• Title/Summary/Keyword: 동적 인터페이스

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An Efficient Hand Gesture Recognition Method using Two-Stream 3D Convolutional Neural Network Structure (이중흐름 3차원 합성곱 신경망 구조를 이용한 효율적인 손 제스처 인식 방법)

  • Choi, Hyeon-Jong;Noh, Dae-Cheol;Kim, Tae-Young
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.6
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    • pp.66-74
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    • 2018
  • Recently, there has been active studies on hand gesture recognition to increase immersion and provide user-friendly interaction in a virtual reality environment. However, most studies require specialized sensors or equipment, or show low recognition rates. This paper proposes a hand gesture recognition method using Deep Learning technology without separate sensors or equipment other than camera to recognize static and dynamic hand gestures. First, a series of hand gesture input images are converted into high-frequency images, then each of the hand gestures RGB images and their high-frequency images is learned through the DenseNet three-dimensional Convolutional Neural Network. Experimental results on 6 static hand gestures and 9 dynamic hand gestures showed an average of 92.6% recognition rate and increased 4.6% compared to previous DenseNet. The 3D defense game was implemented to verify the results of our study, and an average speed of 30 ms of gesture recognition was found to be available as a real-time user interface for virtual reality applications.

A Model of Dynamic Workload Balancer for VoD Systems (VoD 시스템을 위한 동적 작업부하조정기 모델)

  • Park, Jeong-Yun;Kim, Joong-Hwan;Kim, Sang-Chul
    • Journal of Korea Multimedia Society
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    • v.9 no.7
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    • pp.904-913
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    • 2006
  • The QoS(Quality of Service) of VoD(Video on Demand) systems can be improved by reducing the faults that the stream service request from clients is rejected by the VoD server or lost during the service. This paper proposes a model of Dynamic Workload Balancer that can adjust the workload dynamically through the periodical monitoring of the VoD system, and so increase the throughput. The proposed model runs independently from the VoD system by adopting the agent concept. The model comprises the agency part interfacing the VoD system and the intelligence part reasoning or teaming the facts required for the adjustment of workload. An experiment of implementing a simulator was conducted to see whether or not application of the proposed model to VoD system is effective. As a result of the experiment, it was found that the throughput was relatively increased when the proposed model was applied compared to existing means.

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Virtual Environment Interfacing based on State Automata and Elementary Classifiers (상태 오토마타와 기본 요소분류기를 이용한 가상현실용 실시간 인터페이싱)

  • Kim, Jong-Sung;Lee, Chan-Su;Song, Kyung-Joon;Min, Byung-Eui;Park, Chee-Hang
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.3033-3044
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    • 1997
  • This paper presents a system which recognizes dynamic hand gesture for virtual reality (VR). A dynamic hand gesture is a method of communication for human and computer who uses gestures, especially both hands and fingers. Since the human hands and fingers are not the same in physical dimension, the produced by two persons with their hands may not have the same numerical values where obtained through electronic sensors. To recognize meaningful gesture from continuous gestures which have no token of beginning and end, this system segments current motion states using the state automata. In this paper, we apply a fuzzy min-max neural network and feature analysis method using fuzzy logic for on-line pattern recognition.

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Design and Implementation of Efficient Dynamic Update and Zone Transfer in the Secure DNS (안전한 DNS에서의 효율적인 동적 갱신과 존 전송 기능의 설계와 구현)

  • Shim, Hee-Won;Shim, Young-Chul;Im, Chan-Soon;Lee, Man-Hee;Byeon, Ok-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.1
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    • pp.99-114
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    • 2000
  • In the secure DNS the amount of information that should be managed greatly increased and the interdependency in the information became very complex. Therefore, it became necessary to develop a mechanism which can manage zone information efficiently. Moreover, a consistent interface became also necessary so that a secure DNS may be efficiently interconnected with other Internet application services. In this paper we explain the design and implementation of a secure DNS extended with two functions : (1) a dynamic update function which enables to add and remove zone information dynamically and (2) a zone transfer function that efficiently transfers update zone information among DNS servers. We developed a method which integrates two zone transfer mechanisms, full zone transfer and incremental zone transfer, and also proposed a method to compress data in the zone transfer message. We also introduced a data structure called a delta file to integrate the zone transfer function and the dynamic update function.

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Implementation of Embedded Educational Router System (임베디드 교육용 라우터 실습장비의 구현)

  • Park, Gyun Deuk;Chung, Joong Soo;Jung, Kwang Wook
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.5
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    • pp.9-17
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    • 2013
  • This paper presents the design of the educational router system. This system is designed and implemented to support network configuration and embedded programming technology of the user on Internet. Not only Static routing protocol but also a kind of dynamic routing protocols such as OSPF and RIP and firewall have been programmed for education based on ethernet interface. ADS 1.2 as debugging environment, uC/OS-ii as RTOS and C language as development language are used. The educational procedures is compile, loading of static routing protocol, a kind of dynamic routing protocols such as OSPF and RIP and firewall program already supplied. Thereafter the verification is checked by using "ping" test to allow for demo operation such as hands-on training procedure. Finally programming procedure similar with demo operation of static routing protocol, a kind of dynamic routing protocols such as OSPF and RIP and packet filtering function is educated step by step.

Design Process by the Empathy (감정이입에 의한 디자인 접근방법)

  • 최명식;박인찬
    • Archives of design research
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    • v.12 no.4
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    • pp.305-315
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    • 1999
  • Most people react emotionally and are impressed for natural seen such as act, paint, sculpture, music, science, discovery, act include movie, opera. For empathy, people should make efforts feeling about sense from watching by themselves. Usually we are looking for meaning from art and intend to relate wth the content of music, drama, paint, and movie. The trend of statical order in modern design is strong in this time. However, we need to research the motive order for progressive design. And also, designer who want to give motive order to something must need to study motive order in design. This thesis explains the way of effective approach so that designer can apply the thinking such like bring in emotion. Also this research introduces the way of thinking to do progressive imagination and try to research through case study.

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Multi-interface Wireless Mesh Network Testbed using Wireless Distribution System (무선 분산 시스템을 이용한 멀티 인터페이스 무선 메쉬 네트워크 테스트베드)

  • Yoon, Mi-Kyung;Yang, Seung-Chur;Kim, Jong-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.6
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    • pp.1077-1082
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    • 2009
  • Wireless Mesh Network(WMN) is wireless backbone networks technique which has ease of network configuration and cost of advantage. Recently, WNM released a new product, but most of existing research and technology analysis the performance through the simulation. This paper build the wireless mesh network testbed for actual situation. Testbed supports multi-channel multi-interface using bridge, the Wireless Distribution System and dynamic location-based routing protocol. This routing protocol strongly design against wireless interference using metric for link channel change and real distance. Then, the address of mesh clients assigned by the centralized address management server. Mesh clients is designed and implemented to manage network through Simple Network Management Protocol.

Study on The Virtual Reality 3D Web Interface Technology (3D Web 기술과 인터페이스 구현을 위한 연구)

  • Choi, Sung;Choi, In-Sung
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.513-516
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    • 2006
  • 인터넷의 발달로 인터넷 사용자는 기하급수적으로 증가하게 되었으며, 인터넷을 기반으로 하는 수많은 응용프로그램들이 개발되고 있다. 인터넷상에는 수많은 사이트(site)들이 존재하며 방문자들의 주목을 받기 위하여 여러 가지 기법을 선보이고 있다. 그러나 컴퓨터상의 정적인 2차원 평면하에서는 현실감 및 입체감을 경험하는 것이 한계가 있다. 따라서 플래시(flash)와 같은 플러그인(plug-in) 및 동영상을 도입하여 동적인 컨텐츠를 제공하는 사례가 늘고 있으며 한편으로 최근 가상현실(Virtual Reality) 기법을 이용한 사이트들이 점차 증가하고 있는 추세이다. 가상현실은 컴퓨터가 제공하는 3차원의 컴퓨터 그래픽 기술을 이용하여 사용자와 온라인으로 상호대화를 하는 기법이라고 간단히 정의할 수 있다[2,3]. 가상현실을 이용하여 3차원 실시간 구현 기술을 웹에 적용시킴으로서 3차원 공간에서 현실감을 느낄 수 있게 함과 동시에 입체적인 정보를 사용자에게 제공할 수 있게 하는 기법들이 속속 선보이게 되었다. 현재 다양한 인터넷 기반 3차원 가상 현실 기술이 각각 서로 다른 기술 및 특징들을 가지고 나와 있다. 3차원 가상 공간을 구현한다. 선택한 물체에 사진 이미지기반 방식과 3차원 모델링 방식을 모두 적용하여 보다 현실감 있고 모든 방향으로의 접근이 가능하도록 하며. 또한 3차원 사운드 및 동영상도 함께 제공하며 가상 공간과 인간의 실질적 교감을 현실화 시키는 인터페이스를 제시하는 데에 연구의 목적이 있다.

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Multi-interface Wireless Mesh Network Testbed using Wireless Distribution System (무선 분산 시스템을 이용한 멀티 인터페이스 무선 메쉬 네트워크 테스트베드)

  • Yoon, Mi-kyung;Yang, Seung-chur;Kim, Jong-deok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.87-90
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    • 2009
  • Wireless Mesh Network(WMN) is wireless backbone networks technique which has ease of network configuration and cost of advantage. Recently, WNM released a new product, but most of existing research and technology analysis the performance through the simulation. This paper build the wireless mesh network testbed for actual situation. Testbed supports multi-channel multi-interface using bridge, the Wireless Distribution System and dynamic location-based routing protocol. This routing protocol strongly design against wireless interference using metric for link channel change and real distance. Then, the address of mesh clients assigned by the centralized address management server. Mesh clients is designed and implemented to manage network through Simple Network Management Protocol.

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An Agent System for Supporting Adaptive Web Surfing (적응형 웹 서핑 지원을 위한 에이전트 시스템)

  • Kook, Hyung-Joon
    • The KIPS Transactions:PartB
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    • v.9B no.4
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    • pp.399-406
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    • 2002
  • The goal of this research has been to develop an adaptive user agent for web surfing. To achieve this goal, the research has concentrated on three issues: collection of user data, construction and improvement of user profile, and adaptation by applying the user profile. The main outcome from the research is a prototype system that provides the functional definition and componential design scheme for an adaptive user agent for the web environment. Internally, the system achieves its operational goal from the cooperation of two independent agents. They are IIA (Interactive Interface Agent) and UPA (User Profiling Agent). As a tool for providing a user-friendly interface environment, the IIA employs the Keyword Index, which is a list of index terms of a webpage as well as a keyword menu for subsequent queries, and the Suggest Link, which is a hierarchical list of URLs showing the past browsing procedure of the user. The UPA reflects in the User Profile, both the static and the dynamic information obtained from the user's browsing behavior. In particular, a user's interests are represented in the form of Interest Vectors which, based on the similarity of the vectors, is subject to update and creation, thus dynamically profiling the user's ever-shifting interests.