용도로 쓰임이 많기 때문에, 용제형 폴리우레탄 수지를 이용한 환경문제에 대처할 수 있는 대안으로 그 쓰임이 점차 늘어나고 있다. 그러나 수분산 폴리우레탄 수지는 용제형 폴리우레탄 수지에 비해 물리적 특성이 떨어지는 단점이 있다. 그래서 우수한 물리적 특성을 유지하면서 용제형 폴리우레탄 수지를 대체할 수 있는 환경친화성 폴리우레탄 수지에 대한 연구가 많이 이뤄지고 있다. 최근 산업환경 변화에 순응하는 환경 친화적 소재를 사용하여 자동차, 선박, 철도 등 수송용 인테리어 내장재를 구성하는 기술로서, 난연성 및 기계적 물성 유지 기술, 그리고 실내 쾌적감을 부여하기 위한 감성기술 및 심미적 요소를 부여하는 디자인 기술이 가미된 복합 기능화 기술개발이 요구되고 있다. 기존의 자동차용 시트 제품의 대부분은 습식 PU와 PVC를 사용하고 있고, 제조과정에서 용제와 가소제 사용 등으로 인해 환경적으로 많은 문제점이 있으며, 이를 대체하기 위한 노력이 많은 부분에서 이루어지고 있지만, 마땅히 대체할 소재를 찾지 못하고 있는 실정이다. 본 연구에서 제안하는 Frothing 기법을 이용한 친환경 foam 제조기술은 기존의 습식 PU foam과 PVC foam을 대체할 수 있는 기술로서, PUD foam의 기계적 물성 및 가공성이 보완된다면 상업적 용도로 많은 분야에서 활용될 것으로 판단된다.

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A study on the attribute of infotainment design (인포테인먼트 디자인의 개념 연구)

  • Oh, Byung-Keun
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.229-240
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    • 2006
  • It is very important issue in information design to improve information efficiency by adapting interesting factors in changing circumstance of information communication. The concept of infotainment is utilized in designing information contents in a way of combining entertainment factors with information itself based on various media and representation technologies. The information arousing user's attention, which includes interesting factors, is persuasive message comppared to the informative message conveying only information itself. The reason why infotainment is persuasive is because it makes the user absorb deeply in the information during the process of understanding by sensorial stimuli, cognitive interest, and situational interest. The sensorial stimuli originates from the expression elements of information design. The cognitive interest from the user's intellectual activities has a try to overcome mental block when user confronts with the redundant expression in the manner of unexpectedness and inharmony. The situational interest originates from user's optimum experience by the flow of satisfaction. Therefore, the attribute of infotainment is defined with the stimuli, the redundancy, and user's satisfaction. Its design elements consist of physical factors, organizational factors, and psychological factors. The physical factors through sensorial stimuli are utilized by visual manipulation such as visual analogy or visual pun, multimedia, and moving expression. The organizational factors through redundant expression bring user's imagination by adapting storytelling, event, and interaction in the process of understanding information. The psychological factors through expression of entertainment interests such as humor, play, and game give users psychological satisfaction with the flow. In conclusion the concept of infotainment can be adapted when the design factors should be integrated with its attributes, or the conveying information should go well with its purpose and characteristics.

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The Physical Environment and Behavioral·Psychological Health and Quality of Life for the Elderly People with Dementia - A Follow-up Study of Empirical Research, conducted on the Context of Long-term Care Facilities for the Elderly People with Dementia, to Identify Healing Environmental Factors and to Expand the Understanding of Related Clinical Outcomes (물리적 환경과 치매거주노인의 행동·심리적 건강과 삶의 질 - 노인요양시설 치유환경 디자인 요소 도출과 연계된 중재적 의료성과의 이해확장을 위한 후속연구)

  • Choi, Young-Seon
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.29 no.4
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    • pp.7-20
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    • 2023
  • Purpose: The main purpose of this paper is to assess a body of research evidence that articulates the impact of physical and environmental factors on behavioral·psychological health and quality of life for the elderly people with dementia who reside in long-term care facilities. This follow-up study of the previous literature review aims to further identify physical and environmental factors, that improve health and quality of life for the elderly people with dementia, published in recent five years and to expand the understanding of clinical outcomes as mechanism that mediate the effect of physical environmental factors on improving behavioral·psychological health and quality of life for the elderly people with dementia. Methods: Comprehensive literature review has been conducted to identify empirical studies that link the design of dementia care facilities to health- and quality of care(QOL)-related outcomes and this follow-up review scrutinized peer-reviewed articles published in recent five years (from January 2018 to December 2022), filling the gap between the previous literature review and the current state of research. Results: The review identified a growing body of literature that articulates environment-related factors that improve behavioral·psychological health and quality of life for the elderly people with dementia living long-term care facilities. Implications: The findings of the review can be translated to design implications and design decisions to promote psychological and behavioral health and quality of life of people with dementia in long-term care facilities.

A Study of the Curved Line as a Survival -Especially Centered on the Physical Structure- (생존으로서의 곡선(曲線)에 관한 연구 -물리적 구조법칙을 중심으로-)

  • 박규현;신기봉;박영민
    • Archives of design research
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    • v.15 no.1
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    • pp.181-190
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    • 2002
  • Every object's patterns is the balancing-relationship between the object's inner-energy and outer-stress. To see this as a balancing-relationship between an organism, inner-energy would be the occurrence of thermodynamic entropy which is for its existing maintenance. Outer-stress would be the friction that comes from the surrounding environment. Namely, we can see that object's figure exists in the balance between an extort to survive and fiction that disturb it. However, it is fourth that these figures are consisted of a curve and curved-surface which is not a straight line. So, it is impossible to find a figure made up of straight lines and surfaces in the existing object's world. It's true that we have regarded only a curve as the beautiful. Here, we have presented that in a curve, there exists an important function which protect our survival from the ancient humanity. And by closely observing the function in a physical dynamic-pattern sight, we've searched what is important in the design's origin that handle curve-patterns. Of course it would be more reasonable to analyze it in the standpoint of Mathematics, Chemistry, or Biology, and synthesize the points. However, due to the limitation of the researchability, we will concern about the physical structure in the design. Deficient details will be replenished through the study between educational systems. As a result, we have confirmed that, devoting the curve's physical structure-phenomenon (occurred in nature) to the design, is more beautiful in our eyes, too.

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