• Title/Summary/Keyword: 동작적합성

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A Study on the Current State of Korean Military Winter Uniform Tops (한국 군용 방한복 상의에 대한 실태조사)

  • Jeong, Mi-Ae;Nam, Yun-Ja
    • Journal of the Korean Society of Costume
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    • v.66 no.5
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    • pp.66-81
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    • 2016
  • This study is designed to understand the problems of existing Korean male soldiers' winter uniform tops by researching its current state, and contribute to developing uniforms with improved size and motion appropriateness. Military bases were visited to research satisfaction of size and motion appropriateness of the current winter uniform tops. 193 soldiers were surveyed and interviewed, and the shape and fit of the standard sizes of the inner and outer layers of the current winter uniform were analyzed. Findings of this study are as follows. 1) Compared to the new combat uniforms that soldiers were wearing in their appropriate size (of the 44 sizes), there were many cases where the soldiers were not wearing winter uniform inner (of the 8 sizes) or outer (of the 18 sizes) layers in the correct size for their body. 2) A total of 37 combat uniform sizes appropriate for the body shapes were expected to be newly applied, and inside and outside layers of winter tops would be presented as sets of 14 different sizes in step with the new combat uniform sizes, instead of the existing 8 inside layer sizes and 18 outside layer sizes. 3) The inner and outer layer of the existing winter uniform tops had several problems with the shape and fit. First, the inner layer was shorter than the combat uniform. Its shoulder width was wide, but the sleeve length was short creating lack of coverage, and the angle connecting the sleeve and bodice was very small creating a high sleeve cap curve and narrow sleeve width that make motions difficult and cause discomfort. As for the outer layer, the hem moved up when soldiers bent over or adjusted the waist string so the top could not sufficiently cover, the shoulder width was wide and the sleeve length was short, requiring improvements.

Establishing Quantitative Evaluation Standards for the Mobility test of Slacks (슬랙스 동작 적합성 평가의 정량적 평가 기준 설정)

  • Kim, Seonyoung;Nam, Yun-Ja
    • Fashion & Textile Research Journal
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    • v.18 no.1
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    • pp.80-90
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    • 2016
  • This study presents quantitative evaluation standards for they mobility test, conducted in the process of a slacks fit test. This study quantified the subjects' evaluation on the wearability of slacks to provide objective qualitative evaluation methods for existing mobility tests. The subjects were women of standard bodytype between the ages of 18 and 24 wearing slacks designed to test their mobility based on differences in ease in waist girth, hip girth, crotch length and knee length. A qualitative evaluation tested the wearability of slacks. Clothing pressure and gap area between the body and slacks were measured based on a quantitative evaluation. The clothing pressure and the gap area between the body and slacks (which reflect the results of the wearability test) were presented in this study as quantitative evaluation standards. Clothing pressure tended to increase as the ease of slacks decreased; however, clothing pressure standards, that induce discomfort, differed by body parts. The hip, crotch, and knee area were relatively less sensitive despite the waist and the abdominal area sensitivity to clothing pressure. This study suggests the minimum ease for the appropriate wearing comfort of slacks by region and motion as standards for the quantitative evaluation of mobility tests. These was reset in accordance to the limits of clothing pressure when the minimum ease was considered as wearable but exceeded the clothing pressure limits.

Utilization of 3D Virtual Garment Simulation Program Proposed for the Evaluation of Movement Fitness - Focusing on the Men's Jean Pants - (동작 적합성 평가를 위한 3차원 가상착의 프로그램 활용 방안 - 남성 진 팬츠를 중심으로 -)

  • Kim, Kyung-A;Uh, Mi-Kyung;Hong, Eun-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.17 no.4
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    • pp.55-66
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    • 2015
  • The objective of this study is to propose a method by which movement fitness can be evaluated using a three-dimensional virtual garment simulation program. To this end, five types of jean pants for men were evaluated on the program by setting the avatars to make particular movements to examine the level of pressure on each body part. To verify whether the clothing pressure measurement produces valid and reliable results, virtual garment simulation program was utilized. The results indicated that there were significant differences in the levels of pressure on body parts depending on the type of test garment and motion. In addition, the clothing pressure measurement results were in line with the appearance evaluation results suggested by a previous study. Based on this set of results, the nomological validity of the clothing pressure measurement program used in this study was verified. Moreover, we employed an appearance evaluation along with the clothing pressure measurement to verify the reliability of the program; there was a high correlation between clothing pressure measurements and appearance evaluation measurements, indicating that measuring clothing pressures may well compensate for the limitations of appearance evaluation. We expect the results of this study to make valuable contributions in facilitating the digitalization of the fashion industry. Furthermore, this study also is significant in that it has suggested 3D virtual fitting programs as a solution to the long-criticized problem related to the evaluation of movement fitness in existing virtual garment simulation programs.

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The Design of High-Speed, High-Resolution D/A Converter for Digital Image Signal Processing with Deglitching Current Cell (글리치 방지 전류원을 이용한 고속 고정밀 디지탈 영상 신호 처리용 D/A 변환기 설계)

  • Lee, Seong-Dae;Jeong, Gang-Min
    • The Transactions of the Korea Information Processing Society
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    • v.1 no.4
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    • pp.469-478
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    • 1994
  • In this paper, a high speed, high resolution information processing digital- analog converter was designed for high definition color graphic, digital image signal processing, HDTV. For high speed operation, matrix type current cell array, latch which is not use pipelined, and two dimensional structure decoder using transmission gate were designed. It is adopted to fast-conversion, low-power implementation and exhibited high performance at linearity and accuracy. To reduce silicon area and to maintain resolution, current cell array composed of weighted and non-weighted current cells. In this paper, deglitching current cell design for high accuracy, new switching algorithm assert to reduce switching error. It's This circuit dissipates 130W with a 5-V power supply, and operate above 100MHz with 10 bit resolution.

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An Evaluation of Aerobic Exercise Wear Mobility as a Basic Criterion for Universal Design (에어로빅복의 유니버설 디자인을 위한 동작 적합성 평가)

  • Sohn, Ju-Hee;Choi, Jeong-Wha;Kang, Tae-Jin
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.3 s.162
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    • pp.343-350
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    • 2007
  • This study compared and studied the clothing mobility of two types of aerobic clothes - those made of currently popular stretch materials and those made of new stretch materials that were specially developed for this study. The focus of the comparison was on the range of joint movement during activity, and the physiological burden imposed on the body by the clothes. In total, 18 experiments were carried out under controlled conditions in an artificial climatic chamber with a temperature of $25{\pm}1^{\circ}C$, air humidity of $60{\pm}5^{\circ}C$ and negligible air movement. Each exercise program consisted of a 30-minute of aerobic workout and a 20-minute rest following the exercise. Measurements were taken to determine the following: physiological reactions (whole-body and local sweat rates), subjective sensations(of temperature, humidity, comfort, tightness, and clothing wetness), joint angle(measured with a goniometer), and so on. The results of the study us as follows: Material B excels in clothing mobility. Material C excels in sweat absorbency and drying speed. Material A was found to be the hottest material, while material C was found to be slightly hot through the analysis of the change in pre- and post-exercise bodyweight(= amount of sweat). Regarding the amount of evaporated sweat, material A>material C>material B. Material B produced the smallest amount of evaporated sweat. The wider the range of joint movement, the smaller the amount of sweat and the lower the average skin temperature.

Resource Clustering Simulator for Desktop Virtualization Based on Intra Cloud (인트라 클라우드 기반 데스크탑 가상화를 위한 리소스 클러스터링 시뮬레이터)

  • Kim, Hyun-Woo
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.1
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    • pp.45-50
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    • 2019
  • With the gradual advancement of IT, passive work processes are automated and the overall quality of life has greatly improved. This is made possible by the formation of an organic topology between a wide variety of real-life smart devices. To serve these diverse smart devices, businesses or users are using the cloud. The services in the cloud are divided into Infrastructure as a Service (IaaS), Platform as a Service (PaaS) and Software as a Service (SaaS). SaaS runs on PaaS, and PaaS runs on IaaS. Since IaaS is the basis of all services, an algorithm is required to operate virtualization resources efficiently. Among them, desktop resource virtualization is used for resource high availability of unused state time of existing desktop PC. Clustering of hierarchical structures is important for high availability of these resources. In addition, it is very important to select a suitable algorithm because many clustering algorithms are mainly used depending on the distribution ratio and environment of the desktop PC. If various attempts are made to find an algorithm suitable for desktop resource virtualization in an operating environment, a great deal of power, time, and manpower will be incurred. Therefore, this paper proposes a resource clustering simulator for cluster selection of desktop virtualization. This provides a clustering simulation to properly select clustering algorithms and apply elements in different environments of desktop PCs.

Performance Evaluation of Diffserv Model for Providing QoS in Mobile IPv6 Networks (Mobile IPv6망에서 QoS 제공을 위한 Diffserv 모델의 성능 평가)

  • Kim, Mi-Sun;Mun, Young-Song
    • Journal of KIISE:Information Networking
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    • v.33 no.5
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    • pp.380-394
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    • 2006
  • Traditional Internet services provide the same level of qualify to all users without considering about their application's QoS (quality of service) requirements. Because the wireless and Internet technologies are evolving rapidly, the powerful mobile devices are more widely used. Therefore, the new applications such as DMB (digital multimedia broadcasting), VoD (video on demand), telemedicine, and etc. demand appropriate QoS and host mobility. To satisfy free mobility and QoS, we deploy Diffserv (differentiated services) model to the mobile IPv6 networks. We propose the operational procedures and cost analyzing models for providing an MN's mobility and QoS. Also its performance is presented by cost analyzing and the future works are described.

Modular Robot for Promoting Creativity Development in Play and Education (창의력 증진을 위한 놀이 및 교육용 모듈러 로봇 개발)

  • Choi, Joon-Sik;Lee, Bo-Hee;Kim, Jin-Geol
    • Journal of IKEEE
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    • v.18 no.4
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    • pp.572-580
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    • 2014
  • This study deals with reconfigurable modular robot with respect to the compact and capability of representing the various actions for promoting creativity through education and play. Generally modular robot can be designed as a suitable robot that is transformed to various structure by reconstructing each cells, However, there are only few research on the education and play using those robots in the world and still nothing domestically. Unlike the existing modular robots only having a repeating motion, the proposed modular works by individual module such as sound is produced by sound module, wheel is driven by wheel module, LED module controls the visual expression, power is supplied by battery module, bluetooth module for communication, and dynamic motion realization is possible by using joint module. By manipulating the abilities endowed by individual modules, diversity of creative activities is possible and thus made an easy access for children. This study deals with the design of modular robotic by using the variety of different modules to endowed the learning and playing ability. And the study showed the utility of the operating behavior over the actual production and testing.

The test tool implementation of LDAP interoperability test (LDAP 상호운용성 시험을 위한 시험도구 구현)

  • Kim, Youn-Su;Lee, Soong-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11b
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    • pp.871-874
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    • 2003
  • 본 논문은 LDAP 클라이언트와 서버사이에서의 상호운용성 시험을 위한 시험도구 구현에 대한 것이다. 여러 벤더에 의해 구현된 LDAP 제품들을 업무에 적응하기 위해서는 상호간의 접속 운용이 가능한지를 시험하기 위한 것으로 표준적합성 시험과 함께 상호운용성 시험이 선행 되어야 한다. 이러한 시험을 위한 시험도구로 이미 구현된 것이 있으나, 이들은 OS 에 따른 설치 시 제약조건이 많으며, 시험 실행방법의 어려움과, 시험 시 시험항목 및 LDAP 서버에 저장된 데이터가 한정되어 불편한 점이 있다. 이를 보완하기 위해 BLITS를 기반으로 한 OS의 제약이 적고, 사용자가 시험 항목을 수정 가능한 시험도구를 구현하였다. 구현한 시험도구의 타당성 검증을 위해 두 개의 LDAP 서버를 대상으로 하여 실제 상호운용성 시험을 수행 하였다. 시험 결과 203.241.249.185 의 주소를 가지는 서버는 선정된 시험항목과 사용자가 정의한 시험에 대해 모두 정상적인 시험결과를 출력하였으며 www.openldap.com 주소를 가지는 서버는 관리자 권한이 필요치 않은 항목에 대해서는 정상적인 시험결과를 출력하여 구현한 시험도구가 정상적으로 동작함을 확인하였다.

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Design and Implementation of Service Broker for Call-Taxi Web Services (콜택시 웹 서비스를 위한 서비스 중개자 설계 및 구현)

  • Lee Choon oh;Jang Woo hyuk;Han Dong-soo
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.358-360
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    • 2005
  • 서비스 지향 구조 (Service-Oriented Architecture)는 독립적으로 구성된 렙 서비스(Web Services)들을 프로세스 중심적으로 연결시키기에 적합한 소프트웨어 시스템 구성 방식이다. 하지만 SOA의 규모가 커질수록 제공되는 서비스들의 숫자 또한 증가하게 될 것이며 그런 상황에서 사용자가 원하는 서비스를 직접 찾아 이용하는 것은 불가능하다. UDDI는 사용자에게 기술적인 정보만을 제공하기 때문에 이러한 문제를 적절하게 해결할 수 없다. 그에 비해 서비스 통합(Service Integration)은 서비스들이상호 동작하여 사용자에게 통합된 서비스를 제공할 수 있기 때문에 UDDI의 한계를 극복할 수 있다. 하지만 서비스 통합의 장점과 영향들은 아직 분명하게 규명하지 못하였다. 이 논문에서는 서비스 통합의 한 형태인 서비스 중개자(Service Broker)클 구현하고 평가하였다. 구현된 중개자의 비지니스 모델은 콜 택시 서비스이며, 콜택시 서비스 중개자는 접근성, 확장성, 재사용성, 유연성, 안정성 등에서 향상된 기능들을 제공하였다.

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