• Title/Summary/Keyword: 디지털디자인도구

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Development of Augmented Reality Tool for Architectural Design (건축설계 검증을 위한 증강현실 설계지원도구 개발)

  • Ryu, Jae-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.49-62
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    • 2015
  • In this study we have proposed the prototype of design support device for architectural design assessment using the building information modeling(BIM) data and the augmented reality(AR) technology. The proposed system consists of novel hardware composition with the transparent display, the mock-up model and the digital architectural model in the new shape of frame. The removal of background and the correction of viewer point in the capture video are proposed in order to use the transparent display in AR application. The BIM data formats are reviewed to be converted for using in AR application. Also the proposed system can be expanded to multi-user collaboration system from two user system through the suggested hardware and software compositions. The results of this study will be applied to use the mock-up model and digital architectural model in order to carry out the design assessment process efficiently and economically in the architectural design field.

A Study on Mobile Icon Design of iPhone7 (iPhone7을 중심으로 한 아이콘 디자인에 대한 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.34
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    • pp.367-386
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    • 2014
  • The development of science was crucial to recent advancements in design such as digital contents, UI, GUI, UX design. Not until the DOS evolved into Windows OS were many kinds of digital media design created, namely due to the invention of the computer mouse. A necessary element of mobile phones and Window OS is icons, since icons act as visual symbols, touch buttons and gateways into software content. Icons have undergone many stages of development simultaneously with developments in digital science. We can observe changes in mobile icon design from Skeuomorphism Design to Minimalism to Flat Design. These changes were caused by macro-level trends in design across all other industries. Apple iPhone's Skeuomorphism Design of 2013 evolved into IOS7's Minimalism and Flat Design of 2014. In the mobile world, flat design will again create big changes in design. This research aims to contribute to basic research data of GUI design that are used by creators of mobile apps to understand and anticipate future trends.

Augmented Reality Based Tangible Interface For Digital Lighting of CAID System (CAID 시스템의 디지털 라이팅을 위한 증강 현실 기반의 실체적 인터페이스에 관한 연구)

  • Hwang, Jung-Ah;Nam, Tek-Jin
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.233-240
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    • 2007
  • 컴퓨터의 발전으로 이를 이용해 제품을 디자인하는 CAI가 발전하게 되었다. 산업 디자이너들은 CAID 도구를 사용하여 3차원 장면을 시각화하기 위하여 이를 2차원 이미지로 만드는 렌더링 기능을 수행한다. 렌더링 기능은 디자이너들이 자신이 디자인 제품의 재질, 조명, 카메라 등을 시뮬레이션 해 볼 수 있게 하여 중요한 기능으로 활용되고 있다. 하지만 현재의 컴퓨터 입출력 시스템을 활용하여 CAID 도구의 광원과 카메라 등의 3차원 위치와 속성을 조작하는 데에 인터페이스 상의 문제가 발생한다. 본 논문에서는 증강현실과 실체적 인터페이스를 활용한 가상의 라이트 조작 공간인 TLS(Tangible Lighting Studio)를 제안한다. 이는 광원과 카메라의 위치, 효과를 물리적으로 조작할 수 있는 유닛들로 구성되어있다. 그리고 가상의 모델을 실제와 같이 보이게 하기 위한 입체 디스플레이 방식을 제안한다. 새로운 실체적 인터페이스를 제안함으로써 산업디자인 분야뿐 아니라 건축, 원화, 사진 촬영 등의 분야에서 시뮬레이션 도구로 적용할 수 있으리라 기대된다.

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Study on the meaning of bio-design by metamorphosis and its possibility of utilizing (변태에 의한 바이오 디자인의 의미와 이의 활용 가능성에 대한 고찰)

  • Cho, Eun-Haun;Park, Jeong-Soon
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.431-439
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    • 2016
  • Designers are implementing the trial for enhancing human happiness and quality of life. As the happiness factor experienced by each individual is diverse based on human economic growth, absolute design has reached the limitations. A tool to represent the speedy development of change in consumption and problem shooting methods is necessary. Currently, no tool exists that develops in response to changing conditions and subsequent changes. As the solution to this necessity, worm's metamorphosis would be meaningful in design whereby tools exist and necessity as well as solution methods are in advanced change. Rice continues growth following the season, and no single method exists to remove the germs and worms. This study clarified the problems to be resolved by staging the lifetime of rice in 5 stages in environmental changes and conditions. This worm in metamorphosis design is developing brilliantly in biotechnology. However, the environment and conditions that bring happiness to humans do evolve, and this study aims to be the academic research for the design which accordingly replaces the tools.

연재 - 페인터로 구현하는 디지털 아트 (4)

  • Kim, Se-Hyeon
    • 프린팅코리아
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    • v.8 no.5
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    • pp.112-113
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    • 2009
  • 페인터11 버전이 최근 출시되었다. 페인터는 수채화, 유화 등 예술적인 이미지를 구현해주는 프로그램으로 포토�頻릿� 예술적이고 동화적인 이미지를 구현할 수 있어 디자인 및 사진 시장에서 새로운 조류로 각광받고 있다. 페인터11이 만들어 내는 디지털 아트는 전통 방식에 비해 새로운 작업 방식을 제공하고 있다. 독특한 브러시나 작업도구를 만들어 낼 뿐만 아니라 이것을 캔버스와 상호 작용시킬 수 있다. 이번 호에서는 페인터11의 기능에 대해 알아본다.

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Digital Costume Platform for the Expansion of Stage Representation Technology using LEDs (LED를 사용한 무대 표현 기술 확장을 위한 디지털 의상 플랫폼)

  • Oh, Seung-Won;Hahn, Min-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.52-59
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    • 2012
  • Recently, LEDs are used in various fields such as lightings, billboards, displays, and so on. In this paper, we tried to combine a costume with LEDs in a performance environment. To meet the environmental requirements, we propose a digital costume platform which consists of wireless network, an embedded system, a control jacket, a digital skin, and a pattern authoring tool. It is utilized for making a digital costume with LED lighting effects. The embedded system controls LED lighting according to the signals from a show control system through wireless networks. The control jacket can carry the embedded system and connect it with LEDs. The digital skin means a costume with LEDs. The LEDs were designed to fit in performance concept in point of aesthetic. The pattern authoring tool enables users to make timeline-based changing patterns of LED lighting. The proposed platform is a new lighting element in performances. It can expand stage representation techniques and be used as a special effect. It will play a role as a moving light in performances. We evaluated stable operations of our platform by employing it in live performances.

Design and Implementation of Garment Resizing Knowledge-base Regarding Body-Shape for 3D Hanbok Animation (3D 한복 애니메이션을 위한 체형별 크기 조정 지식베이스의 설계 및 구현)

  • 오수정;이보란;남양희
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.490-492
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    • 2004
  • 영화, 애니메이션, 게임 등 디지털 문화 컨텐츠에서 의상을 입은 캐릭터들의 사실성이 강조되는데, 기존의 패션 CAD나 의상 애니메이션 소프트웨어들은 디자인에 있어서 여러 단계의 작업을 거쳐야 하고 의상 디자인의 전문성을 요구한다 특히, 최근 우리 문화 원형의 디지털 컨텐츠화로 디지털 한복의 수요가 증가하고 있으며, 한복은 재단이나 착용방식 등에서 양복과는 구성학적 차이점을 지님에도 불구하고 디지털 한복 제작을 위한 전문 시뮬레이션 도구는 전무하다. 따라서, 본 연구에서는 전통적인 한복의 제작에서 사용하는 신체 치수 측정방법과 옷본 및 체형에 따른 사이즈 조정 방법을 지식베이스로 구축하였다. 이를 통해 한복에 대한 사전 지식이 업는 사용자들도 가상 캐릭터에 쉽게 한복을 착용 시킬 수 있는 지식 기반 한복 드레이핑 방법을 제안한다.

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Investigation into a Prototyping Tool for Interactive Product Design: Development, Application and Feasibility Study of MIDAS (Media Interaction Design Authoring System) (인터랙티브 제품 디자인을 위한 프로토타이핑 도구: MIDAS의 활용 사례 및 유용성 연구)

  • Yim, Ji-Dong;Nam, Tek-Jin
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.213-222
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    • 2006
  • This paper presents MIDAS (Media Interaction Design Authoring System), an authoring toolkit for designers and artists to develop working prototypes in new interaction design projects. Field research were conducted to identify the requirements and a case study of designing new interactive products was carried out to examine the feasibility of the new tool. MIDAS provides easier ways of integrating hardware and software, to manage a wide range of electric input and output elements and to employ 3D Augmented Reality technology within conventional multimedia authoring tools, such as Director and Flash, which are popularly used by designers. MIDAS was used in case study projects of design education as well as by voluntary designers for evaluation. From the result of case studies, it was found that many design projects were successfully accomplished using MIDAS. Designers who participated in the projects reported that MIDAS not only helped them to concentrate more on ideation but also was very easy to use as they implemented the physical interface concepts without advanced engineering skills. It is expected that MIDAS can also support prototyping in interactive media an, tangible user interface development and related human computer interaction fields.

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The Application of Digital-Diagrams as Infographic Material in Multimedia Design (멀티미디어디자인에서 인포그래픽 도구로서 디지털다이어그램 활용에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.17 no.3
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    • pp.133-146
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    • 2004
  • Diagrams have been deeply and widely used for supporting effective communication relating to design information and knowledge in most design fields. The results show that their role expands to "developmental design material" increasing the principle and method of design process. It's recent trend that Digital-Diagrams are aggressively used in multimedia design fields such as web contents, interactive movies and DVD Titles in order to support user's information understanding more effectively and to stimulate user's participation in information acquiring process. This study aims to clarify the essence of digital diagram corresponding to infographic material in multimedia design and application of multimedia contents development process . This study purpose leads to argue the substance of Digital-Diagrams as one of infographic types and identity of Digital-Diagrams which is relatively compared to existing Diagrams. Eventually, this study examines the application issues of Digital-Diagrams in multimedia design process. Regarding the identity of Digital-Diagrams, they are functionally utilized depending on hypertext based on language forms and interactivity based on graphical forms as core attributes. Therefore, they semantically enlarge user s information understanding by segmenting hierarchy of information expression and rather support user s acquisition of information control ability. Relating to multimedia design process, Digital-Diagrams are used by information designers and navigation designers as method for ‘modeling for realization based on information acquisition support for information-users. Especially, the study results show that the applications of Digital-Diagrams are performed for information representing methods for information designers and embodiment of useful functional factors of interface for navigation designersgation designers.

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Development of Digital Space planning Elements through the Evaluation of Importance (중요도평가를 통한 공공도서관 디지털공간 계획요소 개발)

  • Lim, Eun Young;Hwang, Yeon Sook
    • Design Convergence Study
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    • v.15 no.3
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    • pp.133-149
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    • 2016
  • In this study, I tried to provide the basic data for planning the public library space to meet the new needs of the users in digital generation by survey and literature review on factors in planning the digital space of public libraries. In 2000, a separate space for digital materials has been prepared at the most of the libraries as a part of informatization program of public libraries. However, it is not sufficient to provide a number of different needs of the users due to the identical design of all the libraries. For the prioritization, 50 factors have been deducted by review of preceding studies, evaluation factors and criteria of library of each institution. Factorial analysis was performed on the factors with the importance which was higher than average. Also, the relationships among the factors with similar properties were understood to categorize the factors in space planning by each factor. Based on these factors in planning the digital space, further space evaluation of the public library and user satisfaction survey could be followed to provide a fundamental basis for the specific space planning.