• 제목/요약/키워드: 디지털매체

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한ㆍ미ㆍ일 시나리오 구성 비교

  • Lee, Jin-Heon
    • Digital Contents
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    • no.1 s.152
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    • pp.52-58
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    • 2006
  • 오늘날 독자들을 매료시키고 있는 디지털 문학이란 과연 19세기 소설처럼 온화하고 책임감 있는 것일까, 아니면 환각 작용을 일으키는 마약처럼 위험스럽고 치명적인 것일까, 현재 우리는 뉴미디어 혁명의 한가운데에서 있다. 14세기의 인쇄 활자나 19세기의 사진 기술이 당대의 사회와 문화에 혁명적인 충격을 주었던것처럼, 이제는 모든 문화가 컴퓨터를 매체로 생산 ㆍ배포ㆍ의사소통하고 있다. 본고에서는 헐리우드 공식을 기반으로 한ㆍ미ㆍ일 애니메이션 시나리오 구성 방식으 비교했다.

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디지털로 무장한 케이블 사용자 확대 '정조준'

  • Park, Hyeon-Su
    • Digital Contents
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    • no.10 s.161
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    • pp.30-34
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    • 2006
  • 급변하는 통ㆍ방 융합 시대를 맞아 케이블방송이 새로운 도전에 직면하고 있다. 그 동안 경쟁매체라고 해봐야 지상파와 위성방송 채널 정도였지만 이제 통신과 방송의 융합이라는 거대 조류 속에서 IPTV, TV포털 등 새로운 개념의 방송 서비스와 경쟁해야만 하기 때문이다. 새로운 경쟁자들이 속속 진입하고 있는 방송 시장에서 과연 케이블방송 업계가 수성에 성공할지 관심이 모아지고 있다.

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집중분석 / 정보화시대의 기술발달로 전자잡지 위상 파악 급선무

  • Kim, In-Suk
    • Digital Contents
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    • no.3 s.94
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    • pp.56-61
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    • 2001
  • 디지털 혁명과 새로운 매체환경 변화로 이제 잡지산업은 잡지언론으로서의 역할과 지식산업으로서 성장하기 위한 새로운 전략이 요구되는 시점에 서 있다. 컴퓨터와 정보통신의 결합은 새로운 공동체와 새로운 소통양식을 낳았다. 특히 새로운 소통양식에서는 개인 정보 발신자를 등장시켰는데 독립웹진이 그 예라 할 수 있다. 송신측면에서는 단일 거대 미디어 업체가 정보내용과 정보유통을 독점하는 구조가 흔들릴 수 있다.

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A Basic Study for Digital Archiving of Hallyu Popular Culture Contents: Based on the Current Status of Digital Archives (한류 대중문화 콘텐츠의 디지털 아카이빙을 위한 기초연구: 디지털 아카이브 현황 조사를 바탕으로)

  • Baek, Jae-Eun
    • Journal of the Korean Society for information Management
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    • v.38 no.3
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    • pp.215-238
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    • 2021
  • Hallyu pop-culture contents which has influenced the world has sufficient preservation value as a cultural asset. However, there is still a lack of awareness of long-term preservation of Hallyu pop-culture contents and digital archiving is not in full swing, too. We requires accurate understanding of the concept, characteristics, format, media, and relationship of contents for digital archiving of Hallyu pop-culture content. Thus, this study analyzed and organized the concept, characteristics, and preservation subject of Hallyu pop-culture contents, as basic study for digital archiving of Hallyu pop-culture contents. In addition, we investigated the current status of digital archives (systems/institutions) of Hallyu pop-culture contents and Hallyu pop-culture contents, and presented basic proposal based on the problem factors.

Types of Video Content for SMEs' Digital Marketing (중소기업 디지털 마케팅을 위한 영상 콘텐츠 유형 연구)

  • Jung, Hoe-Kyung;Lee, Sung-Mi
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.441-446
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    • 2018
  • The purpose of this study is to investigate the digital media strategies for small business branding. To understand the effective strategies for promoting small business through digital content marketing, we conducted in-depth interview with small business managers. The results of in-depth interview revealed that it is critical for small businesses to start creating and including video marketing as part of their entire content strategy. Especially, small business managers considered that video that provides rich media content can boost consumer engagement and increase the time spent on a branded contents. From a managerial perspective, this study provides guide on what small businesses should consider when developing and implementing digital strategies. For future research, this study provides the guide to investigate the effects of digital contents on the brand equity of small business.

A Case Study on the Digital Media-Connected Liveness of the Dance Performance: Focused on the Chang-jak-san-shil Dance Project (무용공연의 디지털미디어연계 실황중계 사례분석 : 창작산실 무용 지원사업을 중심으로)

  • Lee, Ji-Seol
    • Journal of Industrial Convergence
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    • v.18 no.4
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    • pp.1-8
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    • 2020
  • The case of Dance Chang-jak-san-shil, a dance performance support project linked to digital media, was analyzed from the perspective of liveness. The purpose was to examine the limitations of the liveness and to suggest ways to overcome them. The research case was focused on the factors of the time and space and audience (the sharing of field and acceptance experience) of the creative production room that supports works based on the creativity of dance performances. As a result, active SNS for accessibility of performing arts, expansion of access to art through the use of teaching media of art education through archiving, multi-dimensional access and provision for inducing audience participation and creative appreciation in one-way digital media transmission, provision of copyright protection devices, and audience to enter offline. As a long-term strategy for the future of the performing arts field, I would like to present the need for a change in the communication with the audience and experimental works that combine art and technology.

The Analyst of Inavi Navigation user Information by Digital Forensic (디지털 포렌식 관점에서의 아이나비 내비게이션 사용정보 분석)

  • Choi, Yong-Seok;Seo, Ki-Min;Lim, Kyung-Soo;Lee, Sang-Jin
    • The KIPS Transactions:PartC
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    • v.17C no.4
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    • pp.327-334
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    • 2010
  • The operated type of navigation is composed of hardware or software. The navigation based on software is stored and ran in the external storage(e.g. SD card). For the convenience of users, Many car navigation systems store user information such as frequently visited place, route, and so on. Those can be used to proving the alibi of users as well as their relationship between the actual owner of the vehicle through data and time information analysis. Therefore, if it is analyzed datas of navigation, we can get a lot of information such as user's movement, route of car. There are important implications in the digital forensics because it's available for investigating the various crimes. This paper demonstrates the necessary information in the digital investigation through the analysis of stored data in the navigation.

Work Implementation and Analysis for Playful Communication of Netart (넷아트의 유희적 소통을 위한 작품분석 및 구현)

  • Kim, Byeung-Won;Kim, Jong-Seo;Kwak, Hoon-Sung
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.81-90
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    • 2008
  • The development of digital technologies has changed the paradigm of an information-oriented society. Accordingly, the media-art and the net-art using digital media have been developed more interactively. Under the this influence, various experimental works using digital media are being produced and having a try to combination of art and digital on the network. In this paper, we looked into the relation between characteristics and playful of the net-art and analized the relation among interactive, network characteristics and intuitive play implemented on the net-art. Based upon these analyses, we intend to offer new aesthetic experiences through playful expression for humorous emotion on a traditional character, Dokkaebi.

A Study of the Characteristics of Cybernetics Exhibited in Fashion as a Media of Digital Environment (디지털환경 매체로서 패션에 나타난 사이버네틱스의 특성에 관한 연구)

  • Kim Hyun-Soo;Kim Min-Ja
    • Journal of the Korean Society of Costume
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    • v.55 no.4 s.94
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    • pp.79-94
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    • 2005
  • The goal of this research, contorted from the perspective of media aesthetics, is to uncover the ways how mechanical/cybersensual fashion products express aesthetic characteristics of cybernetics, by comparing them with digital products designed by an application of cybernetics. The other goal is to provide a cultural and design framework of cybernetics as d digital-environmental medium for fashion in which hightech and human sensibilities are fused. The results urged to explore two new contrasting perceptual possibilities for an understanding of digital technology application: negative and positive feedbacks. Cybernetic optimism, centered on technological dimensions, focuses on a concept of fashion that emphasize instrumental aspects-efficiency and convenience. In contrast, cybernetic pessimism focuses on digital fashion that expresses environmental destruction and the loss of human identity. A comparative analysis of the aesthetics of expression in digital fashion design and digital industrial products from a cybernetic perspective showed that in digital environment society, the combination of negative and positive feedbacks resulted in design products in which internal and external aspects of beauty complemented each other.