• Title/Summary/Keyword: 동적 인터페이스

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In-Situ based Trajectory Editing Method of a 3D Object for Digilog Book Authoring (디지로그 북 저작을 위한 3D 객체의 In-Situ 기반의 이동 궤적 편집 기법)

  • Ha, Tae-Jin;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
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    • v.5 no.2
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    • pp.15-24
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    • 2010
  • A Digilog Book is an augmented reality (AR) based next generation publication supporting both sentimental analog emotions and digitized multi-sensory feedbacks by combining a conventional printed book and digital contents. As a Digilog Book authoring software, ARtalet provides an intuitive authoring environment through 3D user interface in AR environment. In this paper, we suggest ARtalet authoring environment based trajectory editing method to generate and manipulate a movement path of an augmented 3D object on the Digilog Book. Specifically, the translation points of the 3D manipulation prop is examined to determine that the point is a proper control point of a trajectory. Then the interpolation using splines is conducted to reconstruct the trajectory with smoothed form. The dynamic score based selection method is also exploited to effectively select small and dense control points of the trajectory. In an experimental evaluation our method took the same time and generated a similar amount of errors as the usual approach, but reduced the number of control points needed by over 90%. The reduced number of control points can properly reconstruct a movement path and drastically decrease the number of control point selections required for movement path modification. For control manipulation, the task completion time was reduced and there was less hand movement needed than with conventional method. Our method can be applicable to drawing or curve editing method in immersive In-Situ AR based education, game, design, animation, simulation application domains.

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A Content-based Video Rate-control Algorithm Interfaced to Human-eye (인간과 결합한 내용기반 동영상 율제어)

  • 황재정;진경식;황치규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.3C
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    • pp.307-314
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    • 2003
  • In the general multiple video object coder, more interested objects such as speaker or moving object is consistently coded with higher priority. Since the priority of each object may not be fixed in the whole sequence and be variable on frame basis, it must be adjusted in a frame. In this paper, we analyze the independent rate control algorithm and global algorithm that the QP value is controled by the static parameters, object importance or priority, target PSNR, weighted distortion. The priority among static parameters is analyzed and adjusted into dynamic parameters according to the visual interests or importance obtained by camera interface. Target PSNR and weighted distortion are proportionally derived by using magnitude, motion, and distortion. We apply those parameters for the weighted distortion control and the priority-based control resulting in the efficient bit-rate distribution. As results of this paper, we achieved that fewer bits are allocated for video objects which has less importance and more bits for those which has higher visual importance. The duration of stability in the visual quality is reduced to less than 15 frames of the coded sequence. In the aspect of PSNR, the proposed scheme shows higher quality of more than 2d13 against the conventional schemes. Thus the coding scheme interfaced to human- eye proves an efficient video coder dealing with the multiple number of video objects.

A Practical Process Model for Clients in Service-Oriented Architecture (서비스 지향 아키텍처의 클라이언트를 위한 실용적 프로세스 모델)

  • Lee, Jae-Yoo;Kim, Soo-Dong
    • The KIPS Transactions:PartD
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    • v.15D no.4
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    • pp.513-522
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    • 2008
  • Service-Oriented Architecture(SOA) is an method to develop applications by developing and publishing reusable services which potentially be used in various applications, and discovering and composing right services dynamically. SOA adopts a paradigm of publish-discover-invoke, which is considerably different from object-oriented and component-based development(CBD) approaches. The service in SOA is different from function in procedural programming, object in object-oriented programming, and component in CBD, and its fundamental requirement is a high level of reusability and applicability. In SOA, service providers and service consumers are loosely coupled since the providers try to develop reusable services and the consumers try to locate right services without knowing much about the providers and their published services. Moreover, the process of searching, choosing and invoking right services is not presented in conventional programming paradigms. Therefore, conventional approaches to developing user interfaces and invoking the functionality on servers through JSP, and RMI in object-oriented programming cannot well be applicable to designing clients’ programs in SOA. Therefore, there is a high demand for a practical and systematic process for developing clients’ applications, and the such a process should be devised by considering key characteristics of services and SOA. However, little work on this area is known to date, and there has not a process for client side just except few guide lines for developing service client. In this paper, we propose a practical and systematic development process for developing clients' applications in SOA. Then, we define instructions for carrying out each activity in the process. To show the applicability of the proposed work, we show the result of applying our process in developing a services application for searching and booking hotels.

The Static and Dynamic Customization Technique of Component (컴포넌트 정적/동적 커스터마이제이션 기법)

  • Kim, Chul-Jin;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.29 no.9
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    • pp.605-618
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    • 2002
  • The CBD (Component Based Development) is a requisite technique for the Time-To-Market, and a highly reusable component should be provided to develop a variety of domain applications with the use of components. To increase the reusability of components, they should be developed by analyzing requirements of many different kinds of domains. However, to analyze requirements of a variety of domains related to the components to be developed and to include them inside the components will give burden to developers. Also, providing only general components that have common facilities for the several domains is not easy to accomplish the time-to-market since there are other domains that the developers have to develop. As such, developing common component through the analysis of several domains at the time of the CD (Component Development) does not always guarantee high reusability of the component, but gives burden to developers to develop another development since such components have common functions. Considering this, this paper proposes the component customization technique to reuse common components as well as special components. The reusability of the component can be increased by providing changeability of the attribute, behavior and message flow of the component. This customization technique can change the message flow to integrate developed components or to provide new functions within the component. Also, provides a technique to replace the class existing within the component with other class or to exchange the integrated component with the component having a different function so that requirements from a variety of domains may be satisfied. As such, this technique can accept the requirements of several domains. As such, this customization technique is not only the component with a common function, but it also secures reusability components in the special domain.

Device Virtualization Framework for Smart Home Cloud Service (스마트홈 클라우드 서비스를 위한 디바이스 가상화 프레임워크)

  • Kim, Kyungwon;Park, Jongbin;Kum, Seungwoo;Jung, Jongjin;Yang, Chang-Mo;Lim, Taebeom
    • Telecommunications review
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    • v.24 no.5
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    • pp.677-691
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    • 2014
  • Connectivity is becoming more important keywords recently. For example, many devices are going to be connected to the internet. It is usually called as the IoT(internet of things). Many IoT devices can be evolved as a part of giant system of the world wide web. It is a great opportunity for us, because many new services can have emerged through this paradigm. In this paper, we propose a device virtualization framework for smart home service. The proposed framework connects the many home appliances devices and the internet using a dynamic protocol conversion. After our protocol conversion for device virtualization, our framework provides a RESTful API to access the resources of device through the internet. Therefore, the proposed framework can provide a variety of services, so it also can be developed into the ecosystem for smart home service. The current framework version only supports UPnP enabled devices of the home, but it can easily be extended to many other home middleware solutions. To verify the feasibility of the framework, we have implemented several service scenarios.

Conceptual Design of Networking Node with Real-time Monitoring for QoS Coordination of Tactical-Mesh Traffic (전술메쉬 트래픽 QoS 조율을 위한 네트워킹 노드의 개념 설계 및 실시간 모니터링)

  • Shin, Jun-Sik;Kang, Moonjoong;Park, Juman;Kwon, Daehoon;Kim, JongWon
    • Smart Media Journal
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    • v.8 no.2
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    • pp.29-38
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    • 2019
  • With the advancement of information and communication technology, tactical networks are continuously being converted to All-IP future tactical networks that integrate all application services based on Internet protocol. Futuristic tactical mesh network is built with tactical WAN (wide area network) nodes that are inter-connected by a mesh structure. In order to guarantee QoS (quality of service) of application services, tactical service mesh (TSM) is suggested as an intermediate layer between infrastructure and application layers for futuristic tactical mesh network. The tactical service mesh requires dynamic QoS monitoring and control for intelligent QoS coordination. However, legacy networking nodes used for existing tactical networks are difficult to support these functionality due to inflexible monitoring support. In order to resolve such matter, we propose a tactical mesh WAN node as a hardware/software co-designed networking node in this paper. The tactical mesh WAN node is conceptually designed to have multi-access networking interfaces and virtualized networking switches by leveraging the DANOS whitebox server/switch. In addition, we explain how to apply eBPF-based traffic monitoring to the tactical mesh WAN node and verify the traffic monitoring feasibility for supporting QoS coordination of tactical-mesh traffic.

A Study of Pervasive Roaming Services with Security Management Framework (퍼베이시브 로밍 서비스를 위한 보안 관리 프레임워크)

  • Kim, Gwan-Yeon;Hwang, Zi-On;Kim, Yong;Uhm, Yoon-Sik;Park, Se-Hyun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.17 no.4
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    • pp.115-129
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    • 2007
  • The ubiquitous and autonomic computing environments is open and dynamic providing the universal wireless access through seamless integration of software and system architectures. The ubiquitous computing have to offer the user-centric pervasive services according to the wireless access. Therefore the roaming services with the predefined security associations among all of the mobile devices in various networks is especially complex and difficult. Furthermore, there has been little study of security coordination for realistic autonomic system capable of authenticating users with different kinds of user interfaces, efficient context modeling with user profiles on Smart Cards, and providing pervasive access service by setting roaming agreements with a variety of wireless network operators. This paper proposes a Roaming Coordinator-based security management framework that supports the capability of interoperator roaming with the pervasive security services among the push service based network domains. Compared to traditional mobile systems in which a Universal Subscriber Identity Module(USIM) is dedicated to one service domain only, our proposed system with Roaming Coordinator is more open, secure, and easy to update for security services throughout the different network domains such as public wireless local area networks(PWLANs), 3G cellular networks and wireless metropolitan area networks(WMANs).

Design of a Compact GPS/MEMS IMU Integrated Navigation Receiver Module for High Dynamic Environment (고기동 환경에 적용 가능한 소형 GPS/MEMS IMU 통합항법 수신모듈 설계)

  • Jeong, Koo-yong;Park, Dae-young;Kim, Seong-min;Lee, Jong-hyuk
    • Journal of Advanced Navigation Technology
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    • v.25 no.1
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    • pp.68-77
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    • 2021
  • In this paper, a GPS/MEMS IMU integrated navigation receiver module capable of operating in a high dynamic environment is designed and fabricated, and the results is confirmed. The designed module is composed of RF receiver unit, inertial measurement unit, signal processing unit, correlator, and navigation S/W. The RF receiver performs the functions of low noise amplification, frequency conversion, filtering, and automatic gain control. The inertial measurement unit collects measurement data from a MEMS class IMU applied with a 3-axis gyroscope, accelerometer, and geomagnetic sensor. In addition, it provides an interface to transmit to the navigation S/W. The signal processing unit and the correlator is implemented with FPGA logic to perform filtering and corrrelation value calculation. Navigation S/W is implemented using the internal CPU of the FPGA. The size of the manufactured module is 95.0×85.0×.12.5mm, the weight is 110g, and the navigation accuracy performance within the specification is confirmed in an environment of 1200m/s and acceleration of 10g.

433 MHz Radio Frequency and 2G based Smart Irrigation Monitoring System (433 MHz 무선주파수와 2G 통신 기반의 스마트 관개 모니터링 시스템)

  • Manongi, Frank Andrew;Ahn, Sung-Hoon
    • Journal of Appropriate Technology
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    • v.6 no.2
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    • pp.136-145
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    • 2020
  • Agriculture is the backbone of the economy of most developing countries. In these countries, agriculture or farming is mostly done manually with little integration of machinery, intelligent systems and data monitoring. Irrigation is an essential process that directly influences crop production. The fluctuating amount of rainfall per year has led to the adoption of irrigation systems in most farms. The absence of smart sensors, monitoring methods and control, has led to low harvests and draining water sources. In this research paper, we introduce a 433 MHz Radio Frequency and 2G based Smart Irrigation Meter System and a water prepayment system for rural areas of Tanzania with no reliable internet coverage. Specifically, Ngurudoto area in Arusha region where it will be used as a case study for data collection. The proposed system is hybrid, comprising of both weather data (evapotranspiration) and soil moisture data. The architecture of the system has on-site weather measurement controllers, soil moisture sensors buried on the ground, water flow sensors, a solenoid valve, and a prepayment system. To achieve high precision in linear and nonlinear regression and to improve classification and prediction, this work cascades a Dynamic Regression Algorithm and Naïve Bayes algorithm.

A Study on Metaverse Framework Design for Education and Training of Hydrogen Fuel Cell Engineers (수소 연료전지 엔지니어 양성을 위한 메타버스 교육훈련 플랫폼에 관한 연구)

  • Yang Zhen;Kyung Min Gwak;Young J. Rho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.207-212
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    • 2024
  • The importance of hydrogen fuel cells continues to be emphasized, and there is a growing demand for education and training in this field. Among various educational environments, metaverse education is opening a new era of change in the global education industry, especially to adapt to remote learning. The most significant change that the metaverse has brought to education is the shift from one-way, instructor-centered, and static teaching approaches to multi-directional and dynamic ones. It is expected that the metaverse can be effectively utilized in hydrogen fuel cell engineer education, not only enhancing the effectiveness of education by enabling learning and training anytime, anywhere but also reducing costs associated with engineering education.In this research, inspired by these ideas, we are designing a fuel cell education platform. We have created a platform that combines theoretical and practical training using the metaverse. Key aspects of this research include the development of educational training content to increase learner engagement, the configuration of user interfaces for improved usability, the creation of environments for interacting with objects in the virtual world, and support for convergence services in the form of digital twins.