• Title/Summary/Keyword: 모바일필터링엔진

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Design and Implementation of Mobile RFID Middleware Modules for the Mobile Environments (모바일 환경을 위한 모바일 RFID 미들웨어 모듈 설계 및 구현)

  • Park, Byoung-Seob
    • The Journal of the Korea Contents Association
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    • v.8 no.9
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    • pp.10-18
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    • 2008
  • The most critical element in the real-time operation of RFID application programs that are suitable for the mobile environment is the RFID middleware, made exclusively for mobile handsets, which processes collected data on a real-time basis and sends only the useful information to the application client. In this paper, we intend to design and implement a mobile RFID middleware system that supports the mobile handset environment for real-time based processing of the necessary data in the mobile environment. The proposed mobile RFID middleware system includes a mobile reader interface that collects the tag data, a mobile filtering engine that processes the tag data into more meaningful data that is sent to the application interface, and finally the mobile application interface that supports the m-SOAP application access protocol for interfacing with existing mobile applications. The filtering speed of the newly-developed middleware engine was found to be suitable for the characteristics of mobile handsets.

A Mobile Spam SMS Filtering System using Machine learning about syllable and the features of caller ID (발신번호 특징 및 음절단위 기계학습을 통한 모바일 스팸 SMS 필터링 시스템)

  • You, Hwan-il;Chae, Dong Kyu;Im, Eul-Gyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.219-222
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    • 2011
  • 본 논문에서는 스팸 SMS 발신번호와 메시지 텍스트의 특징을 기계학습한 스팸 필터링 시스템을 논한다. 최근 변화하는 스팸SMS에 대한 적응력을 위해서, 각 트레이닝 셋의 수신 텍스트를 음절단위로 분석 할 것을 제안한다. 그리고 기존의 분류기는 성능이 미흡하거나 구현의 복잡성으로 인해 실제로 스펨 필터엔진으로 활용되지 않는 점을 극복하기 위해서 보다 단순한 분류기를 사용한다. 제안하는 시스템은 트레이닝 셋의 발신번호 및 수신 텍스트의 음절단위를 빈도수와 묶어 학습데이터를 구성하고, 테스트 셋을 스팸적 논스팸적으로 분석하여 스팸일 확률을 계산한다. 또한 Naive baysian를 바탕으로 한 경계값 기반 분류기를 통해, 타 분류기에 비해 구현 및 활용면에서 실용성이 높으면서도 성능이 뒤처지지 않는 시스템을 제안한다.

Design and Implementation of a Efficient Search Engine Using Collaborative Filtering (협업 필터링을 이용한 효율적인 검색 엔진의 설계 및 구현)

  • Lee, Ki-Young;Seo, Il-Hee;Lim, Myung-Jae;Kim, Kyu-Ho;Kim, Jeong-Lae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.23-28
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    • 2012
  • Recently, due to the increasing demand for mobile devices, mobile searching market is rapidly growing. However, there is the limit of screen size, when searching for mobile devices, various results should be shown at a glance. The reason is that results are important given that up to 43 percent of people tend to check only first page. In this paper, a set of keywords for searching will be used to find out the users' interests. Users were divided into groups after going through Collaboration filtering. Therefore, the result of this experiment, reduced time for searching and improved quality of searching were confirmed.

A design of low power structures of texture caches for mobile 3D graphics accelerator (모바일 3D 그래픽 가속기를 위한 저전력 텍스쳐 캐쉬 구조 설계)

  • Kim, Young-Sik;Lee, Jae-Young
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.63-70
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    • 2006
  • This paper studied various low power structures of texture caches for mobile 3D graphics accelerator to reduce the memory latency of texture data. Also the paper designed the texture cache with the variable threshold values of power mode transition according to the filtering algorithms. In the trace driven simulation, we compared the performance of those structures using Quake game engine as the benchmark. Also the algorithm was proposed and verified by the simulation, which has variable threshold values of power mode transitions according to the selected texture filtering method.

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Design and Implementation of XML based Global Peer-to-Peer Engine (XML기반 전역 Peer-to-Peer 엔진 설계 및 구현)

  • Kwon Tae-suk;Lee Il-su;Lee Sung-young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1B
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    • pp.73-85
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    • 2004
  • SIn this paper, we introduce our experience for designing and implementing new concept of a global XML-based Peer-to-Peer (P2P) engine to support various P2P applications, and interconnection among PC, Web and mobile computing environments. The proposed P2P engine can support to heterogeneous data exchanges and web interconnection by facilitating with the text-base XML while message exchange are necessary. It is also to provide multi-level security functions as well as to apply different types of security algorithms. The system consist of four modules; a message dispatcher to scheduling and filtering the message, a SecureNet to providing security services and data transmission, a Discovery Manager to constructing peer-to-peer networking, and a Repository Manager to processing data management including XML documents. As a feasibility test, we implement various P2P services such as chatting as a communication service, white-board as an authoring tool set during collaborative working, and a file system as a file sharing service. We also compared the proposed system to a Gnutella in order to measure performance of the systems.