• Title/Summary/Keyword: 도구주의

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Teaching and Learning Programming: A Constructivist Approach (프로그래밍 교수-학습에 대한 구성주의 접근)

  • Lee, Miwha
    • Journal of The Korean Association of Information Education
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    • v.16 no.3
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    • pp.363-371
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    • 2012
  • This study examined the cognitive consequences of constructivist teaching practices on the acquisition and transfer of programming with respect to the design of an instructional context that would encourage students to engage in reflective thought; the cognitive consequences of learning in the constructivist context; and the relation between the social and the individual in the teaching and learning process of programming. Students worked on a variety of programming and design problems in constructivist instructional contexts. The results indicated that between-group differences over repeated measures consistently favored students in reflective instruction. Rather than simple differences on measures, the pattern of mean differences over time conformed to a chain of cognitive consequences regulating the acquisition of programming. The implications of the study and suggestions for future research were discussed.

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A Validation Study on the Drive Ability Cognitive Assessment Tool of Elderly Drivers (고령자 운전능력 인지 검사 도구의 타당화 연구)

  • Cheong, Moon Joo;Lee, Young Mi;Seo, Puluna
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.298-308
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    • 2020
  • This study was designed to verify reliability and feasibility by analyzing elderly drivers' ability test tools for older drivers aged 65 or older, which were improved in 2018 and are currently being conducted by the Korea Highway Traffic Authority. Only those aged 65 or older who voluntarily applied to the elderly driving ability evaluation system implemented by the Seoul branch of the Korea Highway Traffic Authority. The research was conducted for about 50 days until Aug. 31, 2018, starting with the registration and inspection of the first study subjects. The analysis performed a correlation analysis with existing tools and cognitive testing tools (MMSE_K) to determine their feasibility and reliability as an improved tool in 2018. As a result, the first, the speed distance, time-space memory, and dispersionism of each sub-component of the old version showed statistically significant static correlation with the sub-factor of the current version. Persistence, on the other hand, was not statistically significant to the current version. The limitations of this study were as follows. Most of the people in the study were highly educated and residents in the metropolitan area. Therefore, it is likely that the results of MSE_K, which checks cognitive and judgment skills, have been upgraded. Also, cognitive tools that are measured by computers are likely to have real measurement errors for generations who are not familiar with computers. Therefore, it is expected that improvement and development of tools for improving the limit points at the site and assessing actual operation capability will be required.

A Study on Player's Immersion by Difference of Input Control Devices in Computer Games (컴퓨터 게임에서 조작도구의 차이가 플레이어의 몰입에 미치는 영향 연구)

  • Yang, Shin-Duk
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.35-45
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    • 2010
  • This study sets a hypothesis on that the use of input control devices, which are similar to what we experience in real life, to control activities in games increases players' immersion rate, and compares general input control devices with dedicated input control devices in order to show appropriate results. Accordingly the process of the study is derived and the hypothesis is substantiated by understanding the relationship between game controlling activities and immersion rate. Overall satisfaction survey result on the use of dedicated devices shows that most players responded that they felt immersed enough in games when used dedicated devices and were highly satisfied. The use of the dedicated devices had positive impact on the increase of immersion rate in general. In order to increase immersion rate with controlling activities in games, the use of input control devices that are easy to handle and enable precise control is required, which shows that it will bring more fun and more increased immersion rate.

건강체크 리스트 - 주의력결핍 과잉해동장애 자가진단, 산만한 우리 아이 괜찮은 건가요?

  • Choe, Yong-Gyun
    • 건강소식
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    • v.34 no.6
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    • pp.36-37
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    • 2010
  • 지금 당신의 자녀가 좋아하는 컴퓨터 게임은 한 시간이고 두시간이고 집중적으로 몰두하는데 숙제를 하기 위해 책상에 앉으면 채 5분도 못견딘다면? 집중하고 있을 때 외부의 자극에 금방 주의가 흐트러진다면? 특정한 과제나 활동에 필요한 물건들 장난감, 공책, 연필, 책 등의 도구를 자주 잃어버린다면? 주의력결핍 과잉행동장애가 아닌지 의심해봐야 한다.

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The Development of the Checklists for Students' Interaction with Others in Learning Mathematics (수학 학습에서 학생의 상호작용 분석을 위한 도구 개발)

  • Koh Sang Sook;Koh Ho Kyung
    • Journal of Educational Research in Mathematics
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    • v.12 no.4
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    • pp.443-455
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    • 2002
  • 정보화시대를 맞아 어느 때보다도 활발히 전교과에 걸쳐 학생의 의사소통의 능력을 향상하기 위한 다양한 방법이 모색되고 있다. 학교현장의 수학교육자는 수학교수-학습에서 어떤 상호작용이 일어났는지, 특히 다루기 쉬운 도구로써 계산기가 주어졌을 때 어떻게 학생의 지식 발달이 언어적 상호작용에서 이루어지는지를 알아야 한다. 본 연구는 이러한 학생의 상호작용을 분석할 때 필요한 분석도구를 개발하는 것이다. 예비연구와 본 연구를 통해 언어적 상호작용의 구성요소가 세 영역, 즉, 지식구성 진술, 사회적 상호작용 진술, 그리고 교사의 교육어 진술에서 개발되었다. 본 연구에서 개발한 자료를 이용하여 특히 학생의 지식 구성 발달에 따른 상호작용의 구성요소의 특징을 파악하고 이에 필요한 언어적 상호작용의 역할과 활성화 방안을 모색하는 연구가 가능하다.

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The Alternatives of Communication Model and Geographic Visualization (커뮤니케이션 이론에 대한 대안과 지리적 시각화)

  • Son, Ill
    • Journal of the Korean association of regional geographers
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    • v.4 no.1
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    • pp.27-41
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    • 1998
  • The communication model has been accepted as the basic research paradigm of cartography since Board(1967) discussed the map/model analogy. In that paradigm, the function of maps was limited to the media of communication, and the functionality of maps was extremely emphasized. Therefore the model could not play its own role under the new environments such as computer, GIS, scientific visualization. Nowadays, the model has been attacked on several grounds and several alternatives have been suggested. Among the objections raised are (1) geographic visualization in which maps are considered as the tool of scientific visualization, (2) the contributions of art which are ignored in the positivist cartographic research, and (3) deconstructionist arguments which deny the scientific epistemology of map as an objective form of knowledge and recognize the textuality of maps including their metaphorical and rhetorical nature. Since a publication by McCormick et al, the scientific visualization based on the powerful computer graphics is used in a wide context. Maps are treated as the tools of scientific visualization and emphasis is on exploration of the geographic data to gain understanding and insight in the geographic visualization processes. The research on geographic visualization have stayed in the early stage of developing the conceptual model and the basic visualization tools. But, it is expected that the geographic or visual thinking which is emphasized in the geographic visualization will contribute the reestablishment of links between cartography and geography. Also, the development of scientific visualization tools and strategies will offer the opportunities to suggest a fresh idea, to synthesize information and develop holistic approaches to geographical problems.

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The Dialectical Inquiry Media and Inequality (미디어와 불평등의 변증법)

  • Kim, Seung Soo
    • Korean journal of communication and information
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    • v.80
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    • pp.7-39
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    • 2016
  • This essay deals with the bulk of problems of media raised by social inequality. I attempted to examine the relationship between inequality and media/information. In adopting the method of political economy based on dialectical viewpoint, I argue that collaboration among Chaebol, media, power result in the media capitalism. This mode of production has brought about the decline of public service and democracy. It led the Korean industrial capitalism to media capitalism. This mechanism is a dominant but unfair system with grasping of wealth, power, information. The media capitalism, based on profit, privatizations, power monopoly, remains democracy and public service in retreat. Chaebol-media-power complex plays an important role in cementing the establishment. We are reminded how much the dominant system has deteriorated the public interests of the media market and information.

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Introduction To A New Created Scientific Discipline: Management Of allSelves' Enlightenment and Empowerment(MOSEE) and Spirit Resource and Asset (새로운 과학적 학문분야를 창시 소개함: 깨달음경영학과 인간의식의 자원 및 자산화)

  • Rhee, Jaeyoon
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.263-264
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    • 2017
  • 자본주의 사회에서 기업은 이윤의 극대화라는 목표를 이루기 위해, 인간을 하나의 자원으로 간주하여 도구화 하는 경향이 있다. 그 결과 인간소외(alienation) 및 부의 양극화 현상이 심각한 사회적 문제로 거론되고 있다. 오늘날 경제성장에 따른 물질적 풍요와 번영이 인류사회에 행복을 가져다 줄 것이라는 통념은 '물질적 풍요 속의 정신적 빈곤'이라는 문제제기에 의해 그 위상이 흔들리고 있다. 자본주의가 인류사회의 행복과 공동번영에 기여하는 경제체제로서 역할을 다하려면, 자본주의 역시 시대의 변화에 맞추어 진화해야 한다. 본 논문에서는 새 시대에 걸 맞는 자본주의의 대안을 논의하고자, 저자 이재윤이 창시한 깨달음경영학(MOSEE;Management Of allSelves' Enlightenment and Empowerment)의 새로운 과학적 학문연구를 통해 새로운 실현성 영역을 추구하는 동시에, 깨달음경영의 새로운 5차원 요소인 영적 자원 및 자산(SRA:Spirit Resource and Asset)과 본질적으로 무(無)에서 유(有)를 창조하는 창조경영(MOC:Management Of Creation)에 대한 연구 및 인간의식 성장 방법론에 대하여 발표 하고자 한다. 이로써 4차 산업을 넘어서 21세기 신 문명 5차 산업 경영혁명을 성취 한다. 따라서 깨달음경영학(MOSEE)에 관한 고유한 철학, 고유한 탐구 영역, 이론, 방법, 기법, 도구, 운영 원리 및 활용 분야 등을 체계적으로 설명하는 것이 목적이다.

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The effects of Teaching-Learning Activities Based Smart learning on Learning Attitudes and the Attention of Students with Intellectual Disorders (스마트 러닝에 기반한 교수학습활동이 지적장애아동의 학습 태도 및 주의집중에 미치는 효과)

  • Chang, Oh-Sun
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.10
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    • pp.235-243
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    • 2013
  • This study deals with the methods of improving about effects of Teaching-Learning Activities Based Smart learning on Learning Attitudes and the Attention of Students with Intellectual Disorders. Analysis method of the data in this study included comparison pre-and post test among the two groups( experimental group and control group) first, indicated that the experimental group showed that significantly greater improvement in the Learning Attitudes. Seconds, As for the attention of the two groups, the experimental group maintained their attention at relatively similar levels throughout the study period, while the attention of the control group had shortened toward the end of the study. These results suggest that the Teaching-Learning Activities Based Smart learning through authoring tool was highly effective in improving mentally with Intellectual Disorders' Learning Attitudes and attention.

A Validation study of the Korean Version of Material Values Scale (한국판 물질주의척도의 타당화 연구)

  • Ji Hae You;Kyoung Ok Seol
    • Korean Journal of Culture and Social Issue
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    • v.24 no.3
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    • pp.385-410
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    • 2018
  • Materialistic values can be a important variable to understand Koreans' psychological well-being and mental health. This study aimed to validate the Korean version of the Material Values Scale (K-MVS)(Richins & Dawson, 1992). In study 1, we performed confirmatory factor analysis(CFA) to ascertain the three factor model of the original MVS using 417 Korean undergraduate student data(sample 1). The CFA confirmed the three-factor model of the MVS. Yet, three items that yielded low factor loadings in this study as well as in other MVS validation studies were excluded from the final model. In study 2, content, construct, and concurrent validity of the K-MVS were examined with 650 undergraduate student data(Sample 2). We also tested measurement invariance across two groups(i.e., college student group of Sample 2 and employee group of Sample 3). The result revealed that the three-factor model of the K-MVS hold true across the two groups. Lastly test-retest reliability was calculated with 408 female college student data(Sample 4) that filled out K-MVS twice within 6 months. These findings suggest that the K-MVS is a reliable and valid measure for assessing materialistic values in Korea.