• Title/Summary/Keyword: 문화간의사소통

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Influence of Nunchi and Learning Flow on Communication Skills in Nursing Students (간호대학생의 눈치와 학습몰입도가 의사소통능력에 미치는 영향)

  • Kim, Young-Me;Shim, Chung-sin;Kang, Seung-Ju;Shin, Hae-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.445-452
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    • 2020
  • The purpose of this study was to identify the relationship between Nunchi and learning flow among nursing students and to investigate the factors influencing communication skills. Method: The participants were 260 nursing students in K city, who were surveyed between March 5 and April 17, 2019, using self-report questionnaire. Data were analyzed by frequencies, t-test, ANOVA, Pearson's correlation, multiple regression using SPSS Win 21.0. Result: There were positive correlation between Nunchi of participants and learning flow(r=.502, p<.001). There were positive correlation between Nunchi and communication skills(r=.619, p<.001) and between learning flow and communication skills(r=-.567, p<.001). In the multiple regression, Nunchi(β=.381, p<.001), learning flow(β=.243, p<.001) and satisfaction of clinical practice(β=.107, p=.028) were associated with communication skills. These factors accounted for 47.4% of the total variance in communication skills. Based on these results, it will be necessary to develop educational programs and strategies related with the Nunchi and learning flow disposition to improve communication skills of nursing students.

A Proposal of Korean Education Program for Multi-cultural Families through Metaverse (메타버스를 활용한 다문화가정 대상 한국어 교육 프로그램 제안)

  • Park, Shinjung;Song, Eunjee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.581-583
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    • 2022
  • 우리나라 교육통계에 따르면 외국인 가정 및 국제결혼 가정의 자녀 수는 138,227명에 달하며(교육부, 2020), 결혼이민자는 169,005명에 이른다(법무부, 2022). 이들 중 대다수는 의사소통의 어려움을 호소하며, 의사소통 문제는 학교 및 사회생활 부적응으로 이어진다. 이에 대하여, 지방자치단체와 다문화 유관기관 등에서 다양한 한국어교육 프로그램을 진행하고 있지만, 대부분이 단편적인 학습지 교육이나 문화 체험 수업에 그치거나 코로나19 등으로 인하여 수업이 중단되는 등 효과적이고 체계적인 교육이 제공되지 못하고 있는 실정이다. 본 연구에서는 한국에서 적응하고 생활해야 하는 다문화 가정 구성원들을 대상으로 한국어교육을 체계적으로 실시하기 위해 가상현실(VR)을 활용한 교육 프로그램을 제안한다. 이는 시공간의 제약을 받지 않아 일반 교재나 PC 활용 수업에 비해 접근성이 좋고 실재감과 몰입감을 높여 학습자의 흥미와 참여도를 향상시킬 수 있다. 특히 다자간 동시 참여가 가능한 메타버스 공간에서는 학습자 간 활발한 상호작용 및 소통이 가능하여 언어 능력과 더불어 사회 적응력을 기르는 데에 기여할 수 있다.

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Communication for Children's Education in the Family (가정에서 자녀교육을 위한 의사소통)

  • Lee, Jeunggwan
    • Journal of Christian Education in Korea
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    • v.68
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    • pp.113-140
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    • 2021
  • In today's family, it can be said that children's faith education is in a very difficult time. Moreover, faith education at home is urgently required during the COVID-19 pandemic. However, as society changes rapidly, families are also changing rapidly. As the current society became diversified and personalized, the family lost its educational function. In other words, it can be immediately said that faith education in Christian families has collapsed. The reason is that the problem of faith education in today's family lies in poor communication. Communication problems are becoming difficult for parents and children due to changes in values caused by individualism and capitalism, and as the difference between values and the generation of children widens. In addition, disconnection of dialogue at home due to the disconnection of culture between generations is an obstacle to faith education. It is urgent to restore the educational function of Christian families. When parents provide Christian faith education to their children, their children can grow up properly. Communication with children is desperately needed to restore the purpose and function of faith education at home. Communication between parents and children is an important factor influencing children's motivation for religious education. Parents and children's communication must be open and positive parenting attitudes need to be sufficiently motivated for faith education. In order to solve the immediate problem of the absence of faith education at home, an alternative will be proposed to restore faith education through communication between parents and children. First, the necessity of faith education at home will be discussed. Then communication at the beginning of faith education will be considered. And third, communication and methods at home to implement faith education will be presented. This study will serve as an opportunity to provide clues to restore and implement faith education in Christian families.

Variables Affecting the Intercultural Communication Skills of Nursing Students (간호대학생의 문화 간 의사소통 능력에 미치는 영향변인)

  • Lee, Eun-Mi;Kim, Sun-Hee
    • Korean Parent-Child Health Journal
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    • v.18 no.2
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    • pp.78-87
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    • 2015
  • Purpose: This study attempted to determine multicultural awareness, empathy and intercultural skill communication of nursing students and to identify the variables that influence intercultural communication skills. Methods: The subjects were 238 nursing students. The research subjects were the students in the third and fourth grade of the Department of Nursing of five four-year universities located in D city, A city and Y city in Gyeongbuk region. Data were collected from March 11 to 22, 2013 by using self-report questionnaires. The data were analyzed by using descriptive statistics, t-test, one-way ANOVA, Pearson's correlation, and stepwise multiple regression with the SPSS/WIN. Ver. 18.0 programs. Results: The affecting variables of intercultural communication skill were multicultural awareness (${\beta}=.47$), empathy (${\beta}=.38$), other foreign languages (${\beta}=.16$) and multicultural interests (${\beta}=.09$). These variables accounted for 67.0% of the affecting intercultural communication skill. Conclusion: Based on these findings, more systematic multicultural education that can be used for multicultural subjects is needed to be conducted at nursing schools. In particular, programs considering the subjects who do not have neither foreign friends around them nor experience of staying abroad need to be developed.

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Analysis of doctors' cognition of patient safety at general hospitals (일개 상급종합병원 의사들의 환자안전문화에 대한 인식 분석)

  • Yu, Eun-Yeong;Jung, Sang-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.6
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    • pp.2607-2616
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    • 2012
  • This study was designed to figure out patient safety culture of medical institutions and try to utilize the study results as basic data for analyzing doctor's awareness of patient safety culture. To this end, questionnaire survey was conducted from August 1st to September 5th, 2011, targeting doctors working at senior general hospitals located in G city, and 194 questionnaires were utilized for final analysis. The research results are as follows. First, there was a difference in awareness of deployment of staffs depending on gender, age, term of service in the hospital, contact with patients and working hours per week in relationship between subjects, wards and hospital safety culture, and organizational learning and teamwork in the ward turned out to be significant in accordance with working hours per week, and all sub-areas of the ward safety culture by departments. Second, feedback about the malpractice, communication, report on malpractice frequency and overall safety awareness were found to be significant by departments in relationship of subjects, medical incident reporting system, patient safety evaluation and overall level of consciousness, and the overall safety awareness showed significant results according to contact with patients and working hours per week. Third, there was a positive corelation in sub-areas of the ward and hospital safety culture awareness, overall recognition and patient safety evaluation, and a positive corelation with medical incident reporting system was found in all areas except for attitude of managers/immediate supervisors and that of hospital executives. Fourth, sub-areas of patient safety culture which has a effect on patient safety showed significant results in organizational learning, openness of communication, overall safety awareness, systematic cooperation between departments, feedback/communication and non-punitive response. In conclusion, to increase the level of the ward and hospital patient safety culture of doctors and implement medical incident reporting system faithfully, it is necessary to activate teamwork through organizational learning in the ward based on the adequate staffing and working hours, promote open communication between departments and provide feedback on medical malpractice, thereby establishing a cooperative system by departments and active support of hospital executives for patient safet.

Remote Communication based on 3D Whiteboard (3차원 화이트보드에 기반한 원격 통신)

  • Lee, Jin-Suk;Choe, Chong-Youn
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1019-1024
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    • 2006
  • 각종 온라인 문화가 발달하는 가운데 원거리에서 의사 소통을 가능하게 하는 도구에 관한 관심도 커지게 되었다. 이러한 도구 중에서 2 차원 그림 저작을 지원하는 도구에 기인하여, 본 논문에서는 3 차원 모델을 만들어 내고 조작함으로써 원거리의 사용자와 의사 소통할 수 있는 시스템을 제안한다. 실시간에 수행되는 시스템의 특성상, 3 차원 모델링은 간편하고 직관적으로 수행될 수 있도록 하며, 병행 수행 제어를 고려하여 구현한다. 본 시스템에서의 모델링은 주어진 primitive를 이용하거나 사전에 제작된 mesh를 불러오는 것으로 수행할 수 있으며, 사용자가 직접 그려주는 간략한 외곽선 스케치를 기반으로 하여 3 차원 모델을 생성할 수도 있다. 본 시스템에서 모델의 생성, 제어 등의 모든 연산은 다양한 병행 수행 제어 전략을 이용하여 실시간에 수행된다.

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A Design and Implementation of Planning, CASE Tool for Game (게임제작을 위한 CASE Tool 설계 및 구현)

  • Jang, In-Geol;Lee, Seung-Hun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.853-856
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    • 2004
  • 국내 게임 산업은 여타 문화 산업과 비교하였을 때 상업화의 시기는 가장 늦었음에도 불구하고 2003 년을 기준으로 4 조를 넘을 정도로 급성장을 하였다. 그러나 게임 제작사의 95% 이상이 적자에 시달리고 있는데 이는 게임 제작과 관련하여 개발 단계에 있어 담당자의 역할 분배 및 각 단계에 대한 적절한 관리를 하지 못해 팀원간 의사소통, 게임제작 공정 생성물 관리, 핵심 기술 및 자원관리 등의 문제가 발생하기 때문이다. 이러한 문제점들은 CASE 툴을 통해서 해결이 가능하다. CASE 툴을 통해 게임제작 공정에 있어 팀원간의 의사 소통과 인력 및 자원 관리, 각 공정간 산출물의 버전 컨트롤 및 이력관리의 정보를 체계적으로 관리할 수 있도록 한다. 이에 본 논문에서는 ISO12207과 RUP 프로세스를 기반으로 게임제작 공정의 생산성과 효율성을 증가시킬 수 있는 게임제작 기획, 자원관리도구를 설계 및 구현하였다.

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A Study on the Job Productivity by the Smart Work Investment - Focused on the Organizational Change Resistance and the Communication - (스마트워크 투자에 따른 직무 생산성에 관한 연구 - 조직 변화저항과 의사소통을 중심으로-)

  • Jung, Byoung-Ho
    • Management & Information Systems Review
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    • v.37 no.3
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    • pp.83-113
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    • 2018
  • The purpose of this study to empirically examine a smart work investment and job performance by change resistance. Firstly, There investigates mediating role of the communication between the smart work investment and the job performance. Secondly, It will identify the job productivity differences through a level of organizational change resistance that reduced smart work investment. The smart work is to provide the flexibility of time and location and is a working method to improve a work productivity of organization members. The introduction of smart work means the adoption of new organizational culture, institution and technology and requires a novel change of a custom and pattern on existing organization culture and institution because of transformation form of communication and collaboration. The method of this study adopts a structural equation model to test a mediating effect of communication and a moderating effect of change resistance level. This model confirms whether smart work investments provide a positive impact on communication and organizational productivity. In addition, I will classify a change resistance level of smart work by cluster analysis and then check a critical path difference of job productivity between each group. As a result, The organizational IT, institution and culture on the smart work investment appeared to important influencers in communication and also had a direct influence of individual performance. Also, The three independent variables of smart work investment have an indirect influence of individual and organizational performance through communication mediating variables. However, the organizational IT and institution as independent variables do not provide direct influence of organization performance. Nevertheless, two independent variables of organizational IT and institution have an indirect influence the organization performance through communication mediating variables. As a result of confirming a productivity of three groups on organization resistance, there was a difference the individual and organizational performance among groups. The low-level group of organizational resistance showed high coefficient value of performance compared to other groups. The group analysis implications, The smart work investment appeared significantly to revise the institution first, build culture secondly and advanced technology lastly. The theoretical implication from this study contributes an extension of social science theory through socio-technical systems, institution, culture, change resistance and job performance based on smart work. The practical implications explain the smart work success in step-by-step investment rather than radical investment as level management of change resistance. In future research, the smart work performance between private and public firms will analyze a difference of the organizational culture, institution, technology and performance.

A Development of Retrieval Program for North Korea Dialect (북한 방언 검색 프로그램 개발)

  • 두길수;황호천;김법균;안동언;정성종;이신원
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.501-503
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    • 2003
  • 이 연구는 남한의 방언과 북한의 방언 및 세계의 여러 나라에서 쓰이고 있는 한국어 방언을 컴퓨터로 검색할 수 있는 도구를 개발하여, 21세기 지식 기반 사회에서 우리 민족 구성원들이 상호 의사소통을 신속 정확하게 할 수 있도록 하고 또 통일 이후에는 남북한 주민들이 의사소통을 원만하게 할 수 있도록 한다는 데에 목적을 두고 있다. 이를 통해서 민족 구성원간의 유대를 다지고 나아가 민족의 정체성을 확립하며 민족문화의 창달에 기여할 수 있을 것이다. 본 연구는 한국 방언 검색 프로그램 개발 과제의 일부로서 2001년에 남한 방언 검색 시스템을 개발하고, 2002년에 북한 방언 검색 시스템을 개발하였다. 본 논문에서는 북한 방언 검색 시스템의 개발 개요와 방언 검색 방식에 대해서 다룬다.

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A Design and Implementation of Supporting System for Game Development(GDSS) (게임제작 지원도구(GDSS) 설계 및 구현)

  • Jang, In-Geol;Woo, Jong-Sik;Lee, Seung-Hun;Lee, Nam-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05b
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    • pp.1051-1054
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    • 2003
  • 국내 게임 산업은 여타 문화 산업과 비교하였을 때 상업화의 시기는 가장 늦었음에도 불구하고 2002년을 기준으로 3조 4천억에 이를 정도로 급성장을 하였다 그러나 게임 제작사의 95% 이상이 적자에 시달리고 있는데 이는 게임 제작과 관련하여 개발 단계에 있어 담당자의 역할 분배 및 각 단계에 대한 적절한 관리를 하지 못해 팀원간 의사소통, 게임제작 공정 생성물 관리, 핵심 기술 및 관리 등의 문제가 발생하기 때문이다. 이러한 문제점들은 CASE 툴을 통해서 해결이 가능하다. CASE 툴을 통해 게임제작 공정에 있어 팀원간의 의사 소통과 인력 자원 관리, 공정 자료의 버전컨트롤 및 이력관리의 정보를 체계적으로 관리할 수 있도록 한다. 이에 본 논문에서는 ISO12207 과 RUP 프로세스를 기반으로 게임제작 공정의 생산성과 효율성을 증가시킬 수 있는 게임제작 지원도구(GDSS)를 설계 및 구현하였다.

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