• Title/Summary/Keyword: 디지털 인터페이스

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Digital Down Converter System improving the computational complexity (복잡도를 개선한 Digital Down Converter 시스템)

  • Moon, Ki-Tak;Hong, Moo-Hyun;Lee, Joung-Seok;Kim, Kyung-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.11-17
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    • 2010
  • Multi-standard, multi-band, multi-service system to ensure a flexible interface between the SDR (Software Defined Radio) technology for the implementation of the Stability and Low-Power, Low-Calcualrion DDC (Digital Down Conversion) technology is essential. DDC technology consists of a digital channel filter. This is a typical digital filter because of the limited fisheries are vulnerable to overflow and rounding errors are drawbacks. In this paper, we overcome this disadvantage, we propose the structure of the DDC. The way WDF (Wave Digital Filter) Structural rounding error due to the structural resistance to noise. Therefore, This is the useful structure when the filter coefficients's word length is short. In addition, since IIR filters based on FIR filters based on the amount of computation is reduced because fewer than filter's tap. The proposed structure is used in DDC that CIC (Cascaded Integrator Comb) filter, WDF, IFOP (Interpolated Fourth-Order Polynomials) were analyzed with respect to, the results were confirmed by computer simulation.

A Study on Preference for Graphic Basic Elements of the UI/UX Design of Game Application (게임 어플리케이션의 UI/UX 디자인의 그래픽 기본요소 선호도 연구)

  • Cho, Hyun seung
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.573-579
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    • 2017
  • The game industry using Smart phones and related market is rapidly growing every year and a graphical view of the game fun and games player is in a diverse environment improvement. Game visuals in the design of the application of the user's perspective, very simple tricks, unlike such as the game's environment is pc, but more sophisticated and to improve the quality of the game, planning is required. Ranking the top rankings, game downloads this study, therefore, has recently structured questionnaire based on the case in existing research conducted a survey. The surveyed more than 200 million people downloaded the Onmyoji game users in China was limited to the preferences of each gui survey analyzed. Preference shown in graphic identify success factors should be improved to lighting of the basic elements of design / ux ui and applications should be taken into account when designing the game. A Study on Design Factors for research purposes. The results verification the importance of visual elements, information elements, manipulation, and rapid response.

An User-Friendly Method of Image Warping for Traffic Monitoring System (실시간 교통상황 모니터링 시스템을 위한 유저 친화적인 영상 변형 방법)

  • Yi, Chuho;Cho, Jungwon
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.231-236
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    • 2016
  • Currently, a traffic monitoring service using a surveillance camera is provided through internet. In general, if the user points a certain location on a map, then this service shows the real-time image of the camera where it is mounted. In this paper, we proposed the intuitive surveillance monitoring system which displays a real-time camera image on the map by warping with bird's-eye view and with the top of image as the north. In order to robustly estimate the road plane using camera image, we used the motion vectors which can be detected to changes in brightness. We applied a re-adjustment process to have the same directivity with a map and presented a user-friendly interface that can be displayed on the map. In the experiment, the proposed method was presented as the result of warping image that the user can easily perceive like a map.

A Capacitance Deviation-to-Time Interval Converter Based on Ramp-Integration and Its Application to a Digital Humidity Controller (램프-적분을 이용한 용량치-시간차 변환기 및 디지털 습도 조절기에의 응용)

  • Park, Ji-Mann;Chung, Won-Sup
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.12
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    • pp.70-78
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    • 2000
  • A novel capacitance deviation-to-time interval converter based on ramp-integration is presented. It consists of two current mirrors, two schmitt triggers, and control digital circuits by the upper and lower sides, symmetrically. Total circuit has been with discrete components. The results show that the proposed converter has a linearity error of less than 1% at the time interval(pulse width) over a capacitance deviation from 295 pF to 375 pF. A capacitance deviation of 40pF and time interval of 0.2 ms was measured for sensor capacitance of 335 pF. Therefore, the high-resolution can be known by counting the fast and stable clock pulses gated into a counter for time interval. The application of a novel capacitance deviation-to time interval converter to a digital humidity controller is also presented. The presented circuit is insensitive to the capacitance difference in disregard of voltage source or temperature deviation. Besides the accuracy, it features the small MOS device count integrable onto a small chip area. The circuit is thus particularly suitable for the on-chip interface.

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Study of Educational Insect Robot that Utilizes Mobile Augmented Reality Digilog Book (모바일 증강현실 Digilog Book을 활용한 교육용 곤충로봇 콘텐츠)

  • Park, Young-Sook;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1355-1360
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    • 2014
  • In this paper, we apply the learning of the mobile robot insect augmented reality Digilog Book. In the era of electronic, book written in paper space just have moved to virtual reality space. The virtual reality, constraints spatial and physical, in the real world, it is a technique that enables to experience indirectly situation not experienced directly as user immersive experience type interface. Applied to the learning robot Digilog Book that allows the fusion of paper analog and digital content, using the augmented reality technology, to experience various interactions. Apply critical elements moving, three-dimensional images and animation to enrich the learning, for easier block assembly, designed to grasp more easily rank order between the blocks. Anywhere at any time, is capable of learning of the robot in Digilog Book to be executed by the mobile phone in particular.

Human Motion Tracking based on 3D Depth Point Matching with Superellipsoid Body Model (타원체 모델과 깊이값 포인트 매칭 기법을 활용한 사람 움직임 추적 기술)

  • Kim, Nam-Gyu
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.255-262
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    • 2012
  • Human motion tracking algorithm is receiving attention from many research areas, such as human computer interaction, video conference, surveillance analysis, and game or entertainment applications. Over the last decade, various tracking technologies for each application have been demonstrated and refined among them such of real time computer vision and image processing, advanced man-machine interface, and so on. In this paper, we introduce cost-effective and real-time human motion tracking algorithms based on depth image 3D point matching with a given superellipsoid body representation. The body representative model is made by using parametric volume modeling method based on superellipsoid and consists of 18 articulated joints. For more accurate estimation, we exploit initial inverse kinematic solution with classified body parts' information, and then, the initial pose is modified to more accurate pose by using 3D point matching algorithm.

CUDA-based Object Oriented Programming Techniques for Efficient Parallel Visualization of 3D Content (3차원 콘텐츠의 효율적인 병렬 시각화를 위한 CUDA 환경 기반 객체 지향 프로그래밍 기법)

  • Park, Tae-Jung
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.169-176
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    • 2012
  • This paper presents a parallel object-oriented programming (OOP) platform for efficient visualization of three-dimensional content in CUDA environments. For this purpose, this paper discusses the features and limitations in implementing C++ object-oriented codes using CUDA and proposes the solutions. Also, it presents how to implement a 3D parallel visualization platform based on the MVC (Model/View/Controller) design pattern. Also, it provides sample implementations for integral MLS (iMLS) and signed distance fields (SDFs) based on the Marching Cubes and Raytracing. The proposed approach enables GPU parallel processing only by implementing simple interfaces. Based on this, developers can expect general benefits that are common in general OOP techniques including abstractization and inheritance. Though I implemented only two specific samples in this paper, I expect my approach can be widely applied to general computer graphics problems.

Mobile Location-based SNS(Social Network Service) for the Disabled Students (장애학생을 위한 모바일 위치기반 SNS(Social Network Service))

  • Oh, Young-Hwan
    • Journal of Digital Contents Society
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    • v.12 no.3
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    • pp.361-370
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    • 2011
  • Recent popularity of the smartphone market, with the explosive growth of mobile location-based SNS(Social Network Service), is into the mainstream. SNS aims to cooperate and share information with all users, but mobile SNS is still not easy people with disabilities. In addition to using the Web, it has difficulty to provide an appropriate interface to access such as smartphone for people with disabilities. This paper will specify and analyze the context-awareness technology and SNS function, and study a variety of information that students with disabilities such as time, location and activity states including data collection and analysis of the situation by converting the status information. It has provide that students with disabilities to lead comfortable life in school according to the various types of disabilities, and school information and safety services using mobile location-based SNS.

H5Station: An Effective HTML5-based Multimedia File Management System (H5Station: HTML5-기반 효과적인 멀티미디어 파일 관리 시스템)

  • Jeong, Da-Eun;Won, Ji-Hye;Kim, Su-Jung;Lee, Jong-Woo
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.141-150
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    • 2012
  • As various smartphones users are increasing rapidly, the more contents they keep in their devices, however, the larger necessity for the effective and easy management of their files they want. To satisfy this need, we propose an integrated multimedia files management system, H5Station. By using H5Station client, users can connect to the H5Station server running on their own PC, and manage their multimedia files effectively, and enjoy every file they have. The H5Station client is developed by using HTML5 standard technology. Therefore H5Station client can run on any HTML5-supported browser. Main functions of the H5Station are as follows: configuring user settings, charting the distribution of user files, upload/download/deletion of files, synchronizing files' metadata between client and server, playing user-selected files, searching files users want, and finally creating user-customized buttons. Through these functions, users can easily find, play, and manage their multimedia contents at any place and anytime.

3D lattice information space for TV contents based on spatial metaphor : TV interface perspective (공간적 은유를 적용한 3D 격자구조의 TV 콘텐츠 정보공간 제안 : TV 인터페이스 사용성 관점에서)

  • Lee, Jae-Gil;Shin, Donghee
    • Journal of Digital Contents Society
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    • v.15 no.5
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    • pp.651-661
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    • 2014
  • The complexity to search a specific content over TV platform is drastically increasing. Based on previous studies from computer data management system, we propose a new method that helps users to search and select content effectively. In general, contents over computers are represented by spatial metaphor, which replicates our physical environment and value systems about space. We suggest 3D lattice structure to construct information space for TV platform. Users can infer relevance between contents via special clue in information space, so as to select content more easily. Also, they can search contents through its temporal property that also represented in space. We make full use of our natural capability that can reduce additional overload to learning new interface. The results of this study can be significant and heuristic contributions, as they can be applied to diverse service areas utilizing video contents.