• Title/Summary/Keyword: 리얼

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A Study for Dynamic Priority Queueing using Queueing Engine in Home Gateway System (홈게이트웨이 시스템에서 큐잉엔진을 통한 동적우선순위 큐잉에 관한 연구)

  • 오현우;박광로;김영부
    • Proceedings of the IEEK Conference
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    • 2003.07a
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    • pp.637-640
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    • 2003
  • 본 논문은 리눅스를 내장하며, 다양한 인터페이스와 서비스 어플리케이션을 갖는 홈게이트웨이 시스템에서 리얼타임 서비스를 보장하며, 각 서비스 클래스에 대한 공정성을 보장하는 동적 우선순위 큐잉에 관한 연구이다. 기존의 리눅스에서는 동일한 우선순위를 부여함으로써 리얼타임 서비스에 대한 보장을 지원하지 못한다. 또한 리얼타임 서비스에 정적인 우선순위를 부여한다면 비리얼타임 서비스의 지연이 크게 되거나 서비스를 받지 못하는 기아현상이 발생한다. 본 논문에서는 일반 리눅스 커널에 리얼타임 리눅스 커널을 포팅하고, 리얼타임 커널에 큐잉엔진을 구현한다. 큐잉엔진은 동적 우선순위를 부여하고 리얼타임 스케줄러에 의해 처리되도록 함으로써, 리얼타임 서비스을 보장하고, 비리얼타임 서비스의 기아현상을 제거하며, 각 응용 서비스 클래스에 대한 서비스 공정성을 보장함으로써, 홈게이트웨이 시스템의 성능을 향상 시킨다.

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Tutorial user interface analysis in virtual reality games (가상현실 게임에서의 튜토리얼 사용자 인터페이스 분석)

  • LEE, Yuryeon;Kim, Guyeop;KIM, Hyun K.;Lee, Danbi;Kim, Gayoung;Lee, Juwan;Park, Sunyoung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.54-56
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    • 2021
  • 본 연구는 교육용 가상현실 게임 튜토리얼 인터페이스 구성 요소와 고려사항을 파악하여 튜토리얼 인터페이스를 디자인하는 것을 목적으로 한다. 현재 개발 중인 가상현실 교육용 게임 콘텐츠를 기반으로 튜토리얼이 제공되어야 하는 사용자 과업을 도출하였다. 그 후 상용화된 가상현실 게임을 직접 사용해 봄으로써 가상현실 게임 튜토리얼의 구성 요소를 파악하였다. 대부분의 가상현실 게임 튜토리얼은 텍스트 형태의 게임 방식과 컨트롤러 그림 기반의 인터페이스 설명으로 구성되어 있었다. 문헌조사를 통해 가상현실 게임에서 튜토리얼 인터페이스 설계 시 고려되어야 하는 디자인 요소를 분석하였고, 중앙으로부터 콘텐츠를 편안하게 볼 수 있는 범위는 좌우 약 -77도 ~ 77도에 위치되어야 함을 확인하였다. 또한, 텍스트, 버튼, 색상 요소에 관한 가상현실 인터페이스 디자인 원칙도 함께 수집하여 정리함으로써, 최종적으로 사용자 과업에 따른 가상현실 게임 튜토리얼 인터페이스를 디자인하였다. 본 연구는 추후 가상현실 게임 튜토리얼 인터페이스 제작 시 유용할 것으로 기대된다.

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Study on Television Reality Game Show A Text/Context Analysis of the Set and Characters of (텔레비전 리얼리티 게임쇼의 게임성과 실재성 <더 지니어스>의 공간 배치와 캐릭터에 나타난 게임적 리얼리티를 중심으로)

  • Kang, Bo-ra;Gong, Da-som;Yoon, Tae-Jin
    • Korean journal of communication and information
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    • v.72
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    • pp.92-120
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    • 2015
  • The objective of this study is to find out how reality game shows, the relatively new television genre, produce a sense of reality and what differences we can find from the reality they produce in compared to that of traditional reality television shows. The researchers anaylized , aired in 2013and 2014 by tvN, with focus on the show's studio setting and characters in the show. During this process, the 'game elements' and 'reality factor' were considered to be the key words. Finally, the reality produces was examined from two aspects: the production and reception. As a result, we found that the reality it produces is more than just a imitation of the real world. It shuttles between the game world and real world, and encourages audiences to recognize the plural realities in our postmodern society. We hope this study stimulates further researches on reality game show genre, which had rarely gained academic attention.

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New Metamaterial Structure for High Gain Metamaterial Patch Antenna (고 이득 메타매터리얼 패치안테나를 위한 새로운 메타매터리얼 구조)

  • Lee, Nam-Ki;Yang, Seung-In
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.4
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    • pp.25-30
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    • 2010
  • Our new metamaterial structure patch antenna improves the gain of ordinary metamaterial patch antenna. The structure of new metamaterial cover is made by removing central $7{\times}7$ lattices out of $9{\times}9$ lattices. Also, the metamaterial covers can be easily fabricated using ordinary substrates. Measurement results of a patch antenna, a metamaterial patch antenna and our proposed metamaterial patch antenna show that the gain of the proposed metamaterial patch antenna is about 3dB higher than that of the ordinary metamaterial patch antenna.

리얼웹 김종귀 대표

  • Korea Venture Business Association
    • Venture DIGEST
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    • s.77
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    • pp.10-11
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    • 2005
  • BPM시장의 신흥강자로 떠오르고 있는 리얼웹 독특한 판매방식과 우수한 품질로 고객사들의 만족을 이끌어내고 있는 리얼웹의 전략이 주목을 받으면서 긍정적인 평가들이 줄을 잇고 있다. 김종귀 대표가 밝히는 리얼웹의 현재와 미래 월드베스트 제품을 만들어내기 위한 담금질의 현장으로 안내한다.

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The relationship of ready-to-eat cereal consumption with nutrition and health status in the Korean population based on the Korea National Health and Nutrition Examination Survey 2012 (한국인의 시리얼 섭취실태와 영양 및 건강상태와의 관련성 연구 - 2012년도 국민건강영양조사 자료를 이용하여 -)

  • Chung, Chin-Eun
    • Journal of Nutrition and Health
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    • v.48 no.3
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    • pp.258-268
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    • 2015
  • Purpose: The aim of this study was to explore the relationship of ready-to-eat cereal (RTEC) consumption with nutrition and health status. Examination of health status for this project included obesity, abdominal obesity, hypertension, hypertriglyceridemia, hypercholesterolemia, low-HDL-cholesterolemia, diabetes, anemia, and metabolic syndrome. Methods: Two groups, RTEC consumers and those who did not consume RTEC, were identified using 24-hour dietary recall data from the 2012 Korea National Health and Nutrition Examination Survey (KNHANES). Nutritional intakes and risk factors of the two groups were compared using covariates-adjusted statistical procedures. Statistical analyses were performed using SAS survey procedures, and strata, cluster, and weight were considered. Subjects of analysis of nutritional intake were between the ages of 1 and 75, and those considered in the risk factor analysis were between the ages of 19 and 75. Results: Results showed that 3.8% of the Korean population was RTEC consumers. Compared to the subjects who did not intake RTEC, RTEC consumers exhibited significantly higher intakes of calcium, thiamin, riboflavin, and vitamin C. It was also discovered that the percentage of people whose intakes were less than EAR decreased with RTEC consumption. RTEC consumption showed significant association with decreased systolic blood pressure, diastolic blood pressure, serum triglyceride, and serum total cholesterol. Consequently, prevalence of hypertension among RTEC consumers was significantly lower than that among non-consumers, and the odds ratio for hypertension was 0.19 after adjusting the models for covariates. Conclusion: Results of this study clearly suggest an association of RTEC consumption with improved nutritional status and cardiometabolic risk profile in Korean adults. Conduct of additional studies will be necessary in order to determine the nature of these relationships.

A Study on Commemorative Landscape in Holocaust Concentration Camp Memorials of Germany and Poland (홀로코스트 강제수용소 메모리얼에 나타난 기념적 경관)

  • Lee, Sang-Seok
    • Journal of the Korean Institute of Landscape Architecture
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    • v.45 no.6
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    • pp.98-114
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    • 2017
  • This study analyzed the commemorative landscapes of eight Holocaust concentration camp memorials(HCCM) of Germany and Poland from a landscape architecture point of view including historical landscape, places and remains, and monuments. A site survey was conducted at Dahau concentration camp memorial(CCM) and Bergen-Belsen CCM of Germany in September of 2015 and the Auschwitz-Birkenau extermination camp memorial(ECM), Majdanek ECM, Belzec ECM, Sobibor ECM, Treblinka ECM, Chelmno ECM of Poland in April of 2016. The results are as follows. First, the landscape of the concentration camp at Dahau CCM, Auschwitz ECM, and Majdanek ECM liberated by the Allied Forces was well conserved with the maintenance of camp facilities and the spatial structure of camps while monuments and memorials seized by sociopolitical argument were built with restriction. But Belzec ECM, Sobibor ECM, Treblinka ECM, and Chelmno ECM devastated and planted artificially to forest were overwhelmingly surrounded with natural landscape, and also, excavated relics and remains were preserved and the monuments were built at the place of memory. Second, gas chambers, crematoriums, guard posts, electric wire fences, railroads and ramps, barracks, and drainage ditches were considered to be typical facilities present in the camp structure and the gas chambers, crematoriums, human ashes, and mass graves demonstrated the horrible history of these camps and the railroad and ramp where Jewish prisoners arrived also had the strong sense of place. These remains were regarded as symbolic elements to create a memory of the tragedy and place. Third, commemoration of victims was applied as the basic concept and recalling the memory of the Holocaust was also considered very important content. Religious reconciliation and peace was represented at Dahau CCM and the Jewish identity was strongly expressed at Treblinka ECM and Belzec ECM representing the Jewish community and Judaism. Fourth, the monuments with semi-abstract styles and abstract sculptures represented the Holocaust symbolically and narratively and came into the conflict caused by the abstractness to the memorial landscape at Auschwitz-Birkenau ECM and Bergen-Belsen CCM. Fifth, remains for recalling the memory of tragedy and place and symbolic monuments to stand for public memory were juxtaposed at the same place and preserving on the authenticity of camp site had been conflicted with monumentalizing intentionally. Further study will required a concrete investigation of the monuments in the HCCM and an attempt to comparatively study the commemoration characteristics of memorials in Korea.

Cereal intake status and nutritional status of adults: results from the Korean National Health and Nutrition Examination Survey, 2013 ~ 2016 (한국 성인 남녀에서 시리얼 섭취 여부에 따른 영양섭취상태 평가 : 2013 ~ 2016 국민건강영양조사 자료를 이용하여)

  • Bae, Yun-Jung
    • Journal of Nutrition and Health
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    • v.51 no.6
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    • pp.515-525
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    • 2018
  • Purpose: This study was performed to evaluate the cereal intake status and explore its relationship with the nutritional status of the Korean adults from 2013 ~ 2016, Korean National Health and Nutrition Examination Survey (KNHANES). Methods: We analyzed dData from the combined 2013 ~ 2016 Korean National Health and Nutrition Examination Survey were analyzed. The analysis included 12,199 adults aged from 19 to 64 years (male, n = 5,127, female, n = 7,072). In this study, according to cereal intake frequency (From food frequency questionnaire), we classified tThe subjects were classified according into the "non-cereal intake (NCI)" group (male, n = 4,290, female, n = 5,578), and "cereal intake (CI)" group (male, n = 837, female, n = 1,494) according to cereal intake frequency (From food frequency questionnaire). Results: Typically, 79.6% of adults did not consume cereals (male 81.6%, female 77.3%);, 13.4% consumed cereals 1-3 times a month (male 12.2%, female 14.8%) and 7.1% consumed cereals more than once a week (male 6.2%, female 7.9%). In the case of both males and females, the nutrient density (nutrient intake per 1,000 kcal) and Index of Nutritional Quality (INQ) of protein, calcium, phosphorous, potassium, vitamin A, vitamin $B_1$, vitamin $B_2$, niacin, and vitamin C in the Non-Cereal group were significantly lower than those of the CI group (respectively, p < 0.01). Conclusion: Our These results reveal highlight the low frequency of cereal intake in Korean adults and the better nutritional status in adults who consume cereals. It is hypothesized that tThe data of the present study would is expected to serve as basic data to improve the nutritional status of Korean adults.

A Study on Analysis of Type of Tutorial for Serious Game (기능성 게임의 튜토리얼 유형 분석에 관한 연구)

  • Yoon, Seon-Jeong;Park, Hee-Sook
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.25-32
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    • 2012
  • In recently, one of the most interests is a field related with serious game. Most game users perform the first for the executing of tutorial before they use a serious game for the first time. But in most case, developers do not recognize importance of tutorial and they do not consider the type of user preference tutorial and make tutorials only as developer's intentions. In our study, we carry out investigation and analysis about type of providing tutorials in representative serious games. Also, we do a survey of users' preferences for types of tutorials. If developers use the result of our study and we can expect more convenient and good quality of tutorial development.