• Title/Summary/Keyword: 무손실 부호화

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Medical Image Compression Using JPEG International Standard (JPEG 표준안을 이용한 의료 영상 압축)

  • Ahn, Chang-Beom;Han, Sang-Woo;Kim, Il-Yoen
    • Proceedings of the KIEE Conference
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    • 1993.07a
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    • pp.504-506
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    • 1993
  • The Joint Photographic Experts Group (JPEG) standard was proposed by the International Standardization Organization (ISO/SC 29/WG 10) and the CCITT SG VIII as an international standard for digital continuous-tone still image compression. The JPEG standard has been widely accepted in electronic imaging, computer graphics, and multi-media applications, however, due to the lossy character of the JPEG compression its application in the field of medical imaging has been limited. In this paper, the JPEG standard was applied to a series of head sections of magnetic resonance (MR) images (256 gray levels, $256{\times}256$ size) and its performance was investigated. For this purpose, DCT-based sequential mode of the JPEG standard was implemented using the CL550 compression chip and progressive and lossless coding was implemented by software without additional hardware. From the experiment, it appears that the compression ratio of about 10 to 20 was obtained for the MR images without noticeable distortion. It is also noted that the error signal between the reconstructed image by the JPEG and the original image was nearly random noise without causing any special-pattern-related artifact. Although the coding efficiency of the progressive and hierarchical coding is identical to that of the sequential coding in compression ratio and SNR, it has useful features In fast search of patient Image from huge image data base and in remote diagnosis through slow public communication channel.

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Compression of Terrain Data using Integer Wavelet Transform (IWT) and Application on Gravity Terrain Correction (정수웨이블릿변환(IWT)을 이용한 지형 자료의 압축 및 정밀 지형 효과 계산을 위한 활용 방법 고찰)

  • Chung, Hojoon;Lee, Heuisoon;Oh, Seokhoon;Park, Gyesoon;Rim, Hyoungrea
    • Journal of the Korean earth science society
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    • v.34 no.1
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    • pp.69-80
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    • 2013
  • Terrain data is one of important basic data in various areas of Earth science. Recently, finer DEM data is available, which necessary to develop a method that deals with such huge data efficiently. This study was conducted on the lossless compression of DEM data and efficient partial reconstruction of terrain information from compressed data. In this study, we compressed the wavelet coefficients of DEM, obtained from integer wavelet transform (IWT) by entropy encoding. CDF (Cohen-Daubechies-Feauveau) 3.5 wavelet showed the best compression ratio of about 45.4% and the optimum decomposition level was 3. Results also showed that a small region of terrain could be restored from the inverse wavelet transform with a part of the wavelet coefficients that are related to such region instead of whole reconstruction. We discussed the potential applications of the terrain data compression for precise gravity terrain correction.

An Effcient Lossless Compression Algorithm using Arithmetic Coding for Indexed Color lmage (산술부호화를 이용한 인덱스 칼라 이미지에서의 효율적인 무손실 압축 방법)

  • You Kang-Soo;Lee Han-Jeong;Jang Euee S.;Kwak Hoon-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.1C
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    • pp.35-43
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    • 2005
  • This paper introduces a new algorithm to improve compression performance of 256 color images called palette-based or indexed images. The proposed scheme counts each frequency of index values after present index value and determines each rank for every index value by sorting them in descending order. Then, the scheme makes ranked index image instead of original indexed image using the way to replace index values with ranks. In the ranked index image's distribution produced as a result of this algorithm, the higher ranked index value, the more present same values. Therefore, data redundancy will be raised and more efficient performance of compression can be expected. Simulation results verify that because of higher compression ratio by up to 22.5, this newly designed algorithm shows a much better performance of compression in comparison with the arithmetic coding, intensity-based JPEG-LS and palette-based GIF.

Fast Motion Estimation Algorithm Using Early Detection of Optimal Candidates with Priority and a Threshold (우선순위와 문턱치를 가지고 최적 후보 조기 검출을 사용하는 고속 움직임 예측 알고리즘)

  • Kim, Jong-Nam
    • Journal of the Institute of Convergence Signal Processing
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    • v.21 no.2
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    • pp.55-60
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    • 2020
  • In this paper, we propose a fast block matching algorithm of motion estimation using early detection of optimal candidate with high priority and a threshold. Even though so many fast algorithms for motion estimation have been published to reduce computational reduction full search algorithm, still so many works to improve performance of motion estimation are being reported. The proposed algorithm calculates block matching error for each candidate with high priority from previous partial matching error. The proposed algorithm can be applied additionally to most of conventional fast block matching algorithms for more speed up. By doing that, we can find the minimum error point early and get speed up by reducing unnecessary computations of impossible candidates. The proposed algorithm uses smaller computation than conventional fast full search algorithms with the same prediction quality as the full search algorithm. Experimental results shows that the proposed algorithm reduces 30~70% compared with the computation of the PDE and full search algorithms without any degradation of prediction quality and further reduces it with other fast lossy algorithms.

Digital Hologram Compression Technique By Hybrid Video Coding (하이브리드 비디오 코팅에 의한 디지털 홀로그램 압축기술)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kang, Hoon-Jong;Lee, Seung-Hyun;Kim, Dong-Wook
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.29-40
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    • 2005
  • According as base of digital hologram has been magnified, discussion of compression technology is expected as a international standard which defines the compression technique of 3D image and video has been progressed in form of 3DAV which is a part of MPEG. As we can identify in case of 3DAV, the coding technique has high possibility to be formed into the hybrid type which is a merged, refined, or mixid with the various previous technique. Therefore, we wish to present the relationship between various image/video coding techniques and digital hologram In this paper, we propose an efficient coding method of digital hologram using standard compression tools for video and image. At first, we convert fringe patterns into video data using a principle of CGH(Computer Generated Hologram), and then encode it. In this research, we propose a compression algorithm is made up of various method such as pre-processing for transform, local segmentation with global information of object image, frequency transform for coding, scanning to make fringe to video stream, classification of coefficients, and hybrid video coding. Finally the proposed hybrid compression algorithm is all of these methods. The tool for still image coding is JPEG2000, and the toots for video coding include various international compression algorithm such as MPEG-2, MPEG-4, and H.264 and various lossless compression algorithm. The proposed algorithm illustrated that it have better properties for reconstruction than the previous researches on far greater compression rate above from four times to eight times as much. Therefore we expect that the proposed technique for digital hologram coding is to be a good preceding research.

Fast Motion Estimation Algorithm Based on Thresholds with Controllable Computation (계산량 제어가 가능한 문턱치 기반 고속 움직임 예측 알고리즘)

  • Kim, Jong-Nam
    • Journal of the Institute of Convergence Signal Processing
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    • v.20 no.2
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    • pp.84-90
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    • 2019
  • Tremendous computation of full search or lossless motion estimation algorithms for video coding has led development of many fast motion estimation algorithms. We still need proper control of computation and prediction quality. In the paper, we suggest an algorithm that reduces computation effectively and controls computational amount and prediction quality, while keeping prediction quality as almost the same as that of the full search. The proposed algorithm uses multiple thresholds for partial block sum and times of counting unchanged minimum position for each step. It also calculates the partial block matching error, removes impossible candidates early, implements fast motion estimation by comparing times of keeping the position of minimum error for each step, and controls prediction quality and computation easily by adjusting the thresholds. The proposed algorithm can be combined with conventional fast motion estimation algorithms as well as by itself, further reduce computation while keeping the prediction quality as almost same as the algorithms, and prove it in the experimental results.

The Cooperative Parallel X-Match Data Compression Algorithm (협동 병렬 X-Match 데이타 압축 알고리즘)

  • 윤상균
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.10
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    • pp.586-594
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    • 2003
  • X-Match algorithm is a lossless compression algorithm suitable for hardware implementation owing to its simplicity. It can compress 32 bits per clock cycle and is suitable for real time compression. However, as the bus width increases 64-bit, the compression unit also need to increase. This paper proposes the cooperative parallel X-Match (X-MatchCP) algorithm, which improves the compression speed by performing the two X-Match algorithms in parallel. It searches the all dictionary for two words, combines the compression codes of two words generated by parallel X-Match compression and outputs the combined code while the previous parallel X-Match algorithm searches an individual dictionary. The compression ratio in X-MatchCP is almost the same as in X-Match. X-MatchCP algorithm is described and simulated by Verilog hardware description language.

A Resolution-Scalable Data Compression Method of a Digital Hologram (디지털 홀로그램의 해상도-스케일러블 데이터 압축 방법)

  • Kim, Yoonjoo;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.19 no.2
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    • pp.174-183
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    • 2014
  • This paper is to propose a scalable video coding scheme for adaptive digital hologram video service for various reconstruction environments. It uses both the light source information and digital hologram at both the sending side and the receiving side. It is a resolution-scalable coding method that scales the resolution, that is, the size of the reconstructed image. The method compresses the residual data for both the digital hologram and the light source information. For the digital hologram, a lossy compression method is used, while for the light source information, a lossless compression method is used. The experimental results showed that the proposed method is superior to the existing method in the image quality at the same compression ratio. Especially it showed better performance than the existing method as the compression ratio becomes higher.

An User Controllable Object Audio File Format and Audio Scene Description (사용자 기반 실감 객체 오디오 파일 포맷 및 오디오 장면 묘사 기법)

  • Cho, Choong-Sang;Kim, Je-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.25-33
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    • 2010
  • Multi-media service has been changed into user based audio services, which service supports actively user's preference and interaction with the users. In the market, multi-media products which can support the highest audio-quality by using lossless audio technology have been released and object audio music which user can select the objects has been serviced. In this paper, we design user's preference information based object audio file format and audio scene description for storage and transmission media. The designed file format is designed based on MPEG-4 file format because high-quality audio codecs in MPEG-4 audio can be easily used and the track of file format can be flexibly controlled depend on the number of the instrument in music. The encoded audio data of each objects and encoded audio scene description by binary encoding that has independent track are packed in a file. The scene description for storage media is consist of full and object scene description, the scene description for transmission media has an essential description for object audio operation and a specific description for real audio sound. The designed file format based simulator is developed and it generates an object audio file with several scene descriptions. Also, the real audio sound is serviced by the interaction with user and the unpacked scene description.