• Title/Summary/Keyword: 문제해결 활동

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A Comparative Analysis of Effective and Ineffective Problem Solver's Technological Problem Solving Activity (효율적인 문제해결자와 비효율적인 문제해결자의 기술적 문제해결 활동 비교 분석)

  • Kim, Tae-Hoon;Rho, Tae-Cheon
    • Journal of Engineering Education Research
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    • v.10 no.3
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    • pp.93-108
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    • 2007
  • The purpose of this study is to investigate characteristics which are related with effective solution of technological problems. For this, an effective problem solver and an ineffective problem solver have been compared in terms of the problem solving activity with a population of students who are enrolled in College of Engineering, C University in Daejeon. As a result, this paper can be concluded as follows: An effective problem solver differs from an ineffective problem solver in terms of time consumed during problem solution modeling a problem solution identifying a problem cause and frequency and time consumed during evaluating a result.

Development of Active Problem Solving Model(SPPE) and Middle School Students' Recognition in Problem Solving Activities (활동적인 문제해결 모형(SPPE) 개발 및 중학생들의 문제해결 활동에 대한 인식)

  • Song, Young-Wook;Kim, Beom-Ki
    • Journal of The Korean Association For Science Education
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    • v.27 no.4
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    • pp.309-317
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    • 2007
  • The purpose of the study is to investigate the effects of problem solving models and middle school students' recognition inproblem solving activities and to get implications of problem solving activities in science education. We took the position of problem solving as consisting of four sequential stages: search of problems, performance of the plan, presentation of results, and evaluation of the presentation. Taking into account thechosen activity factors for each stage of problem solving, we developed detailed activity tools that are supposed to guide the stage. Recognition of problem solving activities in 7th grade middle school students were positive. Students felt that problem solvingactivities made them engage more and interested in science classes, and that they were helpful in solving problems in everyday life. Even though they found real problems in everyday life, they preferred problem solving activities to deal with real problems rather than simple minded ones.

Analysis of Engineering Students' Characteristics in Design Problem Solving (설계 문제의 해결 과정에서 나타나는 공과대학생의 문제해결 특성 분석)

  • Rho, Tae-Cheon;Kim, Young-Jong;Kim, Tae-Hoon
    • Journal of Engineering Education Research
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    • v.9 no.4
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    • pp.46-62
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    • 2006
  • The purpose of this study is to identify characteristics which are related with design problem solving. For this, an effective problem solver and an ineffective problem solver have been compared and analyzed in terms of the process of design problem solving with a population of students who are enrolled in College of Engineering. This study can be concluded as follows. First, the process of design problem solving was performed in non-linear form and it was varied depending on individuals. Second, the results of problem solving could be varied according to the qualitative level of performance in each stage rather than according to the differences of consumption time by each stage. Third, the main activities in process of design problem solving were identifying a design brief, identifying requirements, exploring a problem solution, and idea modeling. Fourth, the making activities took place most frequently and the longest time in the entire process, meanwhile exploring a problem solution was related to the results of design problem solving.

A study on the practical methods of open teaching and loaming In mathematics education (문제해결력 신장을 위한 교수 학습 활동의 개별화 방안)

  • Lee Jeongjae
    • Journal of Elementary Mathematics Education in Korea
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    • v.1 no.1
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    • pp.1-16
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    • 1997
  • Children should have opportunities to experience problem solving individually with strategies for developing their problem solving abilities. To make an instructional design for individual teaming, problem solving activities were classified into categories like individual activities, individual activities within a group, and team teaching. A flow of teaching and teaming process was designed before, and concrete and semi-concrete materials were used in an experimental teaching, which was analysed in this research.

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The Subjects Analysis of Transportation Technology Problem Solving Activities at Energy and Transportation Technology Unit in Middle School Technology·Home Economics Textbooks of the 2009 National Revised Curriculum ('09 개정 교육과정에 따른 중학교 '기술·가정' 교과서 '에너지와 수송기술' 단원의 수송기술 문제해결 활동 주제 분석)

  • Park, Sang-Hyun;Yi, Sang-Bong
    • 대한공업교육학회지
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    • v.41 no.2
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    • pp.134-150
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    • 2016
  • This study has analyzed the subjects of transportation technology problem solving activities at Energy and Transportation Technology unit in the 12 kinds of middle school Technology Home Economics textbooks of the 2009 national revised curriculum. An analysis frame was developed with systems and environmental mediums which are common elements of transportation and the subjects were analyzed. As a result of this study, first, 8 kinds of subjects among 20 subjects in analysis frame were suggested in the textbooks. Second, according to the environmental, there are 13 terrestrial activities, 2 atmospheric activities, and 1 marine activity in the textbooks. However, there is no space related activity. Third, according to the system, there are 13 activities for the structure, 12 activities for the propulsion and suspension system, 5 activities related to the control system, and 1 activity regarding guidance system. Fourth, there are 4 kinds of problem solving activities depending on categorizing result of the analysis of the activities.

The Roles of Structural Similarity, Analytic Activity and Comparative Activity in Stage of Similar Mathematical Problem Solving Process (유사 문제 해결에서 구조적 유사성, 분석적 활동 그리고 비교 활동의 역할)

  • Roh, Eun-Hwan;Jun, Young-Bae;Kang, Jeong-Gi
    • Communications of Mathematical Education
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    • v.25 no.1
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    • pp.21-45
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    • 2011
  • It is the aim of this paper to find the requisites for the target problem solving process in reference to the base problem and to search the roles of those. Focusing on the structural similarity, analytic activity and comparative activity in stage of similar mathematical problem solving process, we tried to find the roles of them. We observed closely how four students solve the target problem in reference to the base problem. And so we got the following conclusions. The insight of structural similarity prepare the ground appling the solving method of base problem in the process solving the target problem. And we knew that the analytic activity can become the instrument which find out the truth about the guess. Finally the comparative activity can set up the direction of solution of the target problem. Thus we knew that the insight of structural similarity, the analytic activity and the comparative activity are necessary for similar mathematical problem to solve. We think that it requires the efforts to develop the various programs about teaching-learning method focusing on the structural similarity, analytic activity and comparative activity in stage of similar mathematical problem solving process. And we also think that it needs the study to research the roles of other elements for similar mathematical problem solving but to find the roles of the structural similarity, analytic activity and comparative activity.

A Study on Model of Learning Activity Tool for Creative Problem Solving based on Mobile Learning (모바일러닝 기반에서 창의적 문제해결(Creative Problem Solving) 활동을 위한 학습지원도구 모형 개발)

  • Bae, Ji-Hye
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.344-347
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    • 2016
  • 유비쿼터스 환경 시대에 맞춰 현재 스마트 디바이스의 발달과 시장의 확대로 스마트 미디어 기기의 보급이 급속도로 확산되고 있으며 많은 교육용 어플리케이션 또한 개발되고 있는 중이다. 이러한 교육용 어플리케이션들은 지식기반사회의 학습도구로서 지식접근 및 창출에 중요한 요소인 인터넷과 웹을 활용하게 되고 이동성과 편의성을 추구하는 모바일기기를 통해 학습이 가능하도록 지원하는 프로그램이다. 본 연구는 모바일러닝 기반의 '창의적 문제해결(CPS, Creative Problem Solving)' 모형을 활용하는 교육용 앱에 대한 설계방안을 제시하고자 하며 연구의 목적은 대학 교육에서 학생들의 창의적 사고와 문제해결능력 향상을 돕는 모바일러닝 기반의 학습환경을 설계하는 데 있다. 제안하는 학습지원 도구는 모바일 앱 형태로 제작되며 학습활동에 있어 다양한 창의적 사고과정 활동과 표현방식, 상호작용성 등의 기능을 통해 학습자의 고차원적인 사고능력을 향상시키는 인지적 도구로서 활용될 수 있도록 설계하였다. 개발환경은 안드로이드용 앱 인벤터 프로그램을 사용하였으며 앱 인벤터 서버환경에서 제공되는 컴포넌트와 이벤트 핸들러를 이용하여 교수자모드와 학습자모드의 앱을 각각 설계하였다. 교수자 앱은 학습활동 제공을 의미하는 프로바이더(Provider) 모드 기능이 포함되며 학습자 앱은 CPS 활동을 위한 학습활동 모드 기능이 설계된다. 대부분의 창의성 관련 앱들은 그래픽작업을 통한 두뇌활동 향상 프로그램, 체험활동 위주의 프로그램 등으로 출시가 되어 있으나 교수-학습 활동을 위한 창의적 문제해결활동 관련 앱은 존재하지 않는 상태이므로 수업활동에서의 활용측면에서 가치가 있을 것으로 기대된다.

A Action Research on Team-Based Learning Problem Solving Activity (팀 기반 학습 문제해결 활동에 대한 실행 연구)

  • Yu, Jae-Young
    • 대한공업교육학회지
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    • v.42 no.1
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    • pp.87-105
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    • 2017
  • The purpose of this study was to verify that students' interest in team activities for problem solving, the effect of interest on it, and students' changes in perceptions and their behavioral characteristics in the process of problem solving. The study reviewed documents prepared by students, such as work sheets, descriptive questionnaires, works and their photos, student activity photos and observation journals of teachers. The results of this research are as below. First, a problem solving team activity for making a model car was considered an interesting assignment by more than 90% of male/female students. The fact that female students could be more focused on this assignment than male students was discovered. Interest in the assignment not only had an influence on the points from the start (the blueprint) to the end (model cars completed based upon the designs) of problem solving, but also provided the traction power behind the assignment. Second, the problem solving team activity allowed the students to change their existing recognition (thoughts) while positively taking a lead or indirectly utilizing various learning experiences (including experiences of failure). Third, $2^{nd}$ graders in middle school had a tendency to solve problems in dependently rather than to receive help from others when they encountered problematic situations.

사회문제 해결형 과학기술 혁신을 보는 다양한 시선

  • Song, Wi-Jin
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2017.11a
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    • pp.749-749
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    • 2017
  • 최근 들어 사회문제 해결형 과학기술혁신 활동이 활성화되고 있다. 과학기술정보통신부에서 추진하는 국민생활연구사업, 그리고 혁신본부에서 기획하고 있는 사회문제 해결을 위한 다부처 공동 기획사업 등이 추진되고 있다. 사회문제 해결형 과학기술혁신은 사회문제 해결을 최우선 목표로 삼고 있기 때문에 수월한 과학기술지식의 창출, 산업경쟁력 강화를 위한 혁신과는 목표와 추진체제가 다르다. 사회문제 해결형 과학기술혁신은 사회혁신과 과학기술을 결합하는 활동이라고 할 수 있다. 이렇게 새로운 유형의 혁신활동이 등장하면서 이를 바라보는 다양한 관점이 존재하고 있다. 본 발표에서는 각 논의들을 정리하고 향후 사회문제 해결형 과학기술혁신의 발전방향을 제시한다. 여기서는 크게 3가지 분류로 사회문제 해결형 혁신을 보는 관점을 정리한다. 첫 번째는 전문가 중심의 관점(Innovation for people)이다. 이는 전문가가 분석과 논의를 통해 사회문제를 정의하고 그 대안을 제시하는 접근이다. 많은 과학기술전문가들이 가지고 있는 틀로서 선형모델에 입각한 논의이다. 때문에 혁신의 선형모델이 가지고 있는 문제점, 피드백의 부족, 현장에 대한 이해 부족 등과 같은 단점이 있다. 두 번째는 시민사회 중심의 관점(Innovation by people)이다. 이는 현장의 문제 상황에 있는 시민들이 문제를 정의하고 혁신활동을 주도해야 한다는 관점이다. 이 관점은 일반 시민을 과학기술혁신의 주체로 호명하고 실질적인 문제 해결에 참여시키면서 주류 과학기술의 미흡한 현장 지역 지향성을 비판하고 있다. 그러나 혁신의 논의가 지역에 한정되면서 규모 확대의 어려움을 겪는 경우가 많다. 장기 지속성을 확보하는 데에도 난점이 있다. 세 번째는 전문가와 시민의 협업 관점(Innovation with people)이다. 이는 시민성과 전문성의 결합을 통해 민주주의를 고양하고, 현장 지식과 전문 지식의 융합을 지향하는 접근이다. 또 리빙랩과 같은 추진 체제를 적극적으로 활용한다. 그러나 전문가와 시민사회의 협업을 지원하는 인프라와 지원체제가 부족하면 여러 문제점이 발생할 수 있다. 본 연구에서는 이런 관점들의 한계를 극복하기 위해서 국지적 문제해결과 국가적 문제 해결의 연계, 실험의 중요성 강조, 전문가와 최종 사용자 및 시민의 실질적 협업을 위한 기반 구축, 시스템 전환 프레임의 도입을 정책 방향으로 제시했다.

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Exploring Student's Ability to Improve Debate Based on Mathematics Competencies (수학교과역량에 기반한 학습자의 토론 능력 향상 방안 탐색)

  • Kim, Soocheol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.12
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    • pp.1-10
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    • 2018
  • The purpose of this study is to analyze the mathematics competencies required in middle school Korean language class to find out ways to improve student's debate ability. The results of the analysis showed that creativity and information processing ability in research activities; problem solving ability, creativity, information processing ability in planning activities; reasoning and creativity, information processing ability in rebutting activities; problem solving and reasoning in summary activities. In cross-inquiry activities, problem solving and reasoning, information processing, and creativity are required; creativity in final focus; problem solving and reasoning ability in judgment and general review; preparation time activities require problem solving, reasoning, and information processing ability. Therefore, in order to improve the debate ability of the students, it is required that the mathematics competencies such as problem solving, reasoning, information processing, and creativity are increased.