• Title/Summary/Keyword: 디지털 제작기술

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A study of new business creation on digital contents industries (디지털콘텐츠 산업분석을 통한 기술사엄화 기회창출 연구)

  • Park, Dong-Un;Kim, Eun-Sun;Park, Young-Seo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.759-762
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    • 2006
  • Historically, internet is the fastest growing media together with the ICT development and the key of the development is contents. Digital contents indicate information which covers voice, DB, game, publications and music etc. and the areas have been creating new technology business opportunities. The value chain of digital contents consists of production, collection, processing, services, connection and navigation and is expected to be reorganized around business players of production and distribution areas. This paper presents on those changes occurring in business environment and examples of business models, and further provides industries and academias with technology commercialization strategies.

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디지털시네마 기술 동향

  • Gang, Nam-O;Kim, Cheol-Hyeon;Jeong, Su-Yeon;Im, Sang-Hui;Baek, Jun-Gi;Kim, Yong-Hwan;Lee, Ju-Hyeon;Jeong, Je-Chang
    • Information and Communications Magazine
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    • v.24 no.4
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    • pp.76-82
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    • 2007
  • 영화의 제작, 배급 그리고 상영의 모든 단계를 유기적으로 디지털화하는 디지털시네마는 미래의 초고화질 콘텐츠 기술의 중심이 될 것으로 전망된다. 본 고에서는 Digital Cinema Initiatives (DCI)에서 제안한 Digital Cinema System Specification V.1.0을 고찰하고, 향후 예상되는 영화, 공연, 방송의 융합에 관련된 디지털시네마 기술 동향에 관해 해설한다.

Comparative evaluation of two sets of complete dentures fabricated by digital and conventional workflow in a single patient: A case report (단일 환자에서 디지털 및 전통적인 워크플로우로 제작한 두 쌍의 총의치를 장착하여 비교평가한 증례 보고)

  • Kim, Sang Hyun;Oh, Kyung Chul;Park, Ji Man;Kim, Jee Hwan;Moon, Hong Seok
    • The Journal of Korean Academy of Prosthodontics
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    • v.59 no.3
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    • pp.350-358
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    • 2021
  • Application of digital technology in dental treatments can simplify the treatment process and reduce patient discomfort. In regards of digital complete dentures, several commercial systems are available. However, these systems are not being routinely applied in Korea. In this case report, comparative analyses were performed regarding the two sets of complete dentures fabricated in digital and conventional workflow in a single patient. Complete dentures made with digital workflow were able to form an ideal occlusion because customized teeth were used. Compared to that, there were also limitations such as lower retention of mandibular dentures, so we would like to report this.

Rehabilitation of fully edentulous patient using Ceramill full denture system (FDS) (Ceramill full denture system을 이용한 무치악 환자의 양악 총의치 제작)

  • Lee, Younghoo;Kwon, Kung-Rock;Pae, Ahran;Noh, Kwantae;Paek, Janghyun;Hong, Seoung-Jin
    • The Journal of Korean Academy of Prosthodontics
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    • v.57 no.3
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    • pp.232-237
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    • 2019
  • CAD/CAM technology has already been used in most areas of prosthetics. The range of CAD/CAM application in denture fabricating process has been gradually increasing since the CAD/CAM technology was introduced for the fabrication of complete dentures in 1994. This paper describes a technique that combines conventional and CAD/CAM technology for the fabrication of complete dentures: the master casts from a conventional impression techniques were scanned first, and the wax denture was fabricated using Amann Girrbach's Ceramill full denture system (fds). The purpose of this paper is to introduce the case in which making an esthetically and functionally satisfied denture in shorter time is possible with CAD/CAM technology.

Digital Watermarking System for Copyright Protection of Web Image (웹 이미지의 저작권 보호를 위한 디지털 워터마킹 시스템)

  • Cho, Jung-Won
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.510-512
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    • 2006
  • 본 논문에서는 원본 이미지에 저작권자의 저작권 정보를 삽입함으로써 저작권을 보호하고 차후 불법적인 도용을 방지하기 위해, 숫자와 로고로 구성된 워터마크 생성, 삽입 및 검출, 검증 시스템을 설계 및 구현한다. 본 시스템은 콘텐츠의 특성과 저작권자의 요구에 따라 워터마크를 숫자 또는 로고로 선택해서 구성할 수 있으며, 디지털 오디오 워터마킹 시스템과 마찬가지로 저작권 보호에 대한 전문지식이 없는 일반관리자도 용이하게 이용할 수 있는 사용자 인터페이스를 갖추도록 설계하였다. 이러한 디지털 이미지 워터마킹의 적용을 통한 소유권 및 저작권 보호는 궁극적으로 문화콘텐츠 등의 콘텐츠 제작 의뢰자로 하여금 제작 의지를 강화하여 제작 의뢰 건수를 증가시킬 수 있을 것으로 기대된다.

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A Guide on Narrative Production Process in Computer Animation (컴퓨터 애니메이션의 나레이티브 제작과정에 관한 지침)

  • Kim, Sung-Yeon
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.555-562
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    • 2006
  • Computer animation is tile most advanced composite art to apply image, sound to the theme, Domestic technique is improved but still lacks creativity and content in theinternational market. In this paper, I'll notify the importance of planning and introduce narrative animation to produce their own style of animation. A successful career in the digital animation industry requires more than just technical expertise. It also demands creative mastery, a sense of wonder and boundless imagination. This unique hands-on program combines traditional, creative and technical skills and develops digital artists, not software technicians. Especially, people involved in the industry shouldrecognize a special quality of narrative animation in today's 3D animation and game- saturated climate. Therefore, they are able to create a new form of high-quality animation. It will be expected to promote digital animation education with a new index.

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The Art of Digital Audio Mastering (디지털 오디오 마스터링)

  • Yun, Yoe-Mun
    • Proceedings of the KAIS Fall Conference
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    • 2010.05b
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    • pp.599-602
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    • 2010
  • 음악 제작 과정의 마지막 단계는 마스터링이다. 과거의 마스터링은 단순히 컴프레서(Compressor)와 리미터(Limiter)를 이용하여 각 트랙의 오디오 레벨을 일률적으로 매칭시키는 것이었지만, 디지털 장비의 꾸준한 발전으로 많은 마스터링 제작자들은 이퀄라이저(Equalizer)와 컴프레서를 기본으로 리버브(Reverb), 딜레이(Delay), 그리고 디더(Dither)를 이용하여 모든 트랙을 하나의 통일된 분위기로 제작하는 방식으로 진보하고 있다.

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A study on the production of animated GLOOM used in indie music (인디음악에 사용되는 애니메이션(GLOOM) 제작에 대한 연구)

  • Kim, Tae-eun
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1495-1500
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    • 2017
  • The animation "Gloom" based on the low poly art expresses the intention of the production by expressing an music as an animation. The paper describe the production process including the modeling, rigging, animation, and rendering. Furthermore, the production process for pure creative animation with client's intention was also considered. Therefore, it can provide guidelines for pure creators who do similar creative work.

Applying PDMS for Integrated DRM Digital Contents (디지털 컨텐츠 통합 DRM을 위한 PDMS 적응)

  • 성경;곽철용;소우영
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.799-802
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    • 2003
  • 컴퓨터 보급 증가와 인터넷 발전으로 다양한 종류와 다량의 디지털 데이터들이 제작, 유포되고 있다. 디지털 컨텐츠는 기존 아날로그 컨텐츠와 비교할 때 생성, 가공, 유통, 분배 등의 측면에서 많은 장점을 갖는 반면, 원본과 동일한 복사본을 쉽게 생성할 수 있는 특징 때문에 디지털 창작물에 대한 저작권 보호가 중요시 본다. 본 논문에서는 디지털 컨텐츠 보호 기술로 각광 받고 있는 DRM(Digital Rights Management)기술에서 컨텐츠 유통 시 개인키가 노출될 경우 비인가자에 의한 컨텐츠 불법접근이 가능해지는 취약성에 대한 개선책으로 PDMS (Publlic-Key Distributed Management System : 개인키 분산관리 시스템)를 확장 적용하는 방안에 대하여 논한다.

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A Study on Smart Teaching Plan Production System Combined Education Profiling (교육 프로파일링을 융합한 스마트 교안제작 시스템에 관한 연구)

  • Kim, Ki-Bong;Cho, Han-Jin
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.185-191
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    • 2015
  • We are fusing to the profiling techniques in education and making to a smart teaching plan production systems. Therefore, we investigated based on technical elements necessary for the proper look for profiling techniques, trends in the technology and product trends. We proposed that is smart teaching plan production system such as the smart teaching plan production and editing technique, the management technique for the smart teaching plan, and works for relation skill to smart teaching plan production systems. If you using the techniques that we were proposed to build effective smart teaching plan production system, management system for contents control, virtual classroom then they can management their's class and class teaching plan production, file management to teaching group easy. and those students can easy understand in their class too easy.