• Title/Summary/Keyword: 물리적 상호작용

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물리적 인간 기계 상호작용을 위한 근육의 기하학적 형상 변화를 이용한 상지부 움직임 예측

  • Han, Hyo-Nyeong;Kim, Jeong
    • ICROS
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    • v.16 no.3
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    • pp.34-39
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    • 2010
  • 근육 활성화시 나타나는 근육의 기하학적 형상인 단면적 변화를 움직임 의도 예측에 사용했다. 밴드 형태로 구성한 유연한 압전 케이블(flexible piezoelectric cable)을 이용하여 단면적을 측정하는 착용형 근육 활성도 측정 센서(pMAS, piezo cable muscle activation sensor)를 설계했고, 상완부에 적용하여 팔꿈치의 움직임을 예측했다.

Development of Polymer Electrolyte Membranes Using Dipole-dipole Interaction for Fuel Cell Applications (쌍극자-쌍극자 상호작용 형성을 이용한 향상된 기능의 연료전지용 고분자 전해질 막의 개발)

  • Won, Mihee;Kwon, Sohyun;Kim, Tae-Hyun
    • Journal of the Korean Chemical Society
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    • v.59 no.5
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    • pp.413-422
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    • 2015
  • Proton exchange membrane (PEM), which transfers proton from the anode to the cathode, is the key component of the proton exchange membrane fuel cell (PEMFC). Nafion is widely used as PEM due to its high proton conductivity as well as excellent chemical and physical stabilities. However, its high cost and the environmental hazards limit the commercial application in PEMFCs. To overcome these disadvantages, various alternative polymer electrolytes have been investigated for fuel cell applications. We used densely sulfonated polymers to maximize the ion conductivity of the corresponding membrane. To overcome high swelling, dipole-dipole interaction was used by introducing nitrile groups into the polymer backbone. As a result, physically-crosslinked membranes showed improved swelling ratio despite of high water uptake. All the membranes with different hydrophilic-hydrophobic compositions showed higher conductivity, despite their lower IEC, than that of Nafion-117.

A Study on the Interaction Factors in Implementing Virtual Reality to Solve Safety Problems in Public Toilets (공중화장실의 안전문제 해결 위한 가상현실 구현 시 상호작용 요소 연구)

  • Shin-Sook, Yoon;Jeong-Hwa, Song
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.6
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    • pp.1167-1174
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    • 2022
  • In this study, it was considered that not only the physical form should be electronically copied in virtual reality modeling for real problem solving, but also the interrelationship between the object and the user to be simulated. To this end, a plan was proposed to add user-space interaction elements that occur in real space to virtual reality application. This study is set in virtual reality modeling to solve safety problems in public toilets, and there should be a reasonable principle to add interaction elements with users to virtual reality modeling, and the basic environmental design strategy for crime prevention was used. As a result, it was shown that it was reasonable to derive interaction elements according to certain principles, such as the basic strategy for environmental design for crime prevention.

Development of the Simulation Method of the Natural Phenomenon in Virtual World by Using Script (스크립트를 이용한 가상세게에서의 자연현상 처리방법의 개발)

  • 우영욱;지세진;황원택;박정용;박종희
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.430-432
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    • 2001
  • 기존의 언어교육시스템을 위한 가상환경에 대한 연구는 주로 피교육자에게 줄 수 있는 시각적인 효과에 초점을 두고 있다. 그러나, 환경의 논리적인 변화를 얼마나 효율적으로 표현으로 피교육자에게 전달할 수 있는가하는 연구는 아직 취약하다. 논리적인 모순이 존재하는 가상환경은 피교육자에 대한 흥미유발을 반감시킬 수 있으므로, 가상환경의 논리적인 모델링 기술의 개발이 필요하다. 논리적인 모델링이 된 가상환경에서 자연현상은 가상세계 전반에 걸쳐서 광범위하게 영향을 미치며, 피교육자에게 가장 큰 영향을 미치게 되므로 그 구현은 특히 중요하다. 또한, 논리적인 모델링이 된 가상환경에 접속한 피교육자의 입장에서 볼 때, 피교육자의 행동이 가상환경에 아무런 영향을 주지 못하거나 혹은 가상환경의 변화가 피교육자에게 영향을 주지 못한다면, 학습의 흥미나 몰입감이 떨어질 수 밖에 없으므로, 가상환경과 내부의 물리적객체의 상호작용의 처리 또한 중요한 문제이다. 본 논문에서는 가상환경과 그 내부의 물리적객체들간의 상호작용의 처리를 견지에 두고, 지식표현방법의 하나인 스크립트를 이용하여 가상환경에서의 자연현상 처리방법을 개발하도록 한다.

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Impacts of Internet Blog Information on the Economic Landscape of Real Space: Case Study of Bookchon (지역에 대한 인터넷 블로그 정보와 지역 경제경관의 변화 - 서울 북촌을 사례로 -)

  • Lee, Keum-Sook;Seo, Wee-Yeun;Chae, Ji-Min
    • Journal of the Economic Geographical Society of Korea
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    • v.15 no.2
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    • pp.206-227
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    • 2012
  • This study investigates the interaction mechanisms and processes between cyber space and real space. In particular, we analyze the relationships between changes on the economic landscape of the Bookchon region and the information supply and demand for this area on the Internet Blogs. In order to obtain the behavioral data about how people get information for Bookchon area and the reaction afterward, we perform questionnaire survey. The results of analysis reveal that there are significant connection between real space and cyber space, Internet Blog in particular. Internet Blog is the major media obtaining information about Bookchon area for major portion of people. Most people visit Bookchon after searching informations about it via Internet Blog. In particular, young generations who possess better capability to treat social media. At the same time, female, student, and office workers show these attitudes very strongly. We introduce a conceptual model for the interaction processes between cyber space and real space based on the survey data analysis, and propose a simple theoretical model for the dynamics of the total number of visitors about specific place with the experience of cyber space visit.

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Spin-orbit Coupling Effect on the Structural Optimization: Bismuth Telluride in First-principles (스핀-궤도 각운동량 상호작용의 구조 최적화에 대한 효과: 비스무스 텔루라이드의 제일원리 계산의 경우)

  • Tran, Van Quang;Kim, Miyoung
    • Journal of the Korean Magnetics Society
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    • v.23 no.1
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    • pp.1-6
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    • 2013
  • Spin-orbit coupling (SOC) effect is known to be the physical origin for various exotic magnetic phenomena in the low-dimensional systems. Recently, SOC also draws lots of attention in the study on magnetically doped thermoelectric alloys to determine their properties as the thermoelectric application as well as the topological insulator via the exact electronic structures determination near the Fermi level. In this research, aiming to investigate the spin-orbit coupling effect on the structural properties such as the lattice constants and the bulk modulus of the most widely investigated thermoelectric host material, $Bi_2Te_3$, we carried out the first-principles electronic structure calculation using the all-electron FLAPW (full-potential linearized augmented plane-wave) method. Employing both the local density approximation (LDA) and the generalized gradient approximation (GGA), the structural optimization is achieved by varying the in-plane lattice constant fixing the perpendicular lattice constant and vice versa, to find that the SOC effect increases the equilibrium lattices slightly in both directions while it markedly reduces the bulk modulus value implying the strong orientational dependence, which are attributed to the material's intrinsic structural anisotropy.

Requirements Analysis for the Design of Context-aware Applications in a Ubiquitous Environment (유비쿼터스 환경에서 상황 인지 응용 설계를 위한 요구사항 분석)

  • Hyun, Wooseok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.169-170
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    • 2009
  • 새로운 상호작용 장치와 응용 시스템에 대한 유비쿼터스 접근을 위한 요구사항이 창안되어, 사용자 상호작용은 데스크탑 너머로 이동하여 개발되는 경향이 있다. 사용되어지는 응용에서 상황은 시스템을 수행하는 활동의 총체적인 부분이 되었다. 상황 인지를 포함하는 것은 유비쿼터스 접근을 위해서 사용자에게 편리함과 효율성을 제공해 준다. 우리는 상황의 개념이 유비쿼터스 컴퓨팅을 위한 컴퓨팅 상황, 사용자 상황과 물리적 상황의 서로 다른 카테고리로 확장되어져야 한다고 믿고 있기 때문에, 전통적인 HCI 이론은 상황 인지 응용을 개발하는데 부적절하다. 이것들은 확장된 상황 정보를 잘 사용하기 위해 시스템 요구사항 분석과 설계에 있어서 새로운 패러다임을 요구한다. 본 연구에서는 성능 매칭(capability matching)에 의해서 상황 인식 요구사항 분석을 위한 방법과 목표 상황에 대한 상황 인식 속성을 매치시키는 방법을 소개한다. 이런 모델을 근거로 본 연구에서는 몇몇 공통적인 유비쿼터스 접근 상황의 설계 문제를 분석하고 유비쿼터스 관광 응용 요구사항을 고려함에 의해 상황 인지 응용을 체계적으로 적용시키는 방법을 보여준다.

Grasp method for human and robotic hand in virtual reality (가상 현실 환경에서 사람과 로봇 손 파지 방법)

  • Suh, Kyung-Duk;Park, Jung-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.680-683
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    • 2022
  • 본 논문은 가상 환경에서 사용자 및 로봇이 손을 이용하여 직관적으로 가상 물체와 상호작용하도록 하는 파지 방법을 제안한다. 제안한 방법은 사람 손과 로봇 손의 구조적인 차이를 고려하여 사람과 로봇에게 범용적으로 적용할 수 있도록 물리적 상호작용이 가능한 입자를 가상 손에 붙이고, 이를 이용하여 가상 물체를 파지하는 방법이다. 제안한 파지 방법을 사람과 로봇에 적용하여 실험한 결과, 임의의 다양한 물체를 직관적으로 파지할 수 있었고 높은 성공률을 보였다.

Influence of Service Environments on Service Quality, Social Interaction, and Emotional Commitment -Moderating Effects of OSL and Social Appropriateness- (서비스 환경이 서비스 품질과 사회적 상호작용, 그리고 정서적 몰입에 미치는 영향 -최적자극수준과 사회적 적합성향의 조절효과-)

  • Peng, Peng;Jeong, Yong-Gil
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.390-400
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    • 2012
  • The satisfaction of customers, who are in a servicescape, will be subject to many environmental stimulations. In particularly, the servicescapes of the store and the customer characteristics are important factors that affecting the emotional commitment of consumers. In this study, the servicescape that consumers evaluated can be divided into physical and social factors. Furthermore, how these factors can affect the emotional commitment through perceived service quality and social interaction will be studied as well. In addition, the moderating effects of the individual characteristics at the perception of servicescape, such as optimum stimulation level and social appropriateness will be studied together. The results show that the physical factor of servicescape is one of the most important elements that affect "emotional commitment" and under this process; the perceived service quality is performed as a parameter. Besides, the social factor of servicescape, such as the other customer and companion affect can also affect emotional commitment through social interaction. On the other hand, through the analysis of optimum stimulation level and social appropriateness, we found that the higher the social appropriateness, the greater the effect of servicescape. Overall, in order to enhance the customer's emotional commitment, we must build high quality servicescape, meanwhile; the management of other customers and the companion are needed at the same time.

Effect of the sampling time of high-frequency ZOH and a physical damper on stable haptic interaction (고주파 영차홀드의 샘플링 주기와 물리적 댐퍼가 안정적인 햅틱 상호작용에 미치는 영향)

  • Lee, Kyungno
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.2
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    • pp.649-654
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    • 2019
  • Stable haptic interaction with virtual environments is essential not only for the safety of the user but also for improving the immersion of the user. If the coefficient of a virtual spring is increased, the system becomes unstable. Therefore, the coefficient of the virtual spring is limited. The haptic system with the high-frequency zero-order-hold (HF-ZOH) is proposed to enhance the stability margin of a virtual spring. In this paper, the relationship among the sampling period of HF-ZOH, the coefficient of the physical damper, and the maximum stable margin of the virtual spring is analyzed. The lager the coefficient of the physical damper is, the shorter the sampling period of the HF-ZOH is, the larger the stable region of the virtual spring becomes. If the ratio N is larger than 40, the stable region of the proposed method is about three times to eight times that of the previous method, according to the coefficient of the physical damper. Hence the method enables to improve the user's realism in virtual environments.