• Title/Summary/Keyword: 마이그레이션 에이전트

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Implementation and Performance Evaluation of Migration Agent for Seamless Virtual Environment System in Grid Computing Network (그리드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트 구현 및 성능 평가)

  • Won, Dong Hyun;An, Dong-Un
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.11
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    • pp.269-274
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    • 2018
  • MMORPG is a role-playing game that tens of thousands of people access it online at the same time. Users connect to the server through the game client and play with their own characters. If the user moves to a management area of another server beyond the area managed by the server, the user information must be transmitted to the server to be moved. In an actual game, the user is required to synchronize the established and the transferred information. In this paper, we propose a migration agent server in the virtual systems. We implement a seamless virtual server using the grid method to experiment with seamless server architecture for virtual systems. We propose a method to minimize the delay and equalize the load when the user moves to another server region in the virtual environment. Migration Agent acts as a cache server to reduce response time, the response time was reduced by 50% in the case of 70,000 people.

Migration Agent for Seamless Virtual Environment System in Cloud Computing Network (클라우드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트)

  • Won, Dong Hyun;An, Dong Un
    • Smart Media Journal
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    • v.8 no.3
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    • pp.41-46
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    • 2019
  • In a MMORPG, a typical application of virtual environment systems, it is a common desire to play in a more realistic environment. However, it is very difficult to provide a latency-free virtual environment to a large user base, mainly due to the fact that the real environment must be configured on multiple servers rather than on single server and that data must be shared on the real server when users move from one region to another. Experiencing response delays continuously in the process of information synchronization between servers greatly deteriorates the degree of immersion. In order to solve this problem, it is necessary to minimize the response delay occurring in the information synchronization process between the servers. In this paper, we propose Migration Agent for efficient information synchronization between field servers providing information of virtual environment and minimizing response delay between Field Server and PC(Player Character) and implement it in cloud computing network. In the proposed system, CPU utilization of field server increased by 6 ~ 13%, and response time decreased by 5 ~ 10 seconds over the existing system in 70,000 ~ 90,000 PCs

Design and Implementation of job Migration on a Grid Computing Environment (그리드 컴퓨팅 환경에서의 작업 마이그레이션의 설계 및 구현)

  • Kim Young-Gyun;Cho Kum Won;Song Young-Duk;Go Soon-Heum;Na Jeong-su;Oh Gi1-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.577-579
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    • 2005
  • 본 논문에서는 Cactus와 Globus를 사용하는 그리드 컴퓨팅 환경에서 작업 마이그레이션(Job Migration)에 대해 연구 하였다. 그리드 컴퓨팅은 고속의 네트워크로 연결된 다중의 사이트에 분산되어 있는 연산 자원들을 활용하는 것으로서, 연산 자원들의 효율적인 이용이 중요하다. 연산자원의 효율적인 이용의 한 방법으로서 작업 마이그레이션은 이동 에이전트, 부하 균등화, 결함 허용 등을 위해 사용될 수 있다. 본 논문에는 한 사이트에서 실행중인 연산 작업이 중단된 경우, 유휴한 다른 사이트의 연산자원으로 이동한 후 체크포인팅 파일을 이용하여 중단된 지점부터 복구하여 연산을 계속 수행하도록 하는 연구를 수행하였다. K*Grid 환경에서 연산시간을 효과적으로 단축함을 실험으로 확인하였다. 보다 동적인 그리드 컴퓨팅에서 결함허용, 연산자원의 효율적인 이용 방법으로 사용될 수 있다.

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