• Title/Summary/Keyword: 머리전달함수

Search Result 126, Processing Time 0.021 seconds

Improved Detection Method Face Rotation Angle for 3D Sound System (입체 음향을 위한 개선된 얼굴 방위각 검출)

  • Han, Sang-Il;Ryu, Il-Hyun;Seo, Bo-Guk;Koo, Ko-Sik;Cha, Hyung-Tai
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2008.04a
    • /
    • pp.201-204
    • /
    • 2008
  • 머리전달함수(HRTF)가 정확하더라도 사람의 얼굴이 움직이게 되면 실제 머리전달함수와 미리 측정한 머리전달 함수가 달라져 입체음향 시스템의 성능이 저하되므로 정확한 얼굴의 회전각이 요구된다. 따라서 본 논문에서는 정확한 머리전달함수의 입력을 위해 사람 얼굴의 회전각을 추정하고자 한다. 제안하는 알고리즘은 먼저 Haar-like 특징을 이용하여 얼굴을 검출한 후 전처리 작업을 통해 눈의 바깥쪽 경계면과 안쪽 경계면을 검출한다. 그리고 검출된 두 개의 경계면의 비를 이용하여 얼굴의 회전각을 추정한다. 제안하는 알고리즘은 기존에 방법들에 비해 적용 범위가 넓음을 실험을 통해 알 수 있었다.

  • PDF

Numerical Simulation of Head Related Transfer Functions and Sound Fields (수치해석을 이용한 머리전달함수의 계산 및 음장해석)

  • ;V. Kahana;P. A. Nelson;M. Petyt
    • The Journal of the Acoustical Society of Korea
    • /
    • v.20 no.6
    • /
    • pp.94-103
    • /
    • 2001
  • The goal of using numerical methods in this study is two-fold: to replicate a set of measured, individualized HRTFs by a computer simulation, and also to visualise the resultant sound field around the head. Two methods can be wed: the Boundary Element Method (BEM) and the Infinite-Finite Element Method (IFEM). This paper presents the results of a preliminary study carried out on a KEMAR dummy-head, the geometry of which was captured with a high accuracy 3-D laser scanner and digitiser. The scanned computer model was converted to a few valid BEM and IFEM meshes with different polygon resolutions, enabling us to optimise the simulation for different frequency ranges. The results show a good agreement between simulations and measurements of the sound pressure at the blocked ear-canal of the dummy-head. The principle of reciprocity provides an effect method to simulate HRTF database. The BEM was also used to investigate the total sound field around the head, providing a tool to visualise the sound field for different arrangements of virtual acoustic imaging systems.

  • PDF

IIR Filter Design of HRTF for Real-Time Implementation of 3D Sound by Synthetic Stereo Method (합성 스테레오 방식 3차원 입체음향의 실시간 구현을 위한 머리전달 함수의 IIR 필터 설계)

  • Park Jang-Sik;Kim Hyun-Tae
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.6
    • /
    • pp.74-86
    • /
    • 2005
  • In this paper, we proposed an algorithm for the approximation of high order FIR filters by low order IIR filters to efficient implementing two channel 3-D surround sound systems using Head-related transfer functions(HRTFs). The algorithm is based on a concept of the balanced model reduction. The binaural sounds using the approximated HRTFs are reproduced by headphone, and serves as a cue of sound image localization. HRTFs of dummy-head are approximated from 512-order FIR filters by 32-order IIR filters and compare with each other. .Experiment of sound image are carried out for 10 participants. We perform the experiment based on computer simulation and hardware experiment with TMS320C32. The results of the experiments show that the localization using the approximated HRTFs is the same accuracy as the case of FIR filters that simulate the HRTFs.

  • PDF

Interpolation method of head-related transfer function based on the least squares method and an acoustic modeling with a small number of measurement points (최소자승법과 음향학적 모델링 기반의 적은 개수의 측정점에 대한 머리전달함수 보간 기법)

  • Lee, Seokjin
    • The Journal of the Acoustical Society of Korea
    • /
    • v.36 no.5
    • /
    • pp.338-344
    • /
    • 2017
  • In this paper, an interpolation method of HRTF (Head-Related Transfer Function) is proposed for small-sized measurement data set, especially. The proposed algorithm is based on acoustic modeling of HRTFs, and the algorithm tries to interpolate the HRTFs via estimation the model coefficients. However, the estimation of the model coefficients is hard if there is lack of measurement points, so the algorithm solves the problem by a data augmentation using the VBAP (Vector Based Amplitude Panning). Therefore, the proposed algorithm consists of two steps, which are data augmentation step based on VBAP and model coefficients estimation step by least squares method. The proposed algorithm was evaluated by a simulation with a measured data from CIPIC (Center for Image Processing and Integrated Computing) HRTF database, and the simulation results show that the proposed algorithm reduces mean-squared error by 1.5 dB ~ 4 dB than the conventional algorithms.

Implementation of moving sound effect using grouped HRTF (머리전달함수의 그룹화를 이용한 이동음 효과 구현)

  • Seo, Bo-Kug;Ku, Kyo-Sik;Han, Sang-Il;Cha, Hyung-Tai
    • Proceedings of the IEEK Conference
    • /
    • 2007.07a
    • /
    • pp.417-418
    • /
    • 2007
  • 본 논문에서는 입체음향을 2채널로 재생할 때 이동음이 부드럽게 생성되도록 하는 방법에 대해 연구한다. 일반적으로 이동음 효과 생성을 위해 머리전달함수(Head Related Transfer Function : HRTF)의 주파수 영역에서의 보간을 사용한다. 하지만 특정 점에서 측정된 머리전달함수를 이용하여 이동하는 음을 생성하기 때문에 클릭음 발생, 보간 특성의 변화 등의 문제점이 발생하게 된다. 이 같은 문제점을 해결하기 위해 본 논문에서는 이동음의 궤적 상에 있는 머리전달 함수들을 그룹화하여 이동음의 구현에 사용한다. 위와 같은 방법으로 구현된 이동음의 성능 평가 결과 보다 자연스러운 이동음이 생성되는 것을 확인하였다.

  • PDF

HRTF Interpolation Using a Spherical Head Model (원형 머리 모델을 이용한 머리 전달 함수의 보간)

  • Lee, Ki-Seung;Lee, Seok-Pil
    • The Journal of the Acoustical Society of Korea
    • /
    • v.27 no.7
    • /
    • pp.333-341
    • /
    • 2008
  • In this paper, a new interpolation model for the head related transfer function (HRTF) was proposed. In the method herein, we assume that the impulse response of the HRTF for each azimuth angle is given by linear interpolation of the time-delayed neighboring impulse responses of HRTFs. The time delay of the HRTF for each azimuth angle is given by sum of the sound wave propagation time from the ears to the sound source, which can be estimated by using azimuth angle, the physical shape of the underlying head and the distance between the head and sound source, and the refinement time yielding the minimum mean square error. Moreover, in the proposed model, the interpolation intervals were not fixed but varied, which were determined by minimizing the total number of HRTFs while the synthesized signals have no perceptual difference from the original signals in terms of sound location. To validate the usefulness of the proposed interpolation model, the proposed model was applied to the several HRTFs that were obtained from one dummy-head and three human heads. We used the HRTFs that have 5 degree azimuth angle resolution at 0 degree elevation (horizontal plane). The experimental results showed that using only $30\sim40%$ of the original HRTFs were sufficient for producing the signals that have no audible differences from the original ones in terms of sound location.

Improvement of 3D Sound Using Psychoacoustic Characteristics (인간의 청각 특성을 이용한 입체음향의 방향감 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
    • /
    • v.30 no.5
    • /
    • pp.255-264
    • /
    • 2011
  • The Head Related Transfer Function (HRTF) means a process related to acoustic transmission from 3d space to the listener's ear. In other words, it contains the information that human can perceive locations of sound sources. So, we make virtual 3d sound using HRTF, despite it doesn't actually exist. But, it can deteriorate some three-dimensional effect by the confusion between front and back directions due to the non-individual HRTF depending on each listener. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization using human's acoustic characteristics. The frequency spectrum and global masking threshold of 3d sounds using HRTF are used to calculate the psychoacoustical differences among each directions. And perceptible cues in each critical band are boosted to create effective 3d sound. As a result, we can make the improved 3d sound, and the performances are much better than conventional methods.

IIR Filter Design of HRTF for Implementation of 3D Sound (입체음향 구현을 위한 머리전달함수의 IIR필터 설계)

  • Kim Pan-Gon;Park Jang-Sik;Kim Hyun-Tae
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.05a
    • /
    • pp.341-345
    • /
    • 2005
  • In this paper, we propose an algorithm for the approximation of FIR filters by IIR filters. The algorithm is based on a concept of the balanced model reduction. Head-related transfer functions(HRTFs) of dummy-head are approximated by 32-order IIR filters. The binaural sounds using the approximated HRTFs are reproduced by headphone, and serves as a cue of sound image localization. Experiment of sound image are carried out for 10 participants with computer simulation and DSP board respectively. The results of the experiments show that the localization using the approximated HRTFs by IIR filters is the same accuracy as the case of FIR filters that simulate the HRTFs.

  • PDF

Improvement of Head Related Transfer Function to Create Realistic 3D Sound (현실감있는 입체음향 생성을 위한 머리전달함수의 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.18 no.3
    • /
    • pp.381-386
    • /
    • 2008
  • Virtual 3D audio methods that create 3D sound effects are researched highly for multimedia devices using 2 speakers or headphone. The most typical method to create 3D effects is a technology through use of head related transfer function (HRTF) which contains the information that sound arrives from a sound source to the ears of the listener. But it can decline some 3D effects by cone of confusion between front and back directions due to the non-individual HRTF depending on each listener. In this paper, we propose a new method to use psychoacoustic theory that creates realistic 3D audio. In order to improve 3D sound, we calculate the excitation energy of each symmetric HRTF and extract the ratio of energy of each bark range. Informal listening tests show that the proposed method improves the front-bach sound localization characteristics much better than the conventional methods.

3D Sound Player with various resampled HRTF′s (HRTF(머리전달함수)의 샘플링를 변환에 따른 입체음향 플레이어)

  • 오재경;이동재;임철수;최범석;이원돈
    • Proceedings of the KAIS Fall Conference
    • /
    • 2001.05a
    • /
    • pp.199-202
    • /
    • 2001
  • 본 논문에서는 3D사운드 생성 기술 중 대표적인 방법인 원음에 HRTF(머리전달함수)를 콘볼루션(convolution)하는 방식으로 음상정위 모듈을 구현하였으며 음장감을 부여하기 위하여 잔향(reverberation) 효과를 추가하고 크로스토크 현상을 제거하기 위하여 트랜스오럴 필터를 추가하였다. 본 논문에서는 sampling rate conversion을 사용하여 decimation과 interpolation을 수행하여 44.1KHz의 sampling rate로 된 coefficient를 downsample하거나 upsample한 HRTR(머리전달함수)를 사용하여 콘볼루션(convolution)을 수행했다. 본 논문에서는 3D사운드 생성과정에서 필요한 연산과정을 최소화하여 일반 PC의 computing power로도 sampling rate conversion된 데이터를 처리하여 줄 수 있는 알고리즘을 제시하고 구현하였다.