• Title/Summary/Keyword: 모바일 컴퓨팅(Mobile computing)

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The Study of Usability Evaluation in the GUI of Mobile Computing - Based on Benchmark Testing in the interface design of WIPI (Mobile Computing의 GUI 개발에 있어 사용성 평가 연구 - WIPI 인터페이스 디자인을 위한 Benchmark Testing을 중심으로 -)

  • 정봉금;송연승
    • Archives of design research
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    • v.17 no.1
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    • pp.49-62
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    • 2004
  • Due to the recent surge of wireless Internet and concurrent development of the end user terminal devices having standardized graphical user interface(GUI) and unified operation mechanism for better interactivity in information representation and ease of use, various efforts on the improvement of GUI is widely recognized as one of the key factors that will usher in the next stages of the wireless Internet for the users. Especially, improved usability along with unique visual effect are considered to be the key elements for GUI considering the rapid improvement of the resolution and color on the end user handset devices; thus, the study and research on the subject of GUI is expected to increase along with the wireless Internet using smart phones. User interface of the wires Internet end user handsets will have a definite and significant effect on the user interaction as well as productivity. Domestically, wireless Internet service providers and GUI design companies are making various efforts in producing a common GUI models for standardized operation scheme and improved graphical display capabilities of the hand phones, PDAs and smart phones. In the study, Nokia 3650 model and Microsoft Orange SPV model were chosen as test devices for usability comparison and data collection to collect directional benchmark data in developing next generation smart phone user interface integrating PDAs and phones. The mail purpose of this study is to achieve the most efficient user accessibility to WAP menu through intensive focus on developing WIPI WAP menu having most effective usability for the users in their twenties and thirties. The result of this study can also be used as the base research materials for WAP service development, VM browser development and PDA browser development. The result of this study along with the evaluation model is expected to provide effective analysis materials on the subject of user interface to the developers of the wireless Internet user devices, GUI designers and service planners while short listing key factors to consider in developing smart phones therefore serving as the GUI guideline of WIPI phones.

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Performance Analysis of RFID Interference Suppression System Based on the Gold Code (골드 코드 기반의 RFID 간섭제거 시스템 성능분석)

  • khadka, Grishma;Hwang, Suk-Seung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.10
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    • pp.1491-1497
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    • 2013
  • Radio frequency identification (RFID) is an important and essential components of ubiquitous computing, with the development of wireless communication technologies and mobile computing environment. Recently, RFID becomes the mainstream application that helps fast handling and uniquely identifying the physical objects. It utilizes the electromagnetic energy for data transmission from a tag to a reader in the presence of arbitrary interference and noise. In order to employ the portable mobile RFID reader, a tag-collision problem between two or more adjacent tags should be considered. In this paper, we present the operation of RFID system in which numerous tags are present in the interrogation zone of a single reader at the same time. Since there may exist a number of tagged objects in the narrow area, multiple RFID tags may interfere each other, caused to degrade the data reliability and efficiency of the RFID system. In order to suppress interference signals from multiple neighboring tags, we present an application of Gold code for RFID communication system, which uses spread spectrum technique. In this RFID system, data bits are spreaded in each tags with the unique Gold code and the spreaded data bits are despreaded in the reader with the same Gold code. The performance analysis of the considered RFID anti-collision system is illustrated via computer simulation examples.

Keyword Analysis of Data Technology Using Big Data Technique (빅데이터 기법을 활용한 Data Technology의 키워드 분석)

  • Park, Sung-Uk
    • Journal of Korea Technology Innovation Society
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    • v.22 no.2
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    • pp.265-281
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    • 2019
  • With the advent of the Internet-based economy, the dramatic changes in consumption patterns have been witnessed during the last decades. The seminal change has led by Data Technology, the integrated platform of mobile, online, offline and artificial intelligence, which remained unchallenged. In this paper, I use data analysis tool (TexTom) in order to articulate the definitfite notion of data technology from Internet sources. The data source is collected for last three years (November 2015 ~ November 2018) from Google and Naver. And I have derived several key keywords related to 'Data Technology'. As a result, it was found that the key keyword technologies of Big Data, O2O (Offline-to-Online), AI, IoT (Internet of things), and cloud computing are related to Data Technology. The results of this study can be used as useful information that can be referred to when the Data Technology age comes.

Ubiquitous healthcare model based on context recognition (상황인식에 기반한 유비쿼터스 헬스케어 모델)

  • Kim, Jeong-Won
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.9
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    • pp.129-136
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    • 2010
  • With mobile computing, wireless sensor network and sensor technologies, ubiquitous computing services are being realized and could satisfy the feasibility of ubiquitous healthcare to everyone. This u-Healthcare service can improve life quality of human since medical service can be provided to anyone, anytime, and anywhere. To confirm the vision of u-Healthcare service, we've implemented a healthcare system for heart disease patient which is composed of two components. Front-end collects various signals such as temperature, blood pressure, SpO2, and electrocardiogram, etc. As a backend, medical information server accumulates sensing data and performs back-end processing. To simply transfer these sensing values to a medical team may be too trivial. So, we've designed a model based on context awareness for more improved medical service which is based on artificial neural network. Through rigid experiments, we could confirm that the proposed system can provide improved medical service.

Speech Recognition of the Korean Vowel 'ㅗ' Based on Time Domain Waveform Patterns (시간 영역 파형 패턴에 기반한 한국어 모음 'ㅗ'의 음성 인식)

  • Lee, Jae Won
    • KIISE Transactions on Computing Practices
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    • v.22 no.11
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    • pp.583-590
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    • 2016
  • Recently, the rapidly increasing interest in IoT in almost all areas of casual human life has led to wide acceptance of speech recognition as a means of HCI. Simultaneously, the demand for speech recognition systems for mobile environments is increasing rapidly. The server-based speech recognition systems are typically fast and show high recognition rates; however, an internet connection is necessary, and complicated server computation is required since a voice is recognized by units of words that are stored in server databases. In this paper, we present a novel method for recognizing the Korean vowel 'ㅗ', as a part of a phoneme based Korean speech recognition system. The proposed method involves analyses of waveform patterns in the time domain instead of the frequency domain, with consequent reduction in computational cost. Elementary algorithms for detecting typical waveform patterns of 'ㅗ' are presented and combined to make final decisions. The experimental results show that the proposed method can achieve 89.9% recognition accuracy.

Android's Mental Arithmetic application gesture based input development (제스처 입력 기반 안드로이드 암산 애플리케이션 개발)

  • Oh, Cheol-Chul;Hyun, Dong-Lim;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.241-246
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    • 2011
  • There are many discussions nowadays about utilizing smartphones to create a mobile computing educational environment. The purpose of this study is to develope an application which addresses the growing importance of mental arithmetic maps in lower elementary grades. Considering current theories on developmental characteristics for the target levels I decided that a gesture based input interface increase the users concentration and interest. Students using this application will learn and reinforce the basics of the addition, subtraction, multiplication, and division of natural numbers. By removing the limitations of time and space as afforded by the convenience of a smartphone and utilizing a gesture based input interface we can combine an application which increases users mental arithmetic speed and precision with the enjoyment of a game.

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The Effects of the Perceived Qualities of Systems, Information, and Service on Individual Performance in a Smartphone Application Context (지각된 시스템과, 정보, 서비스 품질이 사용자별 스마트폰 애플리케이션 이용성과에 미치는 영향)

  • Jung, Wonjin;Kim, Taehwan
    • International Commerce and Information Review
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    • v.18 no.1
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    • pp.209-233
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    • 2016
  • Today's mobile devices including smartphones are gradually taking a prominent position in many areas as portable multimedia computers and establishing a new computing paradigm. Nevertheless, it would not be easy for smartphone applications to provide users with a high level of usability under the current environment due to the physical hardware characteristics of each smartphone, which are expected to have a negative impact on the qualities of system, information, and service that smartphone applications provide. Thus, this study examined: 1) the effects of the perceived qualities of system, information, and service of smartphone applications on the perceived usability of the applications, and 2) the effect of the usability on users' individual performance with the given application. A survey was conducted and structural equation modeling (SEM) was used to analyze the data. This study found that there are significant effects of the perceived qualities of system, information, and service of smartphone applications on the perceived usability of the applications. In addition, this study also found a significant effect of the usability of samrtphone applications on the individual performance with the application.

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Development of Real Time Monitoring System based on Context-awareness for Wireless Sensor Networks (무선 센서네트워크에서 상황인식기반 실시간 감시시스템 개발)

  • Jo, Kyoung-Jin;Kim, Hee-Dae;Lee, Hyun-Jo;Sim, Chun-Bo;Chang, Jae-Woo
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.101-111
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    • 2011
  • Due to recent development in wireless communication technologies and mobile information devices, the services on ubiquitous computing technology without time and place restriction have been spotlighted. Moreover, the interest of the Wireless Sensor Networks (WSNs) and context-awareness technologies have largely been escalating and their technologies utilization is active in the various applications such as healthcare, farm management and so on. However, the direct adaption of the existing context-awareness technique to the WSN technology has several drawbacks as follows. First, such systems waste precious energy of sensor nodes, due to unnecessary data transmissions. Secondly, since the existing work was designed to support only specific applications, it is required to implement a new context-awareness application for a specific purpose. Therefore, we, in this paper, propose a new real-time monitoring system based on context-awareness in WSNs. Our system not only enhances energy efficiency by reducing data transmissions by doing context-awareness on a sensor node, but also is scalable in terms of supporting new context-awareness functionalities through modularization.

Marine Contents Use and Service Plans for the Educational Purpose (교육용 해양 콘텐츠 활용 및 서비스 방안)

  • Youn, Jae-Hong;Choi, Hyo-Seung;Jeong, Seung-Moon
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.480-486
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    • 2012
  • There has been an increasing interest in new industry and demand creations by the convergence and integration between IT and infrastructure and BT, NT, and CT and the convergence of IT and spread of cloud computing have changed the IT service environment. Even in the educational field, the convergence and integration of contents with various IT have rapidly emerged and learning equipments for the educational purpose have expanded to the mobile media platform from PCs so that learning without limitations to time, place and equipment has become possible. Contents necessary for the smart education are under way by research development utilizing cyber reality and simulation, and 3D technologies. The purpose of this study is to propose marine contents use and service plans for the educational purpose in order to produce various types of contents for the marine life and environment, to improve the school achievement by stimulating interest and to provide individually customized learning.

Trend analysis of Open Source Technologies for Cloud Storage Infrastructure (클라우드 스토리지 인프라 구축을 위한 오픈 소스 기술 동향)

  • Bae, Yu-Mi;Jung, Sung-Jae;Bae, Jung-Min;Park, Jeong-Su;Sung, Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.263-266
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    • 2013
  • The universal cloud computing environment, the increase of mobile devices, and the emergence of various web-based services require large amounts of storage space. With the widespread use of Web-based storage services, such as Google Drive, Naver Ndrive, Daum Cloud, there is a need for more storage space. Therefore, storage areas can be provided according to the needs of users of virtualized storage resources through a network, and a large, easy to extend, and royalty in a specific geographical location, cloud storage may be the limelight. In this paper, find out about the features of open source software technology, Hadoop, Swift, GlusterFS for Cloud Storage infrastructure.

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