• Title/Summary/Keyword: 디지털 영화콘텐츠

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Comparison of the Characteristics of Three Premium Large-Format Platforms IMAX, Screen X and 360 Degrees Circular Screen (PLF 플랫폼 아이맥스, 스크린 X, 360도 서큘러 스크린의 특징 비교 연구)

  • Shan, Xinyi;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.375-381
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    • 2017
  • The America film, Beauty and Beast has grossed over 4,273,401 after being released for 21 days. The growth of movie profit in the video market is also developing rapidly. In this paper, we will focus on the PLF(Premium Large-Format) video technology, because PLF video technology can help audience to enhance the sense of 'immersion' and enjoy a different visual feast. In PLF video technology, IMAX, screen X, 360 degrees circular screen are the most important formats. By comparative analysis of these 3 formats, the biggest difference is their number of screens and appearance. Based on the result we can understand the 3 kinds of PLF platforms better and help us to make a choice between them. In addition, further research about the manufacture method of PLF technology will be discussed.

Sentiment Classification of Movie Reviews using Levenshtein Distance (Levenshtein 거리를 이용한 영화평 감성 분류)

  • Ahn, Kwang-Mo;Kim, Yun-Suk;Kim, Young-Hoon;Seo, Young-Hoon
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.581-587
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    • 2013
  • In this paper, we propose a method of sentiment classification which uses Levenshtein distance. We generate BOW(Bag-Of-Word) applying Levenshtein daistance in sentiment features and used it as the training set. Then the machine learning algorithms we used were SVMs(Support Vector Machines) and NB(Naive Bayes). As the data set, we gather 2,385 reviews of movies from an online movie community (Daum movie service). From the collected reviews, we pick sentiment words up manually and sorted 778 words. In the experiment, we perform the machine learning using previously generated BOW which was applied Levenshtein distance in sentiment words and then we evaluate the performance of classifier by a method, 10-fold-cross validation. As the result of evaluation, we got 85.46% using Multinomial Naive Bayes as the accuracy when the Levenshtein distance was 3. According to the result of the experiment, we proved that it is less affected to performance of the classification in spelling errors in documents.

Using DSLR Camera for Digital Film Making (영화제작에서 DSLR 카메라의 활용성에 관한 연구)

  • Son, Bo-Wook;Min, Kyung-Won
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.81-90
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    • 2012
  • Since the Canon EOS 5D Mark II with which the Full HD video shooting is possible was launched in 2008, the utilization of the DSLR cameras has been increasing in the video production field. In this thesis, the shortages and advantages of the video functions that the 5D Mark II cameras have will be analysed and they will be compared with the RED cameras that are most widely used in the video production field today. Through this, the utilization of the DSLR camera in the film production field will be investigated. The DSLR camera has the advantage of having good clear picture since it uses the image sensor of big size, and of being able to utilize the various lenses of good quality, and is small in size and light in weight compared to the conventional HD cameras. Although, there are some limitations that there are parts to be improved such as the sound recording problems and development of various additional equipments, the excellent usage that the DLSR cameras have is presenting a new possibility for the film production.

Study on fear-inducing factors in game - Focused on the compositions and camera angles (게임의 공포 유발 요소에 관한 연구 - 카메라 각도와 구도 중심으로)

  • Zhu, Jia-Li;Seo, Gapyuel
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.221-228
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    • 2018
  • This study mainly focused on horror movies and horror games. Camera angles of horror movies and compositions of horror games are main factors that can cause fear in people's minds. Through analyzing four kinds of factors, including sensual, expectant, restrictive and executive fear elements, in horror games, and combining with the patterns of camera angles and film techniques that Alfred Hitchcock applied in his horror movies, this research investigated certain types of compositions and concluded ones that were more effective on growing fear in players' minds and enhancing their involvement. In conclusion, only the combination of factors in horror-game compositions, like diagonal composition, dual-diagonal composition and inverse triangle-line composition, with visual elements enables player's growing sense of fear and the increase in involvement. Therefore, future works should apply more of these fear-inducing compositions.

Formal Changes and Features of Japanese Private Documentaries Since the 1990s (1990년대 이후 일본 사적(私的) 다큐멘터리의 양식적 변화와 특징)

  • Kim, Do-Hyeong
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.285-295
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    • 2020
  • As movies entered the digital age, they quickly changed from group creation to individual creation. In particular, documentary films began to produce diverse and excellent works while dealing with extremely personal subjects and themes rather than heavy subjects. Especially in the 1990s, when the digital era began in earnest, Japan began to shift away from heavy political and social topics from documentaries to extremely personal subjects, and the subject matter became very diverse. In this paper, we would like to examine the concept, type, and characteristics of private documentaries that emerged as new forms of documentaries following the advent of the full-fledged digital era since the 90s, citing concrete examples of representative private documentary works since the 90s in Japan.

Design and Implementation of DVD cinema Management System (DVD 영화관 관리시스템 설계 및 구현)

  • Song, Eun-Jee
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.209-216
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    • 2009
  • Recently it has shown the tendency that the number of consumers are increasing to see a movie by the live sound and much clear image at the DVD theater instead of video room or general theater. However, current DVD theaters are equipped only with the system which has the function of calculation on charging a fee. In this paper, we suggest more effective DVD cinema management system. It is possible to manage of urgent crisis using the technique of packet switching by this system. In addition, it is possible to manage the sailing goods and new DVD enrollment, assist the effective operation of the manager and make the mutual communication with customers.

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Audience and Media Predictors for Digital Content Purchases: A Multilevel Approach (디지털 콘텐츠 구매를 위한 고객 및 미디어 요인: 다층수준 접근 방식)

  • Bo-Ram Kwon;HanByeol Stella Choi;Junyeong Lee
    • Information Systems Review
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    • v.22 no.4
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    • pp.115-134
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    • 2020
  • Previous studies on willingness to pay for digital content have mainly focused on audience factors and individual level. To complement the limitation of previous research, this study conducts a multilevel analysis to find the factors influence digital content purchases considering two axes: audience/media factors and individual/household levels. Using a sample of 10,172 individuals within 4,313 households, the analysis results show individual media factors including theater-going, experience with cloud services, and multi-screen service usage have the greatest effects on digital content purchases. At the household level, the media ownership factors that the number of laptops, wireless routers, and tablets have a greater influence than audience factors such as household size or household income. Our findings help scholars to enhance the understanding of individuals' media use considering household environmental factors and shed light on the importance of multi-screen service usage, and content providers to improve their digital content sales using multi-screen environment.

디지털콘텐츠의 Idea는 보호받을 수 있는가

  • Son, Seung-U
    • Digital Contents
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    • no.3 s.142
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    • pp.113-116
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    • 2005
  • 이 세상의 모든 저작물은 기본적으로 아이디어와 표현의로 구성되어 있다. 교육용 소프트웨어, 게임 소프트웨어, 영화 등 디지털콘텐츠도 예외는 아니다. 저작물에서 Idea와 표현을 구별하는 것은 소송에서 피고에 의해 복제된 부분이 저작권을 침해 했는가를 판단하는데 있어서 매우 중요하다. 그 이유는 저작권법이 표현을 보호하고 Idea 는 보호하지 않기 대문이다. 미야자키하야오의 감독의 최근 애니메이션인 "하울의 움직이는 성"에서 어떤 부분이 Idea이며 또 표현인지를 정확히 구분하기란 대단히 어려운 일이다. 19세 소녀가 미녀의 저주에 결려 90세 할머니로 변해 미녀들의 심장을 먹고 산다는 하울의 움직이는 성에 들어가 격는 모험, 사랑, 마법 등 플롯(plot)은 과연 Idea일까, 아니면 표현일까? 이하에서는 Idea와 표현 2분법을 저작권법의 기본 원리로서 둔 법정책적 근거에 대해 살펴보고, 문학,미술,음악, 컴퓨터프로그램 등 다양한 종류의 저작물에 있어서 Idea와 표현은 무엇이며 또 어떻게 식별할 수 있는지 몇가지 사례를 통해 알아 보도록 하겠다.

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A Study on Copyright Violation and Forensic Technique applying Method for Smart Phone (저작권 위반과 포렌식 기법의 Smart Phone 적용 방법 연구)

  • Park, Dea-Woo;Yi, Jeong-Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.149-153
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    • 2011
  • 2010년에는 국내에 Smart Phone이 확산되면서, Smart Phone은 단순한 음성통신정보 전달 이외에 기존의 인터넷 PC가 정보를 전달 할 수 있는 전자책, 영화, 음악, 콘텐츠 영역으로 확장되고 있다. 하지만 Smart Phone 사용자들은 멀티미디어 저작권 콘텐츠를 불법으로 이용하고 있다. 또한 이동통신 단말로서 Smart Phone관련 범죄 증거의 생성, 저장된 디지털 증거는 증거의 활용도가 높아 모바일 포렌식 연구가 필요하다. 본 논문에서 Smart Phone에서 저작권 위반 내용들을 전자책, 영화, 음악, 콘텐츠 영역으로 조사한다. 저작권 위반 Smart Phone 증거자료를 추출하고 분석하기 위한 SYN 방식과 JTAG 방식을 연구한다. Smart Phone SYN 방식과 JTAG 방식으로 Smart Phone의 저작권 위반 자료를 추출하여 복원하고, 자료를 분석하였다. 본 연구 결과는 저작권위반 단속 기술 향상과 포렌식 수사 기술 발전에 기여 할 수 있을 것이다.

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법제코너 / IT기술 발전에 따른 저작권 이용 계약과 해석

  • Kim, Yun-Myeong
    • Digital Contents
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    • no.2 s.117
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    • pp.88-97
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    • 2003
  • 새로운 기술의 도입은 저작권 제도를 변화시키고 있다. 인쇄술의 발전에 따라 저작권의 보호에 대한 법제화가 이루어 졌고, 방송기술의 도입에 따라 방송권, 영화기술의 발전에 따라 영화에 대한 권리, 사진기술의 발전에 따른 사진에 대한 권리, 인터넷 등 정보통신 기술의 발전에 따라 전송권이 새로운 저작권자의 저작재산권의 한 유형으로 편입되고 있다. 이렇듯 저작권법은 기술의 발전에 따라 새로운 유형의 권리를 정책적 견지에서 수용하고 있으며, 앞으로도 예견되지 못한 기술의 출현에 따라 법의 개정은 이루어질 개연성이 크다.

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