• Title/Summary/Keyword: 디자인 원리

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Designing female-oriented computer games: Emotional expression

  • Shui, Lin-Lin;Lee, Won-Jung
    • Cartoon and Animation Studies
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    • s.20
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    • pp.75-86
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    • 2010
  • Recently, as the number of female players has increased rapidly, the electronic gaming industry has begun to look at ways to appeal to the largely untapped female market. According to the latest game market investigative report by China Internet Network Information Center (CNNIC), the total number of game players in China increased by 24.8% in 2009, reached 69,130,000 people, and 38.9% of them are female players. This growth in the number of female player is corroborated by a series of investigative reports from IResearch Company in Shanghai, China: from 2003 to 2009, the number of female players grew from 8% to more than 49%. Therefore, no matter how much attention the game production companies have given to male players or how they have ignored the female players before, the companies would be sensible to face up this reality and adjust their marketing policy a bit more. This article analyzes gender preferences in video games which shows that male players are more likely to be attracted to elements of aggression, violence, competition and fast action in electronic game-playing, while female players are drawn to emotional and social aspects of the games such as an understanding of character relationships. The literatures cited indicates that female players also show apparent preference for games with familiar environments, games that allow players to work together, games that have more than one way to win, and games in which characters do not die. It also discusses the characteristics of female-friendly games from the aspect of emotion, pointing out that the simulation games involving pet, dressing-up, and social simulation games are very popular with female players. Because these are the most suitable game types to fill with emotions of love, share, jealousy, superiority, mystery, these are absolutely attractive to female players. Finally, in accord with the above, I propose some principles of designing female-oriented games, including presenting a good-looking leading character, making the story interesting with "live" NPCs(Non-Playing Characters), and finding ways to satisfy female nature instincts such as taking care of others and the inborn interest of classifying and selecting.

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The Effect of Science Experiments in Collaboration with Art Activities for Students' Self-directed Learning Skills and the Creative Personality in Elementary School (미술활동과 연계한 과학실험활동이 초등학생의 자기주도학습능력과 창의적 성격에 미치는 영향)

  • Son, Jeongwoo;Heo, Minyoung
    • Journal of Science Education
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    • v.37 no.1
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    • pp.68-78
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    • 2013
  • Until now, research to integrate art activities and science education have been making steady progress in the field of primary education and early childhood education that are directly involved in the art education of students. However, some science educators were interested in visualizing the artifacts by using design principles and experimental results through STEAM education. So, when conducting lessons for integrating science education with art activities, research is needed on the changing of the students' ability. Therefore, the purpose of this study is to investigate the effect of science experiments in collaboration with art activities for students' self-directed learning skills and creative personality in elementary school. This study was applied to 30 students(16 male, 14 female) of 4th grade in Changwon C elementary school. The teaching materials of this study was extracted some of the experiments from the 2007 revised national curriculum in elementary science textbook and 'Teachers for Exciting Science'. Experimental treatment was performed over a total of 10 class 5 subjects and a pre-post test was conducted through G-TAGAS. As a result, science experiments in collaboration with art activities have improved significantly students' self-directed learning skills and creative personality.

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Korean Wrapping Cloths as a Decorative Art (한국 보자기의 장식성 연구)

  • Kim, Soon-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.12
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    • pp.1883-1896
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    • 2009
  • This paper explores the use of Korean wrapping cloths (bojagi) in the late Joseon period and the types of decorations applied to them. Korean wrapping cloths called bojagi are pieces of cloths used by households of all social classes for practical purposes such as wrapping presents and covering food. In addition to the basic purposes, the making of bojagi was also an activity to express the down-to-earth wishes and the satisfaction of creation by the designer. With regard to the decorative feature of Korean wrapping cloths, five types of, patchwork, embroidered, painted, printed, and oiled-paper wrapping cloths, were examined. The patchwork wrapping cloths (jogakbo) show the frugality of Joseon women in addition to the well-developed composition skill of lines and colors. The embroidered wrapping cloths were prepared for special rituals and ceremonies such as weddings. Painted wrapping cloths were decorated with a Chinese-colors technique (called dangchae) or sometimes with black ink painting. For printed wrapping cloths, various sizes of woodblock printings and roller printings were used. Although monotone black ink was the main color applied to the printing, there was also wrapping cloths made from chintz having brilliant fast colors. Oiled-paper wrapping cloths called sikjibo were in use only for covering food. Cut-out work was employed to decorate it.

Structural Analysis for Constructing a Balloon Type Extracoporeal Membrane Oxygenator using CFD Analysis (CFD 해석을 이용한 Balloon형 인공심폐기 설계를 위한 구조적 해석)

  • Park, Young-Ran;Shim, Jeong-Yeon;Kim, Gi-Beum;Kim, Shang-Jin;Kang, Hyung-Sub;Kim, Jin-Shang;Kim, Min-Ho;Hong, Chul-Un;Kim, Seong-Jong
    • Korean Chemical Engineering Research
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    • v.49 no.2
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    • pp.238-243
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    • 2011
  • In this study, we attempted a structural analysis in order to design a balloon type extracorporeal membrane oxygenator that can induce blood flow without using blood pumps for the purpose of complementing the weakness in the existing extracorporeal membrane oxygenator. To analyze the flow characteristic of the blood flow within the virtual model of extracorporeal membrane oxygenator, computational fluid dynamics(CFD) modeling method was used. The operating principle of this system is to make the surface of the extracorporeal membrane oxygenator keep contracting and dilating regularly by applying pressure load using a balloon, and the 'ime Function Value'that changes according to the time was applied by calculating a half cycle of sine waveform and a cycle of sine.waveform Under the assumption that the uni-directional blood flow could be induced if the balloon type extracorporeal membrane oxygenator was designed as per the method described above, we conducted a structural analysis accordingly. We measured and analyzed the velocity and pressure of blood flow at both inlet and outlet of the extracorporeal membrane oxygenator through CFD simulation. As a result of the modeling, it was confirmed that there was a flow in accord with the direction of the blood by the contraction/dilation. With CFD simulation, the characteristics of blood flow can be predicted in advance, so it is judged that this will be able to provide the most optimized design in producing an extracorporeal membrane oxygenator.

Urban Drainage Simplification Using Meta-channel Concept (등가하천 개념을 이용한 관망 간략화 기법에 대한 연구)

  • Kim, Hwan-Seok;Pak, Gi-Jung;Yoon, Jae-Young
    • Proceedings of the Korea Water Resources Association Conference
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    • 2007.05a
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    • pp.1194-1199
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    • 2007
  • 본 연구에서는 도시배수관망의 간략화 모의 시 지선을 단순 생략하는 것이 아니라 2차원 관망을 1차원으로 전환시키는 방법인 등가하천 개념을 도입하여 도시유역의 유출량 산정에 있어서 여러 지선들을 개별적으로 모의하지 않으면서도 실제 존재하는 지선들의 효과를 고려할 수 있는 방법을 개발하고자 하였다. 자연하천에 대해 개발된 등가하천 개념은 최근의 수문모형의 경향인 물리적 분포형 모형의 복잡성을 피하면서 전통적인 개념적 집중형 모형이 가지는 간편성을 살리고 그 것이 가지고 있는 선형가정의 한계를 극복하기 위한 방안으로서 제안된 방법이다. 등가하천 개념을 도입하여 개발된 모형은 종국적으로 강우-유출관계에 있어서 강우의 크기, 선형 및 비선형성, 유역면적 등이 미치는 영향을 분석하기위한 도구로 개발되었으며, 본 연구에서는 출구로부터 동일 거리 s에 위치한 지점에서의 배수관망의 공간적인 분포 및 집중패턴을 파악하는 폭함수(width function, n(s))와 면적함수(area function, M(s))를 이용하여 관망을 간략화 하였다. 등가관의 수리기하조건 결정은 유역이 정상상태에 도달했을 경우에 대해서 이루어지게 되며 정상상태 모의를 통해 개별 관망단면들에 대해 얻어진 유량(Q), 면적(A), 수심(y) 자료간의 상관관계를 유추하여 Q(A), A(y) 함수를 유도하게 되면 종국적으로 관로홍수추적에 이용되는 지배방정식의 매개변수인 파속계수(c) 및 확산계수(D)를 계산할 수 있게 된다. 본 연구에서는 대상 유역으로 군자 배수구역을 선정하여 유역의 특성과 관망 자료를 수집하고 간략화 기법을 적용한 결과를 분석 하였다.다. 21세기 문화산업에서 우리가 판단하게 될 디자인의 가치는 계몽의 원리에 대한 '역사성'과 '현재성'의 변증법에 달려있는 것이며, 새로운 철학, 새로운 문명, 새로운 세계를 열어가는 것이다.r$ (地理志)에는 추현리와 이미 외리를 언급하면서 상주의 자기제작의 위상을 짐작하는 기록이 언급되면서 전국의 상품의 절반을 담당하고 있었음을 알 수 있었다. $\ulcorner$경상도지리지$\lrcorner$(慶尙道地理志)에는 상주가 8곳으로 1/3의 자기 생산을 담당하고 있었다. $\ulcorner$경상도지리지$\lrcorner$(慶尙道地理志)에는 $\ulcorner$세종실록$\lrcorner$(世宗實錄) $\ulcorner$지리지$\lrcorner$(地理志)와 동년대에 동일한 목적으로 찬술되었음을 알 수 있다. $\ulcorner$경상도실록지리지$\lrcorner$(慶尙道實錄地理志)에는 $\ulcorner$세종실록$\lrcorner$(世宗實錄) $\ulcorner$지리지$\lrcorner$(地理志)와의 비교를 해보면 상 중 하품의 통합 9개소가 삭제되어 있고, $\ulcorner$동국여지승람$\lrcorner$(東國與地勝覽) 에서는 자기소와 도기소의 위치가 완전히 삭제되어 있다. 이러한 현상은 첫째, 15세기

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A Study on the Prediction of Turbidity near the Confluence of Banbyeoncheon by Using the KU-RLMS Model (KU-RLMS 모형을 이용한 반변천 합류부 탁도 예측에 관한 연구)

  • Lim, Ji-Hyun;Lee, Nam-Joo;Lyu, Si-Wan;Yeo, Hong-Koo
    • Proceedings of the Korea Water Resources Association Conference
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    • 2007.05a
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    • pp.1214-1218
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    • 2007
  • 댐 하류로 탁수를 선택적으로 배제하기 위해서는 방류 탁수가 하류에 미치는 영향을 정확히 예측할 수 있는 하천 탁도 예측 및 관리시스템 구축이 필요하다. 낙동강과 반변천의 합류부에서의 이차원적인 혼합에 관한 수치해석 결과는 완전혼합을 가정하는 일차원 수질모델링의 초기 입력자료에 사용됨으로써 낙동강 본류 전체구간의 탁도 모의결과의 정확성을 높이는 데 사용될 수 있다. 본 연구는 낙동강의 중상류에 위치한 반변천 합류부에 평면 이차원 비정상 수치모형인 KU-RLMS 모형을 적용하여 탁도 변화 특성을 규명할 목적으로 수행하였다. KU-RLMS 모형은 하천 및 저수지의 국부적인 수리, 수질, 유사이동 해석을 위해 개발된 평면 이차원 비정상 수치모형이다. 직사각형 격자를 사용하는 유한차분법의 단점을 보완하기 위해, 수심적분된 2차원 연속방정식, 운동량방정식, 이송확산방정식을 불규칙한 경계를 현실적으로 모사할 수 있는 직교곡선 좌표계로 변환한 방정식을 사용한다. 이 모형은 흐름, 농도, 지형변화를 조합하여 계산할 수 있는 모형으로서 점착성 및 비점착성 유사의 이동을 모의할 수 있다. 수치모형 적용을 위한 현황분석으로 안동 및 임하 조정지댐의 방류량, 안동 수위관측소의 수위, 법흥교 및 포진교 지점의 탁도 자료를 분석하였다. 이송확산모형의 보정을 위해, 안동대교 지점의 탁도 횡분포 측정 자료를 사용하여 확산계수에 대한 매개변수 추정 및 검증을 수행하였다. 또한, 안동조정지댐과 임하조정지댐의 방류량 및 방류탁도을 고려하여 수치모의조건을 결정하였으며, 각 조건에 대한 탁도 변화 특성을 분석하였다.된 주변국이 될 수밖에 없을 것이다. 21세기 문화산업에서 우리가 판단하게 될 디자인의 가치는 계몽의 원리에 대한 '역사성'과 '현재성'의 변증법에 달려있는 것이며, 새로운 철학, 새로운 문명, 새로운 세계를 열어가는 것이다.r$ (地理志)에는 추현리와 이미 외리를 언급하면서 상주의 자기제작의 위상을 짐작하는 기록이 언급되면서 전국의 상품의 절반을 담당하고 있었음을 알 수 있었다. $\ulcorner$경상도지리지$\lrcorner$(慶尙道地理志)에는 상주가 8곳으로 1/3의 자기 생산을 담당하고 있었다. $\ulcorner$경상도지리지$\lrcorner$(慶尙道地理志)에는 $\ulcorner$세종실록$\lrcorner$(世宗實錄) $\ulcorner$지리지$\lrcorner$(地理志)와 동년대에 동일한 목적으로 찬술되었음을 알 수 있다. $\ulcorner$경상도실록지리지$\lrcorner$(慶尙道實錄地理志)에는 $\ulcorner$세종실록$\lrcorner$(世宗實錄) $\ulcorner$지리지$\lrcorner$(地理志)와의 비교를 해보면 상 중 하품의 통합 9개소가 삭제되어 있고, $\ulcorner$동국여지승람$\lrcorner$(東國與地勝覽) 에서는 자기소와 도기

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A Basic Study on the Establishment of the Viewing Environment and Interpretation·Presentation System According to the Cultural Heritage Type (문화유산 유형별 관람환경 및 해석·전달체계 조성에 관한 기초 연구)

  • Kim, Jong-Seung;Kim, Chang-Kyu;Hwang, Kyu-Man;Choi, Yong-Won;Kim, Kyu-Yeon
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.39 no.2
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    • pp.39-49
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    • 2021
  • This study was conducted to establish practical goals for the viewing environment and interpretation and delivery system of cultural heritage and to create an viewing environment according to the classification of cultural heritage types, and the conclusions reached are as follows. First, five goals were set based on the international basic principles of the cultural heritage viewing environment and interpretation and delivery system. Second, based on the set goals, cultural heritage was classified into the first type 'disappeared and hidden heritage', the second type 'stuffed memory heritage', and the third type 'living memory heritage'. Third, the directions for creating the viewing environment for each type of cultural heritage were suggested. The first type has to be able to properly convey cultural heritage to visitors through excavation and digital technology. The second type needs a plan to deliver tangible and intangible values by combining various digital technologies with actual cultural heritage. The third type should emphasize the role of local residents in effectively enjoying the tangible and intangible values ??that already exist. Fourth, it proposed comprehensive considerations in the establishment of the cultural heritage viewing environment and interpretation and delivery system. Based on dynamic and sustainable heritage management, cultural heritage viewing should be valuable, satisfying and enjoyable. In addition, local communities should be actively involved, and tourism and conservation activities should be able to benefit the community. Establishment of a viewing environment should protect and strengthen the authenticity of cultural heritage.

An Implications of the Korea's Traditional Seokgasan through the Studying Traditional Sandae (산대(山臺)를 통해 본 석가산 조영 문화)

  • Yun, Young-Jo
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.38 no.4
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    • pp.39-48
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    • 2020
  • This study examined the type, the structural shapes, and the representation of Sandae, which was the stage for traditional performing arts and constructed for the purpose of imperial processions, ritual ceremonies, banquets, etc. from the Goryeo Dynasty to the Late Joseon Dynasty, and the implications of Seokgasan, which was built in the same era. First, through the history and meaning of Sandae, it was confirmed that Sandae has a homogeneity with Seokgasan, which attempted to imitate the shape of "Mountain" in the outer space. The construction of Sandae was deeply related to the tradition of famous mountains. This is consistent with the fact that 'Famous mountains and lakes" in China was symbolically replicated on the Seokgasan in the front yard of the "Cheongyeongak" in the Goryeo Dynasty. Second, Sandae and Seokgasan differed in their structural shapes, materials, and production methods, but they were used as a stage background for national events by constructing in the shape of the mountain, and appeared in various types. It can be seen that the interest in gardens and art of those days has resulted in various formative expressions of nature through the shape and symbolic meaning of the Sandae that mimics the mountain. Third, it is presumed that the square pond with lotus flowers, which is believed to have been located in the center of the garden of Shin Jaehyo's old house, and the Sugak and Seokgasan adjacent to it were not only elements of the garden, but also functioned as a background for the training and performance stage of Shin Jaehyo's students.

A Servicism Model on the New Human and Education System (서비스주의 인간 및 교육 연구)

  • Hyunsoo Kim
    • Journal of Service Research and Studies
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    • v.12 no.3
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    • pp.115-133
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    • 2022
  • This study was conducted to design a new human model and education system for the sustainable life of mankind. Human society is facing a crisis. This study presents a comprehensive plan as the final version of the servicism study. Since the problems of human society are all human problems, research was conducted focusing on the new human and education system. Modern society is markedly different from the existing society in terms of time, space, and humanity, and the leading role of individuals is increased due to the increase in literacy, which can lead to breakdown and ground breaking in an instant. As the value of growth and freedom is increasing, technological innovation is accelerating, and industries and enterprises are growing significantly, so new technologies and industries may put human society at great risk. This study comprehensively diagnosed these problems in the current human society. The problems related to human and education were presented in depth while analyzing and synthesizing the problems presented in the existing servicism studies. The necessary and sufficient conditions for a new system to solve the problems raised were derived. And a system that satisfies these conditions was derived and presented. The new system was named servicism human and education system as a system based on the service philosophy. The structure, operation model, and implementation plan of the new system were presented. The basic structure is a human view that recognizes both reason and irrationality, an education system in which intelligence education and virtue education are balanced, and an education system in which human effort and the values of unwieldy nature are respected. A new education system needs to be put into operation along with the improvement of modern ideology and the compensation system for efforts. Since this study presented a macroscopic direction, further studies are needed to further refine this study.

The Approach of Human Sensibility Measurement based on The Cosmic Dual And The Five Elements (음양오행사상에 기초한 감성측정 접근방법 연구)

  • 박인찬
    • Archives of design research
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    • v.11 no.2
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    • pp.31-45
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    • 1998
  • Human beings receive experiences and education in viewing and manipulating objects since birth, These experiences in forms and colours influence signifrcantty the formation of the person's humanity, sensibility and constituOOn until he becomes an adult. Considering that all objects coexist through space and time with human beings from birth to an adulthood, we can imagine how these things shape a person, Human beings' perception of form and colour might be different according to the person's living environment, experiences, education, age and job, However, when we see there are certain kinds of form and colour of that most people favor, we can understand that human beings have a certain inherent feelings about forms and colours, Let's suppose a man faces an object that dosen't correspond with his basic feelings about form and colour, He would avoid that object at least unconsoousty, All of his acts dealing with form and colour probably satisfy a desire for beauty which can be required from certain proper forms and colours, By revealing the feelings about forms and colours that human beings originally have, this study is going to explore what kinds of form and colour have what kinds of psychological and physical influences on human beings. Another purpose of this study is to be a theory suggesting more profitable and effective forms and colours psychologically and physically to the consumer. this study demonstrates that the basic feelings about forms and colours which human beings possess are different according to the individual's psychology and the body's condition. It also establishes the reality of the principle of how human psychology and the body change according to the surrounding environment. Finally, it will be appropriate for the suggested theory from this study to be used as fundamental material in deciding the forms and colours used in the design field in the future in that these forms and colours are more profitable and efftient.

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