• Title/Summary/Keyword: 무장통제 모델

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On the Development of the Generic CFCS for Engineering Level Simulation of the Surface Ship (공학수준 수상함 지휘무장통제체계 범용 모델 개발방안 연구)

  • Jung, Young-Ran;Han, Woong-Gie;Kim, Cheol-Ho;Kim, Jae-Ick
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.3
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    • pp.380-387
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    • 2011
  • In this paper, we considered the authoritative representation of Command and Fire Control System(CFCS) for the surface ship that was the engineering level model to develop system specifications and to analyze operational concepts on the concept design phase and to analyze military requirements, effectiveness and performance for the system. The engineering level model of CFCS can be used in simulation independently of the surface ship's type, and also it takes reuse, interoperability, and extension into consideration. The detailed sub-models, internal and external data interface, data flow among each sub-model, sensor and weapon models about the engineering level model of CFCS was defined. It was verified via engineering level simulations according to the V&V process.

A Study on the Standard Architecture of Weapon Control Software on Naval Combat System

  • Lee, Jae-Geun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.11
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    • pp.101-110
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    • 2021
  • The Weapon Control Software performs the function of supporting weapon operation within the Naval Combat System in connection with the Weapon System. As Weapon Control Software depends on an Weapon System, it has the characteristic that software modification is unavoidable with the change in Interface information. Modification of software causes an increase in development costs since it must take verification step such as software reliability test. In this paper, We design the standard architecture of weapon control software to minimize the modification elements of existing weapon control software. For Interface information management, Feature Model were applied to make a division between common factor and variable factor. In addition, Strategy Pattern were applied to improve the software design. Software evaluation test results show that new architecture provides better modifiability and reuse than existing software as well as the cost of development decrease.

A Design of the Structure of Net-Enabled Weapon Model for Scalability of Weapon Model and Modifiability of the Protocol in The Weapon Data Link Simulation (무장데이터링크 시뮬레이션 환경에서 유도탄모델 확장성과 프로토콜 변경용이성을 고려한 네트워크기반 유도탄모델 시뮬레이션 구조 설계)

  • Kim, Sung-Tae;Shim, Jun-Young;Lee, Won-Sik;Wi, Soung-Hyouk;Kim, Ki-Bum
    • Annual Conference of KIPS
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    • 2019.10a
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    • pp.697-700
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    • 2019
  • 무장데이터링크 시뮬레이션은 네트워크 기반 유도무기 모델링을 위하여 M&S 기술을 바탕으로 무장데이터링크의 운용성 및 정밀타격 성능을 검증하기 위한 시뮬레이션 소프트웨어다. 네트워크 기반 유도무기 모델은 원격임무통제를 위한 무장데이터링크망과 가상전장을 위한 시뮬레이션망이 연동하는 분산네트워크 환경에서 동작한다. 이때 유도탄모델 인터페이스는 다수의 프로토콜과 종속관계를 갖게 된다. 따라서 프로토콜이 수정될 때마다 유도탄모델 뿐만 아니라, 해당 인터페이스를 사용하는 다른 프로토콜도 수정되어야 한다. 또한 시뮬레이션 특성상 다양한 운용개념이 유도탄모델에 적용될 수 있다. 기존 고정표적 유도탄모델에 임무통제기능을 적용할 경우, 기존 모델이 훼손될 뿐만 아니라 기능 추가 및 삭제가 쉽지 않다는 문제가 있다. 본 논문은 서로 다른 프로토콜을 유도탄모델에 쉽게 적용하고 변경할 수 있는 프로토콜 변경용이성과 기 개발된 고정표적 유도탄모델을 변경하지 않고 무장데이터링크 운용 개념을 적용할 수 있는 유도탄모델 확장성을 위한 구조를 제안한다.

A Model-based Test Approach and Case Study for Weapon Control System (모델기반 테스트 기법 및 무장통제장치 적용 사례)

  • Bae, Jung Ho;Jang, Bucheol;Koo, Bongjoo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.5
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    • pp.688-699
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    • 2017
  • Model-based test, a well-known method of the black box tests, is consisted of the following four steps : model construction using requirement, test case generation from the model, execution of a SUT (software under test) and detection failures. Among models constructed in the first step, state-based models such as UML standard State Machine are commonly used to design event-based embedded systems (e.g., weapon control systems). To generate test cases from state-based models in the next step, coverage-based techniques such as state coverage and transition coverage are used. Round-trip path coverage technique using W-Method, one of coverage-based techniques, is known as more effective method than others. However it has a limitation of low failure observability because the W-Method technique terminates a testing process when arrivals meet states already visited and it is hard to decide the current state is completely same or not with the previous in the case like the GUI environment. In other words, there can exist unrevealed faults. Therefore, this study suggests a Extended W-Method. The Extended W-Method extends the round-trip path to a final state to improve failure observability. In this paper, we compare effectiveness and efficiency with requirement-item-based technique, W-Method and our Extended W-Method. The result shows that our technique can detect five and two more faults respectively and has the performance of 28 % and 42 % higher failure detection probability than the requirement-item-based and W-Method techniques, respectively.

Modeling and Simulation for Anti-submarine HVU Escort Mission (대 잠수함 HVU 호위 임무 분석 모델링 및 시뮬레이션)

  • Park, Kang-Moon;Lee, Eun-Bog;Shin, Suk-Hoon;Han, Seungjin;Chi, Sung-Do
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.75-83
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    • 2014
  • Most warship combat systems inquire human operator to control several sensor and another equipments as well as decision-modeling. For this reason, many researches with multi-agent based M&S (Modeling and Simulation) have been increasingly conducted. However there cannot find any researches of M&S based analysis for anti-submarine warfare that requires a high level of mission complexity between multiple platforms. In this research, we have been developed various combat platform models such as warship, submarine and helicopter, etc. In order to apply the multi-agent-based M&S technology to the anti-submarine warfare i.e. a HVU (High Value Unit) escort mission scenario. Then we have successfully analyzed the measures of effectiveness according to the different tactics and different situations. In future, the defence engineer maybe employ our methodology and tools to analyze actual tactical problem by simply inserting actual data into our agent model.