• Title/Summary/Keyword: 모션캡쳐

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K-POP Dance Choreography retrieval with low-cost depth cameras (저가형 3D 카메라를 이용한 K-POP 댄스 안무 검색)

  • Kim, Dohyung;Jang, Minsu;Yoon, Youngwoo;Kim, Jaehong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1435-1438
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    • 2015
  • 본 논문에서는 대용량의 K-POP 모션캡처 데이터베이스에서 특정 안무구간을 검색하는 방법을 제안한다. 제안 기술은 저가형 3D 카메라를 이용하여 사용자가 직접 검색하고자 하는 동작을 생성하고 이를 질의동작으로 입력하여 원하는 안무동작을 검색하는 직관적인 검색 기술로서 구간 동작의 명칭이 존재하지 않는 K-POP 댄스를 검색하기 위한 핵심기술이다. 역동적인 댄스 자세를 표현하고 매칭하는 방법으로 관절 및 바디파트 간의 상대적인 각도 정보를 추출하고 비교하는 방법을 설명한다. 대용량의 모션캡쳐 데이터베이스를 고속으로 검색하기 위해서 안무동작의 핵심 자세를 분석하여 후보구간 집합을 빠르게 생성하고, 이들 집합에서 Dynamic Time Warping(DTW) 알고리즘으로 안무동작 간의 매칭거리를 보다 정밀하게 산출한다. 약 358분의 K-POP 댄스 곡 100곡에 대한 성능평가에서 92%의 검색정확도를 보였으며, 이는 K-POP 댄스 동작의 복잡성을 고려할 때 경쟁력 있는 성능치이다.

Animating Reactive Motions for Physics-Based Character Animation (물리기반 캐릭터 애니메이션을 위한 반응 모션 생성 기법)

  • Jee, Hyun-Ho;Han, Jung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.420-425
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    • 2008
  • The technique for synthesizing reactive motion in real-time is important in many applications such as computer games and virtual reality. This paper presents a dynamic motion control technique for creating reactive motions in a physically based character animation system. The leg to move in the next step is chosen using the direction of external disturbance forces and states of human figures and then is lifted though joint PD control. We decide the target position of the foot to balance the body without leg cross. Finally, control mechanism is used to generate reactive motion. The advantage of our method is that it is possible to generate reactive animations without example motions.

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A Study on Comparing algorithms for Boxing Motion Recognition (권투 모션 인식을 위한 알고리즘 비교 연구)

  • Han, Chang-Ho;Kim, Soon-Chul;Oh, Choon-Suk;Ryu, Young-Kee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.6
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    • pp.111-117
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    • 2008
  • In this paper, we describes the boxing motion recognition which is used in the part of games, animation. To recognize the boxing motion, we have used two algorithms, one is principle component analysis, the other is dynamic time warping algorithm. PCA is the simplest of the true eigenvector-based multivariate analyses and often used to reduce multidimensional data sets to lower dimensions for analysis. DTW is an algorithm for measuring similarity between two sequences which may vary in time or speed. We introduce and compare PCA and DTW algorithms respectively. We implemented the recognition of boxing motion on the motion capture system which is developed in out research, and depict the system also. The motion graph will be created by boxing motion data which is acquired from motion capture system, and will be normalized in a process. The result has implemented in the motion recognition system with five actors, and showed the performance of the recognition.

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Development of virtual Taekwondo learning system (태권도 3D 학습 콘텐츠 프로그램 개발)

  • Kim, jai-hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.227-228
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    • 2011
  • 본 연구는 사용자가 실전 태권도 기술을 용이하게 학습할 수 있는 교육용 콘텐츠를 개발하는 것으로, DVD를 포함한 교본들의 일방향성이라는 문제점을 해결하고자 사용자가 프로그램을 직접 조작하여 상하좌우 자세를 확인해가면서 3D 애니메이션과 영상 등을 통해 양방향성 학습이 가능하도록 태권도 3D 학습 콘텐츠 프로그램을 개발하는 것이 목적이다. 단순히 품새만을 학습하는 것이 아닌 기본동작부터 스텝, 낙법, 품새, 실전훈련 콘텐츠까지 체계적으로 학습이 가능하도록 개발한다. 또한 태권도의 난해하고 세밀한 자세들의 정확도를 높이기 위하여 광학식 모션캡쳐 기술을 이용하여 자연스러운 동작이 표현되도록 3D 캐릭터와 애니메이션 콘텐츠를 개발하고 동작분석과 올바른 자세교정을 위하여 3D 실시간 렌더링 프로그램에 카메라 방향 조작, 화면 확대, 회전, 이동, 속도 조절, 구분동작 학습, 구간반복 기능 등을 개발한다.

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PSD Sensor Module Based Monocular Motion Capture System (PSD센서모듈 기반 단안 모션캡쳐 시스템)

  • Kim, Yu-Geon;Ryu, Young-Kee;Oh, Choon-Suk
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.582-584
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    • 2006
  • This paper describes a monocular PSD-based motion capture sensor to employ with commercial video game systems such as Microsoft's XBOX and Sony's Playstation II. The system compact, low-cost, and only requires a one-time calibration at the factory. The system includes a PSD(Position Sensitive Detector) and active infrared (IR) LED markers that are placed on the object to be tracked. The PSD sensor is placed in the focal plane of a wide-angle lens. The micro-controller calculates the 3D position of the markers using only the measured intensity and 2D position on the PSD. A series of experiments were performed to evaluate the performance of our prototype system. From the experimental results we see that the proposed system's compact size, low-cost, ease of installation, and high frame rates are suitable for high speed motion tracking in games.

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3D Actual Experiencing Dance Contents Development using PC Camera and Motion Capture Device (PC 카메라와 모션 캡쳐를 이용한 3차원 체험형 댄스 콘텐츠 개발)

  • Kim, Jong-Nam;Lee, Seung-Chan;Jung, Young-Kee
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.1075-1080
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    • 2007
  • 본 논문에서는 댄스를 디지털콘텐츠와 접목시켜 누구나 쉽고 재미있게 즐길 수 있는 체험형 콘텐츠를 개발하고자 한다. 개발된 콘텐츠에서는 마우스나 키보드 등의 정적 입력 인터페이스를 벗어나 체험자의 능동적 참여를 위해 영상처리기술을 통해 PC 카메라로부터 얻은 영상에서 체험자의 모습을 분리하고 댄스 모션이 적용된 3D 모델과 같은 공간에 출력하여 두 모델간의 동작을 비교함으로써 같은 동작을 취하고 있는지를 판단하게 된다. 이때 체험자에게 어떠한 센서나 마커도 부착하지 않고 강건한 환경에서의 체험자 영상만을 추출하기 위한 방법과 댄스 모델과 체험자의 움직임 비교 방법을 새로이 제안하였다.

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A Study on the Sensor Calibration for Low Cost Motion Capture Sensor using PSD Sensor (PSD센서를 이용한 모션캡쳐 시스템의 센서보정에 관한 연구)

  • Kim, Yu-Geon;Choi, Hun-Il;Ryu, Young-Kee;Oh, Choon-Suk
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.603-605
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    • 2005
  • In this paper, we deal with a calibration method for low cost motion capture sensor using PSD (Position Sensitive Detection). The PSD sensor is employed to measure the direction of incident light from moving markers attached to motion body. To calibrate the PSD optical module, a conventional camera calibration algorithm introduced by Tsai. The 3-dimensional positions of the markers are measured by using stereo camera geometry. From the experimental results, the low cost motion capture sensor can be used in a real time system.

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Walking motion capture system for the biped-walking robot (이족 보행로봇의 걸음새구현을 위한 모셔냅쳐 시스템)

  • 최형식;김영식;전대원;김명훈
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.114-117
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    • 2000
  • We developed a motion capture system to get angle data of human joints in walking mode. The data are used to coordinate the biped-walking robot developed in our laboratory. A pair of motion capture system is composed of three links with the ankle, knee, and pelvis joints. The system has six axes attached with potentiometers. We used an A/D converter was used to get digital data from joint angles. We filterd the data using the Butterworth 4th order digital filter, and simulated walking motion based on the data using the Matlab.

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Emerging Trends in 3D Technology Adopted in Apparel Design Research and Product Development (의류학 연구 및 패션산업 현장에 도입되고 있는 3D 기술동향 및 적용사례 고찰)

  • Park, Huiju;Koo, Helen
    • Journal of the Korean Society of Clothing and Textiles
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    • v.42 no.1
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    • pp.195-209
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    • 2018
  • This study reviewed emerging trends in 3D technology adopted in apparel design research and product development for rapid prototyping and effective evaluation of product performance. Based on a literature review, the authors discussed technical advantages, practical merits and limitations, applications, and on-going developmental efforts of the following methodologies focusing on 3D body scanning and 3D motion capture, and 3D virtual fit simulation technologies. Such data-driven technical approaches observed in recent apparel design research and industry practice are expected to increasingly be adopted in the field to improve consumers' satisfaction with functionality, aesthetics, and comfort of a wide range of apparel products that include daily wear, sport apparel and protective clothing.

Real-time Marker-free Motion Capture System to Create an Agent in the Virtual Space (가상 공간에서 에이전트 생성을 위한 실시간 마커프리 모션캡쳐 시스템)

  • 김성은;이란희;박창준;이인호
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.199-202
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    • 2002
  • We described a real-time 3D computer vision system called MIMIC(Motion interface f Motion information Capture system) that can capture and save motion of an actor. This system analyzes input images from vision sensors and searches feature information like a head, hands, and feet. Moreover, this estimates intermediated joints as an elbow and hee using feature information and makes 3D human model having 20 joints. This virtual human model mimics the motion of an actor in real-time. Therefore this system can realize the movement of an actor unaffectedly because of making intermediated joint for complete human body contrary to other marker-free motion capture system.

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