• Title/Summary/Keyword: 마이티

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Analysis and simulator implementation of Mighty, an advanced imperfect information game

  • Lee, Jeongwon;Kim, Kwihoon;Kim, Seung-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.1
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    • pp.9-21
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    • 2022
  • Mighty is an imperfect information game, similar to the internationally popular four-player card game Bridge, but more complex in terms of game rules and operation. An environment for exploring and analyzing the strategy of the Mighty Game is required, but compared to the development of many simulators for strategy analysis of other card games such as Bridge, there is no analysis tool for the Mighty Game. Even the definition and understanding of the Mighty game at the academic level is lacking. To solve these problems, this paper systematically defined the procedures and rules of the Mighty Game. And based on this definition, we implemented a simulator that can learn Mighty game and analyze various strategies. For the usability and accessibility of the service, the simulator was developed with JavaScript, and various analysis functions are provided in the web environment. Lastly, comparative analysis with other trick-taking games dealt with in the related research domain showed that the Mighty game has its value as an incomplete information game and that there are many characteristics that make it easy to apply AI-based learning methods.

Interview - Localization of design software, the beginning of strengthening the competitiveness of the designing industry! "Will continue work for the development and innovation, with the communication between the developer and local users" (인터뷰 - 설계 소프트웨어 국산화, 설계산업 경쟁력 강화의 시작! "개발자와 국내 사용자 간 소통으로 지속 발전·혁신 꾀할 것")

  • Yuk, Hye-Min
    • Korean Architects
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    • s.629
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    • pp.16-19
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    • 2021
  • 외산 캐드가 대다수를 차지하는 국내 캐드 시장에서 고군분투하고 있는 국산 캐드 제품이 있다. 기술독립의 가치와 국내 기술의 세계 표준화를 목표로 삼고 있는 마이다스아이티의 MidasCAD(마이다스캐드)는 건축사를 위한 'ArchDesign(아키디자인)' 제품을 출시하고, 사용자와의 소통을 통해 제품을 보완하며 국내 시장을 공략하고 있다. 아울러 9월 중에는 '마이다스캐드 2022' 버전이 출시 예정이다. 지난 8월 24일, 김기봉 마이다스아이티 국내사업그룹장을 직접 만나 마이다스캐드의 개발 방향, 마케팅 전략과 목표 등에 관한 이야기를 들어보았다.

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Study on Player Attitudes Regarding Gender in the MMORPG Customization Process (MMORPG 커스터마이징에서 젠더에 대한 플레이어 태도 연구)

  • Paik, Chul-Ho
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.91-101
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    • 2012
  • The avatar gender, the basic element that constitutes the identity of the MMORPG player, can be created by the player due to the nature of the game through the system provided within the game. Thus, players exhibit a different attitude from reality regarding avatar gender. Gender customization in virtual space is an expansion of the identity in an effort to express one's identity in various ways. A number of users manage avatars with the opposite gender where it was found that male players preferred the female avatar persona. In this study, the player attitudes regarding gender was analyzed using Q methodology and the motivational factors for gender swapping and the generalization phenomenon was determined. This study will be significant as critical standards in the usability evaluation of the MMORPG customization system.

컴포넌트 워크플로우 커스터마이제이션 기법

  • 김철진;김수동
    • Journal of Software Engineering Society
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    • v.13 no.3
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    • pp.31-44
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    • 2000
  • 소프트웨어를 개발하는데 미리 구현된 블록을 사용하여 소프트웨어 개발비용과 시간을 단축할 수 있다. 이와 같이 미리 구현된 블록을 컴포넌트(Component)라고 하며 컴포넌트를 실행 단위로 개발자에게 인터페이스만을 제공하여 내부 상세한 부분을 숨기므로 쉽고 바르게 대행 어플리케이션을 개발할 수 있다. 개발자는 완전히 내부를 볼 수 없는 블랙 박스(Black Box) 형태의 컴포넌트를 사용한다. 그러나 개발자들은 개발 도메인의 특성에 맞게 속성 및 워크플로우(Workflow)의 변경을 원하기 때문에 커스터마이즈(Customize)할 수 있는 방법이 있어야 한다. 기존의 커스터마이즈 기법은 컴포넌트의 속성을 변경하는 것에 국한되어 있다. 본 논문에서는 비즈니스 측면에서 속성 뿐만이 아니라 컴포넌트 내부의 워크플로우도 변경할 수 있는 기법을 제시한다. 기존에 워크플로우를 변경한다는 것은 컴포넌트 내부를 개발자가 이해하고 코드 수준에서 수정해야 하는 화이트 박스(White Box)이지만, 본 논문에서는 워크플로우의 변경을 화이트 박스가 아니라 블랙 박스 형태로 컴포넌트 인터페이스 만을 이용해 커스터마이즈 할 수 있다. 본 논문에서 제시하는 컴포넌트 커스터마이즈 기법은 특정 비즈니스 측면에서 도메인에 종속적인 특성을 가지며 컴포넌트를 좀더 범용적으로 사용할 수 있는 향상된 커스터마이즈 기법을 제시한다.

분야별 다물리현상의 특징과 소프트웨어 개발 방향

  • No, Hyeon-U;Park, Si-Hyeong;Sin, Dae-Seok
    • Journal of the KSME
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    • v.54 no.6
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    • pp.36-40
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    • 2014
  • 이 글에서는 기계/토목/지반 분야에 따라 설계/해석자들이 관심을 가지는 다물리현상의 종류와 각 분야별로 (주)마이다스아이티에서 개발/보급하고 있는 관련 소프트웨어 현황에 대해 소개하고자 한다.

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Neuroscience based human resource management at Midas IT Co._A case study (마이다스아이티의 뇌과학 기반 인적자원 관리 사례 연구)

  • Lee, Jee-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.5
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    • pp.240-248
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    • 2020
  • Over the past 20 years, brain science has developed rapidly thanks to new technologies such as functional magnetic resonance imaging (fMRI), leading to more accurate knowledge of human nature and behavioral changes. This knowledge is also actively applied in the field of management. This research aimed to gain insights into how neuroscience can be incorporated into management through the case of Midas IT Co. This construction software company has a separate organization with the purpose of studying brain science, and it makes and implements human resource management policies based on brain science. The founder Lee Hyung-woo has a humanist management philosophy, and the company's brain science research supports that philosophy. The case study method was adopted as the research method, and procedures such as interviews and direct observation, participation observation, and document information were carried out. The company's human resource management system can be explained by a brain science model called "SCARF", which combines various neuroscience discoveries. As this model suggests, the company has improved the trust and satisfaction of its members by reducing threat of status and by increasing certainty, autonomy, relationship, and fairness in the workplace, resulting in the creation of a platform for creativity, integrity, and high performance.

Phosphate Sorption on Boehmite with Eu(III): P K-edge EXAFS Fingerprinting (뵈마이트 표면의 인산염 및 Eu(III) 수착: 인(P) X-선 흡수분석(EXAFS)에 의한 연구)

  • Yoon, Soh-Joung;Bleam, William F.
    • Economic and Environmental Geology
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    • v.42 no.5
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    • pp.495-500
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    • 2009
  • Actinide sorption to the geological materials can reduce the mobility and bioavailability of radionuclides released to the environment through the development of nuclear weapons and nuclear energy. Under circumneutral pH conditions, actinide sorption can be enhanced by phosphate anions sorbed on oxide mineral surfaces as indicated by the sorption of trivalent lanthanide ions ($Ln^{3+}$), the chemical analog for trivalent actinide ions ($Ac^{3+}$). In this paper, we examined a ternary sorption system of trivalent europium ions ($Eu^{3+}$) sorbed onto boehmite (${\gamma}$-AlOOH) surfaces pre-sorbed with phosphate anions (${PO_4}^{3-}$), using extended X-ray absorption fine structure (EXAFS) spectroscopy. In the Eu-$PO_4$-boehmite ternary sorption system, $EuPO_4$ surface precipitates were formed as implicated by Eu $L_{III}$-edge EXAFS spectroscopy. Phosphorus K-edge EXAFS fingerprinting indicated a bidentate mononuclear surface complex formation of phosphate sorbed on boehmite surfaces as well as $EuPO_4$ surface precipitate formation.