• Title/Summary/Keyword: 디지털복원

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Removable Logo Technique using Quantization Image Watermarking (양자화 영상 워터마킹을 이용한 제거 가능한 로고 기법)

  • Cho, Dong-Joon;Choi, Hyuk
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.184-186
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    • 2005
  • 디지털 콘텐츠의 무분별한 복제와 유포로 인한 저작권 및 소유권에 대한 침해가 날로 급증하고 있다. 특히, 네트워크의 발달과 디지털 카메라의 손쉬운 이용으로 온라인 상에서 개인의 디지털 영상이 넘쳐나고 있지만 이에 대한 정보 보호 기술은 전무한 상황이다. 본 논문에서는 이와 같은 디지털 영상의 저작권을 보호하기 위한 기술로 양자화 영상 워터마킹을 이용한 제거 가능한 로고 기법을 제안한다. 즉, 디지털 영상에 인지 가능한 로고를 삽입하여 저작권을 보호하며, 로고에 의해 제거된 부분의 정보를 워터마킹으로 영상에 삽입하여 정당한 사용 시에는 로고를 제거하고 원영상을 복원할 수 있다. 제안된 방법을 실제 영상에 적용하여 실험해 본 결과, 워터마크가 삽입된 영상이나 로고에 의해 제거된 부분을 복원한 영상 모두 원영상과 차이를 느낄 수 없는 우수한 화질을 보였으며, 저작권 보호 측면에서도 삽입된 로고에 의한 저작권 인지력이 뛰어나 실용적으로 매우 우수한 방법임을 확인하였다.

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GA-based Color Image Restoration using Isophote Constraint (Isophote Constraint를 사용한 GA 기반의 영상 복원)

  • 문채현;김종배;김항준
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.643-645
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    • 2002
  • 본 논문은 영상의 isophote정보를 constraint로 사용만 유전자 알고리즘 (Genetic Algorithms) 기반의 컬러 영상 복원방법을 제안한다. 제안만 방법은 오염된 관측 영상으로부터 원 영상으로 복원하기 위해. 영상 복원 문제인 illposed 문제를 유전자 알고리즘을 이용하여 비용함수(cost funcition)가 최소가 되도록 하는 최적화 문제로 모델링 한다. 본 논문에서 제안만 방법은 영상에서 같은 밝기 값을 가진 영역의 경계선을 나타내는 isophole 를 비용함수의 정칙화(regularization) 연산자로 사용하여 영상을 복원한다. 사용자가 복원할 영역을 지정만 후, 유전자 알고리즘을 사용하여 복원될 영역치 isophote 를 자연스럽게 유지하도록 복원한다. 제안한 방법은 디지털 비디오에서 상업적인 광고나, 자막 측은 로고등을 제거하는데 사용될 수 있으며, 실험 결과, 일반적으로 영상 복원에 많이 사용하는 Constraint 로 라플라시안(Laplaoian) 연산자보다 isophote를 정칙화 연산자로 사용함으로써 효율적으로 영상이 복원됨을 알 수 있다.

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Digital Switching Filter Algorithm using Modified Fuzzy Weights and Combined Weights in Mixed Image Noise Environment (복합 영상 잡음 환경에서 변형된 퍼지가중치 및 결합가중치를 사용한 디지털 스위칭 필터 알고리즘)

  • Cheon, Bong-Won;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.5
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    • pp.645-651
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    • 2021
  • With the advent of the Fourth Industrial Revolution, modern society uses a diverse pool of devices. In this context, there is increasing interest in removing various kinds of noise arising in data transmission. However, it is difficult to restore image that damaged by mixed noise, and a digital filter that effectively restores an image according to the characteristics of the noise is required. In this paper, we propose a digital switching filter algorithm to remove mixed noise generated during digital image transmission. The proposed algorithm switches the filtering process through noise judgment and reconstructs the image using fuzzy weights and combined weights based on the pixel values inside the mask. To evaluate the proposed algorithm, we compared it with existing filter algorithms through simulation. Filtering results were expanded and compared for visual evaluation, and PSNR comparison was used for quantitative evaluation.

A Design of Variable Rate Clock and Data Recovery Circuit for Biomedical Silicon Bead (생체 의학 정보 수집이 가능한 실리콘 비드용 가변적인 속도 클록 데이터 복원 회로 설계)

  • Cho, Sung-Hun;Lee, Dong-Soo;Park, Hyung-Gu;Lee, Kang-Yoon
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.4
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    • pp.39-45
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    • 2015
  • In this paper, variable rate CDR(Clock and Data Recovery) circuit adopting blind oversampling architecture is presented. The clock recovery circuit is implemented by using wide range voltage controlled oscillator and band selection method and the data recovery circuit is designed to digital circuit used majority voting method in order to low power and small area. The designed low power variable clock and data recovery is implemented by wide range voltage controlled oscillator and digital data recovery circuit. The designed variable rate CDR is operated from 10 bps to 2 Mbps. The total power consumption is about 4.4mW at 1MHz clock. The supply voltage is 1.2V. The designed die area is $120{\mu}m{\times}75{\mu}m$ and this circuit is fabricated in $0.13{\mu}m$ CMOS process.

A Study on the Digital Restoration Policy Implementation Process of Donuimun Gate (돈의문의 디지털 복원 정책집행 과정에 관한 연구)

  • CHOE Yoosun
    • Korean Journal of Heritage: History & Science
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    • v.56 no.2
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    • pp.246-262
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    • 2023
  • This study analyzed policy implementation factors focusing on how Donuimun, a demolished cultural heritage, was digitally restored and the policy implementation process of Donuimun Gate restoration. Through this, the characteristics of the implementation process of the digital Donuimun Gate restoration policy promoted by public-private multilateral collaboration were examined and implications were sought for how institutions with different interests solved problems and collaborated in the implementation process. The research method was focused on policy implementation factors including policy executive factors, policy content factors, policy resource factors, and policy environment factors, and the process was analyzed for each detailed component. Along with literature analysis, in-depth interviews were conducted with participants in policy implementation. As a result of the study, first, it was found in the policy executive factor that the quick decision-making leadership of the policy manager and the flexible attitude of the person in charge of the government agency had a positive effect on preventing conflicts between different interest groups. Second, in terms of policy content, establishing a common goal that everyone can accept and moving forward consistently gave trust and created synergy. Third, in the policy implementation resource factor, the importance of the budget was emphasized. Finally, as an environmental factor for policy implementation, the opening of 5G mobile communication for the first time along with the emergence of the Fourth Industrial Revolution at the time of policy implementation acted as a timely factor. The digital Donuimun Gate was the first case of restoring a lost cultural heritage with AR and VR, and received attention and support from the mass media and the public. This also shows that digital restoration can be a model case that can be a solution without conflicts with local residents where cultural heritages are located or conflicts between stakeholders in the preservation and restoration of real objects.

Digital Restoration of Ring-Pommeled Sword by Using Technology of 3D Shape Information Processing (3차원 형상정보 처리기술을 이용한 환두대도의 디지털 원형복원)

  • Kim Young-Won;Jun Byung-Hwan
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.133-140
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    • 2005
  • Culture Technology is the basic technology which produces cultural contents in a narrow sense. All nations do their best in order to create new contents which can form international and cultural sympathy. If a variety of contents are created by applying Korean proper cultural heritages, they will be creative and competitive internationally. Therefore, technology of original cultural restoration is an essential and crucial skill. In this paper, 'gilt bronze dragon-phoenix ring-pommeled sword', a cultural heritage of baekje age, will be restored to the original form digitally on the basis of three-dimensional shape-information processing technology and the scientifically analyzed data. First of all, data from three-dimensional scanning is revised using stuffing and smoothing methods after sampling, extracting characteristics, and align. Then, they are modeled in a curved surface with NURBS and B-Spline. Secondly, textures are edited by estimating the color of components and the quality of materials, and then they are mapped. Original form model which was made was revised and corrected by specialists' examinations. The digitally revised ring-pommeled sword was combined with information technology, and it can be used to revise damaged cultural heritages by constructing formal database of ring-pommeled sword with regard to age, area and type. It can be also used as educational contents in archaeology or preservation science and cultural contents such as movies, broadcasts, games, animations and so on.

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Digital Restoration of Missing Parts and Production of Three-dimensional Printed Replicas the Stone Buddhas in Four Directions in Hwajeon-ri, Yesan, Korea (예산 화전리 석조사면불상의 결손부 디지털 복원 및 3차원 프린팅 복제모형 제작)

  • Lee Seungjun;Jo Younghoon;Kim Jiho;Cho Hyosik
    • Conservation Science in Museum
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    • v.29
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    • pp.99-110
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    • 2023
  • The stone fragments that are missing from the stone cultural heritage have limited use beyond being directly fitted to identify their original position, as they are relatively heavy and bulky, and there is the further risk of secondary physical damage during manual work. Therefore, in this study, morphological relationships between the missing parts and the stone fragments were identified through digital restoration, and a three-dimensional (3D) printed replica was created for use at the exhibition for Stone Buddhas in Four Directions in Hwajeon-ri, Yesan, where 72 stone fragments had been excavated together. First, for the digital restoration, stone fragments of similar shapes were selected after the coordinates of the 3D scanning model were aligned in virtual space. In addition, the stone fragments were printed using a 3D printer to check whether they were physically related to the missing parts. Thus, the original positions of a total of nine stone fragments were identified. To utilize these research results in the exhibition, a 1:1 replica of the Stone Buddhas in Four Directions was produced using 3D printing technology, and the nine stone fragments were also restored to their original positions. The digital technology used in this study is of great importance in that it not only made up for the limitations of the direct manual method but also suggested the possibility of expanding its application to the fields of documentation, restoration, and replication of similar cultural heritage.

3D Restoration of Cultural Remains for Exhibiting Augmented Reality (증강현실 활용 전시를 위한 문화 유물 디지털 3D 복원)

  • Zheng, mei-ying;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.549-554
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    • 2017
  • In recent years, as the importance of history has increased through various social issues, media, and journalists in Korea, it has led to the value of 'right history' and 'teaching history that is right. History of a country is also a core asset in a country 's cultural contents industry, and historical relics are important to prove its value. As the interest in the historical and cultural heritage has increased, researches to develop it as cultural contents by restoring it as information and communication technology such as multimedia and virtual reality are active. In this paper, we propose convergence device and contents that can provide rich experience and various learning opportunities in artifact experience through restoration of artifacts using augmented reality. The study on the application effect of educational game contents which can add fun can be continued.

3D Implementation of Wooden Structure System in Korea Traditional Wooden Building (전통목조건축물 내부 구조의 3D 구현)

  • Lee, Kang-Hun;Cho, Sae-Hong
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.332-340
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    • 2010
  • This paper presents the digitally implementable methods to preserve and restore the traditional wooden buildings, which are the typical "Korean Cultural Contents," by using computer and multimedia technologies. We first define the meaning of the digital implementation of Korean traditional wooden buildings and important points to be considered. In addition, we present the steps and methods for implementation. Furthermore, we considered wooden materials, structures and Danchung (patterns of paintings on the wooden pieces) in implementing of Gongpo (wooden structure system) for both Geunjeongjeon of Gyeongbok Palace and Injungjeon of Changduk Palace by using the presented methods. We present the mechanical method to digitally implement wooden buildings by using numerical ratios of Gongpo. The other advantage of this paper over the other studies, which focus on implementation of exterior of wooden buildings, is presenting the methods how to show the complicated relations of inner parts in Korea wooden buildings. Thus, it can be practically used in preserving and restoring Korean traditional wooden buildings.

DSP Applications on Broadcast Technology (방송기술에서 디지털 신호처리 응용)

  • 김기수;윤대희
    • Broadcasting and Media Magazine
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    • v.1 no.1
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    • pp.61-74
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    • 1996
  • 디지탈 오디오 방송(DAB)과 디지털 텔레비전(DTV), 고선명 텔레비전(HDTV) 방송의 실용화가 다가오면서 대용량의 디지털 오디오 신호를 주관적인 왜곡없이 압축, 복원할 수 있는 고음질 오디오 부호화 방식이 방송음향 기술전반에 응용되고 있다[1][2]. 또한 방송 채널에 있어서도 기존의 스테레오에서 다채널 오디오 시스템으로 진전하면서 가상 현실, 입체음향 등에 필수적인 음장재생 기술이 적용되고 있다[3][4]. 위와 같은 기술은 디지털 오디오 신호처리 기술의 발전이 가져온 결과로 미래의 방송기술을 변화시키고 있다. 본 고에서는 디지털 방송 시스템에 있어서 디지털 신호처리 기술의 응용 분야를 살펴보고 새로운 기술을 소개하기로 한다.

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