• Title/Summary/Keyword: 물리적 상호작용

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How do Physical Stores Survive in the Market: An Investigation into Consumer Switching Behavior from the Online to the Offline Channel (물리적 매장이 시장에서 살아남는 방법: 소비자의 온라인 채널에서 오프라인 채널로의 전환행동에 관한 연구)

  • Duan, Xiaowei;Zong, Lu
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.224-239
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    • 2022
  • Despite an impressive growth of online sales, the bricks-and-mortar bandwagon still remain high-profile in the realm of consumer channel switching behavior. Different from the existing research exploring the consumer switching behavior from the offline to the online retailer, this study is an effort to investigate why and when do consumers switch from the online to the offline channel by applying the push-pull-mooring framework. Thus, structural equation modeling and SPSS were used to test the established hypotheses. The results, as expected, show that both push factors (i.e., perceived risk and dissatisfaction) and pull factors (alternative attractiveness and perceived ownership) are positively related to a consumer's intention to switch from the online to the offline channel. Moreover, all of expected interactions between push factors and mooring factors (i.e., switching costs, variety seeking, and subjective norms), and between pull factors and mooring factors are supported, except for the interactions between push factors and switching costs as well as between pull factors and subjective norms. Finally, implications and limitations are discussed.

Characterization of Physical Processes and Secondary Particle Generation in Radiation Dose Enhancement for Megavoltage X-rays (MV X선의 방사선 선량 증강 현상에서 물리적 특성과 이차입자의 발생)

  • Hwang, Chulhwan;Kim, JungHoon
    • Journal of the Korean Society of Radiology
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    • v.13 no.5
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    • pp.791-799
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    • 2019
  • We evaluated the physical properties that occur to dose enhancement and changes from secondary particle production resulting from the interaction between enhancement material. Geant4 was used to perform a Monte Carlo simulation, and the medical internal radiation dose (MIRD) head phantom were employed. X-rays of 4, 6, 10, 15, 18, and 25 MV were used. Aurum (Au) and gadolinium (Gd) were applied within the tumor volume at 10, 20, and 30 mg/g, and an experiment using soft tissue exclusively was concomitantly performed for comparison. Also, particle fluence and initial kinetic energy of secondary particle of interaction were measured to calculate equivalent doses using the radiation weight factor. The properties of physical interaction by the radiation enhancement material showed the great increased in photoelectric effect as compared to the compton scattering and pair production, occurred with the highest, in aurum and gadolinium it is shown in common. The photonuclear effect frequency increased as the energy increased, thereby increasing secondary particle production, including alpha particles, protons, and neutrons. During dose enhancement using aurum, a maximum 424.25-fold increase in the equivalent dose due to neutrons was observed. This study was Monte Carlo simulation corresponds to the physical process of energy transmission in dose enhancement. Its results may be used as a basis for future in vivo and in vitro experiments aiming to improve effects of dose enhancement.

Numerical Modeling for Turbulent Combustion Processes of Vortex Hybrid Rocket (Vortex Hybrid 로켓 난류연소과정의 모델링 해석)

  • 조웅호;김후중;김용모;윤명원
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2003.05a
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    • pp.244-245
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    • 2003
  • 고체나 액체 추진로켓에 비하여 하이브리드 추진 시스템은 작동조건의 안정성과 안전함등의 많은 장점을 가지고 있다. HTPB와 같은 고체연료는 제작 및 저장, 운송 그리고 장착상의 안정성을 가지고 있으며 하이브리드 로켓의 고체연료로의 산화제의 유입을 제어하면서 추력의 변화와 엔진내부의 연소중단과 재 점화를 용이하게 할 수 있다. 이러한 이유로 인하여 하이브리드 엔진은 좀 더 경제적인 장치로 기대를 모으고 있다. 그러나, 기존의 하이브리드 로켓 엔진은 고체 추진 로켓에 비하여 낮은 연료 regression 율과 연소효율을 가지는 단점이 있다. 이러한 단점을 해결하고 요구되어지는 추력값과 연료유량을 증가시키기 위하여 고체연료의 표면적을 증가시킬 필요가 있다. 기존의 하이브리드 엔진에서는 연료 그레인에 다수의 연소포트를 만들어 표면적을 증가시켰으나 이는 비 활용 공간의 증가와 추진제의 질량 및 체적분율의 상당한 감소를 초래한다. 지난 수십년간에 걸쳐 하이브리드 엔진에서 연료의 regression 특성 및 엔진 성능 향상을 위한 연구가 계속되어 왔으며 최근에 엔진의 체적 규제를 경감시키고 연료의 regression율을 향상시키기 위하여 선회유동을 이용하는 하이브리드 로켓 엔진들이 제안되고 있다. 이러한 선회유동을 가지는 하이브리드 로켓은 고체연료 그레인에 대하여 평행하게 유입되는 기존의 하이브리드 로켓에 비하여 고체연료 벽면에서의 대류열전달이 현저하게 증가하게 되어 아주 높은 고체연료의 regression율을 얻을 수 있는 이점이 있다. 선회유동 하이브리드 로켓의 연소과정은 고체 연료의 열분해과정, 대류 열전달, 난류 혼합, 난류와 화학반응의 상호작용, soot의 생성 및 산화과정, soot 입자 및 연소가스에 의한 복사 열전달, 연소장과 음향장의 상호작용 등의 복잡한 물리적 과정을 포함하고 있다. 이러한 물리적 과정 중 난류연소, 고체연료 벽면 근방에서의 대류 열전달 및 연소과정에서 생성되는 soot 입자로부터의 복사 열전달, 그리고 고체연료 열 분해시 표면반응들은 고체연료의 regression율에 큰 영향을 미친다. 특히 고체연료의 난류화염면의 위치와 폭, 그리고 비 예혼합 난류화염장에서 생성되는 soot의 체적분율의 예측은 난류연소모델, 열전달 모델, 그리고 regression율 모델에 의해 크게 영향을 받기 때문에 수치모델의 예측 능력 향상시키기 위하여 이러한 물리적 과정을 정확히 모델링해야 할 필요가 있다. 특히 vortex hybrid rocket내의 난류연소과정은 아래와 같은 Laminar Flamelet Model에 의해 모델링 하였다. 상세 화학반응 과정을 고려한 혼합분율 공간에서의 화염편의 화학종 및 에너지 보존 방정식은 다음과 같다. 화염편 방정식과 혼합분률과 scalar dissipation rate의 관계식을 이용하여 혼합분률과 scalar dissipation rate에 따른 모든 reactive scalar들을 구하게 된다. 이러한 화염편 방정식들을 mixture fraction space에서 이산화시켜서 얻은 비선형 대수방정식은 TWOPNT(Grcar, 1992)로 계산돼 flamelet Library에 저장되게 된다. 저장된 laminar flamelet library를 이용하여 난류화염장의 열역학 상태량 평균치는 presumed PDF approach에 의해 구해진다. 본 연구에서는 강한 선회유동을 가지는 Hybrid Rocket 연소장내의 난류와 화학반응의 상호작용을 분석하기 위하여 Laminar Flamelet Model, 화학평형모델, 그리고 Eddy Dissipation Model을 이용한 수치해석결과를 체계적으로 비교하였다. 또한 Laminar Flamelet Model과 state-of-art 물리모델들을 이용하여 선회 유동을 갖는 하이브리드 로켓 엔진의 연소 및 Soot 생성 및 산화과정을 살펴보았으며 복사 열전달이 고체 연료 표면의 regression율에 미치는 영향도 살펴보았다. 특히 swirl강도, 산화제의 유입위치 그리고 선회유동의 형성방식이 하이브리드 로켓의 연소특성 및 regression rate에 미치는 영향을 상세히 해석하였다.

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Bridge Simulation System with Soil-Foundation-Structure Interaction (지반 구조 상호작용을 고려한 교량 시뮬레이션 시스템)

  • Kim, Ik-Hwan;Han, Bong-Koo
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.12 no.4
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    • pp.168-178
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    • 2008
  • The hybrid simulation test method is a versatile technique for evaluating the seismic performance of structures by seamlessly integrating both physical and numerical simulations of substructures into a single test mode. In this paper, a software framework that integrates computational and experimental simulation has been developed to simulate and test a bridge structural system under earthquake loading. Using hybrid simulation, the seismic response of complex bridge structural systems partitioned into multiple large-scale experimental and computational substructures at networked distributed experimental and computational facilities can be evaluated. In this paper, the examples of application are presented in terms of a bridge model with soil-foundation-structure interaction.

Interaction of a road-pavement system with pollution sources and environments (도로-포장시스템의 오염원 및 주변환경적 요인과의 상호작용)

  • Kim, Tae-Hyung;Nam, Jung-Man;Jeong, Jin-Seob
    • International Journal of Highway Engineering
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    • v.6 no.3 s.21
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    • pp.47-54
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    • 2004
  • The performance of road-pavement system is closely related to the constituent materials and their susceptibility to mechanical as well as physicochemical stresses. However, the influence of physical and chemical effects on the road-pavement system due to pollution intrusion has not been investigated fully. To study this topic, thu.;, the interaction of a road-pavement system with pollution sources and environments are identified and discussed preliminarily in this paper. Pollution intrusion to road-pavement system occurs by three basic mechanisms; 1) direct intrusion into pavement surface, 2) intrusion from the Right of way, and 3) physical-chemical-biological alterations. Pollution intrusion potential is closely related to material type, particle size, and climatological and topographical features. Stability and performance of road-pavement system is also directly affected by pollution intrusion. Based on these features, thus, engineers working in related to the road design, construction, and maintenance should be seriously considered this topic.

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Structural Equational Modeling of the Determinants of Home Environment and Peer Group Environment for Children's Self'Perceived Competence (역량지각에 영향을 미치는 가정환경과 또래환경 결정요인의 공변량구조모형)

  • 이주리
    • Journal of the Korean Home Economics Association
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    • v.36 no.11
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    • pp.193-207
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    • 1998
  • 이 연구의 목적은 아동의 연령과 성에 따른 아동의 역량지각 발달의 경향을 조사하고, 연령, 성을 포함한 가정환경과 또래 환경의 변수들의 역량지각에 미치는 영향을 구조평형 모델을 통해 알아 보았다. 또한, 이러한 역량지각의 발달 성향을 서구 문화권과 비교하여, 역량지각발달의 문화적 보편성이나 차이점을 알아 보고자 하였다. 유아, 또는 초등학교 저학년 아동은 면접으로, 그리고 3학년이상은 설문지를 사용하였다. 조사 대상은 유아, 초등학교 1, 3, 5학년, 중학교 1학년 아동 750명과 그들의 어머니이다. 인지, 사회, 신체 영역에서 모두 역량지각은 연령이 증가할수록 낮아졌다. 인지, 신체 영역의 역량지각에선 연령과 성의 상호작용효과가 나타났다. 그러나, 서구 문화권의 연구에서는 이러한 상호작용이 발견되지 않는다. 역량지각의 공변량구조모형에서는 또래환경 변수가 모두 포함시키기에 부적합한 변수로 나타났고, 연령, 성과 가족의 수입, 아버지의 교육수준, 가정의 물리적 환경, 부모의 정서적 지지가 아동의 역량지각에 의미 있게 영향을 미치는 것으로 나타났다.

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Idea Exploration for Product Innovation based on Product-User Interaction Analysis (제품과 사용자의 인터렉션 분석을 통한 제품개선 아이디어 탐색)

  • 박정순
    • Archives of design research
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    • v.13 no.3
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    • pp.29-38
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    • 2000
  • Human has been living in the relation with diverse artifacts ranging from simple tools to complex systems. The relation is an interaction between user and product with input and output process to achieve a certain goals. Natural inter-connection is very important to this interaction. The visualized operation and the dear feedback of product play a critical role in making input and output distinct at both sides. So product innovation means removing mental and physical loads between product and user based on understanding and analyzing interaction. This study proposes the interaction grid as a framework to visualize the interaction. The interaction grid is the format to describe the input and output process between user and product. Modeling and analysis of interaction is based on the interaction grid. Finally, this study discusses the idea exploration method for product innovation with interaction grid, and develops prototype of interaction analysis system for supporting idea exploration.

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Efficient Representation of Pore Flow, Absorption, Emission and Diffusion using GPU-Accelerated Cloth-Liquid Interaction

  • Jong-Hyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.6
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    • pp.23-29
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    • 2024
  • In this paper, we propose a fast GPU-based method for representing pore flow, absorption, emission, and diffusion effects represented by cloth-liquid interactions using smoothed particle hydrodynamics (SPH), a particle-based fluid solver: 1) a unified framework for GPU-based representation of various physical effects represented by cloth-liquid interactions; 2) a method for efficiently calculating the saturation of a node based on SPH and transferring it to the surrounding porous particles; 3) a method for improving the stability based on Darcy's law to reliably calculate the direction of fluid absorption and release; 4) a method for controlling the amount of fluid absorbed by the porous particles according to the direction of flow; and finally, 5) a method for releasing the SPH particles without exceeding their maximum mass. The main advantage of the proposed method is that all computations are computed and run on the GPU, allowing us to quickly model porous materials, porous flows, absorption, reflection, diffusion, etc. represented by the interaction of cloth and fluid.

Uncoupled Solution Approach for treating Fluid-Structure Interaction due to the Near-field Underwater Explosion (근거리 수중폭발에 따른 유체-구조 상호작용 취급을 위한 비연성 해석방법)

  • Park, Jin-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.10
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    • pp.125-132
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    • 2019
  • Because the water exposed to shock waves caused by an underwater explosion cannot withstand the appreciable tension induced by the change in both pressure and velocity, the surrounding water is cavitated. This cavitating water changes the transferring circumstance of the shock loading. Three phenomena contribute to hull-plate damage; initial shock loading and its interaction with the hull plate, local cavitation, and local cavitation closure then shock reloading. Because the main concern of this paper is local cavitation due to a near-field underwater explosion, the water surface and the waves reflected from the sea bottom were not considered. A set of governing equations for the structure and the fluid were derived. A simple one-dimensional infinite plate problem was considered to verify this uncoupled solution approach compared with the analytic solution, which is well known in this area of interest. The uncoupled solution approach herein would be useful for obtaining a relatively high level of accuracy despite its simplicity and high computational efficiency compared to the conventional coupled method. This paper will help improve the understanding of fluid-structure interaction phenomena and provide a schematic explanation of the practical problem.

Study on Mobile Interactive Media Art based on The Interaction of Experiential Communications (체험적 커뮤니케이션의 상호작용을 기반으로 한 모바일 인터랙티브 미디어아트에 관한 고찰)

  • Jung, Yoon-Sung
    • Cartoon and Animation Studies
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    • s.39
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    • pp.297-320
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    • 2015
  • Modern technology in the development and convergence of art brought the rapid development of the media arts actively accommodating 'media art' digital media. It has to go to expand the area and limitations as a basis of communication in the 21st century, a new artistic creativity, through the gathering of the existing chain of modern digital mobile technologies and new genre public art that is based on interactive communication break down the boundaries between sectors It has evolved into. This fusion of high technology and the art of mobile interactive media art is to overcome the limitations of time and physical space, as an active subject of interaction and participation, and expanding the range of experiential communications, such as art and science, cultural industries giving provides a flexible platform for a variety of applications. This study presents an expanded paradigm of the new communication and interactive media that define the reporting year review through the literature on art, experiential mobile communications through a case study of mobile interactive media art that is used as a medium of artistic expression the interactive effect was analyzed as a possible new public art. Convergence and interactivity, mobile interactive media art as a buzzword experience has proposed a new approach to high-tech and art and meet the new sensibility of our life and communication, unlimited possibilities worthy of the contemporary trend of convergence and consilience with a new art genre is expected to continued to evolve and develop.