• Title/Summary/Keyword: 동영상 복호화

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Multiple Description Coding of H.264/AVC Motion Vector under Data Partitioning Structure and Decoding Using Multiple Description Matching (데이터 분할구조에서의 H.264/AVC 움직임 벡터의 다중표현 부호화와 다중표현 정합을 이용한 복호화)

  • Yang, Jung-Youp;Jeon, Byeung-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.100-110
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    • 2007
  • When compressed video data is transmitted over error-prone network such as wireless channel, data is likely to be lost, so the quality of reconstructed picture is severely decreased. It is specially so in case that important information such as motion vector or macroblock mode is lost. H.264/AVC standard includes DP as error resilient technique for protecting important information from error in which data is labeled according to its relative importance. But DP technique requires a network that supports different reliabilities of transmitted data. In general, the benefits of UEP is sought by sending multiple times of same packets corresponding to important information. In this paper, we propose MDC technique based on data partitioning technique. The proposed method encodes motion vector of H.264/AVC standard into multiple parts using MDC and transmits each part as independent packet. Even if partial packet is lost, the proposed scheme can decode the compressed bitstream by using estimated motion vector with partial packets correctly transmitted, so that achieving improved performance of error concealment with minimal effect of channel error. Also in decoding process, the proposed multiple description matching increases the accuracy of estimated lost motion vector and quality of reconstructed video.

An Efficient Hardware-Software Co-Implementation of an H.263 Video Codec (하드웨어 소프트웨어 통합 설계에 의한 H.263 동영상 코덱 구현)

  • 장성규;김성득;이재헌;정의철;최건영;김종대;나종범
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.4B
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    • pp.771-782
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    • 2000
  • In this paper, an H.263 video codec is implemented by adopting the concept of hardware and software co-design. Each module of the codec is investigated to find which approach between hardware and software is better to achieve real-time processing speed as well as flexibility. The hardware portion includes motion-related engines, such as motion estimation and compensation, and a memory control part. The remaining portion of theH.263 video codec is implemented in software using a RISC processor. This paper also introduces efficient design methods for hardware and software modules. In hardware, an area-efficient architecture for the motion estimator of a multi-resolution block matching algorithm using multiple candidates and spatial correlation in motion vector fields (MRMCS), is suggested to reduce the chip size. Software optimization techniques are also explored by using the statistics of transformed coefficients and the minimum sum of absolute difference (SAD)obtained from the motion estimator.

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FPGA-Based Post-Quantum Cryptography Hardware Accelerator Design using High Level Synthesis (HLS 를 이용한 FPGA 기반 양자내성암호 하드웨어 가속기 설계)

  • Haesung Jung;Hanyoung Lee;Hanho Lee
    • Transactions on Semiconductor Engineering
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    • v.1 no.1
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    • pp.1-8
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    • 2023
  • This paper presents the design and implementation of Crystals-Kyber, a next-generation postquantum cryptography, as a hardware accelerator on an FPGA using High-Level Synthesis (HLS). We optimized the Crystals-Kyber algorithm using various directives provided by Vitis HLS, configured the AXI interface, and designed a hardware accelerator that can be implemented on an FPGA. Then, we used Vivado tool to design the IP block and implement it on the ZYNQ ZCU106 FPGA. Finally, the video was recorded and H.264 compressed with Python code in the PYNQ framework, and the video encryption and decryption were accelerated using Crystals-Kyber hardware accelerator implemented on the FPGA.

LDPC Coding for image data and FPGA Implementation of LDPC Decoder (영상 정보의 LDPC 부호화 및 복호기의 FPGA구현)

  • Kim, Jin Su;Jaegal, Dong;Byon, Kun Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.887-890
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    • 2009
  • To transmit information over a channel in the presence of noise, there needs some technique to code the information. One of the coding techniques used for error detection and correction close to the Shannon limit is Low Density Parity Code. LDPC and decoding characteristic features by sum-product algorithm are matched for the performance to Turbo Code, RA(Repeat Accumulate) code, in case of very long code length of LDPC surpass their performance. This paper explains LDPC coding scheme of image data and decoding scheme, implements LDPC decoder in FPGA.

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Improved Side Information Generation using Field Coding for Wyner-Ziv Codec (Wyner-Ziv 부호화기를 위한 필드 부호화 기반 개선된 보조정보 생성)

  • Han, Chan-Hee;Jeon, Yeong-Il;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.10-17
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    • 2009
  • Wyner-Ziv video coding is a new video compression paradigm based on distributed source coding theory of Slepian-Wolf and Wyner-Ziv. Wyner-Ziv coding enables light-encoder/heavy-decoder structure by shifting complex modules including motion estimation/compensation task to the decoder. Instead of performing the complicated motion estimation process in the encoder, the Wyner-Ziv decoder performs the motion estimation for the generation of side information in order to make the predicted signal of the Wyner-Ziv frame. The efficiency of side information generation deeply affects the overall coding performance, since the bit-rates of the Wyner-Ziv coding is directly dependent on side information. In this paper, an improved side information generation method using field coding is proposed. In the proposed method, top fields are coded with the existing SI generation method and bottom fields are coded with new SI generation method using the information of the top fields. Simulation results show that the proposed method improves the quality of the side information and rate-distortion performance compared to the conventional method.

Blocking-Artifact Reduction using Projection onto Adaptive Quantization Constraint Set (적응 양자화 제한 집합으로의 투영을 이용한 블록 현상 제거)

  • 정연식;김인겸
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.1
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    • pp.79-86
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    • 2003
  • A new quantization constraint set based on the theory of Projection onto Convex Set(POCS) is proposed to reduce blocking artifact appearing in block-coded images. POCS-based postprocessing for alleviating the blocking artifact consists of iterative projections onto smoothness constraint set and quantization constraint set, respectively. In general, the conventional quantization constraint set has the maximum size of range where original image data can be included, therefore over-blurring of restored image is unavoidable as iteration proceeds. The projection onto the proposed quantization constraint set can reduce blocking artifact as well as maintain the clearness of the decoded image, since it controls adaptively the size of quantization constraint set according to the DCT coefficients. Simulation results using the proposed quantization constraint set as a substitute for conventional quantization constraint set show that the blocking artifact of the decoded image can be reduced by the small number of iterations, and we know that the postprocessed image maintains the distinction of the decoded image.

DCT Coefficient Block Size Classification for Image Coding (영상 부호화를 위한 DCT 계수 블럭 크기 분류)

  • Gang, Gyeong-In;Kim, Jeong-Il;Jeong, Geun-Won;Lee, Gwang-Bae;Kim, Hyeon-Uk
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.3
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    • pp.880-894
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    • 1997
  • In this paper,we propose a new algorithm to perform DCT(Discrete Cosine Transform) withn the area reduced by prdeicting position of quantization coefficients to be zero.This proposed algorithm not only decreases the enoding time and the decoding time by reducing computation amount of FDCT(Forward DCT)and IDCT(Inverse DCT) but also increases comprossion ratio by performing each diffirent horizontal- vereical zig-zag scan assording to the calssified block size for each block on the huffiman coeing.Traditional image coding method performs the samd DCT computation and zig-zag scan over all blocks,however this proposed algorthm reduces FDCT computation time by setting to zero insted of computing DCT for quantization codfficients outside classfified block size on the encoding.Also,the algorithm reduces IDCT computation the by performing IDCT for only dequantization coefficients within calssified block size on the decoding.In addition, the algorithm reduces Run-Length by carrying out horizontal-vertical zig-zag scan approriate to the slassified block chraateristics,thus providing the improverment of the compression ratio,On the on ther hand,this proposed algorithm can be applied to 16*16 block processing in which the compression ratio and the image resolution are optimal but the encoding time and the decoding time take long.Also,the algorithm can be extended to motion image coding requirng real time processing.

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Vulnerability analysis for privacy security Android apps (개인정보보호 안드로이드 앱에 대한 취약점 분석)

  • Lee, Jung-Woo;Hong, Pyo-Gil;Kim, Dohyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.184-186
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    • 2022
  • Recently, as interest in personal information protection has increased, various apps for personal information protection have emerged. These apps protect data in various formats, such as photos, videos, and documents containing personal information, using encryption and hide functions. These apps can have a positive effect on personal information protection, but in digital forensics, they act as anti-forensic because they can be difficult to analyze data during the investigation process. In this paper, finds out PIN, an access control function, through reverse engineering on Calculator - photo vault, one of the personal information protection apps, and files such as photos and documents to which encryption and hide were applied. In addition, the vulnerability to this app was analyzed by research decryption for database files where logs for encrypted and hide files are stored.

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Digital Video Watermarking Using Block Reordering Algorithm Based on DCT (DCT 기반의 블록 재정렬 알고리즘을 이용한 디지털 비디오 워터마킹)

  • Kim Kyoung-Sik;Park Kyung-Jun;Ko Hyung Hwa
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.7C
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    • pp.696-705
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    • 2005
  • The rapid progress of the software has enabled individuals to copy and remake digital contents, which was only done by professionals. However, this rapid growth of software has brought many other defects. As a solution to the problems, contents producer needs to have certification and inspection of its contents text and hold the proprietary rights. In this paper, the new video watermarking scheme is proposed which is appropriate for the requirements mentioned for digital video contents and it is applied to MPEG-2 video encoder and decoder. In order to insert watermark sequence for digital video data, watermarking used blocks reordering algorithm and SCL(secret code list). It is satisfied two properties of cryptography that confidentiality and integrity. We test the proposed algorithm to see its performance in terms of watermark capacity, compression robustness and visual quality impact. According to the experiment of proposed watermarking algorithm, we obtained satisfactory results that watermark can still be extracted after MPEG-2 re-encoding at lower bit rates. It is important property for data hiding and user authentication in video data.

Fast Game Encoder Based on Scene Descriptor for Gaming-on-Demand Service (주문형 게임 서비스를 위한 장면 기술자 기반 고속 게임 부호화기)

  • Jeon, Chan-Woong;Jo, Hyun-Ho;Sim, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.849-857
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    • 2011
  • Gaming on demand(GOD) makes people enjoy games by encoding and transmitting game screen at a server side, and decoding the video at a client side. In this paper, we propose a fast game video encoder for multiple users over network with low-powered devices. In the proposed system, the computational complexity of game encoders is reduced by using scene descriptors, which consists of an object motion vector, global motion, and scene change. With additional information from game engines, the proposed encoder does not need to perform various complexity processes such as motion estimation and ratedistortion optimization. The motion estimation and rate-distortion optimization skipped by scene descriptors. We found that the proposed method improved 192 % in terms of FPS, compared with x264 software. With partial assembly code, we also improved coding speed by 86 % in terms of FPS. We found that the proposed fast encoder could encode over 60 FPS for real-time GOD applications.