• 제목/요약/키워드: 모피

검색결과 59건 처리시간 0.02초

실시간 Fur 시뮬레이션 렌더링 (Realtime Fur Simulation Rendering)

  • 김동겸;김지인;김형석
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2009년도 학술대회
    • /
    • pp.475-481
    • /
    • 2009
  • 실시간 렌더링에서 Fur는 모피등과 같이 매우 복잡한 표면을 표현하는 문제로 가상세계의 사실감을 높이는데 매우 중요한 요소이다. 복잡한 Fur의 실시간 렌더링을 위하여 다수의 방법이 제안되어 왔으나, Fur를 사실처럼 보여지게 하는 측면에서, 기존의 정적인 표현으로서는 한계점이 존재한다. 본 논문에서는 중력 및 외력에 의한 시뮬레이션을 통한 Fur의 실시간 Animation 방법을 제안한다. 기본 구조는 모피의 볼륨을 구성하는 n개의 Shell과 Shell의 표현을 보강하는 Fin의 구조로 이루어져 있고, Shell과 Fin의 공유 Vertex 배열을 통해 이 두 가지 구조를 하나로 통합한다. 이 공유 Vertex 배열에 본 논문에서 제안하는 중력 및 외력에 의한 시뮬레이션을 적용하여 공유 Vertex 배열을 변형시킨다. 이 후 변형된 공유 Vertex배열을 기반으로 Rendering을 수행하게 된다. 본 논문에서 제안하는 방법을 사용하여, 정적인 Fur Rendering이 아닌 동적으로 움직이는 Fur Rendering을 사용 함 으로써 좀 더 높은 현실감을 느낄 수 있을 것으로 기대한다.

  • PDF

iPhone7을 중심으로 한 아이콘 디자인에 대한 연구 (A Study on Mobile Icon Design of iPhone7)

  • 김정희
    • 만화애니메이션 연구
    • /
    • 통권34호
    • /
    • pp.367-386
    • /
    • 2014
  • 과학기술의 눈부신 발전은 디지털 기기의 콘텐츠 및 디자인의 다양성과 변화로 이어졌으며 여기에서 파생되는 UI, UX, GUI 디자인은 세분화된 디지털 디자인의 창조 및 발전으로 거듭났다. 이런 다양한 디지털 매체의 디자인은 도스 이후의 윈도우의 시작과 함께 생겨났으며 이는 마우스라는 혁신적인 도구의 개발로 인해 가능했다. 이러한 환경 안의 디지털 매체 디자인의 중심에는 모든 콘텐츠 및 버튼, 입구를 상징하는 아이콘이 있으며 모바일, 앱, 윈도우환경에서 필수요소로 자리 잡고 있다, 이러한 아이콘은 윈도우 초기 시절부터 다양한 발전을 거듭하였으며 이는 디지털 과학기술의 발전과 함께 하였다. 디자인 트렌드분석은 스큐어모피즘에서 부터 플랫된 형태 그리고 미니멀리즘으로 되돌아오기까지의 아이콘의 디자인의 변천을 분석한다. 분석 범위는 트렌드와 기기의 성능에 민감한 모바일을 대상으로 분석하며 Kress's grammar of visual design의 분석틀을 기본으로 한다. 특히 iPhone의 IOS7디자인이 애플의 대표 디자인 트렌드인 스큐어모피즘을 접고 미니멀리즘, 플렛 디자인을 채택해 큰 변화를 겪는 현 시점에서 모바일 앱시장의 GUI 디자인 기초 동향 파악 자료로 활용되는데 도움이 되고자 한다.

모피의류의 상품화과정에 관한 연구 (Study of Merchandising Process of Fur Clothing)

  • 김지영
    • 한국의상디자인학회지
    • /
    • 제16권3호
    • /
    • pp.135-149
    • /
    • 2014
  • Fur clothing as fashion items is expanding into casual & ladies's wear market as well as fur market. The interest of fur fashion is rising. So this study compares and analyzes the merchandising process of textile clothing also it of fur clothing by merchandising steps. Fur clothing has so many change factors at time of purchase by scarcity of raw material, price fluctuation, exchange rate and others. Therefore it is primarily about securing of raw material. As soon as plan of product is finished, the purchase of fur raw material has to be started while progress of design products for commercializing the fur clothing. The design of fur clothing is consist of material design, color design and shape design. And It makes a new trend & market as we are developing new & various treatments. The some of imported materials are transferred to the factory for being treated first dressing, fabric treatments and dyeing processing according to the design. The first treated materials are transferred to the sewing factory again for secondary treatments and finally inspected and shipped. During secondary treatments the fur has gone through various manufacturing process for using like fabric materials and it takes long time because almost work is running manually. Unlike fabric clothing, fur clothing's manufacturing method is complicated and various from material process to shape process as per feature. Therefore the merchandising with fur cannot make mass production also needs detail craftsmanship depending by expert's skills. On this wise the fur clothing takes long time to the completion thus it has been risky and costly.

  • PDF

모바일 플랫폼의 미학적 특징과 UX 평가 (Aesthetic Characteristics and UX Evaluation of Mobile Platforms)

  • 정동훈
    • 감성과학
    • /
    • 제18권3호
    • /
    • pp.71-80
    • /
    • 2015
  • 미니멀리즘은 단순성, 명료성, 반복성, 배제성을 특징으로 장식을 배제한 절제의 미학을 의미하고, 스큐어모피즘은 복고와 기능, 그리고 감성을 특징으로 어떤 대상물을 이해하기 쉽도록 유사한 형태로 디자인한 미학적 관점을 의미한다. 모바일 플랫폼의 인터페이스는 이러한 두개의 미학적 특징을 바탕으로 개발되었는데, 본 연구에서는 이러한 미학적 특징을 갖는 대표 사례로써 애플의 모바일 운영체제인 iOS6과 iOS7을 대상으로 사용성 평가를 진행했다. 통해 이용자는 어떻게 경험하는 지를 평가한 결과, iOS6을 스큐어모피즘으로, iOS7을 미니멀리즘으로 인식하고 있다는 것을 알 수 있었다. 인터페이스 구성 요소를 변인으로 살펴보았을 때, 타이포그래피와 정체성 변인이 유의미한 차이가 있었고, 하위변인에서는 타이포그래피 변인에서는 심미성 변인만이 그리고 아이콘 디자인 변인에서는 이해가능성을 제외한 정확성, 심미성 그리고 일관성에서 유의미한 차이를 보여주었다. iOS6는 정확성에서는 더 뛰어났지만, iOS7은 나머지 차원에서 더 우수한 것으로 평가되어 연구참여자들은 iOS7에 더 긍정적인 태도를 보이는 것으로 나타났다.

연구실 탐방 - 서울대 분자촉매연구센터

  • 한국과학기술단체총연합회
    • 과학과기술
    • /
    • 제30권3호통권334호
    • /
    • pp.86-87
    • /
    • 1997
  • 95년 5월 서울대 내에 설립된 분자촉매연구센터는 인체 내에서 가공할만한 힘을 발휘하는 촉매제인 "효소"와 가장 흡사한 생체와 생체모방촉매 개발을 중점과제로 삼고 있다. 3백여명의 연구진이 포진한 이 연구소는 피혁회사에서 사용되는 모피를 부드럽게 하는 인공촉매제 개발에도 성공한 바 있다.

  • PDF

우리나라 모피와 피혁 복식의 제작과정과 기술 (Manufacturing Process and Technology of Korean Costumes Made of Fur and Loather)

  • 안보연;홍나영
    • 복식
    • /
    • 제58권8호
    • /
    • pp.63-73
    • /
    • 2008
  • From the ancient Korea to the late Joseon Korean fur and leather had been preferred in and out of Korea for their good quality and excellent manufacturing skill. Since Unified Silla (A.D.676${\sim}$A.D.936) Korean fur and leather were manufactured divisionally by workmen specialized in materials and products, and such manufacturing process was succeeded to Goryeo and Joseon. Manufacturing of fur and leather was consisted of as follows: hunting and butchering - peeling - beating with a paddle and removing fat - oil manufacturing - drying - tanning, then cutting and sewing, and there was a special caring method. In order to make good fur and leather, each process of manufacturing needed particular techniques and all available methods were tried to have tender fur and leather by using smoking, excrement, lime, vegetable tannin and even cerebral liquid. And also required mouth-chewing and hand-pounding with a lot of time and of labor Keeping furs resilience and flexibility, sowing several skins together, even when the after-all-process skin was converted into clothes, was much more difficult than sewing fabric. Thus, the manufacturing cost was as much expensive as skin materials, and the volume of manufacturing of fur and leather was also limited. Therefore, fur and leather must have been popular for scarcity value in the manufacturing process, and this scarcity must have caused an extreme luxury of fur.

모피의류시장의 현황과 추구혜택에 따른 모피의류 소비자의 구매행동에 관한 연구 (A Study on Purchasing Behaviors of Fur Clothing Consumers according to Benefits Sought)

  • 김지영
    • 한국지역사회생활과학회지
    • /
    • 제21권2호
    • /
    • pp.211-225
    • /
    • 2010
  • This research investigated the purchasing behaviors of fur clothing consumers to verify fur clothing consumption and to establish marketing strategies for the fur clothing market. Since fur clothing has clear characteristics distinguishing it from other clothes, there are many differences in customers' interest. Therefore, it is needed to identify some differences in the customers' interest by their own buying habits. A survey was conducted with a questionnaire and revised by using a theoretical background. Questionnaires were given to 322 ladies in their over 20s. SPSS 12.0 was used to analyse the result with analysis of frequency, a primary factor, crossing, cluster and ANOVA. There were several results as follows. First, purchase behaviors of fur clothing were significantly different between groups divided by demographic variables such as marital status, age, and income level of household. Second, factor analysis on sought clothing benefits resulted in 4 dimensions such as symbolic value, brand value, economical value and practical value. Cluster analysis on the 4 factors of clothing benefits being sought resulted in 3 groups such as one group pursuing symbolism, one group pursuing practicism/economism and a group pursuing brand. Third, purchase behaviors of fur clothing and demographic variables were significantly different between the groups divided by clothing benefits being sought.

한국 모피 패션 산업 활성화에 관한 연구 -'88년 모피 내수시장 개방 이후를 중심으로- (A Study on the Activation of the Fur Fashion Industry in Korea(Focused on the opening domestic Fur Market after 1988))

  • 정성혜
    • 복식
    • /
    • 제22권
    • /
    • pp.45-60
    • /
    • 1994
  • Since 1988 the fur fashion industry in Korea has been difficult in exporting and competition with too many brands after opening the dom-estic fur market. However comparing with the interest of manufactures and consumers there are few of related references and books. So the purpose of this study is to put in order and summurize the manufacture in fur cloth-ing the informations of domestic and oversea fur markets and the other professional references. After all it is to help succeed in domestic and international fur markets and give the new ideas of designing and merchandising to the fur fashion industry. The results were as follows: 1. Contact with fur specialty stores in the international fashion cities and tourist cities directly. 2. Establish oversea factories in the low labor countries. 3. Exploit and invest in Russia china and the East European countries for suppliment of law materials and fur market. 4. Need the market research and promotion for encroachment in Japanese fur market. 5. Create the original brands with inter-national fashion sense. 6. Develop the manufacture line for diverse models in small lots matching with the modern life styles. 7. Need the fashion show exhibition pro-motion with reasonable prices and creative new designing with various color trimming texturizing and combination with the other materials. 8 Subdivide and distinguish labels into different types for avoiding with too much com-petition and comvenience of consumers. 9. Make an effort to weaken the black mar-ket the 30% of the domestic fur market.

  • PDF

현대 모피패션에 나타난 미적특성에 관한 연구 - 1980년대 이후 Vogue를 중심으로 - (A Study on Aesthetic Characteristics of Modern Fur Fashion - Focused on Vogue since the 1980s -)

  • 황재윤;김정미
    • 한국의상디자인학회지
    • /
    • 제17권4호
    • /
    • pp.161-172
    • /
    • 2015
  • In this study, characteristics of modern fur fashion were reviewed and aesthetic characteristics shown in fur fashion were analyzed. The results of this study are as follow. Aesthetic characteristics shown in fur fashion between 1980s and 2000s are conspicuousness, sensuality, elegance, activity, humor and abnormality. Conspicuousness was displayed in oversized fur coat in vivid leopard pattern, mink coat trimmed with rich fox fur or leopard patterned fur jacket in hot pink. Sensuality was displayed in white and gray soft mink coat worn over mini dress, soft mink jacket which is short enough to expose legs or soft fox best accentuating chest and arms. Elegance was displayed in soft fox coat in silver, luxurious mink coat with slim silhouette that flows with body line or silver bolero made of mink and silk with slim silhouette. Activity was presented in mink pullover with loose silhouette or rabbit jacket that emphasized functionality by having zippers or hem made of rubber. Humor was presented in unique and humorous patterned fur jacket or exaggerated and unique form of fox bolero. Abnormality was presented in mink jacket made of combining alien material with deformed proportion and form or outer that emphasized vague form by using long and big fox fur.

  • PDF

동북.내몽골지역 중국소수민족이 착용한 모피와 피혁류 복식의 유형과 특성 (Types and Characteristics of the Clothes of Fur and Leather Worn by Chinese Minority Races in the Northeastern Regions of China and Inner Mongolia)

  • 고순희;장현주
    • 복식
    • /
    • 제60권4호
    • /
    • pp.58-75
    • /
    • 2010
  • The purpose of this study is to investigate the characteristics of fur and leather clothes of minority races of China in Northeas and Inner Mongolia. To examine their characteristics, the clothes and ornaments were classified into four types: headwear, clothes, footwear, and accessories. First, headwear was divided into animal head-shaped, petal-shaped, round-shaped, and cone-shaped head wear. Among them, the animal head-shaped headwear was made by making the best use of the shape of animal's head and it was used as the best disguising method when hunting. Second, clothes were composed of upper garments and lower garments. For the upper garments, Po and Jeogori were worn and pants were worn for the lower garments. The clothes were decorated with lining, applique, or top-stitching on the outer collar, neck circumference, and the edge of sleeves and pants. Third, for the footwear, high boots of leather were developed to meet the needs for a convenient life in the plains. In some areas, fur shoes and leather shoes were also used. Finally, accessories included bags and gloves. Bags were usually decorated with fur on the outside or with a fringe or applique of tanned leather. Gloves were lavishly decorated with embroideries and partly with fur or leather.