• Title/Summary/Keyword: 동작기록

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Development Diagnostic module for Line Protection Distance relay based on IEC61850 (IEC61850기반의 송전선로 보호용 거리계전 IED 진단모듈 개발)

  • Kim, In-Woong;Lee, Seung-Jae;Choi, Myeon-Song;Rim, Seong-Jeong
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.61-62
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    • 2008
  • 기존에는 보호 계전기가 어떠한 상황이 되어 동작을 하게 되면 그 당시의 기록을 직접 인터페이스 하여 계전기 동작원인에 대해 분석을 하였다. 하지만 최근 변전소 자동화시스템이 도입되어 세계적으로 변전소 자동화 시스템이 구축되어 가고 있다. 이에 따라 업체들 또한 변전소 자동화 국제 표준 프로토콜인 IEC 61850규격에 맞추어 장비들을 개발함으로서 변전소 자동화가 진전되고 있다. 본 연구에서는 변전소 자동화용 IED들이 이벤트가 발생했을 때 IED들이 제대로 동작하였는가에 대한 평가를 하는 진단 모듈을 IEC 61850 기반으로 개발하여 변전소 자동화용으로 개발된 보호 계전 IED들에 대한 진단을 IEC 61850에서 정의하고 있는 서비스들을 이용하여 기존방식 보다 편리하고 좀 더 정확하게 보호 계전 IED들을 진단 및 검증하는 방법을 제안한다.

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GSPA: Generic Shortest Path Algorithm Supporting QoS Routing (QoS를 지원하는 일반적 최적 경로 탐색 알고리즘)

  • 백성찬;김상경;안순신
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.367-369
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    • 2001
  • GSPA(Generic Shortest Path Algorithm)은 각종 정보통신 네트워크 상에서 멀티미디어 정보전송시 요구되는 QoS 기반의 라우팅을 위한 새로운 라우팅 알고리즘이다. 전체적인 동작은 원시노드(Source Node)에서 목적노드(Destination Node) 사이에서 이전 단계의 재귀호출에서 찾은 최단 경로를 기준으로 해서 이웃 노드들을 대상으로 재귀호출을 통해서 QoS 요구조건을 만족하는 경로정보를 기록하면서 최단 경로를 찾는 알고리즘이다. GSPA는 기존 Distance Vector 알고리즘이 경로를 설정하기 위해 많은 시간과 대역폭을 낭비하며 네트워크 형상이 수시로 변경될 때 “Counting to Infinity”현상을 발생시키는 단점을 보완하고, Link-State 데이터 베이스를 이용해서 함수 재귀호츨을 통해서 최단 경로를 찾아냄으로써 구현하기가 쉬운 알고리즘이다. 또, Distance-Vector와 Link-State 알고리즘의 장점을 수용하였으며, 이 알고리즘을 분산 네트워크 환경에서 동작하도록 수정하면 분산 네트워크 환경에서의 Hierarchical Routing, Multi-Path Routing, QoS Routing을 위한 기본 알고리즘으로 매우 좋은 특성들을 가지고 있다. 본 논문에서는 이 알고리즘을 소개하고 간단한 예를 통해 기본 동작에 대해 살펴본다.

Timing System for 3D Animation Production (3차원 애니메이션을 위한 타이밍 시스템 구현)

  • Song, Wan-Seo;Kyung, Min-Ho;Suk, Hae-Jung
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.836-842
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    • 2006
  • 3D 애니메이션 제작에서 동작의 타이밍(예를 들면 timing&spacing, slow-in, slow-out)은 연기의 의미와 느낌을 정확히 표현하기 위한 매우 중요한 요소 중의 하나이다. 따라서 이러한 타이밍의 편집은 애니메이션 작업에서 필수적이라고 할 수 있는데, 이를 기존의 3D 애니메이션 시스템에서 수행하기에는 기술적으로 많은 어려움이 있었다. 첫째로 타이밍의 편집은 시간축 자체를 변형하는 문제이기 때문에 보간 곡선에 대한 재매개변수화가 필요한데, 이러한 가능은 기존 애니메이션 시스템에서 제공되지 않는다. 둘째로 타이밍 편집에는 종종 애니메이션 감독이 직접 참여하기도 하는데, 일반적으로 3D 애니메이션 시스템의 사용에 익숙하지 않기 때문에 원하는 결과를 직접 만들어 보기가 어려웠다. 본 논문에서는 이러한 문제들을 해결한 새로운 애니메이션 타이밍 시스템을 구현하였다. 이 시스템은 렌더링된 영상파일들과 애니메이션 장면 파일을 입력 받아 사용자가 타이밍 편집을 하고, 그 결과를 애니메이션 장면 파일에 다시 기록하는 방식으로 구현된다. 타이밍 편집은 기존 셀 애니메이션 제작 방식과 유사한 방식으로 프레임을 삽입하거나 삭제하는 가능과 시간왜곡 (time-warping) 그래프를 직접 조정하여 타이밍을 조정하는 가능을 제공한다. 전자는 제작도구에 익숙하지 않은 감독이나 셀 애니메이션 작업자들이 직관적으로 사용할 수 있는 기능이고, 후자는 좀 더 세밀한 타이밍 조정을 위해 제공하는 가능이다. 사용자가 편집한 타이밍 결과는 각 동작변수의 보간곡선을 재매개변수화하여 애니메이션 파일에 기록된다. 본 논문에서 구현한 시스템은 실제 애니메이션 제작에 보편적으로 사용되는 마야 애니메이션 파일을 지원하도록 구현되었다.

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Thermal Characteristics Analysis of Power Device for Motor Driving Power Converter (전동기 구동용 전력 변환기에 대한 전력소자의 열적 특성 해석)

  • Cho, Moontaek;Lee, Chungsik;Lee, SangBock
    • Journal of the Korean Society of Radiology
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    • v.6 no.6
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    • pp.495-498
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    • 2012
  • In this paper, the basic behavior of the environment and the driving time as a prediction of the lifetime of the power semiconductor devices were recorded. Radiator of a power device driving time and temperature operating environment, including cumulative record by the controller of the power converter, and doing it so you can see the power semiconductor devices for the life of the structure that the size of the change in the temperature of the semiconductor chip and the number of iterations to maintenance warranty period because of a lifetime by forecasting or replacement can be made at the appropriate time that is considered.

Documentation of Intangible Cultural Heritage Using Motion Capture Technology Focusing on the documentation of Seungmu, Salpuri and Taepyeongmu (부록 3. 모션캡쳐를 이용한 무형문화재의 기록작성 - 국가지정 중요무형문화재 승무·살풀이·태평무를 중심으로 -)

  • Park, Weonmo;Go, Jungil;Kim, Yongsuk
    • Korean Journal of Heritage: History & Science
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    • v.39
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    • pp.351-378
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    • 2006
  • With the development of media, the methods for the documentation of intangible cultural heritage have been also developed and diversified. As well as the previous analogue ways of documentation, the have been recently applying new multi-media technologies focusing on digital pictures, sound sources, movies, etc. Among the new technologies, the documentation of intangible cultural heritage using the method of 'Motion Capture' has proved itself prominent especially in the fields that require three-dimensional documentation such as dances and performances. Motion Capture refers to the documentation technology which records the signals of the time varing positions derived from the sensors equipped on the surface of an object. It converts the signals from the sensors into digital data which can be plotted as points on the virtual coordinates of the computer and records the movement of the points during a certain period of time, as the object moves. It produces scientific data for the preservation of intangible cultural heritage, by displaying digital data which represents the virtual motion of a holder of an intangible cultural heritage. National Research Institute of Cultural Properties (NRICP) has been working on for the development of new documentation method for the Important Intangible Cultural Heritage designated by Korean government. This is to be done using 'motion capture' equipments which are also widely used for the computer graphics in movie or game industries. This project is designed to apply the motion capture technology for 3 years- from 2005 to 2007 - for 11 performances from 7 traditional dances of which body gestures have considerable values among the Important Intangible Cultural Heritage performances. This is to be supported by lottery funds. In 2005, the first year of the project, accumulated were data of single dances, such as Seungmu (monk's dance), Salpuri(a solo dance for spiritual cleansing dance), Taepyeongmu (dance of peace), which are relatively easy in terms of performing skills. In 2006, group dances, such as Jinju Geommu (Jinju sword dance), Seungjeonmu (dance for victory), Cheoyongmu (dance of Lord Cheoyong), etc., will be documented. In the last year of the project, 2007, education programme for comparative studies, analysis and transmission of intangible cultural heritage and three-dimensional contents for public service will be devised, based on the accumulated data, as well as the documentation of Hakyeonhwadae Habseolmu (crane dance combined with the lotus blossom dance). By describing the processes and results of motion capture documentation of Salpuri dance (Lee Mae-bang), Taepyeongmu (Kang seon-young) and Seungmu (Lee Mae-bang, Lee Ae-ju and Jung Jae-man) conducted in 2005, this report introduces a new approach for the documentation of intangible cultural heritage. During the first year of the project, two questions have been raised. First, how can we capture motions of a holder (dancer) without cutoffs during quite a long performance? After many times of tests, the motion capture system proved itself stable with continuous results. Second, how can we reproduce the accurate motion without the re-targeting process? The project re-created the most accurate motion of the dancer's gestures, applying the new technology to drew out the shape of the dancers's body digital data before the motion capture process for the first time in Korea. The accurate three-dimensional body models for four holders obtained by the body scanning enhanced the accuracy of the motion capture of the dance.

An Access Log Management System by User Directed Managing in Ubiquitous Environment (유비쿼터유비쿼터스 환경에서 프라이버시 보호를 위한 사용자 직접 관리 방식의 접근 기록 관리 시스템)

  • Lee, J.;Kim, S.
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.269-273
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    • 2008
  • In ubiquitous environments, clients move between domains freely and its activities in the other domains are growth. Like this environment, the service provider makes access or activity records what they are provided to clients. This record can make a privacy problem to recognize a person or trace some works. So this record must be kept and managed by user instead of the service provider. In this paper, we propose a system that can gather those records from the service provider to home domain server which client's managing by themselves. In addition, if remote domain manager requests that record by the legal process, system can transfer only a range of information which allowed by client to keep personal privacy.

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Dynamic Bayesian Network-Based Gait Analysis (동적 베이스망 기반의 걸음걸이 분석)

  • Kim, Chan-Young;Sin, Bong-Kee
    • Journal of KIISE:Software and Applications
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    • v.37 no.5
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    • pp.354-362
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    • 2010
  • This paper proposes a new method for a hierarchical analysis of human gait by dividing the motion into gait direction and gait posture using the tool of dynamic Bayesian network. Based on Factorial HMM (FHMM), which is a type of DBN, we design the Gait Motion Decoder (GMD) in a circular architecture of state space, which fits nicely to human walking behavior. Most previous studies focused on human identification and were limited in certain viewing angles and forwent modeling of the walking action. But this work makes an explicit and separate modeling of pedestrian pose and posture to recognize gait direction and detect orientation change. Experimental results showed 96.5% in pose identification. The work is among the first efforts to analyze gait motions into gait pose and gait posture, and it could be applied to a broad class of human activities in a number of situations.

A lightweight technique for hot data identification considering the continuity of a Nand flash memory system (낸드 플래시 메모리 시스템 기반의 지속성을 고려한 핫 데이터 식별 경량 기법)

  • Lee, Seungwoo
    • Journal of Internet of Things and Convergence
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    • v.8 no.5
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    • pp.77-83
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    • 2022
  • Nand flash memory requires an Erase-Before-Write operation structurally. In order to solve this problem, it can be solved by classifying a page (hot data page) where data update operation occurs frequently and storing it in a separate block. The MHF (Multi Hash Function Framework) technique records the frequency of data update requests in the system memory, and when the recorded value exceeds a certain standard, the data update request is judged as hot data. However, the method of simply counting only the frequency of the data update request has a limit in judging it as accurate hot data. In addition, in the case of a technique that determines the persistence of a data update request, the fact of the update request is recorded sequentially based on a time interval and then judged as hot data. In the case of such a persistence-based method, its implementation and operation are complicated, and there is a problem of inaccurate judgment if frequency is not considered in the update request. This paper proposes a lightweight hot data determination technique that considers both frequency and persistence in data update requests.

Implementation of Golf Swing Accuracy Analysis System using Smart Sensor (스마트 센서를 활용한 골프 스윙 정확도 분석시스템 구현)

  • Ju, Jae-han
    • Journal of Advanced Navigation Technology
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    • v.21 no.2
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    • pp.200-205
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    • 2017
  • Modern sports are developing into sports science that incorporates science and various analytical simulation systems for improving records are being developed, and they are helping to improve actual game records. Therefore golf which is one of various sports events, has been popularized among the hobbyists and the general public and there is an increasing demand for correcting the movement attitude of the person. In response to these demands, many systems have been developed to analyze and correct golf swing postures. The golf swing accuracy analysis system analyzes the moments that can not be seen with the naked eye and guides them to understand easily. It can improve the golf swing motion through immediate feedback due to the visual effect. Using the knowledge of golf swing motion collected from golf swing video, we improved reliability. In addition, it provides the ability to visually check and analyze your golf swing video, allowing you to analyze each segment based on various golf swing classification methods.

A Study on the Aesthetic Characteristics of Korean Pantomimic Mask-dance-drama (한국 무언탈놀이의 연극미학적 특성)

  • Jintae, Park
    • (The) Research of the performance art and culture
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    • no.19
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    • pp.191-220
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    • 2009
  • The aesthetics of Korean pantomimic mask-dance-drama is studied in this thesis. The scripts of the pantomimic mask-dance-drama were recorded generally, explanatorily and interpretively. The emotion and psychology are expressed by the look and body language. The mimic expression of the pantomimic mask-dance-drama was analyzed intensively. The speech drama is richer and deeper than the pantomimic mask-dance-drama at the aspect of the power of expression.