• Title/Summary/Keyword: 명함제작

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A Study on Promotion and Improvement of YouTube Music Contents Through the User Evaluation of Card Live ('명함라이브' 사용자 평가를 통한 유튜브 음악 콘텐츠 홍보 및 개선방안 연구)

  • You, Jae-Sun
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.4
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    • pp.105-120
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    • 2020
  • This study explores the process of the actual content production and distribution, by creating a YouTube channel to promote the popular music contents produced by the researcher, which thus reflects the reality where the production of video contents rapidly increases. A YouTube channel titled "Alida Music", of which the focus was to promote indie musicians, was created on February 2019. The contents of 10 indie musicians were produced in one-take live format. The information of the indie musicians was displayed in the form of a screen business card, with their e-mail address and SNS account at the top. Therefore, this promotional design was named "Card Live". Promotional video contents marked with the QR code in the lower right on the screen were produced, along with the promotional phrase "Communicate directly with the artist through the QR code", which allows viewers to watch other contents of the indie musician when they scan the QR code. This research conducted a study on how to improve and promote "Card Live" contents of "Alida Music", which were produced through this process. A group interview targeting five indie musicians, among whom one participant deemed significant was selected to conduct a one-to-one in-depth interview. As a result of the study, the following three conclusions were drawn. First, YouTube was found to be the medium with the greatest influence and highest efficiency at the lowest cost. Second, the evaluation of the participants on "Card Live" were divided into the three categories: need for one-take live, the design elements of "Card Live", and scanning issues of the QR code. Third, there is a need for promotional methods that can effectively utilize the media aspects of YouTube: the channel management issues such as raising public awareness as well as the number of subscribers of "Alida Music" should be resolved and measures to effectively use various media including other SNS should be developed. In terms of its content, it is imperative to recruit diverse performers to make various contents, as well as to come up with ways to link "Card Live" contents with offline. Based on these results, "Card Live" contents should be further revised and complemented in order to provide interesting contents to consumers, which will further develop "Alida Music" as a platform where various musicians and companies meet, thereby inducing contracts with popular music agencies and generating advertising revenues. However, since this study was carried out only with the limited number of participants, future studies should include more participants to bring forth a variety of promotional plans and improvement measures. Also, in the era of consuming contents through smart devices, the fact that some features of "Card Live" were available only on PC, did not fully reflect the characteristics of the times. In the future research, various contents that smartphone users can access and view freely without PC should be produced.

Career Development Art Program Using Avatars -Focused on Colorcode App- (아바타를 활용한 진로탐색 미술 프로그램 -칼라코드 앱을 중심으로-)

  • Kim, Jung-Young;Huh, Yoon-Jung
    • Journal of the Korea Convergence Society
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    • v.9 no.1
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    • pp.181-187
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    • 2018
  • This study was to develop and apply the avatar art activity as a career search program to find out the possibility of oneself based on self-understanding and to find out the value of work. Furthermore, this study has suggested the effect obtained by appreciating their own business card and images in the use of color code media. Art program has been conducted for five sessions in 'past tense' 'present tense' and 'future tense' on first graders in Middle School. As a result education effect obtained from the art program for career exploration in manufacturing Avatar is as follows. First, there was an effect as to how students ended up knowing their inner strength through mind-map realizing their characteristics and personal interest. Secondly, Avatar was manufactured by enhancing an understanding about them through self-exploration. Third, students appreciated their 'business card' and 'video clip' by using color code media building self-leading attitude in realizing career design.

드림스탬프 자판기가 제시하는 성공사업의 조건

  • 한국자동판매기공업협회
    • Vending industry
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    • v.4 no.4 s.12
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    • pp.32-34
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    • 2004
  • 튀는 사진이 뜨는 사업성으로 연결되는 시대이다. 국내 최초로 보고 즐길 수 있는 스티커자판기가 지난 98년 폭발적인 시장 인기를 기록한데 이어 이미지 포토, 목걸이 사진, 메달 사진, 명함사진, 폰카인화사진 등 다양한 형태의 튀는 사진들이 뉴 트랜드 사진 사업영역을 열어오고 있다. 이제 사진도 튀지 않고서는 성공하기 힘든 시대. 최근 큰 인기가 예상되는 뉴 트랜드 사진 사업이 등장해 화제가 되고 있다. 자판기를 이용해 이용자의 모습을 찍어 스탬프로 제작, 다양한 재미와 실용성을 만끽할 수 있는 제품이 바로 그것. 드림윅에 의해 전개되는 드림스탬프 자판기는 뛰어난 품질력와 엔터테인먼트성을 무기로 시장 돌풍을 준비하고 있다. 어뮤즈먼트자판기 시장의 새로운 기대주로 등장한 드림스탬프 자판기의 시장 성공 가능성을 진단해 본다.

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Computerized typesetting system for Advertisement Design Production Automation (광고도안 제작자동화를 위한 컴퓨터조판시스템)

  • Jung, Byung-Wan;Han, Kun-Hee;Choi, Sin-Hyeong
    • Proceedings of the KAIS Fall Conference
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    • 2007.11a
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    • pp.245-247
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    • 2007
  • 컴퓨터자동조판시스템은 현재 신문사, 교차로 등에 이용되고 있으며 대부분이 고가의 비용을 요함으로 자동조판을 이용하기 보다는 편집디자이너가 편집용 소프트웨어를 이용하여 일일이 작업을 하고 있는 실정이다. 본 논문에서는 가장 대표적인 광고도안인 명함을 인터넷을 이용하여 신청에서 PDF파일을 생성하는 일련의 작업을 자동화하기 위한 컴퓨터조판시스템의 모델을 제시한다.

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Design Techniques and Development of Mypage when Join the 6005+ Web-site (회원가입과 동시에 경험하게 되는 6005+사이트 Mypage 설계기법 및 개발)

  • Zhao, Mei-Hua;Ko, Hee-Ae;Kim, Jong-Keun;Sim, Kun-Ho;Lim, Young-Hwan
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.407-416
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    • 2010
  • As the mobile internet rapidly progress and mobile terminals are activated, business entities which want to operate mobile web contents and individuals who want to use it increase. 6005plus.com as "I wish the mobile world" which is mobile UCC(User Created Contents) ponpy/invitation service web site(www.6005plus.com) was constructed. In 6005plus.com web site, which users could easily produce mobile contents and establish mobile web service servers as well, in order for mobile service users to create mobile invitation or ponpy and use it. But the service 6005plus.com advocates is that users can attach ponpy and invitations to the MMS/SMS Call back URL, which needs resolution since it has several inactivated problems. In this paper, we allow users who registered 6005plus.com can create mobile card, invitation, and personal ponpy with registration, so that apply automatic generation technique for users to experience ponpy/invitation service into MMS/SMS Call back URL which 6005plus.com advocates through registration. We also designed my page to which users can send their contents easily, conveniently and by one-stop.

A Study on Effective Teaching Method of Inventive Principles (효과적인 발명원리 교수법에 관한 연구)

  • Kim, Eun-gyung
    • Journal of Practical Engineering Education
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    • v.8 no.1
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    • pp.15-21
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    • 2016
  • TRIZ, the theory of inventive problem solving, is widely used not only in traditional engineering fields such as mechanical, electrical, and electronic engineering but also in IT field and generated good results. Therefore, recently many universities have opened TRIZ as a regular course. Especially, 40 inventive principles of TRIZ are not only creative thinking tools that beginners can learn relatively easily but also very effective problem solving tools, but it is not that easy to utilize it properly for solving real problems as you think. In order to use inventive principles as powerful tools for creative problem solving, it is important to educate learners to use it repeatedly through stimulating their interest about the inventive principles. So, in this paper, we introduce various inventive principles hidden in the cards that can be easily accessible in everyday life, and propose how to educate learners to evoke their interest in the inventive principles through making cards by utilizing the inventive principles.

Development of Internet Web-Based UPS Remote Control System (인터넷 웹 기반 환경을 이용한 UPS 원격제어시스템 개발)

  • 김성환;최주엽;유권종;안현식
    • The Transactions of the Korean Institute of Power Electronics
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    • v.8 no.3
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    • pp.253-259
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    • 2003
  • This paper aims at developing remote control system to control and monitor distributed various devices such as UPS through internet. TCP/IP(Transmission Control Protocol/Internet Protocol) and UPS operated in a row are adopted for the network management protocol and the application device, respectively. For controlling and monitoring distributed devices in realtime, java-environment software is constructed. Also, HelloDevice, general-use interface controller between network device and applied device is proposed. Finally, serial communication such as RS-232C is used between controller and applied device.