• Title/Summary/Keyword: 문화콘텐츠관광

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VR Tourism Content Using the HMD Device (HMD를 이용한 VR 관광 콘텐츠)

  • Han, Jong-Sung;Lee, Geun-Ho
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.40-47
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    • 2015
  • VR(virtual reality) which already is used commonly in diverse areas including entertainment, design, and simulation training is most important area in ICT. VR already has various uses within the tourism sector. As VR technology continues to evolve, there is little reason to doubt that it will become more prevalent throughout society and the tourism sector in particular. In this paper, we plan to improve the VR content to the market possibility and competitiveness of VR content in the culture industry. Out of focus, lens dust, motion blur, blur effect were minimized to improve the simulation sickness which caused by the cognitive dissonance in the HMD. And also, the content was considered UI design for user's immersion.

The revitalization of city brand for using tourism contents (관광콘텐츠를 이용한 도시브랜드 활성화)

  • Jee, bong-gu;Lee, gye-hee
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.616-617
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    • 2010
  • 지방자치제도의 실시에 따라 관광개발은 초기의 하드웨어 중심에서 소프트웨어 중심의 개발형태로 변화되었다. 최근 들어 각 지방자치단체는 지역의 고유한 문화와 환경을 대변할 수 있는 관광자원를 발굴하여 콘텐츠화 함으로써 도시브랜드로 활용하여 지역홍보에 적극적으로 활용하고 있다. 이에 본 연구는 도시지역인 청주시를 중심으로 관광콘텐츠를 활용한 도시브랜드를 도출하고, 도출된 브랜드를 활성화시킬 수 있는 방안을 모색하였다.

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Study of Cultural Experience Programs in the Arts Tourism Perspective - Focusing on the Cultural Experience Program of Jeollanam-do Art Bank - (예술관광 관점에서 문화체험 프로그램에 관한 고찰 - 전라남도 남도예술은행의 문화체험 프로그램을 중심으로 -)

  • Seo, Sun-Suk;Kim, Kyoung-Soo
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.353-354
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    • 2014
  • 본 연구는 예술관광 관점에서 파인(Pine) & 길모어(Gilmore)의 체험이론을 바탕으로 세계의 문화체험 프로그램의 성공 사례를 조사하고, 전라남도 남도예술은행의 문화체험 프로그램을 분석 및 설문하였다. 그 결과 프로그램 매뉴얼의 세부 기획 및 체계적인 시스템 구축, 프로그램 안내 및 편의를 위한 홍보 다각화, 체험자의 참여 및 동기부여를 위한 운영자의 재교육 프로그램 등이 필요한 것으로 조사되었다. 예술관광 관점에서 문화체험 프로그램은 지역성, 전통성, 자연성을 원천으로 예술관광의 차별화를 통해 자생력 있고 경쟁력 있는 예술관광 프로그램으로 발전시켜야 할 것이다.

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Development of Mixed Reality based Baekje Neungsa Cultural Heritage On-Site Guide System for Smart Tourism (스마트 관광을 위한 혼합 현실 기반 백제 능사 문화유산 현장 가이드 시스템 개발)

  • Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.4
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    • pp.481-488
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    • 2020
  • In recent years, realistic contents technology such as virtual reality, augmented reality, and mixed reality has been spreading in travel and tourism industries, and hence there have been various smart tourism AR, VR contents developed. In the past, people mainly used books and Internet for travel, but the use of VR, AR and MR technologies will be used more for consumption of cultural leisure contents in the future. This study describes the Mixed Reality based Baekje Neungsa Cultural Heritage On-Site Guide System to accelerate smart tourism. In this study, the immersive mixed reality HMD was used to provide visitors with more intuitive and effective information about the historical, cultural and architectural values of Baekje Neungsa through virtual experiences. The cultural heritage on-site guide system module supports various Meta Data services and can be easily used for mixed reality content development by designating Meta Data scripts. This research can make contributions to the development of mixed reality based smart tourism contents.

Web Contents Analysis of Cutural Tourism Festival (문화관광축제 웹콘텐츠 분석)

  • Chun Young-Chul
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.94-99
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    • 2005
  • The purpose of this study was to analyze web contents of major cutural tourism festival. And suggest to contents development. Study method is contents analysis and comparative . study by suggest data. According to the results, need for independent domain, segmetation boadrd, provide to foreign language information, provide to dynamic information should be needed.

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Design of a mobile AR-based history exploration game for improving experience of cultural heritage tour - Focused on Buyeo (문화유산 관광 경험 향상을 위한 모바일 증강현실 기반 역사탐방 게임 플랫폼 설계 - 부여를 중심으로)

  • Kwon, Oh-Yang;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.379-380
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    • 2019
  • 문화유산이 많은 지역의 경우 관광산업이 지역경제에서 차지하는 비중이 크기 때문에 문화유산을 활용한 지역관광 활성화가 중요한 이슈 중 하나이다. 본 논문은 관광객 유도를 위해 문화유산을 활용한 체험형 콘텐츠를 제공하여 관광 경험을 향상할 필요가 있어 모바일 증강현실을 기반으로 한 역사탐방 게임 플랫폼을 제안한다. 제안하는 플랫폼은 고대 백제의 왕도였던 부여를 배경으로 증강현실로 구현된 역사 속 인물과 만나며 문제를 해결해나가는 방식의 게임 플랫폼으로, 관광객에게 디지털 경험을 제공하여 문화유산의 가치 재발견과 지역관광 활성화를 꾀하고자 한다.

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The Nature of Historical Time and Place as Cultural Contents and Their Potential as Tourist Resources : Focused on the Case of Seoul (역사적 시간과 장소의 문화콘텐츠적 성격과 관광자원화 -서울을 사례로-)

  • Lee, Hyeon-Goon
    • Journal of the Korean association of regional geographers
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    • v.12 no.3
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    • pp.408-420
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    • 2006
  • The present study purposed to examine the possibility of developing historicity inherent in places into tourism resources from the view that the history and location of historical cities have the nature of cultural contents. Previous researches on tourism have been focused on tourist facilities, the development of tourist attractions, economic effects, cultural policies, etc. However, the present study makes a cultural approach to historical cities to explore the meaning of places formed through history and the historicity of places, assuming that the temporal and spatial characteristics of Hanseong-bu can be developed into tourism resources. Major places of Hanseong-bu are classified according to their functions and cultural meanings, and these factors are associated with the geographical structure of the area. By landform and cultural characteristics during the Chosun Dynasty, Hanseong-bu is divided into the central part, the boundary area, and the outskirts. In addition, different elements, which can be developed into tourism resources, are found according to the landscape of Hanseong-bu, the character as a dynastic city, the environs inside the wall, and differences among localities reflecting pre-modem lifestyle.

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The Development of Content Management System for Culture & Tourism Based on Recursive Relation Object Model (순환관계 객체모델에 기반한 문화관광 콘텐츠관리시스템 개발)

  • Shin Dong-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.263-273
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    • 2006
  • The remarkable development of the internet causes us to have too many homepages and content, to be specialized and subdivided, and to need 'CMS'(Content Management System). Currently, CMS have been developed by many solution providers and studied in many ways. However, it is hard to find a system which is able to construct the specified Culture & Tourism content rapidly and managed them efficiently. Step on these requirement, this paper focus on design and implementation of unified CMS based on recursive relation object model which can be satisfied the demand of the usual people's information service of Culture & Tourism and which can be installed and managed the standardized Culture & Tourism content easily.

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A Study on Regional Comparison of Tourism Contents Application (관광콘텐츠 활용에 관한 지역간 비교연구)

  • Choi, ji-yeon
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.766-768
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    • 2007
  • Tourism content is one of the most important tourism resources in the regions and cities. also it is generally that is close with the regional identity. Currently our country case, it is true that tourism products and festival which consisted of same or similar ones are produced and held. But, we do not recognized that tourism contents applied same or similar ones are all representative tourism resources in the regions and cities. This paper thus analyzes the regional comparison between gangneung and paju using yul-gok as tourism contents and indicates their relation and a historical process of development for appling tourism contents in each region. For the aim of this study, the comparative analytic method of this study is divided four parts-tangible cultural properties, cultural events and festival, tourism policy, tourism information.

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A Study on the Development of Tourism Souvenirs for the Domestic MZ Generation with Smart Glass and Map (MAP) - Examples of Jeju Tourism Focusing on Board Games and IP Design (스마트글라스와 지도(MAP)를 접목한 국내 MZ세대를 위한 관광 기념품 개발에 관한 연구 - 보드게임 및 IP디자인을 중심으로 제주관광을 예시)

  • Seung-Hyun Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.37-43
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    • 2023
  • This study concluded that smart glass can combine realistic media and reasonable technologies to compensate for the disappointment of simple one-dimensional board game contents, suggest various games to board game contents that were only possible through advertisements and promotions, and can promote board games, tourism services, and insufficient tourism contents. Content development is highly complete as an educational content in that it can be omitted or repeated by customers, and it is expected to be a board game using interesting smart glasses for the MZ generation.