• Title/Summary/Keyword: 디지털 제조

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ICT DIY 표준화 및 정책 동향

  • Lee, Yun-Gwan;Jeon, Jong-Hong;Lee, Seung-Yun;Kim, Hyeong-Jun
    • Information and Communications Magazine
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    • v.31 no.7
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    • pp.47-51
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    • 2014
  • 최근 제조업 방식의 진화에 따라 다품종 대량 생산 방식의 디지털 제조(Digital Fabrication)가 새롭게 등장하였다. 디지털 제조의 등장 배경은 오픈소스 하드웨어의 등장, 온라인 커뮤니티의 활성화, 3D 프린터와 같은 디지털 제조 기계의 등장에 있으며, 선진국들을 중심으로 소비자의 구매력 향상과 자아실현 욕구의 상승 또한 주요한 배경이라 할 수 있다. 이에 본 논문에서는 디지털 제조의 핵심으로 떠오르고 있는 ICT DIY의 개념 및 주요 현황에 대한 국내외 기술 동향 등을 살피고 나아갈 ICT DIY 표준화 및 정책방향에 대해 고찰하고자 한다.

디지털생산 - 협업을 위한 핵심 전략

  • 노상도
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.05a
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    • pp.36-36
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    • 2004
  • 현재의 제조업들은 극도로 심화된 기업 간의 경쟁과 고객 요구사항의 급변으로 인해 신속한 제품 개발 및 효율적 제조를 요구받고 있다. 생산시스템은 대량생산방식(mass Production)에서 적시/적량 생산방식(lean production)으로 발전해왔고, 최소의 리드타임(lead time)을 갖는 민첩한 생산시스템으로의 발전이 요구되고 있으며, 근래에 새롭게 대두되고 있는 생산 패러다임인 e-Manufacturing에서는 확장된 기업체계 하에서 협업적 제품 개발과 신속 제조(collaborative product development and rapid production)의 달성을 지향하고 있다.(중략)

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Designing Modularization Method for Digital Twin: Focusing on the Noodle Manufacturing Process (디지털 트윈의 모듈화 기법 설계: 면 제조 공정을 중심으로)

  • Chan Woo Kwon;Seok Hyun Song
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.2
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    • pp.26-33
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    • 2024
  • There has been a recent surge of interest in the Digital Twin technology. The Digital Twin is technique for optimizing objects by simulating physical phenomena or objects through computer-based simulations. Currently, single Digital Twin is being developed to optimize processes limited to specific fields, but there is a limitation in that the independent Digital Twins cannot analyze the vast and complex processes of the real world. To overcome this, the concept of federated Digital Twin has been introduced. To date, the federated Digital Twin research has primarily focused on how to optimize macroscopic objects such as cities. However, by leveraging the interconnected nature of twins, existing implementations of the single Digital Twins can be modularized. In this study, we define the concepts and interrelationships of the single Digital Twin and the federated Digital Twin from a functional perspective related to process optimization and design a modularization technique for the single Digital Twin using the federated Digital Twin. Furthermore, this study aims to discuss the proposed methodology's efficacy by designing a model applying modularization to a real-world fabric manufacturing case.

IT SMEs' Product Planning Capability and Manufacturing Capability in the Context of Digital Convergence: The Mediating Impacts of the Product Exterior and Interior Design Capabilities (디지털 융합 환경에서 IT 중소기업의 제품기획능력과 제조능력: 제품외부 및 내부 디자인능력의 매개효과를 중심으로)

  • Hau, Yong Sauk
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.55-62
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    • 2015
  • IT SMEs' product planning, product design, and manufacturing capabilities are of importance to creating their sustainable competitive advantages in the context of digital convergence. However, there have been few empirical studies investigating the relationships among them, which has made this research attempt to model the relationships and empirically test them. Especially, this study divided IT SMEs' product design capability into the product exterior and interior design capabilities and focused on the mediating effects of the product exterior and interior design capabilities between the product planning and manufacturing capabilities. By analyzing the 310 samples of Korean IT SMEs with the ordinary least squares regression analysis, this study has empirically revealed that IT SMEs' product exterior and interior design capability jointly and fully mediate the positive relationship between their product planning and manufacturing capabilities.

Service Innovation in Digital Contents Industry: A Case of Korean Online Games (디지털컨텐츠산업의 서비스혁신 패턴 분석: 온라인게임 사례를 중심으로)

  • Nam, Young-Ho
    • Journal of Technology Innovation
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    • v.17 no.1
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    • pp.119-148
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    • 2009
  • The paper presents and empirically tests a model of the digital contents(DC) innovation systems that enables us to study interactions between users, service providers, contents developers and network providers, and to examine the relationship between manufacturing innovation and service innovation as well as patterns of innovation in the DC industry. The framework of Gallouj and Weinstein(1997) and Gallouj(2002) is modified into the DC innovation model according to characteristics of the DC industry, that is, user involvement and network externalities. The model is applied to a case analysis that traces the growth of the online game industry in Korea since its introduction. The model offers several advantages over other approaches in understanding the dynamics in the DC industry. Most importantly, it provides a single unified basis within which both service innovation resulting from users and service providers and manufacturing innovation induced by contents developers, platform holders and network providers are analyzed. The distinction between service and manufacturing innovation is important in many ways, for instance in selecting proper government policy tools for promotion or regulation of the DC industry. Second, the Korean online game industry has experienced both radical innovation during the beginning period and non-radical innovation throughout the maturation period. The model developed herein helps to illustrate several types of non-radical innovations such as recombinative innovation that are crucial to sustainable development of the DC industry. Third, the model clarifies impacts of network externalities that are characteristics of the DC industry.

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디지털 생산을 통한 제조업 경쟁력의 혁신

  • 신종계;우종훈;최양렬;이장현
    • Journal of the KSME
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    • v.43 no.11
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    • pp.40-45
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    • 2003
  • 이 글에서는 새로운 제조 패러다임으로서 디지털 생산을 소개하고, 현재 서울대와 삼성중고업이 주축이 되어 개발하고 있는 디지털 생산을 조선 산업에 적용하는 과정에 대하여 소개하고자 한다.

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A Study on Intelligent Production Information in Digital Convergence (디지털 컨버전스에서의 지능적 생산정보화에 관한 연구)

  • Lee, Seong-Hoon;Lee, Dong-Woo
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.295-300
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    • 2014
  • In information society, Convergence was combined with a word 'digital'. Digital convergence means a service or new product which appeared through fusion of unit technologies in information and communication regions. The effects of convergence technologies and social phenomenons are visualized in overall regions of society such as economy, society, culture, etc. Nowadays, manufacturing field are facing new challenges, through digital information and global integration, toward sophisticated production. This paper presents the system configuration and issues of current manufacturing execution system(MES), and describes major issues and solving elements to establish a MES system for cloud services. Also, we propose a method for building a manufacturing information system to have the optimized production flow and to respond appropriately to consumer market.

A Study on the Factors that Influence the Digital Transformation of the Supply Chain on the Enterprise Environmental Performance of Chinese Automobile Manufacturers (공급망의 디지털 전환이 중국 자동차 제조기업의 환경성과에 미치는 영향 요인에 관한 연구)

  • Yujie Cai;Jae yeon Sim
    • Industry Promotion Research
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    • v.9 no.2
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    • pp.207-221
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    • 2024
  • Automotive manufacturing is a traditional manufacturing industry that consumes a lot of energy and emits a lot of pollutants, and needs to improve environmental performance through digital transformation of supply chains.In this study, 13 hypotheses were put forward based on supply chain digital transformation, supply chain dynamic capability and enterprise environmental performance. The results of the questionnaire survey on the managers and employees of automobile manufacturing enterprises in 7 regions of China show that the digital transformation of supply chain can help improve the environmental performance of automobile manufacturing enterprises under the influence of supply chain dynamic capability

Analyses the Digital Contents develope process and digital contents development example of digital contents companies in Korea (DC기업들의 디지털콘텐츠 개발사례 및 프로세스 분석)

  • Huh Moon-Haeng;Kim Jong-Hyuk
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.25-34
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    • 2005
  • Our Country is working in a number of areas to prepare alternative plans for excelling in the 21 century`s which is also known as the era of services, unlike the era of manufacuring in the 20 century. Digital Content (DC) business is one of the alternative. This study is analyses tile process of healing DC as well as output of the process which is prodeuced by current DC developing companies. By this kind of process analysis, we will help process enhancement to produce wolrd-wide best DC product.

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