• Title/Summary/Keyword: 문화다양성 경험

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A Technique for Measuring the Self-Production of Internet Newspapers (인터넷 신문기사의 자체 생산량 측정 기술)

  • Kim, Dong-Joo;Kim, Han-Woo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2009.01a
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    • pp.445-449
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    • 2009
  • 인터넷의 발달과 인터넷 문화의 보편화로 인하여 사용자들은 폭발적으로 증가하는 다양한 정보를 접할 수 있게 되었으며, 자체 생산하거나 다른 신문사들로부터 생산된 기사들을 단순 유통, 링크를 통하여 정보검색 사이트들뿐만 아니라 각종 포털 사이트, 인터넷신문사들은 많은 다양한 경로로 기사를 제공할 수 있게 되었다. 이에 따라 인터넷산문을 규정하고 법적, 테두리에 넣기 위한 법률이 제정되었으며, 인터넷신문사에 대해 기사의 자체 생산량이라는 요건 검증에 대한 요구가 증가하고 있다. 본 논문은 인터넷신문 자체기사 생산량을 측정하기 위해 필요한 기술들을 조사하고 타당성을 검토하여 이에 적합한 기술을 제시한다. 제시한 방법은 대량의 기사의 비교를 빠른 시간에 수행한 수 있도록 하기 위해 인간의 단어 인지와 관련한 경험적 정보의 반영을 통하여 변형한 편집거리 기반 방법이다. 제시하는 방법의 정확성을 검증하기 위해 실제 소량의 인터넷 신문 기사를 대상으로 실험하였다.

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Korea-Japan comparative analysis on daily life of the elderly (고령자의 일상생활에 관한 한일 비교)

  • Lee, Mi-Ran
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.205-206
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    • 2014
  • 인구 고령화는 세계적 추세이지만, 특히 한국과 일본은 현저하게 빠른 증가 속도로, 2050년 일본이 세계 1위, 한국이 세계 2위로 전망되고 있다. 본 연구는 한국과 일본의 고령자 일상생활활동의 건강성에 관한 실태와 비교 분석을 통해 사회, 문화 및 노인 인구 증가 속도 등 여러 면에서 우리나라와 유사점을 가지고 있으면서도 노인 문제를 우리보다 약 20년 정도 앞선 경험으로 고령화 대책이 구체적인 일본 노인복지를 통하여 한국 노인 문제에 다양한 시사점을 제시하고자 하였다. 이를 위해 한국과 일본 각각 양국가의 언어로 번역된 설문지를 사용하여, 한일 65세 이상 노인 603명과 267명을 연구대상으로 하였다. 훈련된 연구 조사원들을 통해 일대일 면접 방식으로 한국의 노인복지관과 노인대학과 센터 등에서, 일본의 시니어클럽연합회와 사회복지법인의 자원봉사 그룹, 고령자 생협 소속 노인들에게 조사되었다. 이를 통해, 행복한 노년기를 위한 인간존엄의 근원적 테마로 다양한 시사점을 제시하였다.

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A Study on the Application of Class Using Next Generation Content Console Devices (차세대 콘텐츠 콘솔기기 활용 수업 적용 계획연구)

  • Byung-Hyuk Son
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.149-150
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    • 2023
  • 게임 산업의 성장속에 다양한 서비스를 제공하는 게임 플랫폼의 증가와 디바이스의 확산으로 전통적인 게임 콘솔 외에도 개인용 컴퓨터는 물론 가상현실 헤드셋(VR), 심지어 스마트TV를 이용한 클라우드 게임 서비스등 게임을 이용하는데 언제 어디서나 사용할 수 있는 스마트폰과 같은 다양한 장치에서 쉽게 접근할수 있도록 하여 비디오 게임 사용자 증가에 큰 기여를 하고 있다. 본 논문에서는 높은 양질의 게임콘텐츠와 메타버스를 넘나드는 고 퀄리티의 차세대 게임을 분석 및 이해하고 연구를 통하여 게임을 제작하기 위해 게임 엔진에 사용된 제작기법을 이해하기 위해서 피교육자들은 게임을 직접 플레이해보며 사용자의 경험을 쌓고 노하우를 축적하는 것만큼 중요한 것은 없다고 결론지었음. 차세대 콘솔기기를 활용하여 우리 대학 신규 교과목으로 편성 되어있는 XR콘텐츠 제작 프로젝트 수업의 효율과 이해도를 높이기 위해 본교에 설치되어있는 차세대 콘솔기기 활용 및 적용 연구의 필요성을 제시한다.

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Impact of Solar Energe Facility on the Landscape Experience of Traditional Temple - Focused on the Entrance Way of Tongdosa - (태양열시설이 전통사찰의 경관경험에 미치는 영향 - 통도사 진입경관을 중심으로 -)

  • Yi, Young-Kyoung;Kim, Jeong-Eun;Lee, Seo-Youl
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.28 no.3
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    • pp.114-121
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    • 2010
  • Traditional temples in Korea are the important cultural heritage because of artistic traditonal buildings and structures, paintings, sculptures, and big forest areas which are most ecological and beautiful in Korea. Since traditional temples still function as religious places for very long time, the sense of places intrinsic to the temples are very strong and vivid. The sense of place is very closely related to the conservation of the original landscape type. Recently however, there is a strong tendency to use solar energy in traditional temples because of the low energy efficiency of the old traditional architecture which may have negative impact on landscape which again in turn may lead to the destruction of the sense of place. The purpose of this study was to suggest some landscape design guidelines to protect the sense of place of traditional temple by investigating the impact of solar energy facility on the landscape experience of traditional temple. In order to do perform this purpose, Tongdosa was selected as a study site and four kinds of measurement tools(landscape image, temple identity, landscape satisfaction, degree of landscape improvement) were used as questionnaire items. 180 college students participated in the questionnaire survey. The analysis showed that the solar energy facility had very negative impact on landscape experience such as three landscape image factors(scenic beauty, openness, complexity), landscape satisfaction, temple identity, and landscape improvement. Based on the results, three landscape improvement plans were suggested. First, solar energy facility should be built in the forest in order not to be exposed to visitors, if possible. Second, the landscape management of traditional temple should emphasize on sustaining scenic beauty and temple identity along with the provision of openness. Lastly, detailed landscape guideline should be prepared to regulate the scale, ratio, and the form of the artificial buildings and structures to protect the sense of place of traditional temple.

Situating the Subject within the Global Material Conditions -A Critical Review on the Theorization of Postcolonial Ideas (지구화 시기 주체 구성의 물적 토대 복원을 위한 시론 -포스트식민주의 이론화 과정에 대한 리뷰를 중심으로)

  • Kim, Sumi
    • Korean journal of communication and information
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    • v.70
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    • pp.66-94
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    • 2015
  • Postcolonialism, as a school of thought, has become enormously influential for understanding the recent phenomena of globalization. While rejecting the universalizing categories of the Enlightenment, postcolonialism has called into question the old idea of culture and identity as a transcendent regime of authenticity and purity. It has also celebrated the diasporic experiences that entail porous and hybrid cultural identities as a potential site of struggle and resistance against the dominant cultural and discursive order. It is argued, however, that postcolonial theory's emancipatory claims relating to the diversified global culture tend to be complicit with transnational capitalism that brings about global issues of material as well as cultural injustice. This article, through a thorough review of the ways the postcolonial theoretical framework has been developed and appropriated by main figures in postcolonial scholarship, seeks for a theoretical and critical strategy to grasp the complex conditions of global inequality.

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A Study on the Transnational Identity of Diaspora and Diversity (디아스포라의 초국적 정체성과 다양성에 관한 고찰)

  • Yim, Young-Eon;Kim, Han-Soo
    • Korea and Global Affairs
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    • v.1 no.2
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    • pp.109-128
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    • 2017
  • The purpose of this study is to consider the appearance of the global generation transnational identity and forming process, existence aspect, functional role, and on the actuating mechanism, and etc. The results about the transnational identity of Diaspora and diversity are as follows. First, as to the transnational identity, the emigrants had been being determined by the relation with the accreditation and how type had been deal with one's decision about the self-identify. Second, the individual experience of the emigrant, interaction, and unstable status political support etc. various factors were combined and the diversity of the Diaspora identity showed. Third, the identity concept had been performing the function in the more expanded meaning called the nation and nation through the continuous meaning expansion than the individual as the national ideology. Fourth, the transnational identity of Korean-Chinese was specialized into the nation identity, double identity, and 'the identity of the third' etc. Fifth, the transnational identity of the Nikkei-Brazilian appeared for Japanese identity, Brazilian identity, and Nikkeijin identity etc. in Japan. In conclusion, the Transnational identity of the Diaspora is reproducing the identity of the emigrant, it suggests through the differentiation in the settlement and exclusion.

Effect of Anthropomorphism Level of Digital Human Banker Speech on User Experience: Focusing on Social Presence, Affinity, Trust, Perceived Intelligence, and Usefulness (디지털 휴먼 은행원 발화의 의인화 수준이 사용자 경험에 미치는 영향: 사회적 실재감, 친밀감, 신뢰도, 인지된 지능, 유용성을 중심으로)

  • Choi, Bomi;Jang, Seojin;Kang, Hyunmin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.469-476
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    • 2022
  • As the 3D modeling technology and conversational algorithm is developed, digital humans are being used in various fields, and also virtual bankers have begun to appear in banks, including major banks such as Shin-Han Bank and Nong-Hyup Bank. However, most of the research of digital human mainly focus on its appearance, and research on robot persona that should be considered in anthropomorphizing a robot is insufficient. In this study, an experiment was conducted to find out the user experience of three scenarios (student ID receipt, deposit and withdrawal account opening, leasehold loan consultation) in which the level of anthropomorphism of the speech strategy and the level of personal information use differed in the specific context of banking. As a result of the study, social presence and usefulness had an interactive effect on the scenario and the level of anthropomorphism. There was no interaction effect on intimacy, trustworthiness, and perceived intelligence, but a tendency could be confirmed.

A proposal of a Non-contact Interaction Behavior Design Model for the Immersion of Culture Contents based on Non-linear Storytelling (비선형 스토리텔링 전시형 문화콘텐츠 몰입을 위한 비접촉 인터랙션 행위 디자인 모델 제안)

  • So Jin Kim;Yeon Su Seol
    • Smart Media Journal
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    • v.12 no.1
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    • pp.77-91
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    • 2023
  • Interaction methods and technologies for mutual exploration based on user behavior are evolving variously. Especially, in recent years, with the development of a wide range of sensors, they have developed from contact to non-contact methods. However, developers' senseless definitions of the interaction methods have made the exploration process quite complicated, which rather creates the hassle of users needing to learn the interaction guide defined by the developers before experiencing the exhibition contents. In this context, in order to make visitors smoothly communicate with exhibition contents, a preliminary study on easy interaction for users of various ages is needed, and in particular, research on improving the usability of user interaction is also essential when developing non-contact exhibition contents. So, in this study, a method to reduce the confusion between developers and users was sought by researching non-contact interaction that could be universally interacted with in the field of exhibition contents and proposing behavior designs. First, based on the narrative structure of cultural resources, existing studies were reviewed and the points of interactions as cultural contents were derived. Then the most efficient search process was selected among non-contact behaviors based on hand gestures that allow users to naturally guess and learn interaction methods. Furthermore, on the basis of the meaning of non-linear narrative-based interaction and the analysis results of spatial behavior elements, affordance behavior with high learning effect and efficiency was derived. Through this research process, an action that helps users to understand non-contact interaction naturally in the process of exploring exhibition-type cultural contents and to utilize non-contact interaction in the process of immersion in exhibition contents is proposed as a final model.

Analysis on the Global Trends for the Preservation of Public Audiovisual Heritage and the Urgent Tasks for Korea Public Audiovisual Heritage Preservation (국내 공공영상아카이브 관리 체계 마련을 위한 과제 프랑스 INA FRAME 영상아카이브 국제연수 참가를 통해 살펴본 해외 동향 분석)

  • Choi, Hyo Jin
    • The Korean Journal of Archival Studies
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    • no.58
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    • pp.95-145
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    • 2018
  • As a communication language, non-text records and archives such as photographs, images, and videos are becoming more important than text records. As a result, domestic institution, organizations, and specialists related to record management have been emphasizing the necessity of the archive management system appropriate for the distinctive characteristics of image records. This paper summarizes the points to be considered for the establishment of the Korean audiovisual archives management system, based on the writer's experience of participating in the International Audiovisual Archives Management Training for professionals in the world(INA Frame) of 2018. In particular, various types of contents including cinema, broadcasting, cultural should be managed at the national level. Furthermore, the necessity of a new concept establishment for "public audiovisual heritage" is accentuated. In addition, the tasks regarding the establishment of foundation, such as the modification of the related systems and infrastructures, and the layouts of the institution or governance, should be reviewed and revised. Moreover, the preliminary tasks revised, should be lead to the establishment of stable management system for public audiovisual archives of Korea.

The relationship between Image of Nurses, Major Satisfaction, Nursing Professionalism, and Anxiety among Nursing students in University who experienced Covid-19 (COVID-19를 경험한 간호대학생의 간호사 이미지, 전공만족도, 간호전문직관, 불안 간의 관계)

  • Jeong Hyeon So;Min Ho Kim;So Yeon Hong;Jae Yoon Hwang;Hyeon Gyeong Yoon
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.213-221
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    • 2023
  • This study is a descriptive research study to confirm the relationship between nurse image, major satisfaction, nursing professionalism, and anxiety of nursing students who experienced COVID-19. Data was collected from May to July 2022. The participants were 230 nursing students in S-city, Gyeonggi-do. As a result of the study, the participantt's nurse image showed a positive correlation with nursing professionalism (r=.635, p<.001) and major satisfaction (r=.581 p<.001), and nursing professionalism and major satisfaction (r=.504, p<.001) was found to be positively correlated. There was a negative correlation between nursing professionalism and anxiety (r=-.143, p=.030). As a result of this study, nursing students who experienced COVID-19 should seek various intervention programs to increase nurse image, major satisfaction, and nursing professionalism and lower anxiety.