• Title/Summary/Keyword: 디지털 플랜

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클릭, e업체- 가족의 행복 앞장서는 기업 만들겠다

  • Gwon, Gyeong-Hui
    • Digital Contents
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    • no.9 s.136
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    • pp.38-39
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    • 2004
  • 캐릭터플랜이 3년동안 준비해 내놓은 한국형 애니메이션‘망치’가 할리우드 블록버스터를 깼다. 할리우드 블록버스터의 틈바구니 속에서 당당히 주요 개봉관을 꿰차는 성과를 거둬 주위를 놀라게 했다.‘ 망치’는 8월 개봉과 함께 가족 중심의 관람 문화를 조성하면서 상당한 성과를 거둬 국내 애니메이션의 미래를 밝게 했다. 개봉 전부터 높은 관심과 해외 수출 등 큰 호응을 얻어왔던‘망치’의 제작사 캐릭터플랜 식구들을 만나 그들의 성공비결을 취재했다.

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An Embedded Watermark into Multiple Lower Bitplanes of Digital Image (디지털 영상의 다중 하위 비트플랜에 삽입되는 워터마크)

  • Rhee, Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.6 s.312
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    • pp.101-109
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    • 2006
  • Recently, according to the number of internet in widely use and the development of the related application program, the distribution and use of multimedia content(text, images, video, audio etc.) is very easy. Digital signal may be easily duplicated and the duplicated data can have same quality of original data so that it is difficult to warrant original owner. For the solution of this problem, the protection method of copyright which is encipher and watermarking. Digital watermarking is used to protect IP(Intellectual Property) and authenticate the owner of multimedia content. In this paper, the proposed watermarking algerian embeds watermark into multiple lower bitplanes of digital image. In the proposed algorithm, original and watermark images are decomposed to bitplanes each other and the watermarking operation is executed in the corresponded bitplane. The position of watermark image embedded in each bitplane is used to the watermarking key and executed in multiple lower bitplane which has no an influence on human visual recognition. Thus this algorithm can present watermark image to the multiple inherent patterns and needs small watermarking quantity. In the experiment, the author confirmed that it has high robustness against attacks of JPEG, MEDIAN and PSNR but it is weakness against attacks of NOISE, RNDDIST, ROT, SCALE, SS on spatial domain when a criterion PSNR of watermarked image is 40dB.

콘텐츠라인/2010년 디지털콘텐츠 생산 세계 5위 달성을 위한 마스터플랜 확정

  • Korea Database Promotion Center
    • Digital Contents
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    • no.3 s.118
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    • pp.80-89
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    • 2003
  • 정부는 지난 1월 23일 "제1차 온라인디지털콘텐츠산업발전위원회"를 개최해 2003년부터 2005년까지 디지털콘텐츠산업발전을 위해 각 부처가 추진해야할 범정부적 정책과제인 [온라인디지털콘텐츠산업발전기본계획]을 심의, 확정했다. 국무조정실장을 위원장으로 정보통신부, 재정경제부, 문화관광부, 산업자원부 등 총 10개 부처 차관 및 민간대표 10명으로 구성된 "온라인디지털콘텐츠산업발전위원회"는 2005년까지 우리나라 디지털콘텐츠산업을 위해 정부가 추진해야할 정책방향과 주요과제를 최종 확정, 발표했다.

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ANIMATION REVIEW - 캐릭터플랜 ‘해머보이망치’

  • Sin, Seon-Ja
    • Digital Contents
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    • no.11 s.126
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    • pp.130-133
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    • 2003
  • 허영만의 출판만화 ‘망치1, 2’를 원작으로 한 ‘해머보이 망치’가 개봉을 앞두고 있다. 이 작품은 애니메이션 제작사 캐릭터플랜이 3년 간에 걸쳐 200만 달러의 제작비를 들여 80분짜리 극장용 애니메이션으로 재탄생시킨 작품이다. 지진과 해일로 모든 문명이 파괴된 2112년의 지구를 배경으로 개구장이 소년 ‘망치’가 모험을 통해 전설의 기사로 성장해 가는 이야기를 그린 ‘해머보이 망치’는 이미 SICAF 개막작으로 선정돼 1,000여명의 관객들 앞에 상영돼 호응을 받았으며 이제 세계를 무대로 가고 있다. ‘해머보이 망치’가 과도기를 넘어 이제는 만개하기를 기대하는 애니메이션 마니아들의 기대작으로 손색이 없을지 맨발에 구멍난 철모, 작은 망치하나 들고 지구를 지키러 나선 망치가 이끄는 모험의 세계에 빠져보자.

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콘텐츠라인 / 3/4분기 디지털콘텐츠대상

  • Sin, Jong-Hun
    • Digital Contents
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    • no.12 s.127
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    • pp.82-89
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    • 2003
  • 정보통신부가 주최하고 한국소프트웨어진흥원과 한국데이터베이스진흥센터가 공동으로 주관하는 디지털콘텐츠 대상 3/4분기 수장작이 정됐다. 디지털영상, 온라인게임, 교육용콘텐츠, 무선콘텐츠, 웹정보콘텐츠 등 5개 부문 총 7개 작품이 선정된 이번 3/4분기 디지털콘텐츠 대상 수상작들은 전 분야에 걸쳐 우수한 작품들이 제출돼 심사과정에서도 고민이 있었다는 후문이다. 수상작들을 살펴보면 디지털영상 분야에서는 캐릭터플랜의‘망치’와 아이코닉스엔터테인먼트의‘뽀롱뽀롱 뽀로로’가 수상의 영예를 안았고, 온라인게임 분야에서는 위젯의‘메이플스토리’와 그리곤엔터테인먼트의‘씰온라인’이 공동으로 선정됐다. 교육용콘텐츠에서는 유니메이션코리아의‘스몰 포테이토(Small Potatoes)’가 수상했고, 무선콘텐츠 분야에서는 웹이엔지코리아의‘부루마불’이 선정됐다. 마지막으로 웹정보콘텐츠 분야에서는 로앤비의‘온라인법률정보’가 대상을 차지했다. 이번 디지털콘텐츠 대상 수상업체들은 향후 정통부의 해외 진출과 마케팅을 위한 각종 활동에 우선적으로 참가하는 혜택을 누릴 수 있으며, 연말에 열리는‘디지털콘텐츠페어 2003’전시회에 참가하고, 대통령상 후보에 오르는 자격을 얻게 됐다.

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Development and Validation of Digital Twin for Analysis of Plant Factory Airflow (식물공장 기류해석을 위한 디지털트윈 개발 및 실증)

  • Jeong, Jin-Lip;Won, Bo-Young;Yoo, Ho-Dong;Kim, Tag Gon;Kang, Dae-Hyun;Hong, Kyung-Jin
    • Journal of the Korea Society for Simulation
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    • v.31 no.1
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    • pp.29-41
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    • 2022
  • As one of the alternatives to solve the problem of unstable food supply and demand imbalance caused by abnormal climate change, the need for plant factories is increasing. Airflow in plant factory is recognized as one of important factor of plant which influence transpiration and heat transfer. On the other hand, Digital Twin (DT) is getting attention as a means of providing various services that are impossible only with the real system by replicating the real system in the virtual world. This study aimed to develop a digital twin model for airflow prediction that can predict airflow in various situations by applying the concept of digital twin to a plant factory in operation. To this end, first, the mathematical formalism of the digital twin model for airflow analysis in plant factories is presented, and based on this, the information necessary for airflow prediction modeling of a plant factory in operation is specified. Then, the shape of the plant factory is implemented in CAD and the DT model is developed by combining the computational fluid dynamics (CFD) components for airflow behavior analysis. Finally, the DT model for high-accuracy airflow prediction is completed through the validation of the model and the machine learning-based calibration process by comparing the simulation analysis result of the DT model with the actual airflow value collected from the plant factory.

An Exploratory Study on Development Strategies for Dementia Policy of Korea based on Dementia Policy of Japan (일본의 치매정책을 통해 본 우리나라 치매정책의 발전방안 탐색)

  • Lee, Jin-Ah
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.71-79
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    • 2016
  • As various social problems have arisen due to the increase of the aging population, one of these problems is the increase of the elderly with dementia. The necessity of systematic and effective dementia management policies has been raised, as the increase of social and economic cost along with the growth of the dementia population. This study examined dementia management policy of Japan, where there is arranged and provided dementia management policy in advance. Especially, this study focuses on the contents of comprehensive promotion strategies for dementia policy(New orange plan) of Japan which was pronounced in 2015, and explores the development strategies for Korea by reviewing this plan. The suggestions through this study are provided as follows: inclusion of the support contents reflecting the dementia patients and their families, the necessity of coping for early onset dementia, organizing system for early diagnosis and prevention such as an early stage of intensive support team, a continuous progression for building the elderly-friendly community and conducting campaign for a deep understanding of dementia, are discussed.

Study on Schematic Design for Educational Facilities of Hanyang Women's College (한양여자대학 교육시설의 계획설계에 관한 연구)

  • Jung, Won-Ju
    • Journal of The Korean Digital Architecture Interior Association
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    • v.2 no.1
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    • pp.32-38
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    • 2002
  • Hanyang woman's college educational facility general planning presents "Long-term and expansive space organization plan" of Hanyang woman's collage to correspond to sudden decline and "Globalization specialization" of "Matriculation competition rate by school age decrease in population" but there is primary purpose. To detailed item, secure "Flexibility of campus space by learning environment change" and studies and examines "Campus ashes construction plan by step by new earth purchase" we wish to propose "Long-term and systematic synthesis master plan" and "Newly-appointed official and present official new construction plan".

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A Research on the Elements of Digital Collection Development Policy (디지털 장서개발정책 기본요소 연구)

  • Chang, D.H.;Seo, Tae-Sul
    • Journal of Korean Library and Information Science Society
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    • v.40 no.3
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    • pp.97-117
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    • 2009
  • Collection Development Policy(CDP) is the master plan for managing libraries and information centers through which the features and categories of collections are defined and sorted. The National Digital Library therefore needs to determine its manifest principles based on CDP regarding the magnitude of acquisition, the acquisition priority and the magnitude of purchases. This paper pertains to the principal model for NDL Collection Development Policy as a primer for establishing NDL Collection Development Policy in order to illustrate essential elements of national collection development policy and provide general guidelines for NDL Collection Development Policy. To propose an independent Collection Development Policy appropriate for NDL by analyzing cases in digital resource development policies. To guide establishing principles for determining the types and magnitude of NDL collection acquisition, prioritizing acquisition, making decisions on purchase magnitude and licensing. To identify the essential elements in systematic development of national digital information resources; and to propose a model for NDL's CDP accordingly.

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A Case Study On Digital Media Design Of Education In Foreign Countries (디지털 교육매체 디자인에 관한 국외 사례 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.27
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    • pp.177-198
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    • 2012
  • Development of digital media and interest in education bring big progress at digital device of education globally. UK which is advanced country of education is using digital education devices such as digital chalkboards, digital desks etc. and Japan plan digital text book's through the state. At 2011, Korea which is advanced country of internet adopted digital text book 2007 with mathematics, through science and English digital text book through the state. Korea's digital textbook is in a transition period, that needs case-study of advanced country of education for setting design guide and educational effect to Digital text book plan. All researches are based on LG europe design center at London, UK and target countries are UK and Sweden which is advanced country of education and a welfare state. Analysis by using FGI, KJ, survey of questionnaire, heuristic method, concentration observation. Through analytical researches prefer using digital text book with paper text book to using solo that can offer each advantage to user and teacher. Especially Interactive GUI design of digital text book to easy to access for teacher whom not friendly with digital device. When plan Digital text book content and design needs methodical design guide for target who students and teachers an in-depth study of the appraisal and method. The results of the research are introduce the design plan as a basic research and giving useful design plan to make digital text book and digital educational media in industrial aspect.