• Title/Summary/Keyword: 리뷰 분석

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Integrated Verbal and Nonverbal Sentiment Analysis System for Evaluating Reliability of Video Contents (영상 콘텐츠의 신뢰도 평가를 위한 언어와 비언어 통합 감성 분석 시스템)

  • Shin, Hee Won;Lee, So Jeong;Son, Gyu Jin;Kim, Hye Rin;Kim, Yoonhee
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.4
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    • pp.153-160
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    • 2021
  • With the advent of the "age of video" due to the simplification of video content production and the convenience of broadcasting channel operation, review videos on various products are drawing attention. We proposes RASIA, an integrated reliability analysis system based on verbal and nonverbal sentiment analysis of review videos. RASIA extracts and quantifies each emotional value obtained through language sentiment analysis and facial analysis of the reviewer in the video. Subsequently, we conduct an integrated reliability analysis of standardized verbal and nonverbal sentimental values. RASIA provide an new objective indicator to evaluate the reliability of the review video.

An Empirical Study on the Under-reporting Bias of Online Reviewers: Focusing on Steam Online Game Platform (온라인 리뷰어의 과소보고 편향에 관한 실증 연구: 온라인 게임 플랫폼 스팀을 중심으로)

  • Jang, Juhyeok;Baek, Hyunmi;Lee, Saerom;Bae, Sunghun
    • Knowledge Management Research
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    • v.23 no.2
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    • pp.229-251
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    • 2022
  • Online reviews are useful for other consumers to make reasonable purchase decisions by providing previous buyers' experiences. However, when online reviewers are biased, online reviews do not accurately reflect the true quality of the product. Therefore, we investigated the characteristics of reviewers with underreporting bias to cope with the problem of declining reliability of online reviews. In this context, this study attempted to examine the characteristics of reviewers with underreporting bias using 14,165 reviews of Steam, an online game platform. As a result of the analysis, reviewers with underreporting bias mainly write reviews positively, write reviews within a short period from the game release date, but tend to write reviews after playing games for longer time, and write reviews when purchasing high-priced games. Since this study has explored the characteristics of reviewers showing underreporting bias, it will be meaningful as a basic study to cope with the problem caused by underreporting bias.

A Case Study on Text Analysis Using Meal Kit Product Review Data (밀키트 제품 리뷰 데이터를 이용한 텍스트 분석 사례 연구)

  • Choi, Hyeseon;Yeon, Kyupil
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.1-15
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    • 2022
  • In this study, text analysis was performed on the mealkit product review data to identify factors affecting the evaluation of the mealkit product. The data used for the analysis were collected by scraping 334,498 reviews of mealkit products in Naver shopping site. After preprocessing the text data, wordclouds and sentiment analyses based on word frequency and normalized TF-IDF were performed. Logistic regression model was applied to predict the polarity of reviews on mealkit products. From the logistic regression models derived for each product category, the main factors that caused positive and negative emotions were identified. As a result, it was verified that text analysis can be a useful tool that provides a basis for maximizing positive factors for a specific category, menu, and material and removing negative risk factors when developing a mealkit product.

A Study on Customer Review Rating Recommendation and Prediction through Online Promotional Activity Analysis - Focusing on "S" Company Wearable Products - (온라인 판매촉진활동 분석을 통한 고객 리뷰평점 추천 및 예측에 관한 연구 : S사 Wearable 상품중심으로)

  • Shin, Ho-cheol
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.118-129
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    • 2022
  • The purpose of this report is to study a strategic model of promotion activities through various analysis and sales forecasting by selecting wearable products for domestic online companies and collecting sales data. For data analysis, various algorithms are used for analysis and the results are selected as the optimal model. The gradation boosting model, which is selected as the best result, will allow nine independent variables to be entered, including promotion type, price, amount, gender, model, company, grade, sales date, and region, when predicting dependent variables through supervised learning. In this study, the review values set as dependent variables for each type of sales promotion were studied in more detail through the ensemble analysis technique, and the main purpose is to analyze and predict them. The purpose of this study is to study the grades. As a result of the analysis, the evaluation result is 95% of AUC, and F1 is about 93%. In the end, it was confirmed that among the types of sales promotion activities, value-added benefits affected the number of reviews and review grades, and that major variables affected the review and review grades.

Designing an automated system to grasp the reliability of online educators through review analysis (리뷰분석을 통한 온라인교육자 신뢰도 파악 자동화 시스템 설계)

  • Lee, Ki-Hoon;Moon, Nammee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.596-598
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    • 2018
  • 본 논문은 온라인 교육매칭 플랫폼의 교육자에 대한 신뢰도 파악을 위한 리뷰분석 자동화 시스템을 설계한 논문이다. 웹 크롤링을 통해 비정형 데이터인 교육자에 대한 리뷰를 수집 및 파싱을 통해 데이터 베이스화 한다. 수집한 리뷰 데이터와 SO-PMI를 이용해 온라인 교육자 신뢰도 파악을 위한 맞춤형 감성사전을 구축하고자 한다. 구축한 감성사전을 이용해 리뷰를 수치화해 교육자와 피교육자 매칭 시신뢰성 향상에 도움을 주고자 한다.

Restaurant Review Analysis and Summary using Opinion Mining Techniques (오피니언 마이닝을 이용한 음식점 리뷰 분석과 요약)

  • Kim, Sang-wook;Kim, Won-young;Kim, Ung-mo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.735-736
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    • 2009
  • 사용자의 참여를 강조하는 Web2.0 시대를 맞이하여 개인의 블로그나 까페에 올라오는 무수히 많은 리뷰들이 실제 소비자의 마음을 움직이는 데에 많은 영향을 미치고 있다. 하지만 많은 리뷰들이 상당히 길게 작성되어 있기 때문에 원하는 정보만을 찾아내는 것은 어려운 일이다. 본 논문에서는 다양한 종류의 리뷰들 중에서도 많은 부분을 차지하고 있는 음식점에 관한 리뷰들을 분석하여 사용자가 원하는 정보를 요약하여 제공하는 방법을 제안한다. 이러한 방법을 통해서 사용자는 객관적인 판단을 내릴 수 있고, 시간적인 측면에서의 효율성을 획득할 수 있을 것이다.

Semantic analysis via application of deep learning using Naver movie review data (네이버 영화 리뷰 데이터를 이용한 의미 분석(semantic analysis))

  • Kim, Sojin;Song, Jongwoo
    • The Korean Journal of Applied Statistics
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    • v.35 no.1
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    • pp.19-33
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    • 2022
  • With the explosive growth of social media, its abundant text-based data generated by web users has become an important source for data analysis. For example, we often witness online movie reviews from the 'Naver Movie' affecting the general public to decide whether they should watch the movie or not. This study has conducted analysis on the Naver Movie's text-based review data to predict the actual ratings. After examining the distribution of movie ratings, we performed semantics analysis using Korean Natural Language Processing. This research sought to find the best review rating prediction model by comparing machine learning and deep learning models. We also compared various regression and classification models in 2-class and multi-class cases. Lastly we explained the causes of review misclassification related to movie review data characteristics.

A Sentiment Analysis of Customer Reviews on the Connected Car using Text Mining: Focusing on the Comparison of UX Factors between Domestic-Overseas Brands (텍스트 마이닝을 활용한 커넥티드 카 고객 리뷰의 감성 분석: 국내-해외 브랜드간 UX 요인 비교를 중심으로)

  • Youjung Shin;Junho Choi;Sung Woo Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.517-528
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    • 2023
  • The purpose of this study is to analyze and compare UX factors of connectivity systems of domestic and overseas car brands. Using a text mining analysis, UX factors of domestic and overseas brands were compared through positive-negative sentiment index. After collecting 120,000 reviews on Hyundai Motor Group (Hyundai, Kia, Genesis) and 190,000 on Tesla, BMW, and Mercedes, pre-processing was performed. Keywords were classified into 11 UX factors in 3 dimensions of the system connection, information, and service. For domestic brands, sentiment index for 'safety' was the highest. For overseas brands, 'entertainment' was the most positive UX factor.

The Effect of Text Consistency between the Review Title and Content on Review Helpfulness (온라인 리뷰의 제목과 내용의 일치성이 리뷰 유용성에 미치는 영향)

  • Li, Qinglong;Kim, Jaekyeong
    • Knowledge Management Research
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    • v.23 no.3
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    • pp.193-212
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    • 2022
  • Many studies have proposed several factors that affect review helpfulness. Previous studies have investigated the effect of quantitative factors (e.g., star ratings) and affective factors (e.g., sentiment scores) on review helpfulness. Online reviews contain titles and contents, but existing studies focus on the review content. However, there is a limitation to investigating the factors that affect review helpfulness based on the review content without considering the review title. However, previous studies independently investigated the effect of review content and title on review helpfulness. However, it may ignore the potential impact of similarity between review titles and content on review helpfulness. This study used text consistency between review titles and content affect review helpfulness based on the mere exposure effect theory. We also considered the role of information clearness, review length, and source reliability. The results show that text consistency between the review title and the content negatively affects the review helpfulness. Furthermore, we found that information clearness and source reliability weaken the negative effects of text consistency on review helpfulness.

Design and implementation of a satisfaction and category classifier for game reviews based on deep learning (딥러닝 기반 게임 리뷰 만족도 및 카테고리 분류 시스템 설계 및 개발)

  • Yang, Yu-Jeong;Lee, Bo-Hyun;Kim, Jin-Sil;Lee, Ki Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.729-732
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    • 2018
  • 모바일 게임 산업의 발달로 많은 사용자들이 게임을 이용하면서, 그들의 만족감을 사용리뷰를 통해 드러낸다. 실제로 각 리뷰의 범주가 모두 다르지만 현재 구글 플레이 앱스토어(Google Play App Store)의 게임 리뷰 범주는 3가지로 매우 제한적이다. 따라서 본 연구에서는 빠르고 정확한 고객의 요구를 필요로 하는 게임 소프트웨어의 특성을 고려하여 게임 리뷰를 입력했을 때, 게임의 운영 및 시스템에 맞도록 리뷰의 카테고리를 세분화하고 만족도를 분석하는 시스템을 개발한다. 제안 시스템은 인공신경망 모델인 CNN을 평점을 기반으로 훈련시켜 리뷰에 대한 만족도를 도출한다. 또한 Word2Vec을 이용해 단어들 간의 유사도를 구하고, 이를 활용한 단어 배열을 이용하여 가장 스코어가 높은 카테고리로 배정한다. 본 논문은 제안한 리뷰 만족도 및 카테고리 분류 시스템이 실제 효과적으로 리뷰를 보다 의미 있는 정보로써 제공할 수 있음을 보인다.