• Title/Summary/Keyword: 디지털 사회

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Current Status of Digital Sex Crime Forensic Technology for Children and Adolescents (아동·청소년 대상 디지털 성범죄 포렌식 기술 현황)

  • Hong, Seoung-Pyo;Lee, HoonJae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.267-268
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    • 2022
  • 디지털 기기의 발전에 따라 우리에게 이로운 효과를 주고 있으나 음지에서는 디지털 성범죄의 피해자가 속출하고 있는 실정이다. 사회적으로 지속해서 대두되고 있는 디지털 성범죄는 그 피해사례가 연간 약 2배 증가하고 있으며, 전체 아동·청소년 성범죄 사례 중 디지털 성범죄가 차지하는 비율은 2018년 6.5%에서 2019년 13.9%로 2.13배 증가하였다. 본 논문에서는 디지털 성범죄의 사회적 인식을 각인시키며 국내외 성범죄 피해사례와 관련 디지털 포렌식 고도 기술 연구에 관한 내용을 제안한다.

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테마연재 / 게임스토리 텔링

  • Lee, Jeong-Yeop
    • Digital Contents
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    • no.9 s.124
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    • pp.100-109
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    • 2003
  • 급격한 정보화 사회로의 발전과정에서 디지털 스토리텔링은 게임, 애니매이션, 디지털영화, 웹 에듀테이먼트, 웹 홍보 등 광범위한 영역으로 확산 되고 있다. 이 같은 디지털 스토리텔링은 디지털 미디어의 특징에 힘입어 과거 헐리우드 영화와 같은 아날로그 스토리텔링의 문화적 제국주의를 극복하는 민주적, 평등적, 속성을 안고 있다. 디지털콘텐츠의 제작, 율성을 국가적 비전으로 삼아야 할 이때, 디지털 스토리텔링은 디지털콘텐츠의 질적 향상을 위한 시대적인 요청이라 할 수 있다.

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A Study on Digital Divide Influence Factors of the Elderly: Comparison between Baby Boomer and Elderly (장·노년층의 디지털 정보격차 영향요인: 베이비붐 세대와 노인세대의 비교를 중심으로)

  • Yim, Jeong-Hoon;Lee, Hyuk-Joon;Lee, Ji-Hoon
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.475-485
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    • 2020
  • The purpose of this study is to examine factors influencing the digital divide between the baby boomer and elderly generation. Under this relationship, we investigated the age, education, family type, income, using attitude, using motivation, using outcome, cognition of intelligence information society, anxiety of intelligence information society, life satisfaction, social support. Research data were Using the data of 2017 Digital Divide Survey conducted by the National Information Society Agency(NIA), The final sample were 2300 who fully responded. As a result of factor, age, education, using attitude, using object, cognition of intelligence information society, life satisfaction significantly effected directly in baby boomer. Also, family types, cognition of information intelligence society, life satisfaction in elderly. Based on the results of this study, the implications and future studies of the baby boomer and elderly are suggested.

Accessibility to digital information of middle-aged and elderly people, and its impact on life satisfaction level: Sequential Mediation Effects on online social engagement and online network activity (중고령자의 디지털 정보화 접근수준과 삶의 만족도 간의 관계에서 온라인 사회참여/네트워크 활동의 매개효과)

  • Kim, Su-Kyoung;Shin, Hye-Ri;Kim, Young-Sun
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.23-34
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    • 2019
  • The purpose of this study was to examine the relationship between the access level of digital information service and life satisfaction level of the middle and high-aged people and to analyze the Sequential Mediation Effects on online social engagement and online network activities. To this end, we analyzed the effects of multiple mediations on 1,491 seniors who responded to the 2018 digital information gap survey. The results of the study are as follows: First, this study confirmed that there is a statistically significant relationship between the access levels of digital information service and the life satisfaction. Second, the results showed that impact of digital information access level on life satisfaction among high-aged people was higher when they were engaged in both online social activities and online networking, rather than only involved in online social activities. Overall, this study comprehensively examined the relationship among the level of digital information access, life satisfaction, online social engagement, and online networking, which is meaningful in that it can be used as data for reconsideration of the digital information services and life satisfaction of the high-aged people.

Blockchain Evaluation Indexes and Methods to Vitalize a Blockchain-based Digital Sharing Economy (블록체인 기반 디지털 공유경제 활성화를 위한 블록체인 평가지표 및 평가방법에 대한 연구)

  • Lee, Il-Gu
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.193-200
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    • 2018
  • Recently, there are high expectations of a society benefitting from a digital sharing economy. However, to establish a digital sharing economy, one needs to first create a reliable social structure. Transparency is recognized as the most important measure of value in not just politics or economics, but also in all domains of our lives. Although all nations strive to create "societies based on credit and trust," in truth, rigidity, irregularity, corruption, and inefficiency are widespread in all aspects of society. Thus, there is a growing interest in blockchain technology, also called the "second Internet revolution," seeking trust in digital environments, although it is difficult to obtain trust in such environments. However, the principles and methods of evaluating blockchain technologies are still unclear and not standardized. This study addresses the evaluation indexes such as transaction per second, maximum data size per one transaction, accuracy and blockchain technology application methods in the digital sharing economy and suggest ways to safely vitalize a blockchain-based digital sharing economy.

디지털미디어 시대의 시각디자인 교육시스템 연구

  • 정봉금
    • Archives of design research
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    • v.16 no.3
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    • pp.341-350
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    • 2003
  • The topic of 21st century's culture is the appearance of digital media. It made changes as big as the industrial revolution, and our society is now ruled by the digital media. The main objective of this study is to forecast the direction of current visual design education by researching and analyzing how the introduction of digital media is influencing the evolution of visual design's identity, which is an ever changing and developing science. Also, since the rain target of digital media is the young generation, the change in the method of expressing visual language is inevitable In fact, there have been a lot of changes in the methods of creating and distributing visual communication due to the introduction of digital media. In the past, most educational institutions of design had similar objectives, curriculums and teaching methods to provide education that prepares students for practical business. However, in this digital media era, the application and utilization of visual design are uncomparably diversified, and it is generally classified as interaction. The purpose of this study is to find a wat to train visual design professionals in this digital era. For this purpose, this study will identify a new educational system that fulfills the demands of this society by fusing the traditional education and the new digital education, and will suggest what an design education institute that is ahead of the demands of society should be like.

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Evaluation of Open-source Software for Participatory Digital Archives: Understanding System Requirements for No Gun Ri Digital Archives (참여형 아카이브 구축을 위한 오픈소스 소프트웨어 평가 - 노근리디지털아카이브 구축을 위한 예비분석 -)

  • Park, Taeyeon;Sinn, Donghee
    • Journal of Korean Society of Archives and Records Management
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    • v.16 no.1
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    • pp.121-150
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    • 2016
  • This paper reports the evaluation of six open-source software systems for participatory digital archives. This is an effort to create a digital platform for the social memory of No Gun Ri, which was first recognized in 1999 as a civilian massacre. The process of how it was reported and investigated is critical to understanding this brutal incident. In addition, the course of its cultural recovery has witnessed the reconstruction of the No Gun Ri memory. Thus, it is important to embrace the social memory around the massacre in these archives. In consideration of a virtual space for memory, this study takes the form of participatory archives to provide a mechanism in which anyone can share their memories. As a way to find a digital archives system for No Gun Ri, this study analyzed open-source software based on identified functions and requirements for participatory digital archives. Knowing the details of digital systems, this study discussed how contents for social memory can be stored and used in a digital system.

The Stakeholder Interview of Participatory Digital Archives for Social Memory (사회적 기억을 위한 참여형 디지털 아카이브 이해관계자 면담 연구)

  • Park, Jinkyung;Kim, You-seung
    • The Korean Journal of Archival Studies
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    • no.54
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    • pp.249-287
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    • 2017
  • This study discusses the theoretical analysis of the concept of social memory and participatory digital archives, and argues the various problems of participatory digital archives based on the analysis of individual experiences and perceptions through interviews with stakeholders including users and operators. As a theoretical study, it analyzes related precedent studies and explores the complementary concepts of social memory and participatory digital archives. Based on the discussion, the study understands social memory as a defined and generated memory through the interaction of the social environment encompassing politics, socio-culture and the internal relations of the community. Furthermore, it understands the participatory digital archive as a digital space in which the community, the voluntary participation of users, and the support of professional groups intertwine. The memories and records of this interaction are then stored, preserved, shared, spread, and reproduced. Through stakeholder interviews, the study analyzes the perceptions of users and operators regarding participation, policy, and service, and identified the various problems with participatory digital archives.

A Study on Intelligent Production Information in Digital Convergence (디지털 컨버전스에서의 지능적 생산정보화에 관한 연구)

  • Lee, Seong-Hoon;Lee, Dong-Woo
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.295-300
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    • 2014
  • In information society, Convergence was combined with a word 'digital'. Digital convergence means a service or new product which appeared through fusion of unit technologies in information and communication regions. The effects of convergence technologies and social phenomenons are visualized in overall regions of society such as economy, society, culture, etc. Nowadays, manufacturing field are facing new challenges, through digital information and global integration, toward sophisticated production. This paper presents the system configuration and issues of current manufacturing execution system(MES), and describes major issues and solving elements to establish a MES system for cloud services. Also, we propose a method for building a manufacturing information system to have the optimized production flow and to respond appropriately to consumer market.

A Study on Digital Convergence and Smart City (디지털 컨버전스와 스마트 시티에 관한 연구)

  • Lee, Seong-Hoon;Lee, Dong-Woo
    • Journal of Digital Convergence
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    • v.11 no.9
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    • pp.167-172
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    • 2013
  • In information society, Convergence was combined with a word 'digital'. Digital convergence means a service or new product which appeared through fusion of unit technologies in information and communication regions. The effects of convergence technologies and social phenomenons are visualized in overall regions of society such as economy, society, culture, etc. In this paper, we described a prospects and technologies needed in digital convergence environment. And we described a smart city which was leading case in digital convergence.