• Title/Summary/Keyword: 멀티코어

Search Result 413, Processing Time 0.028 seconds

The Development of 1G-PON Reach Extender based on Wavelength Division Multiplexing for Reduction of Optical Core (국사 광역화와 광코어 절감을 위한 파장분할다중 기반의 1기가급 수동 광가입자망 Reach Extender 효율 극대화 기술 개발)

  • Lee, Kyu-Man;Kwon, Taek-Won
    • Journal of Digital Convergence
    • /
    • v.17 no.8
    • /
    • pp.229-235
    • /
    • 2019
  • As the demand for broadband multimedia including the Internet explosively increases, the advancement of the subscriber network is becoming the biggest issue in the telecommunication industry due to the surge of data traffic caused by the emergence of new services such as smart phone, IPTV, VoIP, VOD and cloud services. In this paper, we have developed WDM(Wavelength Division Multiplexing)-PON(passive optical network) based on the 1-Gigabit Reach Externder (RE) technique to reduce optical core. Particularly, in order to strengthen the market competitiveness, we considered low cost, miniaturization, integration technique, and low power of optical parts. In addition, we have developed a batch system by integrating all techniques for reliability, remote management through the development of transmission distance extension and development of capacity increase of optical line by using RE technology in existing PON network. Based on system interworking with existing commercial 1G PON devices, it can be worthy of achievement of wide nationalization and optical core reduction by using this developed system. Based on these results, we are studying development of 10G PON technology.

Shared Tree-based Multicast RP Re-Selection Scheme in High-Speed Internet Wide Area Network (고속 인터넷 환경에서 공유 트리 기반 멀티캐스트 RP 재선정 기법)

  • 이동림;윤찬현
    • The KIPS Transactions:PartC
    • /
    • v.8C no.1
    • /
    • pp.60-67
    • /
    • 2001
  • Multicast Protocol for multimedia service on the Internet can be classified into two types, e.g., source based tree and shared tree according to difference of tree construction method. Shared tree based multicast is known to show outstanding results in the aspect of scalability than source based tree. Generally, There have been lots of researches on the method to satisfy QoS constraints through proper Rendezvous Point (RP) in the shared tree. In addition, as the multicast group members join and leave dynamically in the service time, RP of the shared tree should b be reselected for guranteeing Qos to new member, But, RP reselection method has not been considered generally as the solution to satisfy QoS C constraints. In this paper, new initial RP selection and RP reselection method are proposed, which utilize RTCP (Real Time Control Protocol) report packet fields. Proposed initial RP selection and RP reselection method use RTCP protocol which underlying multimedia application service So, the proposed method does not need any special process for collecting network information to calculate RP. New initial RP selection method s shows better performance than random and topology based one by 40-50% in simulation. Also, RP reselection method improves delay p performance by 50% after initial RP selection according to the member’s dynamicity.

  • PDF

A Mobile Multimedia System for IP-based Convergence Networks (IP 기반 통합망에서의 모바일 멀티미디어 시스템)

  • Kim Won-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.43 no.4 s.346
    • /
    • pp.1-12
    • /
    • 2006
  • In this paper we propose an efficient mobile multimedia communication protocol, mobile terminal software platform and mobile VoIP application for IP-based convergence networks. The Proposed mobile multimedia communication protocol is called as ST-MRSVP (Split tunnel based Mobile Resource reServation Protocol) which integrates split tunnel based Mobile IP and RSVP in order to support hish speed mobility. Since mobile terminal platform supports QoS (Qualify of Service) with keeping seamless mobility, mobile QoS supporting modules are developed and interworked together by means of shared memory mechanism. Testbed is composed of a core-network embedding the proposed protocols and wireless LAN-based access networks. We verify functionality and performance of the proposed techniques by using various mobility test over the testbed. As a result, the proposed architecture can reduce the handover delay time with QoS support under 30% comparing with the standard mechanisms and support voice quality as good as CDMA phone.

Bi-directional Bus Architecture Suitable to Multitasking in MPEG System (MPEG 시스템용 다중 작업에 적합한 양방향 버스 구조)

  • Jun Chi-hoon;Yeon Gyu-sung;Hwang Tae-jin;Wee Jae-Kyung
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.42 no.4 s.334
    • /
    • pp.9-18
    • /
    • 2005
  • This paper proposes the novel synchronous segmented bus architecture that has the pipeline bus architecture based on OCP(open core protocol) and the memory-oriented bus for MPEG system. The proposed architecture has bus architectures that support the memory interface for image data processing of MPEG system. Also it has the segmented hi-directional multiple bus architecture for multitasking processing by using multi -masters/multi - slave. In the scheme address of masters and slaves are fixed so that they are arranged for the location of IP cores according to operational characteristics of the system for efficient data processing. Also the bus architecture adopts synchronous segmented bus architecture for reuse of IP's and architecture or developed chips. This feature is suitable to the high performance and low power multimedia SoC systum by inherent characteristics of multitasking operation and segmented bus. Proposed bus architecture can have up to 3.7 times improvement in the effective bandwidth md up to 4 times reduction in the communication latency.

CBT/Anycast Routing Strategy for The Distribution of MMORPG Traffic (MMORPG 트래픽의 분산을 위한 CBT/Anycast 라우팅 전략)

  • Jurng, Jin-Tae;Lee, Kwang-Jae
    • Journal of Korea Game Society
    • /
    • v.4 no.4
    • /
    • pp.3-9
    • /
    • 2004
  • Expansion of internet and construction of high speed network which require multimedia services like MMORPG are exceeding the infra-structure. In this work, CBT is analyzed by focusing on the multicast routing protoco and the algorithm which is transformable to Anycast scheme from CBT scheme is suggested to adapt game traffic. Anycast routing scheme is suitable to distribute high density traffic. Simulation model was set per a number of group and group member, which enabled to reflect real environments. Performance evaluation of routing based on the characteristics of end-to-end delay of CBT and Anycast was mainly focused, The result showed that Anycast method was improved up 8.7%, 25.5%, 34.0%, 38.6% and 51.8%, 56.6% comparing with PIM-DM and CBT routing when packet site was 128, 512 and 1K byte respectively. From the simulation, CBT/Anycast routing scheme can be presented as a flexible and solid solution for the MMORPG traffic to improve the delay characteristics of game packets.

  • PDF

Design and Implementation of DMB Device Driver based on the Windows CE 5.0 (Windows CE 5.0 기반의 DMB 디바이스 드라이버 설계 및 구현)

  • Park, Kwang-Hee;Kim, Deok-Hwan;Kim, Young-Hoon;Chang, Joon-Hyuk
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.44 no.5
    • /
    • pp.29-35
    • /
    • 2007
  • Recently, as the demand of mobile multimedia devices increases and T-DMB is started in Korea, the need of research for integration of mobile devices such as cellular phone, navigation, and portable multimedia player becomes higher. In order to integrate mobile devices, it is necessary to support microprocessor with fast speed and various devices with multimedia service. In this paper, we construct Windows CE 5.0 platform whose BSP supports the embedded system board with ARM11 core and various devices and applications. We also implement the DMB device driver which supports busy waiting and interrupt driven I/O techniques, compare their performance, and then suggest the method to efficiently use the resources of embedded system.

Data Partitioning on MapReduce by Leveraging Data Utility (맵리듀스에서 데이터의 유용성을 이용한 데이터 분할 기법)

  • Kim, Jong Wook
    • Journal of Korea Multimedia Society
    • /
    • v.16 no.5
    • /
    • pp.657-666
    • /
    • 2013
  • Today, many aspects of our lives are characterized by the rapid influx of large amounts of data from various application domains. The applications that produce this massive of data span a large spectrum, from social media to business intelligence or biology. This massive influx of data necessitates large scale parallelism for efficiently supporting a large class of analysis tasks. Recently, there have been extensive studies in using MapReduce framework to support large parallelism. While this technique has produced impressive results in diverse applications, the same can not be said for multimedia applications where most of users are interested in a small number of results having high or low score. Thus, in this paper, we develop the data partitioning algorithm which is able to efficiently process large data set having different data utility. The experiment results show that the proposed technique provides significant execution time gains over the existing solution.

The Algorithm of Efficient Core Selection Estimation for the Multicast Delay Variation Problem and Minimum Delay Variation (멀티캐스트 지연변이 문제에 대한 효율적인 코어 선택 추정 알고리즘)

  • Ahn, Youn-Gjin;Kim, Moon-Seong;Choo, Hyun-Seung
    • Journal of Internet Computing and Services
    • /
    • v.8 no.2
    • /
    • pp.33-41
    • /
    • 2007
  • With the development of the multicast technology, the realtime strategy among the group applications using the multicast routing is getting more important. An essential factor of these real-time application is to optimize the Delay- and delay Variation-Bounded Multicast Tree(DVBMT) problem. This problem is to satisfy the minimum delay variation and the end-to-end delay within an upper bound. The DVBMT problem is known as NP-complete problem. The representative algorithms for the problem are DVMA, DDVCA, and so on. In this paper, we show that the proposed algorithm outperforms any other algorithm. The efficiency of our algorithm is verified through the prerformance evaluation and the enhancement is up to about 9% to 29% in terms of the multicast delay variation. The time complexity of our algorithm is $O(mn^2)$M.

  • PDF

Synchronized Sampling Structure applied HW/SW platform for LAN-based Digital Substation Protection (LAN 기반 디지털 변전소 보호를 위한 동기 샘플링 구조적용 HW/SW 플랫폼 기술)

  • Son, Kyou Jung;Nam, Kyung-Deok;An, Gi Sung;Chang, Tae Gyu
    • Journal of IKEEE
    • /
    • v.24 no.1
    • /
    • pp.178-185
    • /
    • 2020
  • This paper proposes precise time synchronization-based synchronized sampling structure applied HW/SW platform for LAN-based protection of future digital substations. The integrated software of the proposed platform includes IEC 61850 protocol, IEEE 1588 precision time protocol and synchronized sampling structure. The proposed platform expected to provide a basis of an application of future distributed sensing data-based protection and control methods by providing synchronized measurement among IEDs. The implementation of the proposed HW/SW platform technique was performed using TMDXIDK572 multi-core/multi-processor evaluation module and its time synchronization performance and synchronized sampling function were confirmed through the performance tests.

An Approach to Constructing an Efficient Entropy Source on Multicore Processor (멀티코어 환경에서 효율적인 엔트로피 원의 설계 기법)

  • Kim, SeongGyeom;Lee, SeungJoon;Kang, HyungChul;Hong, Deukjo;Sung, Jaechul;Hong, Seokhie
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.28 no.1
    • /
    • pp.61-71
    • /
    • 2018
  • In the Internet of Things, in which plenty of devices have connection to each other, cryptographically secure Random Number Generators (RNGs) are essential. Particularly, entropy source, which is the only one non-deterministic part in generating random numbers, has to equip with an unpredictable noise source(or more) for the required security strength. This might cause an requirement of additional hardware extracting noise source. Although additional hardware resources has better performance, it is needed to make the best use of existing resources in order to avoid extra costs, such as area, power consumption. In this paper, we suggest an entropy source which uses a multi-threaded program without any additional hardware. As a result, it reduces the difficulty when implementing on lightweight, low-power devices. Additionally, according to NIST's entropy estimation test suite, the suggested entropy source is tested to be secure enough for source of entropy input.