• Title/Summary/Keyword: 마이크로 블로그

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A case study on the effect of real-time microblogging activities in offline lecture environments (오프라인 강의식 수업에서 실시간 마이크로블로그 활용 학습활동 효과 사례분석)

  • Lim, Keol
    • Journal of Digital Contents Society
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    • v.12 no.2
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    • pp.195-203
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    • 2011
  • In-person lectures have structural issues that active communications in the classroom are limited because of the environments where the instructor usually delivers learning contents in a unilateral manner. Therefore, microcontents activities using real-time microblogging were suggested as complementary measures for the lecture in this study. Fourteen students in K University participated in the learning activity for eight weeks using a microblog during instructions. As a result, it was found that participants' positive learning activities increased by producing and collaborating ideas through real-time microblogging. Based on the results, suggestions were made as follows: strategies for the attention to the class, quality management of microcontents, and the development of blended learning design should be more studied further.

A Technique for Extracting GeoSemantic Knowledge from Micro-blog (마이크로 블로그기반의 공간 지식 추출 기법연구)

  • Ha, Su-Wook;Nam, Kwang-Woo;Ryu, Keun-Ho
    • Spatial Information Research
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    • v.20 no.2
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    • pp.129-136
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    • 2012
  • Recently international organizations such as ISO/TC211, OGC, INSPIRE (Infrastructure for Spatial Information in Europe) make an effort to share geospatial data using semantic web technologies. In addition, smart phone and social networking services enable community-based opportunities for participants to share issues of a social phenomenon based on geographic area, and many researchers try to find a method of extracting issues from that. However, serviceable spatial ontologies are still insufficient at application level, and studies of spatial information extraction from SNS were focused on user's location finding or geocoding by text mining. Therefore, a study of extracting spatial phenomenon from social media information and converting it into geosemantic knowledge is very usable. In this paper, we propose a framework for extracting keywords from micro-blog, one of the social media services, finding their relationships using data mining technique, and converting it into spatiotemopral knowledge. The result of this study could be used for implementing a related system as a procedure and ontology model for constructing geoseem antic issue. And from this, it is expected to improve the effectiveness of finding, publishing and analysing spatial issues.

A Review of Research on Social Computing: Focused on Blogs and Social Network Services (소셜 컴퓨팅 연구동향 분석 - 블로그와 소셜 네트워크 서비스를 중심으로 -)

  • Woo, Hangjoon;Hwang, Kyung Tae
    • Informatization Policy
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    • v.17 no.3
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    • pp.3-20
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    • 2010
  • The purpose of this paper is to review research articles on social computing and to provide the future directions of the study. A total of 51 articles published in social scientific journals from 2006 to 2010 are analysed by research theme, methodology, level of analysis, and application area. It is found that most of the studies are addressing blogs and mainly focusing on societal concepts rather than organizational concepts. The predominant methodology is field study at the individual level of analysis. We suggest that future researches on social computing need to address more various topics and application areas. Also diversity in terms of methodology and level of analysis is required.

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3D Web based Collaborative Authoring System of Tangible Contents (3D 웹 기반 실감 콘텐츠 협업 저작시스템 연구)

  • Lee, Changhyeon;Kwon, Yong-Moo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.308-309
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    • 2011
  • 최근 소셜 미디어(Social Media)라는 말은 컴퓨터 관련 연구분야에 종사하는 사람들 뿐만 아니라 일반 사람들도 모르는 사람이 없을만큼 중요하고, 많이 쓰이는 말이다. 본 연구에서는 인터넷과 통신기기의 발달로 이러한 소셜 미디어들이 사용자들이 감당할 수 없을 만큼 생성되지만 이러한 소셜 미디어를 어떻게 사용하고 효율적으로 묶어서 표현해야 하는지에 관한 연구이다. 소셜미디어의 종류에는 블로그, 소셜 네트워킹 서비스(SNS), 위키, UCC, 마이크로 블로그 등으로 나누어진다. 본 연구에서는 Social Media를 기반으로 Tangible Blog를 위한 콘텐츠를 저작하는 시스템에 관한 연구를 진행한다. 여기서 소셜미디어는 일반적으로 사용되는 사진, 동영상, 효과음, 텍스트에 3D Contents를 추가는 것을 목표로 한다. 3D Contents는 현재 게임분야에 많이 사용되고 있는 Kinect를 이용하여 생성하고 이러한 소셜 미디어들을 Web 환경에서 Authoring 하는 방법에 관한 연구를 소개한다. 최종적으로는 현재 많이 사용되고 있는 Blog의 형태에서 발전한 Tangible Blog를 만드는 것이 목표이다. 여기서 Tangible Blog는 기존의 텍스트, 음악, 동영상 등의 소스를 이용한 사용자의 일상생활 및 의견 표현을 넘어선 3D Contents의 활용, 스토리텔링 기법 활용 및 Sensory Effect를 활용한 실감 있는 블로그를 만드는 것을 목표로 한다.

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Preliminary Research for Korean Twitter User Analysis Focusing on Extreme Heavy User's Twitter Log (국내 트위터 유저 분석을 위한 예비연구 )

  • Jung, Hye-Lan;Ji, Sook-Young;Lee, Joong-Seek
    • Journal of the HCI Society of Korea
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    • v.5 no.1
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    • pp.37-43
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    • 2010
  • Twitter has been continuously growing since October, 2006. Especially, not only the users and the number of messages have been increasing but also a new concept in social networking called 'micro blogging' has diffused. Within Korea, service such as 'me2day' has already been introduced and the improvement of internet accessibility within mobile devices is expected to expand the 'micro blogs'. In this point, this research is executed to study the new medium, 'micro blog'. To do so, we collected and analyzed Twitter logs of Korean users. Especially, we were curious about the extreme heavy users using Twitter, despite of the linguistic and cultural barrier of the foreign service. Who they are, why and how they use the 'micro blog'. First, we reviewed the general aspect of followers and messages by collecting a certain number of random samples. Using the Lorenz curve we found out that there was the imbalance within the users and based on this phenomenon we deducted an extreme heavy user group. In order to perform further analysis, log analysis was performed on the extreme heavy users. As the result, the users used multiple mobile and desktop 'Twitter' clients. The usage pattern was similar to that of internet usage time but was used during their "micro" time. The users using 'Twitter' not only to spread messages about important information, special events and emotions, but also as a habitual 'chatting tool' to express ordinary personal chats similar to SMS and IM services. In this research, it is proved that 68% of the total messages were ordinary personal chats. Also, with 24% of the total messages were retweets, we were able to find out that virtually connected 'people' and 'relationships' acted as the dominant trigger of their articulation.

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Determinants of Click-Through Intention as Affiliate Marketing and the Moderating Effect of Tie Strength in SNS (SNS에서 제휴마케팅 관점의 클릭의도에 영향을 주는 요인과 연대강도의 조절효과)

  • Mu, Huimin;Joo, Jaehun
    • Information Systems Review
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    • v.15 no.3
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    • pp.89-110
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    • 2013
  • Affiliate marketing is classified as a type of online advertising, where merchants share a percentage of sales revenue generated by each customer, who visited the company's website via a content provider. Content provider, referred to as an affiliate, usually places an online advertisement at its website. For the past few years, there have been a lot of companies or individuals who participate in affiliate marketing. Generally speaking, most of them have websites and post the merchant's ads on their own websites. However, building and maintaining websites have some technology requirements. The widespread use of Social Network Service (SNS), especially microblog-based SNS such as Twitter and Sina Weibo, provides opportunities for individuals who want to be content providers of affiliate marketing. Since information spreads quickly on microblog-based SNS and the easy in targeting customers, it is both an effective and an efficient tool to do affiliate marketing. The relationship between a content provider and the potential customer, which is referred as "tie strength", is quite an important issue in such situation. This paper proved that service characteristics of the microblog-based SNS (security, community drivenness and navigability) and content quality all had positive influence on click-through intention, while tie strength played a moderating role. For the group with strong tie, tie strength is crucial in influencing click-through intention. While for the weak tie group, content quality was very important. Finally, we proposed some implications for both academics and practitioners.

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A Survey on Twitter Malware Distribution (트위터에서의 악성코드 유포 실태조사)

  • Kang, Jung-in;Do, Heesung;Lee, Heejo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1327-1330
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    • 2010
  • 최근 전세계적으로 마이크로-블로그 형태의 소셜네트워크 서비스가 확산되어가고 있으며, 트위터(Twitter)란 이러한 가장 대표적인 소셜네트워크 서비스이다. 본 논문에서는 트위터를 매개로써 이루어지는 악성코드 유포 행위를 조사하기 위해 트위터에 올라오는 게시물(Tweet)들에서 약 93 만개의 링크를 임의 추출하여 다운받았고, 이중 7 개의 악성코드 배포 계정을 검출하여 해당 게시물과 계정의 특징을 조사하였다.

Entity Linking For Tweets Using User Model and Real-time News Stream (유저 모델과 실시간 뉴스 스트림을 사용한 트윗 개체 링킹)

  • Jeong, Soyoon;Park, Youngmin;Kang, Sangwoo;Seo, Jungyun
    • Korean Journal of Cognitive Science
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    • v.26 no.4
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    • pp.435-452
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    • 2015
  • Recent researches on Entity Linking(EL) have attempted to disambiguate entities by using a knowledge base to handle the semantic relatedness and up-to-date information. However, EL for tweets using a knowledge base is still unsatisfactory, mainly because the tweet data are mostly composed of short and noisy contexts and real-time issues. The EL system the present work builds up links ambiguous entities to the corresponding entries in a given knowledge base via exploring the news articles and the user history. Using news articles, the system can overcome the problem of Wikipedia coverage (i.e., not handling real-time issues). In addition, given that users usually post tweets related to their particular interests, the current system referring to the user history robustly and effectively works with a small size of tweet data. In this paper, we propose an approach to building an EL system that links ambiguous entities to the corresponding entries in a given knowledge base through the news articles and the user history. We created a dataset of Korean tweets including ambiguous entities randomly selected from the extracted tweets over a seven-day period and evaluated the system using this dataset. We use accuracy index(number of correct answer given by system/number of data set) The experimental results show that our system achieves a accuracy of 67.7% and outperforms the EL methods that exclusively use a knowledge base.

An Implementation of Disaster Information System using Service of Internet portal site (인터넷 포털사이트의 서비스를 활용한 재난정보시스템의 구현)

  • Lee, Jung-Ki;Kim, Seong-Hoo;Kim, Chang-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.4
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    • pp.745-751
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    • 2012
  • As disaster number increases, governmental institutions is trying to construct effective disaster information system. Especially, most institutions are using disaster information system based on GIS such as electronic disaster map. However, most previous systems have vulnerability when connecting to the another systems because systems consider only specific area and system is independent data structure. Above all things, existing have to put a lot of time and effort because system need direct work course for service. Therefore, this paper implements quick and methodical disaster information service via study of data code and map, microblog service from internet portal site.

A research for Social Learning method of using Social Media (소셜 미디어를 활용한 소셜 러닝 체제 연구)

  • Chang, Il-Su;Hong, Myung-Hui
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.233-240
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    • 2011
  • Social Media is the open online tool and media platform for sharing and participation of users opinion, experience, viewpoiont, so general situation that is one-side flowing from production to consume doesn't act, and while use of two-way, user create contents use of sharing and participation. This social media include Blog, Social Network Service(SNS), Wiki, User Create Contents(UCC), Micro Blog, 5 types. In broad terms, Social Learning is self-learning that user sharing with coperation and collective intelligence through Social Media, and in few wards Social Learning is learning for Social Media. In this research, we define Social Media and Social Learning, and research of method of use of Elementary Education.

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