• Title/Summary/Keyword: 로봇 활용 SW융합교육

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The Effect of Convergence Education based on Reading and Robot SW Education for Improving Computational Thinking (컴퓨팅 사고력 향상을 위한 독서와 로봇SW교육 기반 융합교육의 효과)

  • Jun, Soojin
    • Journal of Industrial Convergence
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    • v.18 no.1
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    • pp.53-58
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    • 2020
  • The 2015 revised curriculum aims to cultivate creative convergence talent. In this regard, SW education needs to study various convergence education methods to enhance computational thinking. The purpose of this study is to analyze the effects of SW convergence education centered on reading education and robot utilization education to improve computing thinking ability. For this purpose, SW education teaching and learning was designed by combining SW education using card coding-based robots with reading education based on interactive works and reading on the whole work. As a result, the convergence education between reading and SW improved all three areas of the concept, practice, and perspective of computational thinking ability and increased the learner's satisfaction.

Effects of SW-Efficacy on Computational Thinking and STEAM Literacy in Robot-utilized SW Convergence Education: Dual Mediation Effects of Interests and Learning Engagement (로봇 활용 SW융합교육에서 SW효능감이 컴퓨팅 사고력, 융합인재소양에 미치는 영향: 흥미와 학습참여의 이중매개효과)

  • Huh, Mi-Seon;Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.1-14
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    • 2020
  • This study investigated the effects of SW-efficacy on computational thinking STEAM literacy and the dual mediation effects of interest and student engagement in the relationship between SW-efficacy, computational thinking and STEAM literacy in robot-utilized SW convergence education. For achieving this purpose, robot-utilized SW convergence education targeting 146 middle schools students were carried out, post-survey regarding SW-efficacy, computational thinking, STEAM literacy, interest, and learning engagement were conducted. Collected data were analyzed by SPSS macro process for analysis of the dual mediation effect. Results were as follows: first, SW-efficacy had a significant effect on computational thinking and STEAM literacy. Second, interest did not mediate the relationship between SW efficacy, computational thinking and STEAM literacy, while student engagement mediated it. Third, SW efficacy had a significant effect on computational thinking and STEAM literacy dual-mediating effect of interest and student engagement. These results imply the roles of SW efficacy, interest and student engagement to improve computational thinking and STEAM literacy in robot-utilized SW education and provide implications with regard to robot-utilized SW education and instructional directions.

The Effects of Educational Robot-based SW Convergence Education on Primary Students' Computational Thinking, Collaborative and Communication Skills (교육용로봇기반 SW융합교육이 초등학생의 컴퓨팅 사고력, 협업능력 및 의사소통능력에 미치는 효과)

  • Choi, Hyungshin;Lee, Jeongmin
    • Journal of The Korean Association of Information Education
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    • v.24 no.2
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    • pp.131-138
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    • 2020
  • The aim of software education is to increase students' Computational Thinking(CT) skills that they can compose problems and provide solutions which can be carried out effectively by information-processing systems. Furthermore, if problem solving situations can provide students with meaningful problem solving opportunities in authentic social contexts, then software education would be more valuable. This study pursued educational robot-based SW convergence education where 4th grade primary students have access to tangible outputs and can engage in authentic problem solving situations working with peers by using robots and programming. In addition, this study investigated the effectiveness of the classes in terms of computational thinking skills and social capabilities(collaborative skills and communication skills). The current study provides educational robot-based SW convergence education cases of a primary school and discusses the effectiveness of the classes in terms of students' computational thinking skills and social capabilities.

The Effects of SW Education Using EPL and Coding robot on the Computational thinking and Problem solving (EPL 및 코딩 로봇 활용 SW교육이 컴퓨팅 사고력과 문제해결력에 미치는 효과)

  • Oh, Ji Hun;Jang, Dae Won;Chung, Il Yong
    • Smart Media Journal
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    • v.10 no.3
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    • pp.60-67
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    • 2021
  • This study attempted to examine the effects of SW education using EPL and coding robots on computing thinking and problem-solving skills among various teaching and learning methods of software education. To this end, a survey was conducted on 350 students from middle schools A and B in Gwangju and Jeollanam-do, and the difference in mean was analyzed through t-verification and one-way analysis of variance in order to investigate the relationship between variables. Based on the research results obtained through this, we will identify the effects, strengths, and weaknesses of SW education using EPL and coding robots, provide basic data and information for efficient teaching and learning methods of SW education, and further suggest better directions in terms of academic and practical aspects.

Development of Chemistry Experimental Teaching Aid for Software Education Convergence Type Elementary And Middle School (소프트웨어 교육 융합형 초·중등용 화학실험교구 개발)

  • Kim, Jin-Ha;Son, Min-Woo;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.4
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    • pp.769-774
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    • 2019
  • The development of information technology in a software-centered society as of today is a very important, and the training of software utilizing robots has become popular in recent years. This study proposes efficient SW convergence education by providing curriculum and contents for science + SW convergence education in conjunction with instruction block coding program. It also complements the limitations of existing unstructured chemistry experiment teaching aid, We have developed a 'chemical experiment paradigm' that integrates software education that can be linked with other classes.

Study on the Achievement Goals, Teaching-Learning Methods and Evaluation Methods of 'Convergence Activities' Section ('융합 활동' 영역의 성취 목표, 교수학습 방법 및 평가 방법에 관한 연구)

  • Ahn, Seonghun;Jeong, InKee
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.173-184
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    • 2014
  • The ability to need information-oriented society is the convergence ability based in information ability. A new curriculum is demanded by new technology and circumstance to need the core ability. Korea Association of Information Education have studied a new curriculum and suggest a new plan that content of information education classified by 'computer system', 'SW production' and 'convergence activities'. Therefore, we studied on convergence activities of K-9. In this paper we firstly suggested concept of convergence ability as activities to use ICT, information communication ethics and robot. We nextly suggested object to achieve, teaching-learning methods and evaluation methods of convergence activities. We expect the curriculum we suggested about convergence activities will contribute to training talented individuals.

The Influence of Robot Education Using Magnetic Force on the Computational Thinking (자력을 활용한 로봇 교육이 컴퓨팅 사고력에 미치는 영향)

  • Lee, Jaeho;Kim, Hakmin
    • Journal of Creative Information Culture
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    • v.5 no.3
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    • pp.275-283
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    • 2019
  • The fourth industrial revolution is emerging as the talk of the times. The industrial structure is changing greatly from the past, as well as the social scene, changing our daily lives. Especially, the importance of the software sector is growing. For students who have to live in this future society, computational thinking is a key capability. In order to achieve this goal, this study was carried out in the following steps. First, we organized a SW education convergence program based on life-oriented aspects. Second, the configured program was applied to the site to verify the effectiveness of computational thinking. The results of this study show that the experimental group has 32 points better than the pre-test, and the comparative group has about 2 points better. The statistical significance probability was a significant difference of .028. The results of this study may be used as a reference for the training of SW convergence education and future talent in the future.

An Introduction of Robotics Education in Tufts University -Workshops at CEEO- (Tufts University의 로봇활용교육 사례 소개 -CEEO의 Workshop을 중심으로-)

  • Hong, Kicheon
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.171-178
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    • 2016
  • I will introduce robotics education, Novel Engineering, STOMP have hosted in CEEO at Tufts University. CEEO is a leading center for Robotics Education in all over the USA. So far lots of universities and centers have adopted these programs. CEEO have hosted many workshops for students and teachers every summer vacation. And Simple Robotics course is required for every Engineering department freshmen. Novel Engineering(NE) is not familiar to us. I think that NE will be a good tool for integrating reading literacy and engineering. When teachers design a engineering class, members of STOMP help teachers achieve the goals of class. Software Education has been widely spreaded for last several years in South Korea. If our country adopts these programs government-widely. I think that It will be able to contribute to foster SW-talented persons.

Convergence Education Program Using Smart Farm for Artificial Intelligence Education of Elementary School Students (초등학생 대상의 인공지능교육을 위한 스마트팜 활용 융합교육 프로그램)

  • Kim, Jung-Hoon;Moon, Seong-Hwan
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.203-210
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    • 2021
  • This study was conducted to develop a convergence education program using smart farms with both input data(temperature, humidity, etc.) and output data(vegetables, fruits, etc.) that are easily accessible in everyday life so that elementary school students can intuitively and easily understand the principles of artificial intelligence(AI) learning. In order to develop this program, we conducted a prior study analysis of a horticulture, software, robot units in the 2015 Practical Arts curriculum and artificial intelligence education. Based on this, 13 components and 16 achievement criteria were selected, and AI programs of 4 sessions(a total of 8 hours). This program can be used as a reference when developing various teaching materials for artificial intelligence education in the future.