• Title/Summary/Keyword: 문화예술 기술요소

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A Study for Establishment of Namdo Cultural Arts Archives - Focused on the Description Elements and Classification System for Cultural Arts - (남도문화예술 아카이브 구축을 위한 기초 연구 - 기술요소를 중심으로 -)

  • Jeong, Dae-Keun;Hong, Soram;Kang, Hyera
    • Journal of Korean Library and Information Science Society
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    • v.50 no.2
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    • pp.311-337
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    • 2019
  • The study is to structure materials of cultural arts in "Namdo(Jeollanamdo and Gwangju)" province. Especially the study focuses on establishing description elements for serving diverse materials. First, the authors makes the draft version(4 entities, 28 elements and 115 subelements) by reviewing literature and conducting case study. Then, experts review the draft version and the authors draws final version that consists of 4 entities(materials, performances, agents, facilities), 28 elements and 117 subelements. From the viewpoints of locality, cultural arts materials, and cultural artists, the description elements in this study are distinguished from other studies.

A Proposal for Cultural Policy on Convergence of Art and Technology (문화 및 예술 융·복합 지원 정책의 현황 및 과제)

  • KWON, Eun Yong
    • Trans-
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    • v.2
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    • pp.59-73
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    • 2017
  • It was after mid 1990s that convergence of art and technology had become a critical issue and governments set new support system for its enrichment. Since then, the government continues to expand support programs to extend integration of art, culture and other genre including technology because nexus, convergence has regarded important competitive factors in cultural policy. The concept of convergence and complexation in culture and art has been a very attracting issue since it appeared and accordingly various policies are supported. However, there are still numerous issues and problems to be solved along with discussion. This paper summarizes government policies to support convergence and complexation of culture and art in Korea and overseas and looks into their trends and cases and then suggests development of future policies and supporting businesses.

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Analysis and Design of Arts and Culture Content Creation Tool powered by Artificial Intelligence (인공지능 기반 문화예술 콘텐츠 창작 기술 분석 및 도구 설계)

  • Shin, Choonsung;Jeong, Hieyong
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.489-499
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    • 2021
  • This paper proposes an arts and culture content creation tool powered by artificial intelligence. With the recent advances in technologies including artificial intelligence, there are active research activities on creating art and culture contents. However, it is still difficult and cumbersome for those who are not familiar with programming and artificial intelligence. In order to deal with the content creation with new technologies, we analyze related creation tools, services and technologies that process with raw visual and audio data, generate new media contents and visualize intermediate results. We then extract key requirements for a future creation tool for creators who are not familiar with programming and artificial intelligence. We finally introduce an intuitive and integrated content creation tool for end-users. We hope that this tool will allow creators to intuitively and creatively generate new media arts and culture contents based on not only understanding given data but also adopting new technologies.

Convergence Analysis on Policy Decision Making Factor of Local Construction Planning Phase by Using Unstructured Data in point of the Technology and Culture (비정형 데이터 분석을 통한 기술과 문화의 융합적 관점의 지역 건설기획단계 정책의사결정 영향요인 분석)

  • Park, Eun Soo;Kim, Ji Eun
    • Korea Science and Art Forum
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    • v.23
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    • pp.149-162
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    • 2016
  • Here are background, method, scope, main contents of this research. As the interests increased in recent about the construction in complex and diverse areas, construction is locally connected to human life like to coexistence of the technology and culture. The local development should not be fragmentary construction to improve local recycling ability. Local society should be inherited by modern cultural perspective through a variety of local culture and coexistence. Effective decision making analysis is necessary to build a livable area with a combination of high-tech industry. For this reason, this paper will study the political analysis for decision making at the planning stage of construction in point of fusion of technology and culture by using unstructured data analysis. Conclusion is as in the following. Local planning stage of construction describes diverse meanings of intangible and intangible factors as political factor. Technology factors have various qualitative and quantitative factors in construction field. Understanding decision making at the planning stage of construction means not only visible 'technology factor' such as structure, method, shape, and so on, but also invisible 'culture factor' such as spirit of age, religion, learning, and life-style reflected in formation process of space, and insight of brain power about art.

과학저술인 광장 - 스핑크스의 수수께끼, 과학과 문화는 별개의 영역인가

  • Seong, Yeong-Gon
    • The Science & Technology
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    • v.34 no.10 s.389
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    • pp.20-22
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    • 2001
  • '과학문화'와 관련된 일련의 논의와 움직임은 다소 늦은 감이 있지만 바람직한 일이다. 우리 사회에서는 과학은 정신적 가치와는 무관하며 일반문화와 유리될 것이라는 인식이 지배적이다. 그러나 인문학이나 예술과 마찬가지로 과학은 그 자체로 인간적 요소를 내포한 인류 공동의 문화유산임을 우리는 명심해야 할 것이다.

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A Study on the production of Music Content Using Artificial Intelligence Composition Program (인공지능 작곡 프로그램을 활용한 음악 콘텐츠 제작 연구)

  • Park, Dahae
    • Trans-
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    • v.13
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    • pp.35-58
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    • 2022
  • This study predicts the paradigm shift that the development of artificial intelligence technology will bring to the production of music content, and suggests that works created through collaboration between artificial intelligence and humans can have artistic value as finished products. Anyone can easily produce music content using artificial intelligence composition programs, and it has become an opportunity to inspire artists with various attempts and creative ideas. Although artificial intelligence technology provides convenience in human life and benefits a lot in the efficient aspect of work, it is difficult to escape the perception of data-based pattern music in the art field so far. Pattern music with many quantitative elements is not recognized as a complete creation due to the absence of abstract symbolism or meaning pursued by art. However, it predicts that if qualitative elements such as emotions and creativity are given to artificial intelligence music through human collaboration, it can be recognized as a complete work of art. The development of artificial intelligence technology increases access to culture and art from the public, and it can be expected that anyone can enjoy it as well as aesthetic experiences. In addition, various contents can be produced by improving individual digital literacy, and it is an opportunity to share and communicate with others. As such, artificial intelligence technology serves as a medium connecting the public with culture and art, and is narrowing the gap between humans and technology through art activities. Along with this cultural phenomenon, we predict the possibility of research on the production of artificial intelligence music contents with artistic value and the development of various convergence and complex art contents using artificial intelligence technology in the future.

A Study on the Improvement of Entity-Based 3D Artwork Data Modeling for Digital Twin Exhibition Content Development (디지털트윈 전시형 콘텐츠 개발을 위한 엔티티 기반 3차원 예술작품 데이터모델링 개선방안 연구)

  • So Jin Kim;Chan Hui Kim;An Na Kim;Hyun Jung Park
    • Smart Media Journal
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    • v.13 no.1
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    • pp.86-100
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    • 2024
  • Recently, a number of virtual reality exhibition-type content services have been produced using archive resources of visual art records as a means of promoting cultural policy-based public companies. However, it is by no means easy to accumulate 3D works of art as data. Looking at the current state of metadata in public institutions, there was no digitalization of resources when developing digital twins because it was built based on old international standards. It was found that data modeling evolution is inevitable to connect multidimensional data at a capacity and speed that exceeds the functions of existing systems. Therefore, the elements and concepts of data modeling design were first considered among previous studies. When developing virtual reality content, when it is designed for the migration of 3D modeling data, the previously created metadata was analyzed to improve the upper elements that must be added to 3D modeling. Furthermore, this study demonstrated the possibility by directly implementing the process of using newly created metadata in virtual reality content in accordance with the data modeling process. If this study is gradually developed in the future, metadata-based data modeling can become more meaningful in the use of public data than it is today.

A Study on the Historical Path of Dance Sports Influencing Korean Society (한국 사회에 영향을 준 서양 춤(Dance Sports, 사교Dance)의 사적(史的) 경로에 관한 소고(小考))

  • Cheong-Yeoul Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.379-390
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    • 2024
  • We looked at the background of how Western dance (Dance Sports, Social Dance) was first introduced as social dance in the past in Korean society with Confucian culture. In addition, we look into the social aspects of dance at the time, such as the spread of social dancing before the Korean War, the path through which the social dancing craze developed in the 1950s after the Korean War, and the decadent trend immediately after the Korean War, and how it transformed into a negative cultural phenomenon. We reexamined the series of events along with their social background. And now, social dance and dance sports have undergone such a significant change in perception in Korean society that they have become an indispensable element of life, to the point where the sentence is no longer unfamiliar in our country. Dancesport is an artistic indoor sport that combines elements of dance and sport. We also studied what changes have occurred in Korean society, including modern artistic elements.

Analysis of 2009 Revised Chemistry I Textbooks Based on STEAM Aspect (STEAM 관점에서 2009 개정 화학 I 교과서 분석)

  • Bok, Juri;Jang, Nak Han
    • Journal of Science Education
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    • v.36 no.2
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    • pp.381-393
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    • 2012
  • This study was analyzed that what kind of elements for STEAM, except scientific commonsense, are contained in 2009 revised chemistry textbooks I for high school students. So first, elements of STEAM in textbooks were examined by following three sections; by publishing company, each unit and area of textbook. For reference, new sub-elements of STEAM were set because existing elements of STEAM is incongruent with current textbooks. As a result, most chemistry textbooks included elements of STEAM properly for inter-related learning with the other fields. Every textbook had its unique learning methods for utilizing elements of STEAM and they were unified as one way. Depending on textbooks, learning methods were little bit different from the others. Also, detailed elements of STEAM contained in textbooks were classified just 14 types. And they were even focused on a few elements according to sort of textbook. Thus, it seemed that there was a certain limitation of current education of STEAM in chemistry Field. By the unit, according to the curriculum, contained elements of STEAM were different. Almost all elements of STEAM were located in I section. Consequently, it is difficult to include elements of STEAM if mathematics or history were not existed in curriculum. Lastly, by the area, most of all elements of STEAM were included in reference section. Almost all elements of STEAM were focused on art and culture. Thus, STEAM was used for utilization about chemical knowledge in substance. Otherwise, convergence training for approach method was not enough in chemical knowledge.

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지능형건물(IB:Intelligent Building)의 계획과 운영관리①

  • Lee, Sun-Hyeong;Im, Sang-Chae
    • Electric Engineers Magazine
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    • v.238 no.6
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    • pp.22-25
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    • 2002
  • 건물은 인류의 역사가 시작되면서 초기에는 움막의 형태에서부터 시작하여 스스로의 생활을 유지하고 자연으로부터 생명의 위험을 보호하기 위한 수단으로서 구축되었다. 원시 농경사회 정착생활이 시작되면서 점차 생활의 규모가 커지고 건물을 건축하는데 문화와 예술적인 요소들이 반영되었으며 기술의 발달과 더불어 건물은 끊임없는 변화가 시도되어왔다.

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